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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[The Daily Grind: How much character customization is too much?]]></title><link>http://massively.joystiq.com/2012/05/19/the-daily-grind-how-much-character-customization-is-too-much/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/19/the-daily-grind-how-much-character-customization-is-too-much/</guid><comments>http://massively.joystiq.com/2012/05/19/the-daily-grind-how-much-character-customization-is-too-much/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/05/19/the-daily-grind-how-much-character-customization-is-too-much/"><img alt="Spirit Tales" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/customizationjpg.jpg" /></a></div>
<a href="http://st.koramgame.com/images/CustomizationJPG.jpg">Forty million</a>. That's how many fashion combinations <em><a href="http://massively.joystiq.com/tag/Spirit-Tales/">Spirit Tales</a></em> is boasting. Forget, for a moment, whether you are a fan of Anime-inspired MMOs and cutesy fare and consider that staggering number on its merits.<br />
<br />
I don't think players are really confused by a mind-numbing array of options. Heck, some of us <em>live</em> for cosmetic gear and could never get enough. But each one of these character tidbits was designed and modeled and textured and coded in by someone, and while we know that game development resources aren't wholly fungible, it's still true that money spent on pigtails and lollipop weapons and hats that look like snakes is money <em>not</em> spent on other features like housing and combat -- features more likely to be used by far more players than bunny ears.<br />
<br />
How much character customization is too much?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/19/the-daily-grind-how-much-character-customization-is-too-much/">The Daily Grind: How much character customization is too much?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 19 May 2012 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/19/the-daily-grind-how-much-character-customization-is-too-much/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20222334/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/19/the-daily-grind-how-much-character-customization-is-too-much/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>brianna-royce-tdg</category><category>character-customization</category><category>cosmetic-gear</category><category>customization</category><category>daily-grind</category><category>fungibility</category><category>opinion</category><category>resource-allocation</category><category>snakes-on-a-hat</category><category>spirit-tales</category><category>tdg</category><category>the-daily-grind</category><dc:creator><![CDATA[Brianna Royce]]></dc:creator><pubDate>Sat, 19 May 2012 08:00:00 EST</pubDate></item><item><title><![CDATA[Choose My Adventure:  Next stop, City of Heroes]]></title><link>http://massively.joystiq.com/2012/04/25/choose-my-adventure-next-stop-city-of-heroes/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/25/choose-my-adventure-next-stop-city-of-heroes/</guid><comments>http://massively.joystiq.com/2012/04/25/choose-my-adventure-next-stop-city-of-heroes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/polls/" rel="tag">Polls</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/massively-meta/" rel="tag">Massively Meta</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/choose-my-adventure/" rel="tag">Choose My Adventure</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/25/choose-my-adventure-next-stop-city-of-heroes/"><img alt="Choose My Adventure" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/cma-coh-header.jpg" /></a></div>
I hope your vote wasn't born from a desire to see me in tights!<br />
<br />
Although road trips can be just as fun when you just jump in the car and take off with no predetermined destination, at some point you have to end up somewhere. And it looks like we now know our destination. While I was safely strapped in my seat and watching the scenery, you readers have taken the <em><a href="http://na.cityofheroes.com/en/index.php">City of Heroes</a></em> exit. So it looks like a cape and superpowers will be on order for the next few weeks in <a href="http://massively.joystiq.com/category/choose-my-adventure/">Choose my Adventure</a>. (Unless you nix the cape, of course.)<br />
<br />
Surprisingly, this time around I actually managed to sit back and enjoy the ride without checking the poll results every 20 minutes of every day; I managed to restrain myself to just once a day! Maybe it was because I've let you have the keys before and knew that I really would enjoy the experience no matter where you took me. After all, you didn't get us in a wreck <a href="http://massively.joystiq.com/tag/choose-my-adventure-xsyon/">last time</a>, did you? And Justin survived (relatively) unscathed, so what was there to worry about?<br />
<br />
Perhaps on another trip we will be able to explore other exotic destinations, such as <em><a href="http://www.funcom.com/games/ao">Anarchy Online</a></em>, <em><a href="http://startrekonline.com/frontpage">Star Trek Online</a></em>, <a href="http://ac.turbine.com/"><em>Asheron's Call</em></a>, or even <em><a href="https://worldoftanks.com/play/en/">World of Tanks</a></em>. I'll admit that I wistfully entertained images of visiting each of these destinations while I was glancing periodically at the polls, but for now, our course is set, and we will be arriving shortly. The first order of business before jumping into <a href="http://massively.joystiq.com/category/city-of-heroes"><em>City of Heroes</em></a> is a shot pitstop to develop our character. Be sure to get your vote in before Saturday, April 28th, 2012, at 11:59 p.m. EDT!<p><a href="http://massively.joystiq.com/2012/04/25/choose-my-adventure-next-stop-city-of-heroes/" rel="bookmark">Continue reading <em>Choose My Adventure:  Next stop, City of Heroes</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/25/choose-my-adventure-next-stop-city-of-heroes/">Choose My Adventure:  Next stop, City of Heroes</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 25 Apr 2012 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/25/choose-my-adventure-next-stop-city-of-heroes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20221574/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/25/choose-my-adventure-next-stop-city-of-heroes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>choices</category><category>choose-my-adventure</category><category>Choose-my-adventure-city-of-heroes</category><category>choose-my-adventure-coh</category><category>choose-my-adventure-mj-guthrie</category><category>city-of-heroes</category><category>city-of-villains</category><category>cma</category><category>coh</category><category>cov</category><category>cox</category><category>customization</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>freedom</category><category>hands-on</category><category>ncsoft</category><category>opinion</category><category>paragon</category><category>paragon-studios</category><category>poll</category><category>polls</category><category>power-pools</category><category>power-sets</category><category>readers-choice</category><category>server</category><category>superhero</category><category>superheroes</category><category>vote</category><category>voting</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Wed, 25 Apr 2012 12:00:00 EST</pubDate></item><item><title><![CDATA[MechWarrior Online devs field 'Mech customization queries]]></title><link>http://massively.joystiq.com/2012/04/18/mechwarrior-online-devs-field-mech-customization-queries/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/18/mechwarrior-online-devs-field-mech-customization-queries/</guid><comments>http://massively.joystiq.com/2012/04/18/mechwarrior-online-devs-field-mech-customization-queries/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/community-qanda/" rel="tag">Community Q&amp;A</a>, <a href="http://massively.joystiq.com/category/mechwarrior-online/" rel="tag">MechWarrior Online</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/18/mechwarrior-online-devs-field-mech-customization-queries/"><img alt="MechWarrior Online" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/mech.jpg" /></a></div>
If you had four developers of a hot upcoming title trapped in a room and could ask them any question you wanted, what would it be? (Please note that if you actually are in this situation, Massively advises releasing the hostages and surrendering to the police.) While there might not be a filthy underground lair involved in <a href="http://massively.joystiq.com/category/mechwarrior-online"><em>MechWarrior Online's</em></a> <a href="http://mwomercs.com/news/2012/04/198-community-qa-6-mechlab">latest community Q&amp;A session</a>, the principle is the same.<br />
<br />
