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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[An Identity of Imagination...]]></title><link>http://massively.joystiq.com/2009/06/05/an-identity-of-imagination/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/06/05/an-identity-of-imagination/</guid><comments>http://massively.joystiq.com/2009/06/05/an-identity-of-imagination/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a></p><a href="http://www.freerealms.com/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/06/paparattzi.jpg" alt="" /></a><br /><br />Being anonymous is par for the course when it comes to the Internet. When approaching any kind of online community for the first time, the very first given task is usually to pick a whole new name, and even without thoughts of deliberate anonymity, it can be very difficult to actually be yourself. Common real names, such as James or Mary or John or Linda, are likely to have already been chosen as login names a long time ago and the nature of the database means duplicates are rarely allowed. A more unique name is needed when signing up, and so almost everyone begins to create for themselves an online persona.<br /><br />In the world of MMOs, the idea of not being oneself becomes even more integral. The player is more than merely a user name attached to forum posts or comments, and is a mighty adventurer too! This presents even more choices; physical attributes, choice of class and profession, even an invented racial background, and with each choice, the opportunity to precisely recreate the real world self diminishes. A game might only provide two different 'light brown' hair styles for male humans, none of which resemble the player's real hair in the slightest. The player has to pick <span style="font-style: italic;">something </span>however, in order to get on and play, and with each choice a made-up version of ourselves is increasingly realised.<br /><br />This other self, comfortably detached from the consequences of a real life existence, can be a liberating thing, but can also be a source of troubles and difficulties all of its own. Just how much anonymity is good for us, and what makes us hide ourselves online?<p><a href="http://massively.joystiq.com/2009/06/05/an-identity-of-imagination/" rel="bookmark">Continue reading <em>An Identity of Imagination...</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/06/05/an-identity-of-imagination/">An Identity of Imagination...</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 05 Jun 2009 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/06/05/an-identity-of-imagination/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19058199/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/05/an-identity-of-imagination/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anonymity</category><category>daedalus-project</category><category>eve-online</category><category>freerealms</category><category>roleplaying</category><category>world-of-warcraft</category><dc:creator><![CDATA[Tim Dale]]></dc:creator><pubDate>Fri, 05 Jun 2009 10:00:00 EST</pubDate></item><item><title><![CDATA[Nick Yee puts the Daedalus Project into hibernation]]></title><link>http://massively.joystiq.com/2009/03/09/nick-yee-puts-the-daedalus-project-into-hibernation/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/03/09/nick-yee-puts-the-daedalus-project-into-hibernation/</guid><comments>http://massively.joystiq.com/2009/03/09/nick-yee-puts-the-daedalus-project-into-hibernation/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/education/" rel="tag">Education</a></p><div align="center"><a href="http://massively.joystiq.com/tag/nick-yee"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/03/daedalus_kv425.jpg" alt="" /></a><br />
<div align="left">The <a href="http://www.nickyee.com/daedalus/">Daedalus Project</a>, for those who aren't familiar with this fantastic project by <a href="http://www.nickyee.com">Nick Yee</a>, is an in-depth look at the psychology of MMO gamers. As someone who plays MMOs, Nick has always taken a very fair and balanced look at the intricate worlds spanning the MMO genre, with results that were sometimes surprising. During the course of ten years of research, he's looked into everything from <a href="http://www.nickyee.com/daedalus/archives/001558.php">basic gender alignment questions</a> to in-depth <a href="http://massively.joystiq.com/2008/10/10/newest-daedalus-project-research-highlights-genre-appeal/">looks at genre</a>, how emerging <a href="http://www.nickyee.com/daedalus/archives/001625.php">changes in game mechanics affect social interaction</a>, and <a href="http://www.nickyee.com/daedalus/arch_issue.php">so very much more</a>. To say it's been important, enlightening work is an understatement. <br /><br />In <a href="http://www.nickyee.com/daedalus/archives/001647.php">a recent blog posting</a>, Nick has announced that he's going to be placing the Daedalus Project into 'hibernation' due to time constraints, the rigors of his everyday work, and his need to publish as a PhD. As anyone can imagine, running an enormous project like Daedalus has to take a great deal of time and effort. It would appear that rather than letting the quality of the work for this project of love suffer, he's opted to place it on hold for now. While it's definitely a loss for the MMO - and indeed educational - community, we can totally understand. All of us here at Massively would like to thank Nick for his unwavering dedication to bringing so many important things to light over the last ten years, and hope that all of his future challenges are equally as rewarding. </div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/03/09/nick-yee-puts-the-daedalus-project-into-hibernation/">Nick Yee puts the Daedalus Project into hibernation</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 09 Mar 2009 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.nickyee.com/daedalus/archives/001647.php>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/09/nick-yee-puts-the-daedalus-project-into-hibernation/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1482564/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/09/nick-yee-puts-the-daedalus-project-into-hibernation/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>daedalus-project</category><category>education</category><category>hibernation</category><category>mmo-study</category><category>nick-yee</category><category>phd</category><category>psychology</category><category>study</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Mon, 09 Mar 2009 13:00:00 EST</pubDate></item><item><title><![CDATA[Behind the Curtain: Multiple MMOs pt. 2]]></title><link>http://massively.joystiq.com/2008/12/20/behind-the-curtain-multiple-mmos-pt-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/12/20/behind-the-curtain-multiple-mmos-pt-2/</guid><comments>http://massively.joystiq.com/2008/12/20/behind-the-curtain-multiple-mmos-pt-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/star-wars-galaxies/" rel="tag">Star Wars Galaxies</a>, <a href="http://massively.joystiq.com/category/behind-the-curtain/" rel="tag">Behind the Curtain</a></p><img hspace="4" border="1" align="right" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/12/yinyang_cats_resize.jpg" alt="" />When I started thinking about this subject, I remembered reading something on the subject a while back on the <a href="http://www.nickyee.com/daedalus/archives/001537.php">Daedalus Project</a>. <br /><br />Going by the figures Nick Yee collected back in 2006, less than a quarter of the players he spoke with had more than one account. <br /><br />I can't help but wonder if that number will have increased or decreased with time. <br /><br />Without getting too much in the state of the world-economy, as we all have to tighten our belts that little bit more, we'll end up looking for cheaper ways of relaxing and blowing of some steam. I wouldn't be the first person to point out that the average cost of a monthly MMO subscription is less than you'll spend on one night at the cinema. <br /><br />While it's absolutely not my place to fault Dr. Yee's work, and I certainly don't intend to, I would have liked to see him also ask about how many players had more than one account active for the same game, and the reasons why. <br /><br />The reasons given for having subscriptions to more than one game aren't surprising. Players maintain several subscriptions due to having friends and family still active in the game; or they feel that the time spent so far with the game will be wasted if they cancelled the account; or for financial reasons like waiting for the subscription plan to expire, or simply forgetting the subscription was there. <br /><br />If people were asked why they play more than one game, I'd expect to see similar answers, but I'd hope to see some others, too. Game mechanics, for one. When I went back and looked at <em><a href="http://starwarsgalaxies.station.sony.com/players/index.vm">Star Wars Galaxies</a></em> a <a href="http://massively.joystiq.com/2008/07/13/return-to-star-wars-galaxies/">while back</a>, I didn't feel like it was a game I'd really want to play on a regular basis. That said, the crafting in the game was still as interesting as I remembered. A crafting system that isn't a simple pass/fail mechanic, rewarding time spent hunting for high-quality raw materials, and classes whose sole purpose is to craft rather than quest ticked a lot of boxes for me. And while the ground game left a lot to be desired, there was still a lot