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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Pando Networks trumpets global download data]]></title><link>http://massively.joystiq.com/2011/09/21/pando-media-trumpets-global-download-data/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/21/pando-media-trumpets-global-download-data/</guid><comments>http://massively.joystiq.com/2011/09/21/pando-media-trumpets-global-download-data/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/massively-meta/" rel="tag">Massively Meta</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2011/09/21/pando-media-trumpets-global-download-data"><img alt="Pando Media global download infographic" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/fastest.jpg" /></a></div>
Whether you're a fan of <a href="http://massively.joystiq.com/tag/Pando-Networks/">Pando Networks</a> or you're still trying to scrape its last vestiges from the dark corners of your poor, beleaguered computer, there's no arguing that it collects some interesting usage data while doing... whatever it does that MMO companies can't seem to do on their own. In fact, Pando has released to us an eye-catching infographic and interactive chart to illustrate its compiled statistics on download speeds gleaned from 27 million downloads on 20 million computers across the globe. The victors won't surprise most gamers. "South Korea has a faster download speed than Great Britain, Turkey, Spain &amp; Australia combined!" declares the chart, letting it slowly dawn on the reader that the United States doesn't fare quite as well as we might hope. Pando's also included a handy map breaking down speeds by state, the better for you to go forth and mock your neighbors.<br />
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There's a whole host of socioeconomic and political reasons for these data over which armchair gameologists can salivate, but we should note that Pando is by definition tracking only game-related downloads, not the greater internet. Why not click past the cut to check out the charts for yourself?<p><a href="http://massively.joystiq.com/2011/09/21/pando-media-trumpets-global-download-data/" rel="bookmark">Continue reading <em>Pando Networks trumpets global download data</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/21/pando-media-trumpets-global-download-data/">Pando Networks trumpets global download data</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 21 Sep 2011 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/21/pando-media-trumpets-global-download-data/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20048003/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/21/pando-media-trumpets-global-download-data/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>data</category><category>download-speed</category><category>exclusive</category><category>infographic</category><category>news</category><category>pando-networks</category><category>south-korea</category><category>statistics</category><category>survey</category><dc:creator><![CDATA[Brianna Royce]]></dc:creator><pubDate>Wed, 21 Sep 2011 10:00:00 EST</pubDate></item><item><title><![CDATA[ZAM opens up a full database for RIFT]]></title><link>http://massively.joystiq.com/2011/03/14/zam-opens-up-a-full-database-for-rift/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/03/14/zam-opens-up-a-full-database-for-rift/</guid><comments>http://massively.joystiq.com/2011/03/14/zam-opens-up-a-full-database-for-rift/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a></p><div style="text-align: center;">
	<a href="http://www.riftgame.com"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/rift-data-epl-314.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
Databases are a good thing for an MMO. When you have buckets of different items, quests, stats, enemies, bosses, and so forth, it's good to be able to reference a wide variety of different data on the fly. <a href="http://www.wowhead.com">Wowhead</a> is pretty much the gold standard for database services, giving <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a> players the opportunity to use talent calculators, compare items, and browse a comprehensive quest database with ease. <a href="http://www.zam.com/">ZAM</a>, the parent company of Wowhead, is porting that same all-encompassing database over to <a href="http://www.riftgame.com"><em>RIFT</em></a> with today's launch of <a href="http://www.zam.com/story.html?story=25603">the appropriately named <em>RIFT </em>Database</a>.<br />
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Although the system has just gone live, it already includes a robust listing of abilities, items, and quests for players to browse, as well as details on the various collections available in-game. Complete with a soul calculator, the new repository of knowledge should be welcome for any and all <em><a href="http://massively.joystiq.com/category/RIFT/">RIFT</a></em> players looking for quick and easy reference. About the only thing it currently lacks is an option for integration into browser, but given time, it seems inevitable that <a href="http://www.zam.com/story.html?story=25603">the database will just keep improving</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/03/14/zam-opens-up-a-full-database-for-rift/">ZAM opens up a full database for RIFT</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 14 Mar 2011 