A good bulk of the 27 questions thrown to the four members of <a href="http://massively.joystiq.com/tag/piranha-games/">Piranha Games'</a> team revolve around 'Mech customization. <em>MechWarrior Online </em>will be pretty flexible in this regard, although not as flexible as pen-and-paper fans might hope. For example, custom decals won't be in the game at launch, as their inclusion would require too much monitoring. Still, if you're trying to get a sense of the scope of <em>MWO's </em>'Mech customization, this Q&amp;A might impress you.<br />
<br />
Just because the community could ask doesn't mean that Piranha had to answer, however. When queried about the in-game economy, Creative Director <a href="http://massively.joystiq.com/tag/bryan-ekman/">Bryan Ekman</a> put the answer off until later: "We're not ready to go into details on the economics of the game. We plan to cover this in greater detail in the next couple of months via our dev blogs."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/18/mechwarrior-online-devs-field-mech-customization-queries/">MechWarrior Online devs field 'Mech customization queries</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 18 Apr 2012 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/18/mechwarrior-online-devs-field-mech-customization-queries/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20218776/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/18/mechwarrior-online-devs-field-mech-customization-queries/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>community-q-and-a</category><category>customization</category><category>dev-q-and-a</category><category>economy</category><category>f2p</category><category>free-to-play</category><category>in-game-economy</category><category>mech</category><category>mech-customization</category><category>mechs</category><category>mechwarrior</category><category>mechwarrior-mmo</category><category>mechwarrior-online</category><category>mwo</category><category>piranha</category><category>piranha-games</category><category>q-and-a</category><category>sci-fi</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 18 Apr 2012 16:00:00 EST</pubDate></item><item><title><![CDATA[Why I Play: EverQuest II]]></title><link>http://massively.joystiq.com/2012/04/11/why-i-play-everquest-ii/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/11/why-i-play-everquest-ii/</guid><comments>http://massively.joystiq.com/2012/04/11/why-i-play-everquest-ii/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/why-i-play/" rel="tag">Why I Play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/11/why-i-play-everquest-ii/"><img alt="EverQuest II screenshot" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/why-big-1334064811.jpg" style="width: 530px; height: 291px; " /></a></div>
Because.<br />
<br />
Remember back when this answer was lobbed at you as <em>the</em> definitive answer (often by moms tired of incessant "why"s or as a precursor to "I said so!")? But since I am not your mom -- and more importantly, the boss isn't about to pay me for a one word article -- let me elaborate, though, I warn you, you may regret it; once I get going I may not be able to stop! Seriously, they had to restrain me from taking over <a href="http://massively.joystiq.com/category/why-i-play/">Why I Play</a>. Obviously I broke free mwuahahahaha!<br />
<br />
Simply put, I love <em><a href="http://www.everquest2.com/">EverQuest II</a></em>. I log into it daily. Sometimes I don't leave for more hours than I am willing to admit. I can hum the guild hall music from memory. I have a list of things I want to do so long I can't possibly get it all done. All this after taking a multi-year break. Yes folks, I left the game for a long time -- a move I am still kicking myself for. But certain features pulled me back, and let me just say, I am so glad I came back.<br />
<br />
So why <em>do</em> I play <a href="http://massively.joystiq.com/category/everquest-ii"><em>EQII</em></a>? Where to begin...<p><a href="http://massively.joystiq.com/2012/04/11/why-i-play-everquest-ii/" rel="bookmark">Continue reading <em>Why I Play: EverQuest II</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/11/why-i-play-everquest-ii/">Why I Play: EverQuest II</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 11 Apr 2012 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/11/why-i-play-everquest-ii/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20211106/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/11/why-i-play-everquest-ii/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>appearance-items</category><category>appearance-slots</category><category>Collections</category><category>creativity</category><category>customization</category><category>decorating</category><category>dungeon-maker</category><category>editorial</category><category>eq-2</category><category>eq-ii</category><category>eq2</category><category>eqii</category><category>everquest-2</category><category>everquest-ii</category><category>f2p</category><category>fantasy</category><category>featured</category><category>flying-mounts</category><category>free-to-play</category><category>housing</category><category>massively-meta</category><category>mentoring</category><category>mentoring-system</category><category>meta</category><category>nostalgia</category><category>op-ed</category><category>opinion</category><category>player-generated-content</category><category>shiny</category><category>soe</category><category>sony</category><category>sony-online-entertainment</category><category>why-i-play</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Wed, 11 Apr 2012 13:00:00 EST</pubDate></item><item><title><![CDATA[Step inside MechWarrior Online's MechLab and choose your weapon]]></title><link>http://massively.joystiq.com/2012/04/04/step-inside-mechwarrior-onlines-mechlab-and-choose-your-weapon/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/04/step-inside-mechwarrior-onlines-mechlab-and-choose-your-weapon/</guid><comments>http://massively.joystiq.com/2012/04/04/step-inside-mechwarrior-onlines-mechlab-and-choose-your-weapon/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/mechwarrior-online/" rel="tag">MechWarrior Online</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/04/04/step-inside-mechwarrior-onlines-mechlab-and-choose-your-weapon/"><img alt="McMech, the Scottish BattleMech" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/mwo.jpg" /></a></div>
<div style="text-align: left; ">
	Over the past weeks, we've been seeing a steady drip of information about <a href="http://www.massively.com/category/mechwarrior-online"><em>MechWarrior Online</em>'s</a> various BattleMechs and the customization options available to players to make each 'Mech unique. Today, <a href="http://www.massively.com/tag/piranha-games">Piranha Games</a> is giving players an inside look at the MechLab, which is the in-game interface players will use to modify their machines of death and destruction.<br />
	<br />
	The MechLab uses what the studio calls a hardpoint system, which essentially means that weapons can only be swapped out for other weapons of the same type. For instance, energy weapons can be swapped only for other energy weapons, while ballistic weapons can be changed out only for other ballistic weapons. 'Mech customization also relies on a weight system meaning that each 'Mech has a maximum weight that it cannot exceed, so players will have to pick and choose between numerous lightweight enhancements or fewer, heavier ones (or some combination thereof). The full system, as fans of the series undoubtedly expect, is quite robust, so hop in the cockpit and jump-jet your way over to the official dev blog for the full details.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/04/step-inside-mechwarrior-onlines-mechlab-and-choose-your-weapon/">Step inside MechWarrior Online's MechLab and choose your weapon</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 04 Apr 2012 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/04/step-inside-mechwarrior-onlines-mechlab-and-choose-your-weapon/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20208622/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/04/step-inside-mechwarrior-onlines-mechlab-and-choose-your-weapon/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>customization</category><category>f2p</category><category>free-to-play</category><category>mech</category><category>mechlab</category><category>mechs</category><category>mechwarrior</category><category>mechwarrior-mmo</category><category>mechwarrior-online</category><category>modification</category><category>mwo</category><category>piranha</category><category>piranha-games</category><category>sci-fi</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Wed, 04 Apr 2012 15:00:00 EST</pubDate></item><item><title><![CDATA[Breaking down Guild Wars 2's character creator]]></title><link>http://massively.joystiq.com/2012/03/26/breaking-down-guild-wars-2s-character-creator/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/26/breaking-down-guild-wars-2s-character-creator/</guid><comments>http://massively.joystiq.com/2012/03/26/breaking-down-guild-wars-2s-character-creator/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/massively-hands-on/" rel="tag">Massively Hands-on</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/26/breaking-down-guild-wars-2s-character-creator/"><img alt="GW2" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/character.jpg" /></a></div>
