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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[High-end graphics features planned for Second Life]]></title><link>http://massively.joystiq.com/2008/05/29/high-end-graphics-features-planned-for-second-life/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/05/29/high-end-graphics-features-planned-for-second-life/</guid><comments>http://massively.joystiq.com/2008/05/29/high-end-graphics-features-planned-for-second-life/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a></p><p><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/geforce8ogo.jpg" />Linden Lab is tinkering with a set of <a href="http://secondlife.com/"><em>Second Life</em></a> graphical improvements for high-end graphics hardware. Dave Parks, software engineer at Linden Lab has been working on a set of features tailored to the <a href="http://www.nvidia.com/page/geforce8.html">Geforce 8 set of GPUs</a>. Users without the required hardware would not suffer any performance reductions as a result of the new features.</p>
<p>The featureset (which is available as an experimental branch called <a href="http://svn.secondlife.com/trac/linden/browser/branches/shadow-draft"><em>shadow-draft</em> in the viewer source repository</a>, for the curious), includes hard Sun-shadows, per-pixel lighting, support for an uncapped number of point-lights, and lighting costs based on screen coverage.</p><p><a href="http://massively.joystiq.com/2008/05/29/high-end-graphics-features-planned-for-second-life/" rel="bookmark">Continue reading <em>High-end graphics features planned for Second Life</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/05/29/high-end-graphics-features-planned-for-second-life/">High-end graphics features planned for Second Life</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 29 May 2008 02:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=https://lists.secondlife.com/pipermail/sldev/2008-May/009905.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/29/high-end-graphics-features-planned-for-second-life/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1208870/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/29/high-end-graphics-features-planned-for-second-life/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dave-parks</category><category>gpu</category><category>linden-lab</category><category>linux</category><category>macosx</category><category>nvidia</category><category>nvidia-geforce-8</category><category>open-source</category><category>qarl-linden</category><category>second-life</category><category>second-life-viewer</category><category>source-code</category><category>vista</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Thu, 29 May 2008 02:30:00 EST</pubDate></item></channel></rss>