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/03/14/zam-opens-up-a-full-database-for-rift/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19878915/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/03/14/zam-opens-up-a-full-database-for-rift/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>data</category><category>database</category><category>database-functions</category><category>gameplay-data</category><category>information</category><category>online-utility</category><category>rift</category><category>rift-planes-of-telara</category><category>trion</category><category>trion-worlds</category><category>utility</category><category>zam</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Mon, 14 Mar 2011 19:00:00 EST</pubDate></item><item><title><![CDATA[Lost Pages of Taborea: A peek behind the fountain rune]]></title><link>http://massively.joystiq.com/2010/12/27/lost-pages-of-taborea-a-peek-behind-the-fountain-rune/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/12/27/lost-pages-of-taborea-a-peek-behind-the-fountain-rune/</guid><comments>http://massively.joystiq.com/2010/12/27/lost-pages-of-taborea-a-peek-behind-the-fountain-rune/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/runes-of-magic/" rel="tag">Runes of Magic</a>, <a href="http://massively.joystiq.com/category/lost-pages-of-taborea/" rel="tag">Lost Pages of Taborea</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/lost-pages-of-taborea/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/12/massivelyfountainruneheader.jpg" /></a></div>
<em><a href="http://us.runesofmagic.com/us/index.html">Runes of Magic's</a></em> fountain rune is one of many slottable runes that fall outside the standard attribute boosters. Its job is simple: It increases the rate at which you regenerate mana points. It doesn't fill up one of the six statistic slots that are burned onto an item. It gets plugged into one of up to four slots that are found randomly or drilled on accessories. It's also a great eater of time and resources to tier it in the arcane transmutor.<br />
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I've been testing a <a href="http://www.runesdatabase.com/item/520464/fountain-iv">tier 4 fountain rune</a> on two of my characters that are different levels in order to see the difference in output. If you look on the <a href="http://massively.joystiq.com/category/runes-of-magic/"><em>Runes of Magic</em></a> Database, you'll see it says a fountain 4 adds +22 MP recovery rate. Those who use the addon StatRating will see the same figure. Now I know that the numbers that equipment and runes show are not indicative of what you actually get. I also know that <a href="http://rom.curse.com/downloads/rom-addons/details/statrating.aspx">StatRating</a> is there to tell you the actual numbers you get for any stat, but 22 for a tier 4 rune sounded like a lot. It doesn't really tell you how that number is applied, but I think of mana regen in terms of ticks. If a tier 4 fountain gave +22 mana per tick, and we can upgrade it to tier 10, and we can stack different tiers on five different accessories... there's just no way that number can mean that, can it? This week I found my own answers to what the fountain rune gives you. I also share some thoughts on using -- or not using -- the fountain rune.<p><a href="http://massively.joystiq.com/2010/12/27/lost-pages-of-taborea-a-peek-behind-the-fountain-rune/" rel="bookmark">Continue reading <em>Lost Pages of Taborea: A peek behind the fountain rune</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/12/27/lost-pages-of-taborea-a-peek-behind-the-fountain-rune/">Lost Pages of Taborea: A peek behind the fountain rune</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 27 Dec 2010 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/12/27/lost-pages-of-taborea-a-peek-behind-the-fountain-rune/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19777038/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/12/27/lost-pages-of-taborea-a-peek-behind-the-fountain-rune/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>data</category><category>fountain</category><category>fountain-rune</category><category>frogster</category><category>frogster-america</category><category>frogster-interactive</category><category>jeremy-stratton</category><category>lost-pages-of-taborea</category><category>mana</category><category>mana-per-tick</category><category>mana-regen</category><category>mana-regeneration</category><category>rom</category><category>rune-slot</category><category>runes</category><category>runes-of-magic</category><category>runewaker</category><category>runewaker-entertainment</category><category>SCIENCE</category><category>tick</category><category>tick-not-the-bug</category><dc:creator><![CDATA[Jeremy Stratton]]></dc:creator><pubDate>Mon, 27 Dec 2010 12:00:00 EST</pubDate></item><item><title><![CDATA[Lost Pages of Taborea: The Runes of Magic Database]]></title><link>http://massively.joystiq.com/2010/09/27/lost-pages-of-taborea-the-runes-of-magic-database/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/09/27/lost-pages-of-taborea-the-runes-of-magic-database/</guid><comments>http://massively.joystiq.com/2010/09/27/lost-pages-of-taborea-the-runes-of-magic-database/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/runes-of-magic/" rel="tag">Runes of Magic</a>, <a href="http://massively.joystiq.com/category/lost-pages-of-taborea/" rel="tag">Lost Pages of Taborea</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/lost-pages-of-taborea/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/09/massivelyromdatabaseheader.jpg" /></a></div>
