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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[SWTOR Senior Community Manager responds to high-res texture concerns]]></title><link>http://massively.joystiq.com/2012/01/11/swtor-senior-community-manager-responds-to-high-res-texture-conc/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/11/swtor-senior-community-manager-responds-to-high-res-texture-conc/</guid><comments>http://massively.joystiq.com/2012/01/11/swtor-senior-community-manager-responds-to-high-res-texture-conc/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/bugs/" rel="tag">Bugs</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/01/11/stephen-reid-responds-to-questions-about-high-res-textures/"><img alt="Screenshot -- Star Wars: The Old Republic" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/swtor-1326306791.jpg" /></a></div>
<div style="text-align: left; ">
	Many keen-eyed <a href="http://www.massively.com/category/star-wars-the-old-republic"><em>Star Wars: The Old Republic</em></a> players noticed that, while there were "low," "medium," and "high" options for the game's texture quality settings, there seemed to be only two different sets of textures, and neither of them includes the high-resolution textures seen in the game's cutscenes and conversations. As it tends to go with the MMO community, the forums were soon filled with cries of "WTFM8?"<br />
	<br />
	And thus did <a href="http://www.massively.com/tag/bioware">BioWare's</a> own Senior Community Manager <a href="http://www.massively.com/tag/stephen-reid">Stephen Reid</a> appear on the scene to clarify what exactly was happening. The low-medium-high texture quality scale is, he says, a bug, and the medium choice was never supposed to exist. So yes, the game has only two sets of textures, low- and high-resolution, but even the high-resolution textures don't look as shiny as the ones featured in <em>SWTOR</em>'s cutscenes. And so the chorus repeated, "WTFM8?"<br />
	<br />
	Reid drops a ton of technical information to explain why players can't run around with conversation-quality textures 24/7, but the fact of the matter is that an MMO could potentially have anywhere from one to who-knows-how-many people on-screen at any given time, and BioWare "discovered that using [...] 'maximum resolution' textures on in-game characters during normal gameplay could cause severe performance issues, even on powerful PCs."<br />
	<br />
	That's the short of it, but if you'd like the full, unadulterated technical breakdown, just head on over to the official forum post for more info and screaming.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/11/swtor-senior-community-manager-responds-to-high-res-texture-conc/">SWTOR Senior Community Manager responds to high-res texture concerns</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 11 Jan 2012 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/11/swtor-senior-community-manager-responds-to-high-res-texture-conc/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20146461/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/11/swtor-senior-community-manager-responds-to-high-res-texture-conc/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>bug</category><category>bugs</category><category>conversations</category><category>cutscene</category><category>cutscenes</category><category>ea</category><category>electronic-arts</category><category>high-res</category><category>high-res-textures</category><category>low-res</category><category>resolution</category><category>star-wars</category><category>star-wars-the-old-republic</category><category>stephen-reid</category><category>swtor</category><category>texture</category><category>textures</category><category>the-old-republic</category><category>tor</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Wed, 11 Jan 2012 14:00:00 EST</pubDate></item><item><title><![CDATA[Massively's tour of Final Fantasy XI's March update]]></title><link>http://massively.joystiq.com/2010/04/13/massivelys-tour-of-final-fantasy-xis-march-update/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/04/13/massivelys-tour-of-final-fantasy-xis-march-update/</guid><comments>http://massively.joystiq.com/2010/04/13/massivelys-tour-of-final-fantasy-xis-march-update/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xi/" rel="tag">Final Fantasy XI</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a></p><div style="text-align: center;"><a href="http://www.playonline.com"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/04/ffxi-tour-epl-411-1271112240.jpg" /><br />
</a></div>
Eight years doesn't sound like a very long time unless you're talking about MMOs. Then it's the equivalent of dog years, only larger. But <a href="http://www.playonline.com"><em>Final Fantasy XI</em></a> has been running for all that time, and the game is still running strong -- and more to the point, bringing out a number of updates, improvements, and other positives for the game. Even as a veteran player, I haven't seen all of the content that's out there -- really, I'd be surprised if I've done much more than scratch the surface.<br />
<br />
I was given the lucky opportunity to get a guided tour of all the improvements and new content that the game had added with the most recent update, and it's certainly one of the more impressive drops the game has seen. Two entirely new summons, a new quest type, the penultimate missions in <a href="http://massively.joystiq.com/tag/Wings-of-the-Goddess/"><em>Wings of the Goddess</em></a>, new Notorious Monsters, new areas... it's dwarfing to even consider it. I only had a chance to hit the highlights, and even then it was a lot to cover. So jump on past the cut, and see what's there to be seen.<p><a href="http://massively.joystiq.com/2010/04/13/massivelys-tour-of-final-fantasy-xis-march-update/" rel="bookmark">Continue reading <em>Massively's tour of Final Fantasy XI's March update</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/04/13/massivelys-tour-of-final-fantasy-xis-march-update/">Massively's tour of Final Fantasy XI's March update</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 13 Apr 2010 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/04/13/massivelys-tour-of-final-fantasy-xis-march-update/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19432666/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/04/13/massivelys-tour-of-final-fantasy-xis-march-update/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alexander</category><category>backstory</category><category>bifrons</category><category>count-bifrons</category><category>cutscene</category><category>cutscenes</category><category>developer-tour</category><category>featured</category><category>ff</category><category>ff11</category><category>ffxi</category><category>final-fantasy</category><category>final-fantasy-11</category><category>final-fantasy-xi</category><category>lore</category><category>march-update</category><category>missions</category><category>odin</category><category>square-enix</category><category>summoners</category><category>summons</category><category>tour</category><category>wings-of-the-goddess</category><category>wotg</category><category>xbox-360</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Tue, 13 Apr 2010 12:00:00 EST</pubDate></item><item><title><![CDATA[The Digital Continuum: Lost in worlds divided]]></title><link>http://massively.joystiq.com/2010/03/23/the-digital-continuum-lost-in-worlds-divided/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/03/23/the-digital-continuum-lost-in-worlds-divided/</guid><comments>http://massively.joystiq.com/2010/03/23/the-digital-continuum-lost-in-worlds-divided/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-digital-continuum/" rel="tag">The Digital Continuum</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/the-digital-continuum/"><img hspace="4" vspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/03/25gfq24564t46tyr34.jpg" /></a></div>
