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Posts tagged damage

Starting out in Vana'diel: See no evil, hear no evil, smell... no evil?

Hola mi amigos! Hoy es la dia de Vana'diel! *clears throat* Ahem, sorry about that. Hello adventurers, and welcome to another edition of Starting out in Vana'diel! Today's topic is actually one that I find quite cool about Final Fantasy XI, especially when you compare it to other MMOs. It's the...

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Analogy explains PvP basics in EVE Online

PvP in EVE Online can take a while to become effective at, and there are a number of factors a player must consider -- both in terms of ship fittings and tactics used -- when engaging opponents. Speed, range, damage types, active tanking vs. passive tanking, when to engage and when to evade, are...

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Vanguard Game Update 6 goes live, adds free trial/newbie area

One thousand. That's how many bug fixes are in Vanguard's sixth game update, which has now gone live. In addition to the fixes, there's a new newbie area for levels one through ten called the Isle of Dawn. Word is that it will eventually serve as a free trial setting. For now, though, it's just an...

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Fallen Earth's hit and damage system explained

Let's face it, we love to kill stuff in our games. It doesn't even have to be a multiplayer game where we kill each other; we just like to kill stuff, period. In this regard, when a new MMO releases, we're always curious about the combat system. Age of Conan's combat system seems to be a big hit...

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One Shots: Impossible!

Guild Wars photographer Paul sends in this screenshot which seems to have been taken purely to prove a point. You see, one of Paul's friends said it was impossible to do more than 280 damage to any foe. But as you can see above (click on the image for a larger version), in a delightful display of...

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