A long long time ago, I wrote about community resources for <a href="http://us.runesofmagic.com/us/index.html"><em>Runes of Magic</em></a>. In <a href="http://massively.joystiq.com/2010/03/23/lost-pages-of-taborea-community-guide-to-runes-of-magic/">that article</a> is a handy resource that gathers collected data from <a href="http://massively.joystiq.com/category/runes-of-magic/"><em>RoM</em></a> called the <a href="http://romdata.getbuffed.com/">buffed database</a>. Key personnel from <a href="http://www.buffed.de/">buffed.de</a> started a new venture called <a href="http://www.playata.com/">Playata</a> to provide content services to game publishers. The point of this boring news snippet is that Playata, in conjunction with <a href="http://frogster-america.com/dev/index.html">Frogster</a>, has created the <a href="http://www.runesdatabase.com/">official <em>RoM</em> database</a>. This shiny new official site could be viewed as getbuffed 2.0. The official version is streamlined, runs better, and has a few nice extras that the original never had. This week I put together a guide explaining what the database is, what you can do with it, and some of the extra fun stuff it offers.<p><a href="http://massively.joystiq.com/2010/09/27/lost-pages-of-taborea-the-runes-of-magic-database/" rel="bookmark">Continue reading <em>Lost Pages of Taborea: The Runes of Magic Database</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/09/27/lost-pages-of-taborea-the-runes-of-magic-database/">Lost Pages of Taborea: The Runes of Magic Database</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 27 Sep 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/09/27/lost-pages-of-taborea-the-runes-of-magic-database/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19648937/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/27/lost-pages-of-taborea-the-runes-of-magic-database/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>data</category><category>database</category><category>featured</category><category>frogster</category><category>frogster-america</category><category>frogster-interactive</category><category>guide</category><category>lost-pages-of-taborea</category><category>playata</category><category>rom</category><category>runes-of-magic</category><category>runewaker</category><category>runewaker-entertainment</category><category>syndicate</category><category>syndication</category><category>website</category><dc:creator><![CDATA[Jeremy Stratton]]></dc:creator><pubDate>Mon, 27 Sep 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[Hands-on with Star Trek Online's early levels]]></title><link>http://massively.joystiq.com/2009/12/31/hands-on-with-star-trek-onlines-early-levels/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/12/31/hands-on-with-star-trek-onlines-early-levels/</guid><comments>http://massively.joystiq.com/2009/12/31/hands-on-with-star-trek-onlines-early-levels/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/star-trek-online/" rel="tag">Star Trek Online</a>, <a href="http://massively.joystiq.com/category/massively-hands-on/" rel="tag">Massively Hands-on</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/star-trek-online/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/12/header82472543jg945346t345t34t.jpg" /></a></div>
There's been a lot of <a href="http://www.startrekonline.com"><em>Star Trek Online</em></a> <a href="http://massively.joystiq.com/category/star-trek-online/">coverage lately</a> here at Massively, which is only normal given the looming early February release date. This particular feature is a look at the game over the course of around seven or eight "levels" of play. Sadly, that means I haven't acquired my first non-starter ship, although that goal will soon be reached even if it costs me more sleep. Still, you should check out the brand new beta gallery, because I was still able to catch plenty of cool stuff -- plus a classic Enterprise.<br />
<br />
Now, onto the preview!<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/star-trek-online-beta/">Star Trek Online beta</a></strong></p><a href="http://massively.joystiq.com/photos/star-trek-online-beta/#2570139"><img src="http://www.blogcdn.com/www.massively.com/media/2009/12/screenshot_2009-12-30-15-55-56_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/star-trek-online-beta/#2570140"><img src="http://www.blogcdn.com/www.massively.com/media/2009/12/screenshot_2009-12-30-15-56-00_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/star-trek-online-beta/#2570141"><img src="http://www.blogcdn.com/www.massively.com/media/2009/12/screenshot_2009-12-30-16-04-54_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/star-trek-online-beta/#2570142"><img src="http://www.blogcdn.com/www.massively.com/media/2009/12/screenshot_2009-12-30-16-22-10_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/star-trek-online-beta/#2570143"><img src="http://www.blogcdn.com/www.massively.com/media/2009/12/screenshot_2009-12-30-16-31-38_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://massively.joystiq.com/2009/12/31/hands-on-with-star-trek-onlines-early-levels/" rel="bookmark">Continue reading <em>Hands-on with Star Trek Online's early levels</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/12/31/hands-on-with-star-trek-onlines-early-levels/">Hands-on with Star Trek Online's early levels</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 31 Dec 2009 