<em>The second </em><a href="http://www.guildwars2.com">Guild Wars 2</a><em> press beta weekend has come and gone, and Massively was there every step of the way. Stay tuned throughout the day today for even more <a href="http://massively.joystiq.com/tag/guild-wars-2-beta">guides, impressions, videos, and Q&amp;As</a> to get you ready for the highly anticipated sequel to </em><a href="http://www.guildwars.com">Guild Wars</a><em>.</em><br />
<br />
In just the few minutes that it takes to traverse the 10 screens of <a href="http://www.guildwars2.com/en/"><em>Guild Wars 2's</em></a> character creation process, I'm left with one overriding thought: This game looks ridiculously good. Ludicrously so, even. And I didn't even enter the game world yet!<br />
<br />
I always love a good, in-depth character creation system, as there's a joy in spending a good amount of time making exactly the sort of character you want to play. Unfortunately, most MMOs have stripped this process down to the bare basics, which is why I'm pleased to announce that it's actually a mini-journey in and of itself in <a href="http://massively.joystiq.com/category/guild-wars-2"><em>Guild Wars 2</em></a>.<br />
<br />
The point of this process isn't just to make a character but help you grow attached to this person and get to know him or her through it. What are this character's motivations? What branch of his or her profession is the most appealing? How did you become a hero? What obstacles do you have to overcome?<br />
<br />
Instead of playing the game itself, I took some time over this beta testing weekend to dissect every step of the character creation system and bring my findings back to those of you who want to start building your character in your mind.<p><a href="http://massively.joystiq.com/2012/03/26/breaking-down-guild-wars-2s-character-creator/" rel="bookmark">Continue reading <em>Breaking down Guild Wars 2's character creator</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/26/breaking-down-guild-wars-2s-character-creator/">Breaking down Guild Wars 2's character creator</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 26 Mar 2012 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/26/breaking-down-guild-wars-2s-character-creator/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20200351/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/26/breaking-down-guild-wars-2s-character-creator/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>backstory</category><category>character</category><category>character-creation</category><category>character-creator</category><category>character-customization</category><category>characters</category><category>charr</category><category>class</category><category>classes</category><category>customization</category><category>fantasy</category><category>featured</category><category>guide</category><category>guides</category><category>guild-wars-2</category><category>guild-wars-2-beta</category><category>guild-wars-2-guide</category><category>guild-wars-2-preview</category><category>gw2</category><category>hands-on</category><category>human</category><category>ncsoft</category><category>norn</category><category>preview</category><category>race</category><category>races</category><category>story</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Mon, 26 Mar 2012 12:00:00 EST</pubDate></item><item><title><![CDATA[GDC 2012: The Repopulation demonstrates world-building elements]]></title><link>http://massively.joystiq.com/2012/03/10/gdc-2012-the-repopulation-demonstrates-world-building-elements/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/10/gdc-2012-the-repopulation-demonstrates-world-building-elements/</guid><comments>http://massively.joystiq.com/2012/03/10/gdc-2012-the-repopulation-demonstrates-world-building-elements/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Massively Event Coverage</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/10/gdc-2012-the-repopulation-demonstrates-world-building-elements/"><img alt="The Repopulation screnshot" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/repop-header.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/GDC-2012/">GDC</a> literally has a little of everything, from indie developers to major studios, from free-to-play games to <a href="http://massively.joystiq.com/tag/the-firing-line/">shooters</a> to arena battles to retro to family... there really is something for everyone. As a massive fan of sandboxes myself, I was pleased to get to spend so much time with <a href="http://massively.joystiq.com/tag/above-and-beyond-technologies/">Above and Beyond Technologies</a>' lead dev and co-owner <a href="http://massively.joystiq.com/tag/Josh-Halls/">Josh Halls</a> and artist <a href="http://massively.joystiq.com/tag/Kevin-Grove/">Kevin Grove</a> as they demonstrated some of the features in their upcoming title, <a href="http://www.therepopulation.com/"><em>The Repopulation</em></a>. (And I would have even spent longer if I could have!)<br />
<br />
While I had a monopoly on the team's attention, I had the chance to see some of the customization available to characters, both in appearance and gear, as well as get the lowdown on the world building element. We actually walked through the building of a nation, a feature that will make many a <a href="http://massively.joystiq.com/category/sandbox/">sandbox</a> fan giddy! Although Josh was quick to point out that only a few items were available at this point in development, there was certainly enough to get a feel for the system. And I am looking forward to it!<p><a href="http://massively.joystiq.com/2012/03/10/gdc-2012-the-repopulation-demonstrates-world-building-elements/" rel="bookmark">Continue reading <em>GDC 2012: The Repopulation demonstrates world-building elements</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/10/gdc-2012-the-repopulation-demonstrates-world-building-elements/">GDC 2012: The Repopulation demonstrates world-building elements</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 10 Mar 2012 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/10/gdc-2012-the-repopulation-demonstrates-world-building-elements/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20190075/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/10/gdc-2012-the-repopulation-demonstrates-world-building-elements/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>above-and-beyond</category><category>above-and-beyond-technologies</category><category>character-customization</category><category>cities</category><category>city</category><category>city-building</category><category>city-building game</category><category>con</category><category>conference</category><category>convention</category><category>crafting</category><category>customization</category><category>demo</category><category>featured</category><category>game-developers-conference</category><category>game-developers-conference-2012</category><category>gdc</category><category>gdc-2012</category><category>guilds</category><category>interview</category><category>interviews</category><category>Josh-Halls</category><category>Joshua-Halls</category><category>Kevin-Grove</category><category>nations</category><category>player-run-economy</category><category>preview</category><category>previews</category><category>repopulation</category><category>role-play</category><category>sandbox</category><category>sandbox-game</category><category>sci-fi</category><category>star-wars-galaxies</category><category>swg</category><category>the-repopulation</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Sat, 10 Mar 2012 12:00:00 EST</pubDate></item><item><title><![CDATA[Why I Play: City of Heroes]]></title><link>http://massively.joystiq.com/2012/03/07/why-i-play-city-of-heroes/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/07/why-i-play-city-of-heroes/</guid><comments>http://massively.joystiq.com/2012/03/07/why-i-play-city-of-heroes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/city-of-villains/" rel="tag">City of Villains</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/why-i-play/" rel="tag">Why I Play</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/03/07/why-i-play-city-of-heroes/"><img alt="City of Heroes" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/coh-1329780928.jpg" /></a></div>
When I first sampled <a href="http://na.cityofheroes.com/en/"><em>City of Heroes</em></a>, I was just recovering from a nasty break-up with <em><a href="http://massively.joystiq.com/category/Star-Wars-Galaxies/">Star Wars Galaxies</a></em> and looking for a new roleplaying paradise. What I found after a month was that I had a lot more fun planning my next character using the little booklet that came with the box than I actually did grinding my way up through the levels. That early version of the game... was not good.<br />
<br />
