Posts tagged darkfall-2.0 
Darkfall: Unholy Wars turns its sight to the Deadeye
Still having a hard time trying to decide what you're going to roll when Darkfall: Unholy Wars releases next month? Well, here's another candidate for your approval: the Deadeye. The Deadeye is a sub-class in the Skirmisher role that focuses on ranged damage. A trusty bow is all the Deadeye ...
Darkfall's 'ultimate promotion' starts next week
If you've been thinking about heading back to Darkfall, Aventurine wants you to know that now -- yes now -- is the time. The studio is running a so-called "ultimate promotion" for the game starting July 2nd and running until Darkfall 2.0 launches. Through the promotion, all current and ...
Darkfall client freely available on June 29th, sub fee to be reduced
Is Darkfall 2.0 inching closer to reality? It's hard to say, but Aventurine has been releasing blog updates with more frequency of late. The newest one offers further tidbits about an upcoming promotional period, including some details about pricing and gameplay. Firstly, the devs are axing ...
Aventurine to temporarily suspend purchase price for Darkfall
Over the weekend, sandbox fans were given something to look forward to: the chance to play a game without having to buy it. Aventurine announced an upcoming promotion during which the purchase price for the fantasy MMORPG Darkfall client will be removed temporarily, allowing players to experience ...
Some Assembly Required: Can Darkfall and The Repopulation end the sandbox drought?
It's not often that we use this space for news recaps. Generally MJ and I have a particular topic (or game) in mind for Some Assembly Required's biweekly rotation. This time, though, I figured we should highlight some of the recent goings-on with a couple of pertinent sandbox titles simply ...
New Darkfall development blog touches on key points
Development on the next incarnation of Darkfall continues, promising big changes to the game's core mechanics. The latest update on the official blog addresses a variety of systems that hadn't previously been covered, starting with the game's large-scale UI improvements. The biggest revelation ...
Darkfall polishes content until it shines
Heigh-ho, heigh-ho, it's off to work Darkfall's development team goes (and now that tune is stuck in your head. You're welcome.)! And as the game's 2.0 edition slowly takes shape, we're given yet another dev blog about the massive undertaking of this project. Improved visuals are one of the ...
Darkfall slices away at 'initial unforgiving experience' with 2.0
"In the current version of the game, we've had many occasions where the steep learning curve and initial unforgiving experience, unnecessarily kept people out of the game," Aventurine's Tasos Flambouras comments on the latest Darkfall 2.0 post. This week's post illuminates three major systems ...
Darkfall specializes magic schools, replaces death with limbo system
Aventurine continues its trek toward Darkfall's game revamp, aka Darkfall 2.0, and in a new producer letter, Tasos Flambouras drops a few interesting info nuggets to tide loyal players over until the job is done. He states that the team is retuning each of the game's eight schools of magic so ...
Aventurine 'sprinting' toward Darkfall 2.0
As Darkfall "sprints" down the road toward its second incarnation, bloodthirsty PvPers are looking to Aventurine for more information about how their favorite game world is being remolded. Tasos Flambouras came forth today with word that not only is the project still powering forward, but the ...
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The Daily Grind: Are you still excited to try RIFT's free-to-play option?
Posted on May 18th 2013 8:00AM