of fun to be had in space, hunting Rebels or Imperials, depending on which side your bread was buttered on. <br /><br />My point is that it's a rare game that provides you with everything you want. Maybe you play one game because the combat system is second to none, but another one because the RP tools in it haven't been bettered yet. Graphics are a big thing for a lot of people, and the cartoonish graphics of <em>WoW </em>have put off more than one person in the past, without a doubt. Realistic graphics and presentation, on the other hand, won't stop your game from being slated if it deserves it - see <a href="http://www.ageofconan.com/">Age of Conan</a> for proof. <br /><br />Your turn now. Do you run more than one MMO at a time? Which ones are they, and why? Hit the comments, and let the world know.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/12/20/behind-the-curtain-multiple-mmos-pt-2/">Behind the Curtain: Multiple MMOs pt. 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 20 Dec 2008 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/12/20/behind-the-curtain-multiple-mmos-pt-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1406790/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/20/behind-the-curtain-multiple-mmos-pt-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>aoc</category><category>behind-the-curtain</category><category>daedalus-project</category><category>eve</category><category>eve-online</category><category>galaxies</category><category>mulitple-mmos</category><category>multi-boxing</category><category>multiple-accounts</category><category>nick-yee</category><category>star-wars-galaxies</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Craig Withers]]></dc:creator><pubDate>Sat, 20 Dec 2008 13:00:00 EST</pubDate></item><item><title><![CDATA[Behind the Curtain: Guilds are serious business pt. 2]]></title><link>http://massively.joystiq.com/2008/10/11/behind-the-curtain-guilds-are-serious-business-pt-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/11/behind-the-curtain-guilds-are-serious-business-pt-2/</guid><comments>http://massively.joystiq.com/2008/10/11/behind-the-curtain-guilds-are-serious-business-pt-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/behind-the-curtain/" rel="tag">Behind the Curtain</a></p><img hspace="4" border="1" align="right" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/internet_serious_business_resize.jpg" alt="" />What I'm wondering is just how seriously you or your guild takes the membership process? My guild have gone with a few simple questions about a player's intentions and why they want to join our guild. That won't be the case for all guilds, and I'm sure 'hardcore', serious raiders will raise the bar higher than most, and that's perfectly understandable. If you're aiming to burn through content at a rate of knots, you want to make sure you're taking on people who can hack the pace, who are geared enough to keep up, and knowledgeable enough to not have to be baby-sat through boss fights. <br /><br />Making friends can be serious business, and running a good guild can be akin to running a real-life company. A fractious, barely-solvent, badly-insured company staffed by borderline-schizoid personalities, but a company nevertheless.<p><a href="http://massively.joystiq.com/2008/10/11/behind-the-curtain-guilds-are-serious-business-pt-2/" rel="bookmark">Continue reading <em>Behind the Curtain: Guilds are serious business pt. 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/11/behind-the-curtain-guilds-are-serious-business-pt-2/">Behind the Curtain: Guilds are serious business pt. 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 11 Oct 2008 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/10/11/behind-the-curtain-guilds-are-serious-business-pt-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1339375/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/11/behind-the-curtain-guilds-are-serious-business-pt-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>behind-the-curtain</category><category>daedalus-project</category><category>guild</category><category>guild-drama</category><category>guilds</category><category>serious-business</category><dc:creator><![CDATA[Craig Withers]]></dc:creator><pubDate>Sat, 11 Oct 2008 14:30:00 EST</pubDate></item><item><title><![CDATA[Behind the Curtain: Guilds are serious business]]></title><link>http://massively.joystiq.com/2008/10/11/behind-the-curtain-guilds-are-serious-business/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/11/behind-the-curtain-guilds-are-serious-business/</guid><comments>http://massively.joystiq.com/2008/10/11/behind-the-curtain-guilds-are-serious-business/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/behind-the-curtain/" rel="tag">Behind the Curtain</a></p><img hspace="4" border="1" align="right" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/internet_serious_business_resize.jpg" />First off - don't worry, it is indeed Saturday, not Thursday. We've just decided to move Behind the Curtain to a weekend slot; you didn't just hallucinate the last couple of days.