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Posts tagged darkfall

Darkfall update brings new clan permissions system

The folks at Aventurine are still working hard on a number of improvements for Darkfall such as new weapons styles, performance optimization, and UI modifications, but in the meantime they've decided to roll out a new feature that should be a great boon to clan leaders and officers. Currently, ...

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Some Assembly Required: Can Darkfall and The Repopulation end the sandbox drought?

It's not often that we use this space for news recaps. Generally MJ and I have a particular topic (or game) in mind for Some Assembly Required's biweekly rotation. This time, though, I figured we should highlight some of the recent goings-on with a couple of pertinent sandbox titles simply ...

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New Darkfall development blog touches on key points

Development on the next incarnation of Darkfall continues, promising big changes to the game's core mechanics. The latest update on the official blog addresses a variety of systems that hadn't previously been covered, starting with the game's large-scale UI improvements. The biggest revelation ...

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Darkfall polishes content until it shines

Heigh-ho, heigh-ho, it's off to work Darkfall's development team goes (and now that tune is stuck in your head. You're welcome.)! And as the game's 2.0 edition slowly takes shape, we're given yet another dev blog about the massive undertaking of this project. Improved visuals are one of the ...

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Darkfall believes in magic

There are a lot of changes in the pipeline for Darkfall, but it's safe to say that whatever else changes in the game, magic will remain important. The newest development blog for the game discusses the revised state of low-level magic and some of the basics of more powerful magic as well. Every ...

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Darkfall slices away at 'initial unforgiving experience' with 2.0

"In the current version of the game, we've had many occasions where the steep learning curve and initial unforgiving experience, unnecessarily kept people out of the game," Aventurine's Tasos Flambouras comments on the latest Darkfall 2.0 post. This week's post illuminates three major systems ...

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Darkfall specializes magic schools, replaces death with limbo system

Aventurine continues its trek toward Darkfall's game revamp, aka Darkfall 2.0, and in a new producer letter, Tasos Flambouras drops a few interesting info nuggets to tide loyal players over until the job is done. He states that the team is retuning each of the game's eight schools of magic so ...

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Aventurine 'sprinting' toward Darkfall 2.0

As Darkfall "sprints" down the road toward its second incarnation, bloodthirsty PvPers are looking to Aventurine for more information about how their favorite game world is being remolded. Tasos Flambouras came forth today with word that not only is the project still powering forward, but the ...

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The Perfect Ten: Best MMO theme songs (part one)

As I've well established both here on Massively and elsewhere, I'm somewhat of a nut for video game music. Whereas others might collect vintage hair metal tracks or the latest Justin Bieber opus, I'm always digging through obscure (and not-so-obscure) official soundtracks to games like Wipeout ...

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Some Assembly Required: A virtual world roundup

If you are perusing this column, chances are you are a fan of virtual worlds and the sandbox genre. Join the club! (Dues will be due on the third Tuesday.) The aspect that compels many aficionados to delve into a game is the ability to make an impact on the world in some small respect instead of ...

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