Fast-forward a few years to the <a href="http://massively.joystiq.com/tag/Paragon-Studios/">Paragon Studios</a> takeover and the implementation of the Mission Architect. I fell in love all over again. It took several years (and all the improved content those years enabled), but the game eventually became something I wanted to play.<br />
<br />
And I'm going to tell you why.<p><a href="http://massively.joystiq.com/2012/03/07/why-i-play-city-of-heroes/" rel="bookmark">Continue reading <em>Why I Play: City of Heroes</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/07/why-i-play-city-of-heroes/">Why I Play: City of Heroes</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 07 Mar 2012 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/07/why-i-play-city-of-heroes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20175621/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/07/why-i-play-city-of-heroes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>architect-entertainment</category><category>city-of-heroes</category><category>city-of-villains</category><category>coh</category><category>cov</category><category>cox</category><category>customization</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>freedom</category><category>mission-architect</category><category>ncsoft</category><category>nostalgia</category><category>opinion</category><category>paragon</category><category>paragon-studios</category><category>superhero</category><category>superheroes</category><category>why-i-play</category><dc:creator><![CDATA[Brianna Royce]]></dc:creator><pubDate>Wed, 07 Mar 2012 10:00:00 EST</pubDate></item><item><title><![CDATA[Custom-tailor your character with Guild Wars 2's traits and attributes]]></title><link>http://massively.joystiq.com/2012/02/28/custom-tailor-your-character-with-guild-wars-2s-traits-and-attr/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/28/custom-tailor-your-character-with-guild-wars-2s-traits-and-attr/</guid><comments>http://massively.joystiq.com/2012/02/28/custom-tailor-your-character-with-guild-wars-2s-traits-and-attr/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/02/28/custom-tailor-your-character-with-guild-wars-2s-traits-and-attr/"><img alt="Screenshot -- Guild Wars 2 trait panel" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/traits.jpg" /></a></div>
<div>
	To many people, character customization is an incredibly important part of MMORPGs. We're not just talking about cosmetic customization, though; many of those players also want the freedom to customize how their characters play. The <em><a href="http://www.massively.com/category/guild-wars-2">Guild Wars 2</a></em> team is well aware of this, and in fact the devs have released a new dev diary detailing just how players will be able to tweak their characters through the use of traits and attributes.<br />
	<br />
	Players who have been following <em>GW2</em> up until this point may already be familiar with the game's four primary attributes: power, vitality, precision, and toughness. But the team decided that four wasn't quite good enough, so five more attributes were thrown into the mix. While these five new attributes (three for offense, two for support) offer new and exciting ways to customize your playstyle, the catch is that players can only gain points in these attributes through trait lines or gear. Each profession also gets a profession-specific attribute. For instance, Rangers get the empathy attribute, which increases the attributes of the hunter's pet.<br />
	<br />
	Traits, on the other hand, operate more like traditional MMO talent trees. Each class is given access to five different trait progression lines; each of these trait lines matches up to a pair of attributes that will be improved each time the player puts points in the corresponding tree. The trait lines also unlock major trait slots that can be filled with -- you guessed it -- a major trait to further customize the character's playstyle. But there's a lot more to the system than we can fit here, so click on through the link to the <a href="http://www.massively.com/tag/arenanet">ArenaNet</a> dev blog below and give the full blog a read.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/28/custom-tailor-your-character-with-guild-wars-2s-traits-and-attr/">Custom-tailor your character with Guild Wars 2's traits and attributes</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 28 Feb 2012 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/28/custom-tailor-your-character-with-guild-wars-2s-traits-and-attr/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20182071/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/28/custom-tailor-your-character-with-guild-wars-2s-traits-and-attr/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>attribute</category><category>attributes</category><category>customization</category><category>guild-wars-2</category><category>gw2</category><category>ncsoft</category><category>talent</category><category>talent-trees</category><category>talents</category><category>trait-line</category><category>trait-lines</category><category>trait-point</category><category>trait-points</category><category>traits</category><category>traits-and-attributes</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Tue, 28 Feb 2012 17:30:00 EST</pubDate></item><item><title><![CDATA[APB now available at European retail stores]]></title><link>http://massively.joystiq.com/2012/02/13/apb-now-available-at-european-retail-stores/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/13/apb-now-available-at-european-retail-stores/</guid><comments>http://massively.joystiq.com/2012/02/13/apb-now-available-at-european-retail-stores/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/all-points-bulletin/" rel="tag">All Points Bulletin</a>, <a href="http://massively.joystiq.com/category/crime/" rel="tag">Crime</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/02/13/apb-now-available-at-european-retail-stores/"><img alt="APB Reloaded - the popo" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/clanmetpolicestation.jpg" /></a></div>
The writing may be on the wall for lovers of the physical game box, but not every company is giving up on retail altogether. <a href="http://massively.joystiq.com/tag/gamersfirst">GamersFirst</a> has just announced a partnership with <a href="http://massively.joystiq.com/tag/iceberg-interactive">Iceberg Interactive</a> to distribute <a href="http://massively.joystiq.com/category/all-points-bulletin"><em>APB Reloaded</em></a> to brick and mortar stores across the UK, Ireland, Germany, Switzerland, Austria, and Scandinavia.<br />
<br />
The box sells for &pound;20 and features &pound;30 of bonus items including a permanent hi-performance vehicle, weapon, and 30 days of premium access (which in turn provides increased cash and reputation rewards, plus a hefty discount at the cash shop).<br />
<br />
<em>APB Reloaded</em> is an open-world third-person shooter set in the crime-ridden streets of San Paro. The game is free-to-play, powered by the Unreal 3 Engine, and features an advanced avatar customization system that allows for personalized symbols, clothing, vehicles, and in-game music.<br />
<br />
[Source: GamersFirst press release]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/13/apb-now-available-at-european-retail-stores/">APB now available at European retail stores</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 13 Feb 2012 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/13/apb-now-available-at-european-retail-stores/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20170425/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/13/apb-now-available-at-european-retail-stores/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>all-points-bulletin</category><category>apb</category><category>apb-reloaded</category><category>bonus-items</category><category>crime</category><category>customization</category><category>f2p</category><category>free-to-play</category><category>iceberg-interactive</category><category>mmo-shooter</category><category>physical-box</category><category>retail</category><category>retail-box</category><category>shooter</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Mon, 13 Feb 2012 11:30:00 EST</pubDate></item><item><title><![CDATA[MechWarrior Online delves into the art of role warfare]]></title><link>http://massively.joystiq.com/2012/02/01/mechwarrior-online-delves-into-the-art-of-role-warfare/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/01/mechwarrior-online-delves-into-the-art-of-role-warfare/</guid><comments>http://massively.joystiq.com/2012/02/01/mechwarrior-online-delves-into-the-art-of-role-warfare/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/mechwarrior-online/" rel="tag">MechWarrior Online</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/02/01/mechwarrior-online-delves-into-the-art-of-role-warfare/"><img alt="Art -- MechWarrior Online" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/mwo.jpg" /></a></div>
<div style="text-align: left; ">