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/12/31/hands-on-with-star-trek-onlines-early-levels/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19298925/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/31/hands-on-with-star-trek-onlines-early-levels/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>atari</category><category>beta</category><category>borg</category><category>champions</category><category>champions-online</category><category>character-creation</category><category>cryptic</category><category>cryptic-star-trek</category><category>cryptic-studios</category><category>customization</category><category>data</category><category>feature</category><category>federation</category><category>guides</category><category>hands-on</category><category>klingon</category><category>miranda</category><category>preview</category><category>romulan</category><category>ship-customization</category><category>st-online</category><category>star-trek</category><category>star-trek-mmo</category><category>star-trek-online</category><category>sto</category><category>trek-online</category><category>tutorial</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Thu, 31 Dec 2009 16:00:00 EST</pubDate></item><item><title><![CDATA[GamerDNA and Massively offer up Death Knight data goodness]]></title><link>http://massively.joystiq.com/2009/01/14/gamerdna-and-massively-offer-up-death-knight-data-goodness/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/01/14/gamerdna-and-massively-offer-up-death-knight-data-goodness/</guid><comments>http://massively.joystiq.com/2009/01/14/gamerdna-and-massively-offer-up-death-knight-data-goodness/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/massively-meta/" rel="tag">Massively Meta</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a></p><center><a href="http://massively.joystiq.com/bloggers/gamerdna"><img alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/12/myworldat425.jpg" /></a></center><span style="font-style: italic;"><br />By Sanya Weathers for GamerDNA</span><br /><br /> Back in October, <a href="http://blog.gamerdna.com/blog/2008/10/17/bartle-gender-and-wow/">we ran a couple of articles</a> that gave you <a href="http://blog.gamerdna.com/blog/2008/10/24/horde-vs-alliance-data-smackdown/">a snapshot of the kind of person</a> who played the various classes in <a href="http://www.worldofwarcraft.com"><span style="font-style: italic;">World of Warcraft</span></a>. Now that the Death Knight class has been out for nearly three whole months, we figure the flavor of the month kids have had their turn at bat, and the real fans of the new class are settled in. <br /><br />The sample for today's column is a little more than 500 people, all of whom were active WOW players before the launch, and now continue to actively play their Death Knight. "Actively" as measured by playing sessions - just having one of the new class in the character list isn't enough to count here. Read on to see how the Arthas' legions stack up!<p><a href="http://massively.joystiq.com/2009/01/14/gamerdna-and-massively-offer-up-death-knight-data-goodness/" rel="bookmark">Continue reading <em>GamerDNA and Massively offer up Death Knight data goodness</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/01/14/gamerdna-and-massively-offer-up-death-knight-data-goodness/">GamerDNA and Massively offer up Death Knight data goodness</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 14 Jan 2009 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/01/14/gamerdna-and-massively-offer-up-death-knight-data-goodness/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1429275/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/01/14/gamerdna-and-massively-offer-up-death-knight-data-goodness/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blizzard</category><category>data</category><category>death-knights</category><category>featured</category><category>gamerdna</category><category>world-of-warcraft</category><category>wow</category><category>wrath-of-the-lich-king</category><dc:creator><![CDATA[GamerDNA]]></dc:creator><pubDate>Wed, 14 Jan 2009 10:00:00 EST</pubDate></item><item><title><![CDATA[GamerDNA shows their year in review graphically]]></title><link>http://massively.joystiq.com/2008/12/23/gamerdna-shows-their-year-in-review-graphically/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/12/23/gamerdna-shows-their-year-in-review-graphically/</guid><comments>http://massively.joystiq.com/2008/12/23/gamerdna-shows-their-year-in-review-graphically/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a></p><a href="http://blog.gamerdna.com/blog/2008/12/19/the-gamerdna-year-in-review-part-1/"><img hspace="4" vspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/12/4f26.jpg"  alt="" /></a>In the spirit of the season, <a href="http://massively.joystiq.com/tag/gamerdna/">GamerDNA</a> is giving the gift of insight to all its users in the form of a <a href="http://blog.gamerdna.com/blog/2008/12/19/the-gamerdna-year-in-review-part-1/">year in review column</a>. Part one of this column describes several interesting metrics about the number of new titles tagged in user profiles by release month, platform, or specific game (no hard numbers given).<br /><br />Some interesting notes:<br />
<ul>
    <li>The top title added by users was <a href="http://www.ageofconan.com/"><em>Age of Conan</em></a>. It was released in May and correlated to a month of lower unique titles being added. No mention is made of how many users subsequently removed titles from their profiles... but maybe they're saving that for part two.</li>
    <li>There is a noticeable drop in game titles being added for the months of June and July, around the <a href="http://massively.joystiq.com/2008/04/18/guildcafe-expands-its-horizons-with-gamerdna/">time of the re-branding effort</a> and subsequent server issues.</li>