<br /><br />How serious are you when you're either creating a guild, when you're inviting people to join, or when you're looking to join one yourself?<br /><br />Guild drama is always just one forum post away for many guilds today, and if you're not careful you could end up one of the many, many casualties to appear on the pages of <a href="http://www.wowinsider.com/category/guildwatch/">Guild Watch</a> on our sister site, <a href="http://www.wowinsider.com">WoW Insider</a>. Drama doesn't happen all by itself - it's created by the people in your guild. More specifically, it's created by the personalities in your guild; it's not uncommon for guilds to have more personalities than they have people in them.<p><a href="http://massively.joystiq.com/2008/10/11/behind-the-curtain-guilds-are-serious-business/" rel="bookmark">Continue reading <em>Behind the Curtain: Guilds are serious business</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/11/behind-the-curtain-guilds-are-serious-business/">Behind the Curtain: Guilds are serious business</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 11 Oct 2008 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/10/11/behind-the-curtain-guilds-are-serious-business/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1339347/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/11/behind-the-curtain-guilds-are-serious-business/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>behind-the-curtain</category><category>daedalus-project</category><category>featured</category><category>guild</category><category>guild-drama</category><category>guilds</category><category>serious-business</category><dc:creator><![CDATA[Craig Withers]]></dc:creator><pubDate>Sat, 11 Oct 2008 14:30:00 EST</pubDate></item><item><title><![CDATA[Newest Daedalus Project research highlights genre appeal]]></title><link>http://massively.joystiq.com/2008/10/10/newest-daedalus-project-research-highlights-genre-appeal/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/10/newest-daedalus-project-research-highlights-genre-appeal/</guid><comments>http://massively.joystiq.com/2008/10/10/newest-daedalus-project-research-highlights-genre-appeal/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a></p><div align="center"><a href="http://www.nickyee.com/daedalus/archives/001638.php"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/genrestatheader.gif"  alt="" /></a><br /></div>
The Daedalus project is the most important research project into MMO player demographics in the world. Run by the unflappable Nick Yee, it's a fantastic look into the minds of MMO guild leaders, female players, old players, young players, and everyone in between. Past Daedalus articles have tackled issues like <a href="http://www.nickyee.com/daedalus/archives/000430.php">playing with romantic partners</a>, the <a href="http://www.nickyee.com/daedalus/archives/001469.php">willingness of players to buy gold online</a>, and <a href="http://www.nickyee.com/daedalus/archives/000513.php">the importance of achieving goals</a> in a virtual setting.<br /><br />The newest round of research delves into some fascinating stuff. Probably this round's most interesting data surrounds genre preferences. Have you ever wondered how much people want to play super-hero games vs. sci-fi titles? Whether guys want to play vampires, or whether girls want to play vampire hunters online? All of these questions and more <a href="http://www.nickyee.com/daedalus/archives/001638.php">are addressed in the Game Choices</a> article in this round of the Project. Plus! Find out <a href="http://www.nickyee.com/daedalus/archives/001635.php">how the demographics of guilds pan out</a>, what <a href="http://www.nickyee.com/daedalus/archives/001636.php">the thought process is behind character creation</a>, <a href="http://www.nickyee.com/daedalus/archives/001637.php">preferences in class role</a>, and <a href="http://www.nickyee.com/daedalus/archives/001634.php">the logic behind choosing a 'main character'</a>. Check it out!