	Last week, we got to take a look at <a href="http://www.massively.com/category/mechwarrior-online"><em>MechWarrior Online</em>'s</a> freshly introduced <a href="http://massively.joystiq.com/2012/01/25/mechwarrior-online-unveils-the-classic-cn9-a-centurion-battlemec/">CN9-A Centurion BattleMech</a>. This week, however, the folks at <a href="http://www.massively.com/tag/piranha-games">Piranha Games</a> want to give you some insight on what to do once you're seated in the cockpit of your giant robot, so they've dropped a new blog post titled Role Warfare for fans' consumption. The post first introduces players to the various roles available to MechWarrior Online players: scouting, assault, defense, and command. The roles are exactly what they sound like. Scouts gather intel, while assault 'Mechs assault and defense 'Mechs defend. Command mechs, believe it or not, command their respective teams.<br />
	<br />
	But how do you customize your 'Mech to fill one of these roles? As players progress through their matches, the BattleMechs that they use in battle will gain XP according to their battle performance. This XP can be spent to unlock upgrades in the BattleMech's tech tree. Each BattleMech will have its own distinct tech tree, and therefore its own distinct upgrade options. At certain points within the Tech Tree, players will receive Pilot Points, which are assigned directly to the player's pilot avatar and are used to purchase pilot abilities in the Pilot Skill Tree. Finally, players can purchase BattleMech modules with their C-Bills, which allows for the final layer of specialization on the customization cake.<br />
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	For the full details on the game's customization and upgrade system, and to get a run down of some recommended loadouts for various roles, click on through to <em>MWO</em>'s official site below.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/01/mechwarrior-online-delves-into-the-art-of-role-warfare/">MechWarrior Online delves into the art of role warfare</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 01 Feb 2012 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/01/mechwarrior-online-delves-into-the-art-of-role-warfare/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20162302/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/01/mechwarrior-online-delves-into-the-art-of-role-warfare/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battlemech</category><category>battletech</category><category>customization</category><category>f2p</category><category>free-to-play</category><category>mechwarrior</category><category>mechwarrior-online</category><category>modules</category><category>mwo</category><category>pilot-points</category><category>pilot-skill-tree</category><category>pilot-skill-trees</category><category>pilot-tree</category><category>pilot-trees</category><category>piranha</category><category>piranha-games</category><category>progression</category><category>role-warfare</category><category>roles</category><category>tech-tree</category><category>tech-trees</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Wed, 01 Feb 2012 16:00:00 EST</pubDate></item><item><title><![CDATA[PlanetSide 2 webcast features lengthy community Q&amp;A]]></title><link>http://massively.joystiq.com/2012/01/27/planetside-2-webcast-features-lengthy-community-qanda/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/27/planetside-2-webcast-features-lengthy-community-qanda/</guid><comments>http://massively.joystiq.com/2012/01/27/planetside-2-webcast-features-lengthy-community-qanda/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/planetside-2/" rel="tag">PlanetSide 2</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/27/planetside-2-webcast-features-lengthy-community-qanda/"><img alt="PlanetSide 2 - the Sunderer" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/262.jpg" /></a></div>
If you're a <a href="http://massively.joystiq.com/category/planetside-2"><em>PlanetSide 2</em></a> fan, you'll want to check out <a href="http://massively.joystiq.com/tag/soe">Sony Online Entertainment's</a> latest webcast. The 30-minute affair features creative director <a href="http://massively.joystiq.com/tag/matt-higby">Matt Higby</a>, game designer <a href="http://massively.joystiq.com/tag/kevin-moyer">Kevin Moyer</a>, and senior art director <a href="http://massively.joystiq.com/tag/tramell-isaac">Tramell Isaac</a>. The trio field a whole bunch of community questions on the upcoming sci-fi MMOFPS, most of them centered around Nanite Systems vehicles like the Sunderer and the Galaxy.<br />
<br />
If you don't have time to watch the whole shebang, <a href="http://www.planetside-universe.com/forums/showthread.php?t=38722">PlanetSide Universe</a> has a good breakdown of the new stuff (including some awesome bits on vehicle customizations like hood ornaments, camouflage, racing stripes, and other visual tweaks). Click past the cut for the full video.<p><a href="http://massively.joystiq.com/2012/01/27/planetside-2-webcast-features-lengthy-community-qanda/" rel="bookmark">Continue reading <em>PlanetSide 2 webcast features lengthy community Q&amp;A</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/27/planetside-2-webcast-features-lengthy-community-qanda/">PlanetSide 2 webcast features lengthy community Q&amp;A</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 27 Jan 2012 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/27/planetside-2-webcast-features-lengthy-community-qanda/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20158347/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/27/planetside-2-webcast-features-lengthy-community-qanda/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>community-questions</category><category>customization</category><category>f2p</category><category>fps</category><category>free-to-play</category><category>kevin-moyer</category><category>matt-higby</category><category>mmo-shooter</category><category>mmofps</category><category>planetside-2</category><category>ps2</category><category>sandbox</category><category>sci-fi</category><category>shooter</category><category>soe</category><category>soe-webcast</category><category>Sony-Online-Entertainment</category><category>tramell-isaac</category><category>vehicles</category><category>video</category><category>webcast</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 27 Jan 2012 10:30:00 EST</pubDate></item><item><title><![CDATA[Hyperspace Beacon: Roleplayer's rant]]></title><link>http://massively.joystiq.com/2012/01/24/hyperspace-beacon-roleplayers-rant/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/24/hyperspace-beacon-roleplayers-rant/</guid><comments>http://massively.joystiq.com/2012/01/24/hyperspace-beacon-roleplayers-rant/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/hyperspace-beacon/" rel="tag">Hyperspace Beacon</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/24/hyperspace-beacon-roleplayers-rant/"><img alt="Hyperspace Beacon: Roleplayer's rant" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/hb-roleplayers-rant.jpg" /></a></div>
I don't like to rant. Really! Usually, ranting is full of emotionally charged rhetoric, and oftentimes it's riddled with inaccurate statements. I especially don't like to rant about something that I like a lot. For instance, <em><a href="http://swtor.com">Star Wars: The Old Republic</a></em> has, by far, exceeded my personal expectations for any MMO; however, some missteps in production have tainted its perfection. (No, I'm not going to talk about Ilum again.) Of course, we are all looking for our version of perfection in an MMO, right? Unfortunately, no MMO will live up to that expectation. In fact, if I did find my version of MMO perfection, I would probably be the only one playing it. But I do believe I have ideas that those in my community could latch on to. They are also relatively simple. Yes, yes, I know nothing is ever as simple as it seems, but indulge me for a few moments.<br />
<br />
As many of you know, I enjoy roleplaying in my MMOs -- character creation, really. I'm not one of those roleplayers who hang out in a pub all day never experiencing any gameplay. Although there's nothing wrong with that, I find it a be a waste of $15 a month.<br />
<br />
