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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Black Prophecy networking physics explained]]></title><link>http://massively.joystiq.com/2010/03/11/black-prophecy-networking-physics-explained/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/03/11/black-prophecy-networking-physics-explained/</guid><comments>http://massively.joystiq.com/2010/03/11/black-prophecy-networking-physics-explained/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/black-prophecy/" rel="tag">Black Prophecy</a></p><div style="text-align: center;"><a href="http://www.blackprophecy.com/index.php?id=121"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/03/bpship.jpg" alt="" /><br />
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<a href="http://www.reakktor.com/">Reakktor Media</a> Technical Director Cyrus Preuss is back with his fourth and final dev diary regarding <a href="http://www.blackprophecy.com/index.php?id=1"><em>Black Prophecy's</em></a> game physics. This time around, the focus is on the networking side of the equation, and the article does a good job of presenting the <a href="http://massively.joystiq.com/tag/reakktor">Reakktor</a> team's networking challenges to the lay person.<br />
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<em>"It must be noted that we are talking about a real first-person, respectively third-person MMO. So no server-sided dice play but real physical hit detection,"</em> Preuss says. <em>"All of these mechanisms serve to determine what actually happens as precisely as possible. Every parameter adjustment has "</em>logical<em>" consequences as well as side effects that you can only track down with precise analysis."</em><br />
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Whether you're a physics major, or your eyes gloss over at the thought of balancing your checkbook, it's clear that <a href="http://massively.joystiq.com/tag/black-prophecy"><em>Black Prophecy</em></a> is a labor of love for <a href="http://massively.joystiq.com/tag/reakktor">Reakktor</a>. <br />
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Hit <a href="http://www.blackprophecy.com/index.php?id=121">this link</a> to jump to the original article, as well as the <a href="http://www.blackprophecy.com/index.php?id=108">first</a>, <a href="http://www.blackprophecy.com/index.php?id=114">second</a>, and <a href="http://www.blackprophecy.com/index.php?id=117">third</a> parts of the Game Physics dev blog. Also be sure and stick with Massively all week as we will be interviewing the <a href="http://massively.joystiq.com/tag/reakktor">Reakktor</a> team at <a href="http://massively.joystiq.com/tag/gdc-2010">GDC 2010</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/03/11/black-prophecy-networking-physics-explained/">Black Prophecy networking physics explained</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 11 Mar 2010 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.blackprophecy.com/index.php?id=121>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/03/11/black-prophecy-networking-physics-explained/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19394547/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/03/11/black-prophecy-networking-physics-explained/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>black-prophecy</category><category>cyrus-preuss</category><category>dev-blog</category><category>dev-diary</category><category>new-titles</category><category>physics</category><category>reakktor</category><category>reakktor-media</category><category>sci-fi</category><category>science-fiction</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 11 Mar 2010 12:30:00 EST</pubDate></item><item><title><![CDATA[Balancing realistic physics with fun in Black Prophecy]]></title><link>http://massively.joystiq.com/2010/01/31/balancing-realistic-physics-with-fun-in-black-prophecy/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/01/31/balancing-realistic-physics-with-fun-in-black-prophecy/</guid><comments>http://massively.joystiq.com/2010/01/31/balancing-realistic-physics-with-fun-in-black-prophecy/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/black-prophecy/" rel="tag">Black Prophecy</a></p><a href="http://massively.joystiq.com/category/black-prophecy"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/01/blackprophecyphysicsdevblog3at580.jpg" /></a><br />
The latest info about the sci-fi MMO <a href="http://www.blackprophecy.com"><em>Black Prophecy</em></a>, currently in development at <a href="http://massively.joystiq.com/tag/reakktor-media">Reakktor Media</a>, comes in the form of a <a href="http://massively.joystiq.com/2009/12/08/black-prophecy-technical-director-on-games-physics/">series of dev blogs</a> from the game's Technical Director, Cyrus Preuss. As with his two previous blogs, Cyrus gets down into the nuts and bolts of how the game's physics work, which may be of interest to those who'd like to know more about the underlying systems that will govern <a href="http://massively.joystiq.com/category/black-prophecy"><em>Black Prophecy</em></a>'s space combat. <br />
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His rather technical dev blog is all about interaction with the physics engine. It especially deals with balancing the realism that some players want with the need to throw aspects of that realism to the wind, in favor of <a href="http://massively.joystiq.com/tag/game-mechanics">game mechanics</a> that are simply more fun. He also discusses how the physics engine will relate to space stations, capital ships, and weapon physics. <em>Black Prophecy</em> fans interested in this kind of a look at the game can read all about it in "<a href="http://blackprophecy.com/index.php?id=117">Interaction with the Physics Engine</a>" on the game's official site.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/01/31/balancing-realistic-physics-with-fun-in-black-prophecy/">Balancing realistic physics with fun in Black Prophecy</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 31 Jan 2010 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blackprophecy.com/index.php?id=117>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/31/balancing-realistic-physics-with-fun-in-black-prophecy/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19337406/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/31/balancing-realistic-physics-with-fun-in-black-prophecy/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>black-prophecy</category><category>cyrus-preuss</category><category>dev-blog</category><category>Game-Mechanics</category><category>new-titles</category><category>physics</category><category>physics-engine</category><category>reakktor</category><category>reakktor-media</category><category>realism</category><category>sci-fi</category><category>technical-director</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sun, 31 Jan 2010 17:00:00 EST</pubDate></item><item><title><![CDATA[Black Prophecy technical director on game's physics]]></title><link>http://massively.joystiq.com/2009/12/08/black-prophecy-technical-director-on-games-physics/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/12/08/black-prophecy-technical-director-on-games-physics/</guid><comments>http://massively.joystiq.com/2009/12/08/black-prophecy-technical-director-on-games-physics/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/black-prophecy/" rel="tag">Black Prophecy</a></p><a href="http://www.blackprophecy.com/index.php?id=114"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/12/blackprophecyphysicsimage580.jpg" /></a><br />