In the many MMOs I've played, the ratio between games that got world design right and those that got it wrong is surprisingly skewed towards the latter. Nothing kills the thrill of discovering a new online world faster than feeling like you're being kicked around seemingly unconnected environments without possessing any real understanding or control.<br />
<br />
This week's <a href="http://massively.joystiq.com/category/The-Digital-Continuum/">The Digital Continuum</a> is aimed at discussing practical ways to address this problem. Obviously this is -- as per usual -- my personal opinion taken mostly from my brain and the experience gathering within it.<p><a href="http://massively.joystiq.com/2010/03/23/the-digital-continuum-lost-in-worlds-divided/" rel="bookmark">Continue reading <em>The Digital Continuum: Lost in worlds divided</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/03/23/the-digital-continuum-lost-in-worlds-divided/">The Digital Continuum: Lost in worlds divided</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 23 Mar 2010 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/03/23/the-digital-continuum-lost-in-worlds-divided/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19410188/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/03/23/the-digital-continuum-lost-in-worlds-divided/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blizzard</category><category>cg</category><category>cgi</category><category>cinematic</category><category>cinematics</category><category>cut-scene</category><category>cutscene</category><category>design</category><category>featured</category><category>opening-cinematic</category><category>opinion</category><category>space</category><category>the-digital-continuum</category><category>world</category><category>world-design</category><category>world-of-wacraft</category><category>wow</category><category>zones</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Tue, 23 Mar 2010 15:30:00 EST</pubDate></item><item><title><![CDATA[Age of Conan conquers The Big Bang Theory]]></title><link>http://massively.joystiq.com/2008/10/08/age-of-conan-conquers-the-big-bang-theory/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/08/age-of-conan-conquers-the-big-bang-theory/</guid><comments>http://massively.joystiq.com/2008/10/08/age-of-conan-conquers-the-big-bang-theory/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div align="center"><a href="http://massively.joystiq.com/category/age-of-conan"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/aoc_bigbang.jpg" alt="" /></a></div>
This week's episode of the <a href="http://www.cbs.com">CBS</a> sitcom <a href="http://www.cbs.com/primetime/big_bang_theory/"><em>The Big Bang Theory</em></a> prominently featured <a href="http://www.ageofconan.com"><em>Age of Conan</em></a>, and its A-story dealt in a light-hearted way with online gaming addiction. If you're unfamiliar with the show, the premise is as follows: two extremely geeky twenty-something males -- both scientists at Caltech -- move in across the hall from a pretty but not-too-terribly sophisticated blonde woman. Commence unlikely friendship and all the humor that comes with it!<br /><br />In this week's episode, one of the two geeks is playing <a href="http://massively.joystiq.com/category/age-of-conan"><em>Age of Conan</em></a> when the girl comes over. She starts playing the game and becomes addicted, rejecting responsibilities and basic hygiene for the remainder of the episode. The premise sounds typical, but the episode has a certain wink-like-quality to it. It's all in good humor, and there are a lot of inside jokes that only players of the game could get. <br /><br /><a href="http://www.funcom.com">Funcom</a>'s active participation becomes evident when cut-scenes rendered exclusively for the show make an appearance. It's likely that <a href="http://massively.joystiq.com/tag/funcom">Funcom</a> paid for this product placement, actually. We've embedded a brief clip after the break, but you should check out other (unembeddable) scenes <a href="http://www.cbs.com/primetime/big_bang_theory/">at the show's website</a> (watch any clip from season two, episode three), but be aware that CBS insists on living in some long-dead century by not making the complete episode available online.<br /><br />[Thanks, C.A.]<hr />
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            <td><em>Having fun in Conan's homeland? Make sure to check out all of our previous <a href="http://massively.joystiq.com/age-of-conan">Age of Conan coverage</a>, and stick with Massively for more <a href="http://massively.joystiq.com/category/age-of-conan">news from the Hyborian Age!</a></em> </td>
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</table><p><a href="http://massively.joystiq.com/2008/10/08/age-of-conan-conquers-the-big-bang-theory/" rel="bookmark">Continue reading <em>Age of Conan conquers The Big Bang Theory</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/08/age-of-conan-conquers-the-big-bang-theory/">Age of Conan conquers The Big Bang Theory</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 08 Oct 2008 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.cbs.com/primetime/big_bang_theory/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/08/age-of-conan-conquers-the-big-bang-theory/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1336506/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/08/age-of-conan-conquers-the-big-bang-theory/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>addiction</category><category>age-of-conan</category><category>aoc</category><category>big-bang-theory</category><category>cbs</category><category>clips</category><category>cutscene</category><category>funcom</category><category>product-placement</category><category>sitcom</category><category>the-big-bang-theory</category><category>video</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Wed, 08 Oct 2008 20:00:00 EST</pubDate></item></channel></rss>