I have complied what I believe will make the experience of <em><a href="http://massively.joystiq.com/category/star-wars-the-old-republic">SWTOR</a></em> more enjoyable for those who enjoy playing the game like I do, and I think that those of you who don't necessarily like to roleplay per se but do like to create unique characters in the MMO space will agree that these are a must. I did set some personal criteria when compiling the list. For instance, I didn't want to break <a href="http://massively.joystiq.com/tag/bioware">BioWare</a>'s general vision for the game. I also wanted to use existing items in the game so that my expectations were realistic -- no guild capital ships or image design system. And all of these items have been mentioned in print someplace before, so I'm not the only one who believes these should be implemented.<p><a href="http://massively.joystiq.com/2012/01/24/hyperspace-beacon-roleplayers-rant/" rel="bookmark">Continue reading <em>Hyperspace Beacon: Roleplayer's rant</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/24/hyperspace-beacon-roleplayers-rant/">Hyperspace Beacon: Roleplayer's rant</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 24 Jan 2012 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/24/hyperspace-beacon-roleplayers-rant/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20154265/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/24/hyperspace-beacon-roleplayers-rant/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>armor</category><category>Baraslan</category><category>BioWare</category><category>chat</category><category>chat-bubbles</category><category>clothing</category><category>companions</category><category>customization</category><category>EA</category><category>Electronic-Arts</category><category>emote</category><category>emotes</category><category>emoting</category><category>featured</category><category>georg-zoeller</category><category>LucasArts</category><category>roleplay</category><category>RolePlaying</category><category>sitting-in-chairs</category><category>Star-Wars</category><category>star-wars-the-old-republic</category><category>SWTOR</category><category>the-old-republic</category><category>TOR</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Tue, 24 Jan 2012 19:00:00 EST</pubDate></item><item><title><![CDATA[The Secret World designer talks template deck outfits, customization, and more]]></title><link>http://massively.joystiq.com/2012/01/05/the-secret-world-designer-talks-template-deck-outfits-customiza/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/05/the-secret-world-designer-talks-template-deck-outfits-customiza/</guid><comments>http://massively.joystiq.com/2012/01/05/the-secret-world-designer-talks-template-deck-outfits-customiza/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/the-secret-world/" rel="tag">The Secret World</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/05/the-secret-world-designer-talks-template-deck-outfits-customiza/"><img alt="The Secret World - Dragon trailer" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/the-secret-world-dragon-trailer7.jpg" /></a></div>
A few <a href="http://massively.joystiq.com/tag/funcom">Funcom</a> elves were actually working on <a href="http://massively.joystiq.com/category/the-secret-world"><em>The Secret World</em></a> over Christmas it seems, and designer <a href="http://massively.joystiq.com/tag/martin-bruusgaard">Martin Bruusgaard</a> has some interesting things to say about that -- as well as a couple of gameplay tidbits -- in a new interview at <a href="http://crygaia.net/news/martin-bruusgaards-holiday-answers/">CryGaia.net</a>.<br />
<br />
One of the aspects of <em>The Secret World</em> that sets it apart from your typical MMORPG is the huge amount of character customization available through the game's clothing items. Bruusgaard says that some of these items are purchased from in-game vendors, some from the cash shop, and some of them are reward-based.<br />
<br />
"One thing I'm particularly excited about is the template deck outfits. Template decks are a set of powers that enable the player to fulfill a certain role, and this is comparable to Magic the Gathering starter decks. On completion of any of these templates the player is given an outfit that reflects what that deck is. So for instance if a player completes the ninja deck, he or she is given a ninja costume," Bruusgaard explains.<br />
<br />
He goes on to talk about cross-faction PvP team-ups (currently slated for post-launch) and <em>The Secret World's</em> sound and music suite. Read all about it at CryGaia.net.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/05/the-secret-world-designer-talks-template-deck-outfits-customiza/">The Secret World designer talks template deck outfits, customization, and more</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 05 Jan 2012 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/05/the-secret-world-designer-talks-template-deck-outfits-customiza/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20141180/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/05/the-secret-world-designer-talks-template-deck-outfits-customiza/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ability-decks</category><category>cash-shop</category><category>clothing</category><category>customization</category><category>dragon</category><category>fantasy</category><category>funcom</category><category>horror</category><category>illuminati</category><category>interview</category><category>item-shop</category><category>martin-bruusgaard</category><category>starter-deck</category><category>templars</category><category>template-deck</category><category>template-deck-outfit</category><category>templates</category><category>the-secret-world</category><category>tsw</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 05 Jan 2012 12:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: All there is to know about DUST 514]]></title><link>http://massively.joystiq.com/2012/01/01/eve-evolved-all-there-is-to-know-about-dust-514/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/01/eve-evolved-all-there-is-to-know-about-dust-514/</guid><comments>http://massively.joystiq.com/2012/01/01/eve-evolved-all-there-is-to-know-about-dust-514/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a>, <a href="http://massively.joystiq.com/category/dust-514/" rel="tag">DUST 514</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/01/eve-evolved-all-there-is-to-know-about-dust-514/"><img alt="EVE Evolved title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/dust514-title.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
Last week, <a href="http://www.eve-online.com"><em>EVE Online</em></a> developer <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> officially started <a href="http://massively.joystiq.com/2011/12/23/closed-beta-sign-ups-begin-for-dust-514/">accepting beta signups</a> for its upcoming MMOFPS <a href="http://www.dust514.com"><em>DUST 514</em></a>. This first phase of closed beta tests will be open only to active <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE Online</em></a> subscribers, giving us an early opportunity to contribute feedback to the game's development ahead of console players. I think that's important because it's our universe that the game will take place in -- literally. <a href="http://massively.joystiq.com/category/dust-514"><em>DUST 514</em></a> players will be connecting to <em>EVE Online</em>'s supercluster, so gameplay between the two titles will be intimately linked in realtime.<br />
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With the new game's release date set for the summer 2012, <em>EVE</em> players can expect the next big expansion to focus heavily on planetary control and the <em>DUST 514</em> link. The past month has been flush with new information on <em>DUST</em>'s customisable vehicles, drop suits, infantry weapons and more. We've even had a look under the hood at the server architecture that will keep the planet-bound battles fast and furious without lagging out the <em>EVE</em> players smashing each other to bits in orbit.<br />
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In this week's <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a>, I gather together all the key information on <em>DUST 514</em> released this month and discuss what it means for <em>EVE Online</em> players.<p><a href="http://massively.joystiq.com/2012/01/01/eve-evolved-all-there-is-to-know-about-dust-514/" rel="bookmark">Continue reading <em>EVE Evolved: All there is to know about DUST 514</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/01/eve-evolved-all-there-is-to-know-about-dust-514/">EVE Evolved: All there is to know about DUST 514</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 01 Jan 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/01/eve-evolved-all-there-is-to-know-about-dust-514/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20138189/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/01/eve-evolved-all-there-is-to-know-about-dust-514/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>artillery</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>customisation</category><category>customization</category><category>drop-suit</category><category>dropsuits</category><category>dust</category><category>dust-514</category><category>eve</category><category>eve-ccp</category><category>eve-evolved</category><category>eve-mmorpg</category><category>eve-online</category><category>f2p</category><category>faction-warfare</category><category>factional-warfare</category><category>featured</category><category>fps</category><category>free-to-play</category><category>mmofps</category><category>nuke-them-from-orbit</category><category>PlayStation</category><category>PlayStation-3</category><category>playstation-vita</category><category>Playstation3</category><category>ps-3</category><category>ps-vita</category><category>ps3</category><category>pvp</category><category>skyfire</category><category>sony</category><category>tanks</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 01 Jan 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[New Archeage CBT4 clip shows expanded character options]]></title><link>http://massively.joystiq.com/2011/11/25/new-archeage-cbt4-clip-shows-expanded-character-options/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/25/new-archeage-cbt4-clip-shows-expanded-character-options/</guid><comments>http://massively.joystiq.com/2011/11/25/new-archeage-cbt4-clip-shows-expanded-character-options/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/archeage/" rel="tag">ArcheAge</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/25/new-archeage-cbt4-clip-shows-expanded-character-options/"><img alt="ArcheAge - CBT4 character creation" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/archeagecharactercreate.jpg" /></a></div>