<br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/10/newest-daedalus-project-research-highlights-genre-appeal/">Newest Daedalus Project research highlights genre appeal</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 10 Oct 2008 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.nickyee.com/daedalus/archives/001638.php>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/10/newest-daedalus-project-research-highlights-genre-appeal/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1338699/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/10/newest-daedalus-project-research-highlights-genre-appeal/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>daedalus</category><category>daedalus-project</category><category>genre</category><category>nick-yee</category><dc:creator><![CDATA[Michael Zenke]]></dc:creator><pubDate>Fri, 10 Oct 2008 15:00:00 EST</pubDate></item><item><title><![CDATA[Daedalus Project presents new findings]]></title><link>http://massively.joystiq.com/2008/06/13/daedalus-project-presents-new-findings-working-title/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/13/daedalus-project-presents-new-findings-working-title/</guid><comments>http://massively.joystiq.com/2008/06/13/daedalus-project-presents-new-findings-working-title/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/massively-meta/" rel="tag">Massively Meta</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a></p><a href="http://www.nyls.edu"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/nickyee_pick.jpg" /></a>The <a href="http://www.nickyee.com/daedalus/">Daedalus Project</a> has <a href="http://massively.joystiq.com/2008/02/29/the-daedalus-project-tracks-mud/">gotten Massively coverage</a> previously, but it's worth revisiting, as Nick Yee continues to gather information on virtual spaces. In the most recent issue, you can peruse such topics as how <a href="http://www.nickyee.com/daedalus/archives/001625.php">changing game mechanics</a> changes social interactions within those games; what do players <a href="http://www.nickyee.com/daedalus/archives/001630.php">want to see in MMOs</a>; and thoughts from parents who are gamers on how to <a href="http://www.nickyee.com/daedalus/archives/001627.php">manage a child's MMO time</a>.<br /><br />Additionally, there is always a <a href="http://www.nickyee.com/mmorpg/consent.html">survey in progress</a> to which you may contribute. Your opinions are valid, O Learned Audience. If you're tired of demographic results that don't accurately represent the way you feel about our industry, now's your chance to have your say!<br /><br />[Thanks, Nick!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/13/daedalus-project-presents-new-findings-working-title/">Daedalus Project presents new findings</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 13 Jun 2008 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.nickyee.com/daedalus/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/13/daedalus-project-presents-new-findings-working-title/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1223243/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/13/daedalus-project-presents-new-findings-working-title/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>daedalus-project</category><category>demographics</category><category>nick-yee</category><category>surveys</category><dc:creator><![CDATA[Akela Talamasca]]></dc:creator><pubDate>Fri, 13 Jun 2008 15:00:00 EST</pubDate></item><item><title><![CDATA[MMOGology: Identity crisis]]></title><link>http://massively.joystiq.com/2008/03/10/mmogology-identity-crisis/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/03/10/mmogology-identity-crisis/</guid><comments>http://massively.joystiq.com/2008/03/10/mmogology-identity-crisis/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/mmogology/" rel="tag">MMOGology</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><img hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/03/yinyanghappyface.jpg" alt="" />Ed Norton is a mild mannered claims adjuster. He's a friendly fellow and a model employee. He's never late to work. He keeps his workspace nice and tidy. He always speaks in a pleasant and clear manner during staff meetings and never raises his voice. But underneath the freshly pressed shirt and polished shoes lies something sinister. Mr. Norton has a dark secret. As night falls on the quaint suburbs where Ed resides, a blue-white light flickers in the otherwise dark bedroom of his modest home. Ed hovers in front of his PC's monitor; the glare reflecting eerily off his horn rimmed glasses. He smiles wickedly as <a href="http://massively.joystiq.com/category/world-of-warcraft"><em>World of Warcraft </em></a>finishes loading. Suddenly, Ed undergoes a hideous transformation. His perfectly shellacked hair becomes a wild jungle of frizz. His eyes sink back into his skull. A demonic, green light leaks from between his pointed teeth. Ed has become Durden, the blood thirsty, undead warlock. Using his epic staff of carnal destruction, Durden reaps the souls of his victims with reckless abandon, laughing at their pathetic pleas for mercy. He is guildmaster and raid leader and wields ultimate power. All shall obey his commands or be forever be exiled from his presence.