    <li>The largest uptick in titles added (by release date) was in September, presumably due to <a href="http://www.warhammeronline.com"><em>Warhammer Online</em></a>. November is still creeping up on the September numbers with the <a href="http://www.lotro.com"><em>Lord of the Rings Online</em></a> expansion, <em><a href="http://massively.joystiq.com/tag/mines-of-moria">Mines of Moria</a></em>, and <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a>'s <a href="http://massively.joystiq.com/tag/wrath-of-the-lich-king/"><em>Wrath of the Lich King</em></a> still gaining traction.</li>
</ul>
We are promised more phat numbers in the next few days so keep your eyes peeled... well, not literally.<br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/12/23/gamerdna-shows-their-year-in-review-graphically/">GamerDNA shows their year in review graphically</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 23 Dec 2008 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog.gamerdna.com/blog/2008/12/19/the-gamerdna-year-in-review-part-1/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/23/gamerdna-shows-their-year-in-review-graphically/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1409449/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/23/gamerdna-shows-their-year-in-review-graphically/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>data</category><category>gamerdna</category><category>guild-cafe</category><category>guildcafe</category><category>numbers</category><category>year-in-review</category><dc:creator><![CDATA[Alexis Kassan]]></dc:creator><pubDate>Tue, 23 Dec 2008 09:00:00 EST</pubDate></item><item><title><![CDATA[World of Warcraft's Horde and Alliance fight it out in data sets]]></title><link>http://massively.joystiq.com/2008/10/25/world-of-warcrafts-horde-and-alliance-fight-it-out-in-data-sets/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/25/world-of-warcrafts-horde-and-alliance-fight-it-out-in-data-sets/</guid><comments>http://massively.joystiq.com/2008/10/25/world-of-warcrafts-horde-and-alliance-fight-it-out-in-data-sets/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a></p><div align="center"><a href="http://blog.gamerdna.com/blog/2008/10/24/horde-vs-alliance-data-smackdown/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/gamerdnadatafightheader.jpg"  alt="" /></a><br /></div>
Sanya Weathers (who <a href="http://massively.joystiq.com/2008/10/01/massively-speaking-podcast-episode-25/">you may recognize from Massively Speaking Episode #25</a>), continues the march to data-fueled enlightenment with her Market Trends column over at GamerDNA. She's been using the site's great player database to draw some conclusions about the overall World of Warcraft gaming populace. You may recall last week's <a href="http://massively.joystiq.com/2008/10/20/how-your-bartle-type-influences-your-class-choice-wow-style/">discussion of WoW avatars based on their Bartle Type</a>? Or perhaps (prior to that) how your Bartle choice influences <a href="http://massively.joystiq.com/2008/10/12/how-your-bartle-type-influences-your-war-class-choice/">your pick of a <em>Warhammer</em> class</a>? Or <a href="http://massively.joystiq.com/2008/10/06/a-data-fueled-examination-of-warhammer-onlines-launch/">their data-driven examination of the <em>Warhammer Online</em> launch</a>?<br /><br />This lastest article tackles <em><a href="http://www.worldofwarcraft.com">World of Warcraft</a></em> players with gusto, <a href="http://blog.gamerdna.com/blog/2008/10/24/horde-vs-alliance-data-smackdown/">specifically looking at Horde vs. Alliance choices</a> based on classes and real-world gender differentiation. The results are interesting if not earth-shattering. Fun facts:<br />
<ul>
    <li>There are still slightly more Shamans on the Horde-side than Alliance. </li>
    <li>Warlocks are significantly more popular on the Horde side than the Alliance side.</li>
    <li>Women are preferentially drawn to Druids and Hunters.</li>
    <li>Women prefer Alliance characters to Horde, even over the general statisical preference for Alliance over Horde.</li>
</ul>
And of most import to the single male player out there, straight from Sanya Weathers: <em>"The moral of this story, gentlemen, is that if you want to talk to a woman in game, find yourself an Alliance Druid. Half of them are actual females."</em> Well worth a look.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/25/world-of-warcrafts-horde-and-alliance-fight-it-out-in-data-sets/">World of Warcraft's Horde and Alliance fight it out in data sets</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 25 Oct 2008 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog.gamerdna.com/blog/2008/10/24/horde-vs-alliance-data-smackdown/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/25/world-of-warcrafts-horde-and-alliance-fight-it-out-in-data-sets/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1352816/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/25/world-of-warcrafts-horde-and-alliance-fight-it-out-in-data-sets/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alliance</category><category>data</category><category>gamerdna</category><category>horde</category><category>sanya</category><category>world-of-warcraft</category><dc:creator><![CDATA[Michael Zenke]]></dc:creator><pubDate>Sat, 25 Oct 2008 17:00:00 EST</pubDate></item><item><title><![CDATA[Making/Money: Auctioneer Wishlist]]></title><link>http://massively.joystiq.com/2008/10/13/making-money-auctioneer-wishlist/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/13/making-money-auctioneer-wishlist/</guid><comments>http://massively.joystiq.com/2008/10/13/making-money-auctioneer-wishlist/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/making-money/" rel="tag">Making money</a>, <a href="http://massively.joystiq.com/category/making-money-1/" rel="tag">Making/Money</a></p><p><a href="http://www.visualparadox.com/images/no-linking-allowed-main/binary.jpg"><img hspace="4" vspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/greenbinary.jpg" alt="" /></a>WARNING - MATH AHEAD!<br /></p>