If the latest <a href="http://massively.joystiq.com/tag/xl-games">XLGAMES</a>' video is any indication, there have been some significant changes to <a href="http://massively.joystiq.com/category/archeage"><em>ArcheAge</em></a> since the close of last spring's third Korean beta. A <a href="http://archeage-online.com/post/1718109359">new clip</a> recently uploaded to the development firm's YouTube account shows off a new login screen, new avatar models, new character creation options, and new music.<br />
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Our experience of the game's <a href="http://massively.joystiq.com/2011/05/31/massively-exclusive-the-sweet-and-sour-of-archeages-third-clos/">CBT3 phase</a> found the character customization a bit lacking (mostly because a ton of the options were greyed out), but it looks like XL is going to remedy that by adding a lot more functionality for CBT4. Have a look at the new clip after the break.<p><a href="http://massively.joystiq.com/2011/11/25/new-archeage-cbt4-clip-shows-expanded-character-options/" rel="bookmark">Continue reading <em>New Archeage CBT4 clip shows expanded character options</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/25/new-archeage-cbt4-clip-shows-expanded-character-options/">New Archeage CBT4 clip shows expanded character options</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 25 Nov 2011 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/25/new-archeage-cbt4-clip-shows-expanded-character-options/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20114241/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/25/new-archeage-cbt4-clip-shows-expanded-character-options/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arche-age</category><category>archeage</category><category>avatar-customization</category><category>beta</category><category>cbt4</category><category>character-customization</category><category>closed-beta</category><category>customization</category><category>fantasy</category><category>korean-closed-beta</category><category>sandbox</category><category>sandpark</category><category>trailer</category><category>video</category><category>xl-games</category><category>xlgames</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 25 Nov 2011 14:00:00 EST</pubDate></item><item><title><![CDATA[Unveiled: The Supernatural trailer shows off gameplay, customization [Updated]]]></title><link>http://massively.joystiq.com/2011/11/14/unveiled-the-supernatural-trailer-shows-off-gameplay-customiza/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/14/unveiled-the-supernatural-trailer-shows-off-gameplay-customiza/</guid><comments>http://massively.joystiq.com/2011/11/14/unveiled-the-supernatural-trailer-shows-off-gameplay-customiza/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/14/unveiled-the-supernatural-trailer-shows-off-gameplay-customiza/"><img alt="Unveiled The Supernatural - Vampire girl" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/mavart10screenshot-1321305629.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/unveiled-the-supernatural"><em>Unveiled: The Supernatural</em></a> recently made its way onto our radar screen, and a new trailer from last week's <a href="http://massively.joystiq.com/tag/g-star-2011">G-Star</a> convention offers the first real look under the game's hood. While we've seen plenty of screenshots, renders, and a cinematic, the new clip indulges in a few fly-through shots as well as some glimpses of avatar and outfit customization.<br />
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Toward the end of the video we also get to see both solo- and group-based PvE, as well as the requisite neck biting and heart-stabbing that are part and parcel of every vampire title. Check out the full clip after the cut.<br />
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<strong>[Update: Maverick Studios reached out to us to let us know that this isn't an official trailer: "<span lang="EN-US" style="color:black">It is not a publicly released gameplay trailer from G-star; it is a prototype video made more than a year ago by eight developers who were constructing their vision of <em>Unveiled: The Supernatural</em>."]</span></strong><p><a href="http://massively.joystiq.com/2011/11/14/unveiled-the-supernatural-trailer-shows-off-gameplay-customiza/" rel="bookmark">Continue reading <em>Unveiled: The Supernatural trailer shows off gameplay, customization [Updated]</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/14/unveiled-the-supernatural-trailer-shows-off-gameplay-customiza/">Unveiled: The Supernatural trailer shows off gameplay, customization [Updated]</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 14 Nov 2011 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/14/unveiled-the-supernatural-trailer-shows-off-gameplay-customiza/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20106165/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/14/unveiled-the-supernatural-trailer-shows-off-gameplay-customiza/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>customization</category><category>demon-hunters</category><category>fantasy</category><category>g-star-2011</category><category>gameplay-video</category><category>gm</category><category>horror</category><category>maverick</category><category>maverick-studios</category><category>trailer</category><category>unveiled</category><category>unveiled-the-supernatural</category><category>vampires</category><category>video</category><category>werewolves</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Mon, 14 Nov 2011 17:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Do you prefer pre-made class characters?]]></title><link>http://massively.joystiq.com/2011/11/11/the-daily-grind-do-you-prefer-pre-made-class-characters/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/11/the-daily-grind-do-you-prefer-pre-made-class-characters/</guid><comments>http://massively.joystiq.com/2011/11/11/the-daily-grind-do-you-prefer-pre-made-class-characters/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/11/the-daily-grind-do-you-prefer-pre-made-class-characters/"><img alt="Vindictus" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/full-22.jpg" /></a></div>
Although it's not a new trend, the practice of making pre-made playable characters to represent each class in an MMO is becoming more and more popular.<br />
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In games like <em><a href="http://massively.joystiq.com/tag/Rusty-Hearts/">Rusty Hearts</a></em>, <em><a href="http://massively.joystiq.com/category/Vindictus/">Vindictus</a></em>, <em>Diablo</em>, <em>Torchlight</em>, <em><a href="http://massively.joystiq.com/category/Aika/">Aika</a></em> and a few others, you pick from an assortment of pre-made characters to play the game. Customization is non-existent or minimal, but you're not really playing those types of games for a deeply customizable character. Without worrying about getting your hair and eye color just right, you can grab a character and just start playing.<br />
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So is this a feature you prefer over heavy customization? Do you accept it for certain games, based on their style, or is it a complete turn-off for you across the board? Let us know in the comments below!<br />