<br /><br />Does this sound like you? If so, please seek psychiatric help immediately. <br /><br />While most of us don't undergo the dramatic personality change illustrated by Mr. Norton when playing our favorite MMOG, many of us do have an online persona quite different from the one we present to the real world. Akela Talamaska's <a href="http://massively.joystiq.com/2008/02/29/the-daedalus-project-tracks-mud/">recent post</a> about the Daedalus Project lead me to a <a href="http://www.nickyee.com/daedalus/archives/001611.php?page=1">fascinating survey</a> that examined player role reversals. The survey highlights several different scenarios in which the roles of the players are completely inverse from the roles they play in real life. What are some of these roles swaps and how do they tie into our personalities? Why do we chose to act they way we do in our virtual worlds? Find out after the break!<p><a href="http://massively.joystiq.com/2008/03/10/mmogology-identity-crisis/" rel="bookmark">Continue reading <em>MMOGology: Identity crisis</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/03/10/mmogology-identity-crisis/">MMOGology: Identity crisis</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 10 Mar 2008 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/03/10/mmogology-identity-crisis/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1129517/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/03/10/mmogology-identity-crisis/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>avatar</category><category>Daedalus-Project</category><category>featured</category><category>identity</category><category>joystiq-featured</category><category>personality</category><category>psyche</category><category>role-reversal</category><category>roleplaying</category><category>World-of-Warcraft</category><category>WoW</category><dc:creator><![CDATA[Marc Nottke]]></dc:creator><pubDate>Mon, 10 Mar 2008 10:00:00 EST</pubDate></item><item><title><![CDATA[How WoW works]]></title><link>http://massively.joystiq.com/2007/11/20/how-wow-works/</link><guid isPermaLink="true">http://massively.joystiq.com/2007/11/20/how-wow-works/</guid><comments>http://massively.joystiq.com/2007/11/20/how-wow-works/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/at-a-glance/" rel="tag">At a glance</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a></p><a href="http://entertainment.howstuffworks.com/world-of-warcraft.htm"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2007/11/howstuffworkslogo1.jpg" /></a>Are you looking to pick up a new MMO but not sure which one to try? Or perhaps you're one of those people that simply doesn't get all the hullabaloo surrounding <em>World of Warcraft. </em>If you happen to be just this type of person, then <a href="http://www.howstuffworks.com/">Howstuffworks</a> has the article for you. "<a href="http://entertainment.howstuffworks.com/world-of-warcraft.htm">How <em>World of Warcraft</em> Works</a>" looks into the game from an outsider's perspective, and gives a brilliant overview of nearly every aspect of the game. <br /><br />From player base to the guts behind the game, the article goes over the parts of the <em>WoW</em> phenomenon, including several references to our beloved NickYee of the <a href="http://www.google.com/url?sa=t&amp;ct=res&amp;cd=1&amp;url=http%3A%2F%2Fwww.nickyee.com%2Fdaedalus%2F&amp;ei=vDZCR9KeJI6opwTXst3lAw&amp;usg=AFQjCNHFo9Q9OWSUBEi0CXm_ix2OqfwZjg&amp;sig2=MYlWGAwhDlQN_p0aWdj-aQ">Daedalus Project </a>and his demographic research on <em>WoW </em>players. Granted a lot of the information may be basic, but I found that even as an avid <em>WoW</em> fan I learned some things I didn't know, or had at least temporarily forgotten. And really, it's great to see so much information about the game condensed into its simplest form.<br /><br /><a href="http://entertainment.howstuffworks.com/world-of-warcraft.htm"><br /></a><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2007/11/20/how-wow-works/">How WoW works</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 20 Nov 2007 17:02:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://entertainment.howstuffworks.com/world-of-warcraft.htm>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/11/20/how-wow-works/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1043873/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/11/20/how-wow-works/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Blizzard</category><category>Daedalus-Project</category><category>how-wow-works</category><category>Howstuffworks</category><category>World-of-Warcraft</category><category>WoW</category><dc:creator><![CDATA[Amanda Rivera]]></dc:creator><pubDate>Tue, 20 Nov 2007 17:02:00 EST</pubDate></item></channel></rss>