<p>A few weeks ago, a reader e-mailed me with questions about some <a href="http://auctioneeraddon.com/">Auctioneer</a> data that they have been collecting. Though the question was regarding trying to determine inflation patterns on their server, it got me to thinking about what Auctioneer actually captures. And what other data points would be most helpful in making evaluations of item pricing or looking into economic trending.</p>
<p>While I'm not about to go through all of Auctioneer's algorithm rules, I would recommend that anyone who uses this mod check them out on <a href="http://wiki.norganna.org/Auctioneer/Item_Values">Norganna's Wiki</a>. They explain where the recommended prices come from. Basically, it's a comparison of the historical data accumulated from all of your auction house scans and the most recent snapshot data. The market value ends up being either the median of historical or recent data, flavored with the user-set preferences for markup or markdown.<br /></p><p><a href="http://massively.joystiq.com/2008/10/13/making-money-auctioneer-wishlist/" rel="bookmark">Continue reading <em>Making/Money: Auctioneer Wishlist</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/13/making-money-auctioneer-wishlist/">Making/Money: Auctioneer Wishlist</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 13 Oct 2008 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/10/13/making-money-auctioneer-wishlist/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1326822/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/13/making-money-auctioneer-wishlist/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>auction</category><category>auction-house</category><category>auctioneer</category><category>data</category><category>featured</category><category>inflation</category><category>joystiqfeatures</category><category>making-money</category><category>math</category><category>mods</category><category>price</category><category>prices</category><category>statistics</category><category>world-of-warcraft</category><dc:creator><![CDATA[Alexis Kassan]]></dc:creator><pubDate>Mon, 13 Oct 2008 10:00:00 EST</pubDate></item><item><title><![CDATA[Which WAR faction favors more mature players?]]></title><link>http://massively.joystiq.com/2008/07/01/which-war-faction-favors-more-mature-players/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/01/which-war-faction-favors-more-mature-players/</guid><comments>http://massively.joystiq.com/2008/07/01/which-war-faction-favors-more-mature-players/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/polls/" rel="tag">Polls</a>, <a href="http://massively.joystiq.com/category/forums/" rel="tag">Forums</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a></p><a href="http://www.warhammeronline.com/conceptart/index.php"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/wardwarflolold_cc225.jpg" /></a>It's generally accepted as common knowledge that Horde players in <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a> are, by and large, the more mature of the two factions. Whether or not this is actually supported by hard data is a matter of debate, but the logic says that older players are the ones best able to overlook the stigma of playing races long-perceived to be the "bad guys." There are mouth-breathers no matter what faction you roll, but perception is what it is.<br /><br />We've been <a href="http://www.warhammeralliance.com/forums/showthread.php?t=27885">watching a poll over at Warhammer Alliance</a> that sought to identify a specific age correlation between the two factions amongst the hardcore <a href="http://www.warhammeronline.com"><em>Warhammer Online</em></a> community. With just over 2100 votes cast at the time of writing this, we did find an interest trend. Although Destruction was more popular than Order in every demographic, the disparity between the two become decreasingly pronounced as you move up in the age bracket. The ratio went from 1.7:1 in the 12-16 bracket to 1.5:1 amongst those 17-25 to 1.3:1 for ages 26-35, finally to 1.1:1 in the 35+ bracket. Does this mean Order will be the faction of choice for older players? Definitely too early to tell, but this early data is intriguing.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/01/which-war-faction-favors-more-mature-players/">Which WAR faction favors more mature players?