Storytelling in massively multiplayer games usually occurs only in footnotes. You might read a lore item's description here, get a hint in the quest text there, but it's almost always an ancillary part of the experience. In the olden days of text MUDs, that wasn't necessarily the case. In some...
Posted on Oct 20th 2014 1:00PM
Posted on Oct 20th 2014 12:00PM
Posted on Oct 20th 2014 8:00AM