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Posts tagged darkness-falls

Camelot Unchained update outlines RvR dungeon stretch goal

It's time for another Camelot Unchained Kickstarter update. There's so much to discuss that Mark Jacobs has broken today's video blurb into two parts. You can see the meat of the gameplay discussion in part two, where Jacobs outlines various project stretch goals. The first goal entails three new...

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GDC 2011: ARGO Online pits nature against technology

If imaginative fiction has taught us anything, it's that the fun doesn't really begin until the world ends. Post-apocalyptic games are all the rage these days, from Earthrise to Fallen Earth, so it's not surprising to see another company throw its hat into the ring. Burda:ic may not be a...

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The Game Archaeologist and the Quest for Camelot: Interview with Mythic

After last week's expedition into the dark Dark Age of Camelot, the Game Archaeologist uncovered the mightiest weapon of them all: the Hammer of Nostalgia. The hammer may be battle-worn, but it has never seen better days. Everywhere it strikes, fond memories of epic keep battles surface, and former...

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The Game Archaeologist and the Quest for Camelot: The history

After a two-week hiatus to recover from rattlesnake bites and a bear to the face, the Game Archeologist returns to travel to England, but not the England we know today. No, this is the England-That-Could-Have-Been, the England of King Arthur, Excalibur and pointy-hatted Vikings. This is the England...

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Games Day '09: A moment with Paul Barnett and Josh Drescher (also, Josh loves Aubrey)

Even with all of the excitement occurring at Games Day, Mythic's Paul Barnett and Josh Drescher still had a moment to sit down with us at Massively and talk a little shop about Warhammer's overall status, Mythic's future direction of the game, and why players should come back and experience the...

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Games Day '09: A moment with Paul Barnett and Josh Drescher pt. 2

So, I know this is on many player's minds. Is this going to replace city raid content? Josh: No. Ok then. Josh: Well, I mean the short answer is no. Paul: My answer is totally no. "This is a long term, total commitment from our studio to our players and to our newer...

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Games Day '09: Our impressions of Warhammer's Land of the Dead

So we've been over the cold, unfeeling facts about Land of the Dead. It's big, it's a throwback zone to action RPGs, it has RvR and PvE, and it's filled with mummies. But you don't want the facts, right? You want to know how it plays and you want to know if it's worth your time to pick up...

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Games Day '09: Our impressions of Warhammer's Land of the Dead pt. 2

Get caught in one of the clouds and you'll find yourself teleported to the bottom of one of the nearby tombs, stuck in a sarcophagus, and taking damage from the curse. Your friends can't get into the tombs due to barriers that are placed over the doors, turning this into a race to get out of the...

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More Land of the Dead details emerge from WAR dev

We've been hearing a slow trickle of details from Mythic these past few months about the new Land of the Dead zone in Warhammer Online. In his recent developer diary entry, Gabe Amatangelo, Senior Designer, Dungeons & Encounters Lead, shares new information about and inspirations behind the...

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Huge Lands of the Dead update via WAR/Eurogamer dev chat

Eurogamer just hosted a live dev chat with Mythic Entertainment's Warhammer Online staff. Present in this conversation were Executive Producer Jeff Hickman, Senior Creative Director Paul Barnett, Senior Designer (careers) Rob Hinkle, and Live Producer Destin Bales. Mythic staff elaborated on many...

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