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 01 Jul 2008 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.warhammeralliance.com/forums/showthread.php?t=27885>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/01/which-war-faction-favors-more-mature-players/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1241323/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/01/which-war-faction-favors-more-mature-players/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>data</category><category>destruction</category><category>ea-mythic</category><category>factions</category><category>imbalance</category><category>maturity</category><category>order</category><category>poll</category><category>WAR</category><category>warhammer-online</category><dc:creator><![CDATA[Chris Chester]]></dc:creator><pubDate>Tue, 01 Jul 2008 11:00:00 EST</pubDate></item><item><title><![CDATA[Dungeon Runners releases characters in XML]]></title><link>http://massively.joystiq.com/2008/01/31/dungeon-runners-releases-characters-in-xml/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/01/31/dungeon-runners-releases-characters-in-xml/</guid><comments>http://massively.joystiq.com/2008/01/31/dungeon-runners-releases-characters-in-xml/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/dungeon-runners/" rel="tag">Dungeon Runners</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/01/ansondrcharacter.jpg"  alt="" />This isn't quite the idea of <a href="http://massively.joystiq.com/tag/mmo-to-go/">MMO-to-go</a> yet, but it's the first step towards something really huge in MMO gaming: a character API.  An API is an <a href="http://en.wikipedia.org/wiki/Application_programming_interface">Application Programming Interface</a>-- basically a document or method of how to get computers to talk to each other through different applications.  Facebook apps are made with the <a href="http://wiki.developers.facebook.com/index.php/API">Facebook API</a>, applications that hook into iTunes use <a href="http://developer.apple.com/sdk/">the iTunes API</a>, and so on.  With an API, programmers can take information from one source, and do almost anything they want with it in other programs.  Players have already done some <a href="http://www.wowjutsu.com/us/">amazing things</a> with <a href="http://massively.joystiq.com/category/world-of-warcraft"><em>World of Warcraft</em></a>'s Armory (even without an actual API-- I'm pretty sure most of that is just HTML scraping), but now NCSoft's <a href="http://massively.joystiq.com/category/dungeon-runners"><em>Dungeon Runners</em></a> has upped the ante-- they've <a href="http://www.dungeonrunners.com/community/character.html">made all the character data in the game</a> available to anyone as <a href="http://en.wikipedia.org/wiki/XML">an XML file</a>.  With just a URL, you can access <a href="http://dungeonrunners.com/characters/anson">info on any player in the game</a>, already marked up in XML.<br /><br />What does this mean to you as a player?  It means that programmers can create <a href="http://www.threeplanetssoftware.com/software/dr/Anson">any number</a> of <a href="http://mythicalblog.com/index.php/blogging/mydungeonrunner/">applications</a> using this data-- they can display your <em>DR</em> character's info almost anywhere at any time.  And a skilled programmer could even track the info over time-- tell you how fast you leveled, how often you change your armor or gear, or how fast you've earned gold in the last day.  And who knows what else people could come up with-- the best part about opening up information like this is that it gets <a href="http://www.joystiq.com/2008/01/22/ihalostats-halo-3-stats-for-your-iphone/">used in all sorts of ways</a> that no one could ever predict.<br /><br /><a href="http://mythicalblog.com/index.php/blogging/an-un-rant-about-game-data-accessibility/">Jeff Freeman's exactly right</a>: "This is really cool... just in case you don't get that."  We're just scratching the surface of this stuff, but eventually you'll be able to do things like get text messages on your phone when your <em>WoW</em> auctions sell, or be able to monitor your guild's bank or your PvP team's wins via <a href="http://en.wikipedia.org/wiki/RSS_(file_format)">RSS</a> (which itself can then plug into <a href="http://www.nabaztag.com/en/index.html">almost anything</a>)  When developers break out data like this for players, the possibilities are endless.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/01/31/dungeon-runners-releases-characters-in-xml/">Dungeon Runners releases characters in XML</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 31 Jan 2008 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.dungeonrunners.com/community/character.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/01/31/dungeon-runners-releases-characters-in-xml/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1103232/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/01/31/dungeon-runners-releases-characters-in-xml/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>api</category><category>applications</category><category>Armory</category><category>coding</category><category>data</category><category>dungeon-runners</category><category>jeff-freeman</category><category>programming</category><category>world-of-warcraft</category><category>xml</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Thu, 31 Jan 2008 15:30:00 EST</pubDate></item><item><title><![CDATA[Nielsen ratings say WoW is top dog of the PC domain]]></title><link>http://massively.joystiq.com/2007/12/12/nielsen-ratings-say-wow-is-top-dog-of-the-pc-domain/</link><guid isPermaLink="true">http://massively.joystiq.com/2007/12/12/nielsen-ratings-say-wow-is-top-dog-of-the-pc-domain/</guid><comments>http://massively.joystiq.com/2007/12/12/nielsen-ratings-say-wow-is-top-dog-of-the-pc-domain/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/runescape/" rel="tag">RuneScape</a></p><a href="http://www.worldofwarcraft.com/index.xml"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2007/12/wownielsendatabywill_225px.jpg"  alt="" /></a>GamesIndustry.biz <a href="http://www.gamesindustry.biz/content_page.php?aid=31446">has their hands on the latest data</a> from the Nielsen Company that tracks game usage from April to November this year. It isn't a big shocker that <a href="http://massively.joystiq.com/category/world-of-warcraft/"><em>World of Warcraft</em></a>  has the highest percentage of PC players in an average minute, as they are doing amazingly well <a href="http://massively.joystiq.com/2007/12/12/mmo-subscriptions-report-who-is-beating-who/">by everyone's estimation</a>, but Nielsen was able to provide a figure on the average amount of hours played per week: just over 17.