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Posts tagged damage

RIFT reveals the Tactician, master of flamethrowers

RIFT has been updated with new areas and content since launch, but the upcoming Storm Legion expansion is set to seriously kick things up a notch. As if tripling the size of the game world weren't enough, the expansion will raise the level cap and add a new technology-based soul to each of the...

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EVE Evolved: How to fit the Enyo and Ishkur

When tech 2 ships were first introduced to EVE Online, the first models off the production line were interceptors and assault ships. Interceptors served as agile tacklers with unmatched speed and maneuverability, while assault ships provided a slower but tankier option. Each race's assault ship...

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Massively Exclusive: World of Warplanes producer talks mechanics

Wargaming.net is working overtime of late, and how could it not? The company is responsible for three separate MMORPGs, beginning with 2011's successful World of Tanks and ending with the recently announced World of Battleships. Sandwiched in the middle is World of Warplanes, an ambitious aerial...

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DOFUS introduces Rogue and Masqueraider classes

Class-based fantasy games aren't unusual these days; in fact, they're the standard. It's rare that such a title has more than a handful of classes, though. Then there's DOFUS. The six-year-old free-to-play title recently added Masqueraiders and Rogues, bringing the game's class total to a...

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Scott Hartsman wraps up the sixth beta event for RIFT

With the open beta less than a week away, now is the time for Trion Worlds to step up and address the lingering issues RIFT has before it starts being available for general consumption. Fortunately for the development team, it's a task it's proven quite accomplished at, and the newest wrap-up for...

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The Mog Log: Durability is counterintuitive

I hadn't really understood the people complaining about repair costs in Final Fantasy XIV until I started running into the same problem they had. Oh, certainly, I knew what they were saying, but I wasn't able to replicate the problem and couldn't really speak to it as a result. In a way, that meant...

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Final Fantasy XIV expands details on the battle system

While Final Fantasy XIV doesn't go out of its way to be massively accessible, Square-Enix is clearly making a conscious effort to avoid confusion wherever possible. The official player site has been steadily receiving updates about how game systems work and what's going on behind the scenes, with...

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Warhammer Online details plans for buffing turrets and daemons

Pets of any kind can pose some issues in games. On the one hand, you want both temporary and permanent pets to provide a utility; on the other hand, you don't want someone crippled without the pet. Warhammer Online has a number of classes that use both permanent and temporary companions, and as...

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TERA berserker interview, part two

TERA, the upcoming action fantasy MMORPG from En Masse Entertainment and Bluehole Studio, is looking to put a fresh spin on both genre combat and the traditional healer/tank/damage dynamic. One way the designers are attempting to do this is through individual classes that play a bit differently...

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The Daily Grind: How realistic do you like your games?

In real life, if you've not noticed, we don't have hit points. Getting stabbed by a sword once is pretty much crippling if not outright fatal. Fall too far and you don't suffer some uniform amount of damage across your whole body -- you frequently wind up breaking your legs or your spine, and it...

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