<a href="http://www.blackprophecy.com"><em>Black Prophecy</em></a> from <a href="http://massively.joystiq.com/tag/reakktor-media">Reakktor Media</a> is a sci-fi MMO that may ultimately be a bit more accessible to some gamers than reigning sci-fi champ <a href="http://www.eveonline.com"><em>EVE Online</em></a>. It will be a very different sort of game than <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a>, though. In fact, there is still much about <a href="http://massively.joystiq.com/category/black-prophecy"><em>Black Prophecy</em></a> that has yet to be revealed, but the title's certainly got potential from what we've learned so far. While we're hoping to have more information for you about <em>Black Prophecy</em> in the coming months, the team at <a href="http://www.reakktor.com">Reakktor Media</a> is keeping fans up to date with dev diaries explaining some of the different facets of the game. The latest <a href="http://massively.joystiq.com/2009/11/26/black-prophecy-dev-diary-gives-peek-at-games-physics/">series of these blogs on the game's physics</a> is being written by <em>Black Prophecy</em>'s Technical Director Cyrus Preuss, which he continues today by focusing on the physics engine itself. <br />
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His dev diary <em>is</em> a bit technical, but not all that difficult to follow either. Cyrus explains the concepts of the "physics loop" and the factors which ultimately define the game environment in space. (This includes <a href="http://massively.joystiq.com/tag/collision-detection">collision detection</a>, which triggers particle effects and sound effects, but there's quite a bit more to it than that.) If you're curious about this aspect of <em>Black Prophecy</em>'s game design, <a href="http://www.blackprophecy.com/index.php?id=113">have a look at Cyrus's dev diary</a> or jump into the <a href="http://forum.blackprophecy-game.com/showthread.php?t=1001">discussion by the fans</a> on the game's official forums.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/12/08/black-prophecy-technical-director-on-games-physics/">Black Prophecy technical director on game's physics</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 08 Dec 2009 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blackprophecy.com/index.php?id=114>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/08/black-prophecy-technical-director-on-games-physics/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19270309/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/08/black-prophecy-technical-director-on-games-physics/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>black-prophecy</category><category>collision</category><category>collision-detection</category><category>collisions</category><category>cyrus-preuss</category><category>dev-blog</category><category>dev-diary</category><category>game-design</category><category>game-mechanics</category><category>new-titles</category><category>physics</category><category>physics-loop</category><category>reakktor</category><category>reakktor-media</category><category>sci-fi</category><category>technical-director</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Tue, 08 Dec 2009 17:00:00 EST</pubDate></item><item><title><![CDATA[Black Prophecy dev diary gives peek at game's physics]]></title><link>http://massively.joystiq.com/2009/11/26/black-prophecy-dev-diary-gives-peek-at-games-physics/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/11/26/black-prophecy-dev-diary-gives-peek-at-games-physics/</guid><comments>http://massively.joystiq.com/2009/11/26/black-prophecy-dev-diary-gives-peek-at-games-physics/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/black-prophecy/" rel="tag">Black Prophecy</a></p><a href="http://massively.joystiq.com/category/black-prophecy"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/11/blackprophecyshipmodelphysics580.jpg" /></a><br />
Now that the sci-fi MMO <a href="http://www.blackprophecy.com"><em>Black Prophecy</em></a> is free to keep <a href="http://massively.joystiq.com/2009/11/06/reakktor-media-financial-woes-resolved-full-speed-ahead-for-bla/">moving forward</a>, the game's developer <a href="http://www.reakktor.com">Reakktor Media</a> is revealing more about the title. Recent dev diaries focused on <a href="http://massively.joystiq.com/category/black-prophecy"><em>Black Prophecy</em></a>'s art direction but now Technical Director Cyrus Preuss is kicking off a short series on the game's physics. The physics in any game can be important, perhaps moreso in a space-based MMO where players can move about in any direction and potentially interact (and collide) with many other ships in a single area. <br />
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Cyrus boils a complex subject down to some easily understood explanations of how game physics work in the first installment, and will explore more on the topic in the coming weeks. He writes, <em>"But you don't need to be afraid that I will confront you with highly complex equations or formulas. With this diary I also want to provide a look behind the scenes to those who didn't take the advanced physics or mathematics courses in school." </em><br />
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Fans of <em>Black Prophecy</em> or those curious about the underlying game physics in an MMO can follow along with Cyrus' <a href="http://blackprophecy.com/index.php?id=108&amp;L=0">dev diary on the official game site</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/11/26/black-prophecy-dev-diary-gives-peek-at-games-physics/">Black Prophecy dev diary gives peek at game's physics</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 26 Nov 2009 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blackprophecy.com/index.php?id=108&amp;L=0>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/11/26/black-prophecy-dev-diary-gives-peek-at-games-physics/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19252382/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/11/26/black-prophecy-dev-diary-gives-peek-at-games-physics/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>black-prophecy</category><category>cyrus-preuss</category><category>dev-blog</category><category>dev-diary</category><category>game-mechanics</category><category>new-titles</category><category>physics</category><category>reakktor-media</category><category>sci-fi</category><category>technical-director</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Thu, 26 Nov 2009 12:00:00 EST</pubDate></item></channel></rss>
