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Posts tagged damion-schubert

BioWare publishes this week's SWTOR community Q&A, preps for next week

BioWare has published a selection of community questions (and answers) on its official Star Wars: The Old Republic website. The firm is making a concerted effort to reach out to its players lately, and the Q&A is the latest effort that comes on the heels of a website revamp and the in-game ...

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Hyperspace Beacon: Making sense of Legacy

Last week, I spent some time in Austin, Texas, at BioWare's Star Wars: The Old Republic studio. One of the many things I saw was the Legacy System. Although it's a great tool, it is far from the good storytelling device it's intended to be. But perhaps we can make some sense out of it. The ...

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Hyperspace Beacon: One step forward...

You might notice that the Hyperspace Beacon changed its face a bit. That's because I'm reporting from the Guild Summit in Austin, Texas -- BioWare's headquarters. Over 250 guilds and fan sites were invited to not only see the team's plans for Star Wars: The Old Republic but also voice their ideas ...

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SWTOR putting a mailbox on the Millennium Falcon (and other Q&A tidbits)

With the upcoming Guild Summit for Star Wars: The Old Republic, BioWare had less time than usual to answer the weekly barrage of questions sent in by players, but an honest attempt was made to address some of them. The biggest news to come out of this new Q&A is that BioWare will be ...

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Taun-taunts: Damion Schubert teases future SWTOR vanity pets

Recently, Star Wars: The Old Republic blog Inquisitor's Roadhouse got in touch with BioWare Lead System Designer Damion Schubert to talk about the game's "other" companions: vanity pets. While they may not be the fifth pillar of gameplay, vanity pets in SWTOR are desired by many collectors -- ...

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The Game Archaeologist crosses Meridian 59: The highlights

A colony founded through a magical nexus, Meridian 59 had it all going on -- until, that is, the portal to the colony collapsed and it was left to fend for itself. Monsters swarmed over the land, politics split the community into factions, and adventurers were called to rise up and become the ...

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GDC Online 2011: BioWare's Damion Schubert takes a wrecking ball to the casual vs. hardcore model

"I'm trying to finish a product, Star Wars: The Old Republic, which I am not going to talk about today." Thus began BioWare's Damion Schubert's seminar, Double Coding: Making Online Games for Both the Casual and the Hardcore, at this year's GDC Online. "This is more of a weary man, sort of ...

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SWTOR's Damion Schubert pulls some ideas off the Wall of Crazy

Many of you have already heard Lead Systems Designer Damion Schubert talk about the infamous Wall of Crazy. Schubert explains it as a wall full of sticky notes, each one with an idea someone somewhere would like to see implemented into Star Wars: The Old Republic. Most of these are extra game ...

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The Old Republic maps out success

The BioWare developers have always talked about polish and immersion when designing Star Wars: The Old Republic. They have described some of the challenges of perfecting the game in their many developer blogs. Everything from art design to combat has been discussed. In the center of it all are ...

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The Old Republic dev blog outlines codex system, exploration mechanics

You may have heard about the fact that BioWare is banking heavily on story as a selling point for its Star Wars: The Old Republic MMORPG. Narrative has arguably been the focus of BioWare's marketing campaign over the past year, and by all accounts, TOR will have story in spades. How will ...

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