<br /><br />This seems like a huge amount for the average. Obviously there is a large quantity of very heavy users that are skewing it that way, but it must mean that it's not uncommon for even the most casual players to sink in a few hours here and there. The closest competitor to <em>WoW</em> for people playing in an average minute was <em>The Sims</em>, and its average usage was 5 hours a week. Not even close. <br /><br />It is worth noting that <a href="http://massively.joystiq.com/category/runescape/"><em>Runescape</em></a> comes in at third place for the PC, above <em>Halo</em> and <em>Halo 2</em>. Oh, and forget the big 3 in current-gen consoles -- the Playstation 2 is still where it's at, taking up 42 percent of all console-gaming time.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2007/12/12/nielsen-ratings-say-wow-is-top-dog-of-the-pc-domain/">Nielsen ratings say WoW is top dog of the PC domain</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 12 Dec 2007 22:13:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamesindustry.biz/content_page.php?aid=31446>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/12/12/nielsen-ratings-say-wow-is-top-dog-of-the-pc-domain/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1061048/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/12/12/nielsen-ratings-say-wow-is-top-dog-of-the-pc-domain/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>average-hours</category><category>data</category><category>nielsen</category><category>the-nielsen-company</category><category>usage</category><category>wow</category><dc:creator><![CDATA[William Dobson]]></dc:creator><pubDate>Wed, 12 Dec 2007 22:13:00 EST</pubDate></item><item><title><![CDATA[STO devlog 4.0 reveals nothing except the dev team's geekiness]]></title><link>http://massively.joystiq.com/2007/11/13/sto-devlog-40-reveals-nothing-except-the-dev-teams-geekiness/</link><guid isPermaLink="true">http://massively.joystiq.com/2007/11/13/sto-devlog-40-reveals-nothing-except-the-dev-teams-geekiness/</guid><comments>http://massively.joystiq.com/2007/11/13/sto-devlog-40-reveals-nothing-except-the-dev-teams-geekiness/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/star-trek-online/" rel="tag">Star Trek Online</a></p><a href="http://www.startrekonline.com/devlog/#entry4"><em><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2007/11/stodevidian.jpg" alt="" />Star Trek Online</em></a> news is still sparse. We've heard nothing <a href="http://massively.joystiq.com/2007/10/31/star-trek-online-devlogs-explore-strange-new-world-building-techniques/">since we read the third devlog</a> over a month ago. Now <a href="http://www.startrekonline.com/devlog/#entry4">the fourth devlog is out</a>, and it completely lacks new information about the game itself. However, it does eliminate any fears you might have had that the team at <a href="http://massively.joystiq.com/tag/perpetual-entertainment">Perpetual Entertainment</a> were not true Star Trek fans. We already assumed they were. After all, they're computer programmers and/or sci-fi artists. Plus, they're making a Star Trek MMO.<br /><br />The individual members of the development team answered questions like, "What's your fondest Star Trek-related memory" and "If you could bring one character from the Star Trek universe into <em>Star Trek Online</em>, who would it be?" The latter of those was the most amusing question. "We got a lot of requests for Q, Data, and Khan," the devlogger writes. "That explosion you just heard was the design team's brains trying to figure out how to integrate two dead guys and an omnipotent space god into the game."<br /><br />Indeed. As for the omnipotent space god, though, we think <a href="http://en.wikipedia.org/wiki/Lord_British">Richard Garriott</a> might have a big enough ego to roleplay the part. Just a thought!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2007/11/13/sto-devlog-40-reveals-nothing-except-the-dev-teams-geekiness/">STO devlog 4.0 reveals nothing except the dev team's geekiness</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 13 Nov 2007 15:29:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.startrekonline.com/devlog/#entry4>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/11/13/sto-devlog-40-reveals-nothing-except-the-dev-teams-geekiness/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1038742/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/11/13/sto-devlog-40-reveals-nothing-except-the-dev-teams-geekiness/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>data</category><category>devlog</category><category>khan</category><category>perpetual-entertainment</category><category>q</category><category>star-trek</category><category>star-trek-online</category><category>sto</category><category>survey</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Tue, 13 Nov 2007 15:29:00 EST</pubDate></item></channel></rss>
