Posts tagged damion-schubert 
Taun-taunts: Damion Schubert teases future SWTOR vanity pets
Recently, Star Wars: The Old Republic blog Inquisitor's Roadhouse got in touch with BioWare Lead System Designer Damion Schubert to talk about the game's "other" companions: vanity pets. While they may not be the fifth pillar of gameplay, vanity pets in SWTOR are desired by many collectors -- ...
The Game Archaeologist crosses Meridian 59: The highlights
A colony founded through a magical nexus, Meridian 59 had it all going on -- until, that is, the portal to the colony collapsed and it was left to fend for itself. Monsters swarmed over the land, politics split the community into factions, and adventurers were called to rise up and become the ...
GDC Online 2011: BioWare's Damion Schubert takes a wrecking ball to the casual vs. hardcore model
"I'm trying to finish a product, Star Wars: The Old Republic, which I am not going to talk about today." Thus began BioWare's Damion Schubert's seminar, Double Coding: Making Online Games for Both the Casual and the Hardcore, at this year's GDC Online. "This is more of a weary man, sort of ...
SWTOR's Damion Schubert pulls some ideas off the Wall of Crazy
Many of you have already heard Lead Systems Designer Damion Schubert talk about the infamous Wall of Crazy. Schubert explains it as a wall full of sticky notes, each one with an idea someone somewhere would like to see implemented into Star Wars: The Old Republic. Most of these are extra game ...
The Old Republic maps out success
The BioWare developers have always talked about polish and immersion when designing Star Wars: The Old Republic. They have described some of the challenges of perfecting the game in their many developer blogs. Everything from art design to combat has been discussed. In the center of it all are ...
The Old Republic dev blog outlines codex system, exploration mechanics
You may have heard about the fact that BioWare is banking heavily on story as a selling point for its Star Wars: The Old Republic MMORPG. Narrative has arguably been the focus of BioWare's marketing campaign over the past year, and by all accounts, TOR will have story in spades. How will ...
Hyperspace Beacon: Wonderful, we are now part of the tribe!
Last week, we mentioned that multiple fan sites took a trip to BioWare to tour the Austin studio, play Star Wars: The Old Republic, and interview the developers. It is a daunting task to sift through all that information to find the golden nuggets, but I've done my best to pull the most useful ...
Hyperspace Beacon: Sithing up for PAX East
If you haven't been paying attention, then you wouldn't know that Star Wars: The Old Republic is going to make a huge appearance at PAX East this year. However, unlike past appearances, this presentation is all about giving the fans a first-hand experience with the game. The SWTOR community team ...
GDC 2011: Impressions of the conference and what 2011 will bring
The 2011 Game Developer's Conference is behind us, and as we all recover from sleep deprivation and carpal tunnel syndrome, we can't help but reflect on our overall impressions of the event. This year saw a more efficient conference with the show floor consolidated into one hall and the usual ...
GDC 2011: BioWare's Damion Schubert on designing for loners
Nothing stirs up a good MMO debate like the age-old question of whether or not the genre should cater to solo players. BioWare's Damion Schubert, lead systems designer on the upcoming Star Wars: The Old Republic, recently added a bit of fuel to that particular fire during a presentation at last ...