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<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/11/the-daily-grind-do-you-prefer-pre-made-class-characters/">The Daily Grind: Do you prefer pre-made class characters?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 11 Nov 2011 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/11/the-daily-grind-do-you-prefer-pre-made-class-characters/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20103237/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/11/the-daily-grind-do-you-prefer-pre-made-class-characters/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>character</category><category>customization</category><category>opinion</category><category>pre-made</category><category>pre-mades</category><category>tdg</category><category>the-daily-grind</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Fri, 11 Nov 2011 08:00:00 EST</pubDate></item><item><title><![CDATA[PlanetSide 2's classes undergo flexible combat training]]></title><link>http://massively.joystiq.com/2011/10/31/planetside-2s-classes-undergo-flexible-combat-training/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/31/planetside-2s-classes-undergo-flexible-combat-training/</guid><comments>http://massively.joystiq.com/2011/10/31/planetside-2s-classes-undergo-flexible-combat-training/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/planetside-2/" rel="tag">PlanetSide 2</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/31/planetside-2s-classes-undergo-flexible-combat-training/"><img alt="PlanetSide 2" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/ps2-1320078384.jpg" /></a></div>
Everyone loves choices, especially when it comes to roleplaying games and the character building that goes on during the course of a game. While <a href="http://massively.joystiq.com/category/planetside-2"><em>PlanetSide 2</em></a> may look, sound, and smell like a FPS shooter, <a href="http://massively.joystiq.com/tag/soe/">SOE</a> is doing all it can to ensure there's just as much choice when it comes to how players will be building their combat-hardened veterans.<br />
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For starters, there are six classes from which to choose, although the decisions don't end there. Depending on a soldier's whims, she can train in certifications to tailor the class to her play style. Similar to <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online's</em></a> skill system, cert training takes place in real time no matter if the player is online or off. Finally, players can modify -- or "sidegrade" -- their weapons for that last level of customization.<br />
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Choose a class or playstyle that ends up not working out for you? SOE will even let you change your build without having to start over. Creative director <a href="http://massively.joystiq.com/tag/matt-higby/">Matt Higby</a> explains: "You can switch back and forth anytime you respawn, any time you're at an equipment terminal. You can constantly try out each one of those classes and figure out what about the classes you want or what your empire needs."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/31/planetside-2s-classes-undergo-flexible-combat-training/">PlanetSide 2's classes undergo flexible combat training</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 31 Oct 2011 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/31/planetside-2s-classes-undergo-flexible-combat-training/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20094716/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/31/planetside-2s-classes-undergo-flexible-combat-training/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>build</category><category>character-building</category><category>character-creation</category><category>character-customization</category><category>class</category><category>class-customization</category><category>classes</category><category>customization</category><category>eve-online</category><category>f2p</category><category>free-to-play</category><category>matt-higby</category><category>planetside</category><category>planetside-2</category><category>planetside-2-planet-harder</category><category>ps2</category><category>soe</category><category>sony-online-entertainment</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Mon, 31 Oct 2011 13:00:00 EST</pubDate></item><item><title><![CDATA[City of Heroes thinks you deserve a facepalm emote]]></title><link>http://massively.joystiq.com/2011/10/03/city-of-heroes-thinks-you-deserve-a-facepalm-emote/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/03/city-of-heroes-thinks-you-deserve-a-facepalm-emote/</guid><comments>http://massively.joystiq.com/2011/10/03/city-of-heroes-thinks-you-deserve-a-facepalm-emote/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/city-of-villains/" rel="tag">City of Villains</a>, <a href="http://massively.joystiq.com/category/contests/" rel="tag">Contests</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/giveaways/" rel="tag">Giveaways</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2011/10/03/city-of-heroes-thinks-you-deserve-a-facepalm-emote/"><img alt="Facepalm!" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/facepalm.jpg" /></a></div>
If you've been enjoying <a href="http://massively.joystiq.com/category/City-of-Heroes-/"><em>City of Heroes'</em></a> recent F2P conversion, then you're probably aware of the one great truth of the superhero genre: Customization is everything. You can never have too many costume pieces, auras, capes, and emotes. Perhaps that's why <a href="http://massively.joystiq.com/tag/Paragon-Studios/">Paragon Studios</a> is <a href="http://boards.cityofheroes.com/showthread.php?t=273998">giving away 10,000 /facepalm emote codes</a> as part of its ongoing series of Facebook contests. The contest is open to large parts of North American and Europe for the duration of October, and all you have to do is subject yourself to the wilds of Facebook and click a "like" button or two to get your exclusive emote.<br />
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What are you waiting for? The plebes of Atlas Park await your well-placed /facepalm.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/03/city-of-heroes-thinks-you-deserve-a-facepalm-emote/">City of Heroes thinks you deserve a facepalm emote</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 03 Oct 2011 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/03/city-of-heroes-thinks-you-deserve-a-facepalm-emote/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20072761/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/03/city-of-heroes-thinks-you-deserve-a-facepalm-emote/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>city-of-heroes</category><category>City-of-Villains</category><category>coh</category><category>contest</category><category>contests</category><category>cov</category><category>cox</category><category>customization</category><category>emote</category><category>facebook</category><category>facepalm</category><category>giveaway</category><category>giveaways</category><category>ncsoft</category><category>paragon</category><category>paragon-studios</category><category>superhero</category><dc:creator><![CDATA[Brianna Royce]]></dc:creator><pubDate>Mon, 03 Oct 2011 18:30:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Can you have too many options at character creation?]]></title><link>http://massively.joystiq.com/2011/10/02/the-daily-grind-can-you-have-too-many-options-at-character-crea/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/02/the-daily-grind-can-you-have-too-many-options-at-character-crea/</guid><comments>http://massively.joystiq.com/2011/10/02/the-daily-grind-can-you-have-too-many-options-at-character-crea/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/02/the-daily-grind-can-you-have-too-many-options-at-character-crea/"><img alt="I think I spent more time during my trial on this than playing the actual game." src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/aion-options-epl-101.jpg" /></a></div>
While <em><a href="http://massively.joystiq.com/category/Aion/">Aion</a></em> may not be your cup of tea, you certainly can't claim that the character creation in the game is lacking in features. It is possible -- easy, even -- to make a tiny, anime-esque sprite or a would-be marble statue, if you wish. Of course, to do that you have to play with several dozen sliders, hair styles, skin tones, eye spacers, and an overall breadth of options that could make some players boggle.<br />
<br />
All this, of course, pales next to games such as <em><a href="http://massively.joystiq.com/category/Champions-Online/">Champions Online</a></em> and <em><a href="http://massively.joystiq.com/category/City-of-Heroes/">City of Heroes</a></em>, which have even broader options. And sometimes you don't really want to fuss with the fine details of your arm length before playing the game; you just want to get in the game and start punching things. So is it possible to have too many options at character creation? Or is that like asking if you can have too much money?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/02/the-daily-grind-can-you-have-too-many-options-at-character-crea/">The Daily Grind: Can you have too many options at character creation?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 02 Oct 2011 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/02/the-daily-grind-can-you-have-too-many-options-at-character-crea/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20071573/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/02/the-daily-grind-can-you-have-too-many-options-at-character-crea/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>character-creation</category><category>characters</category><category>culture</category><category>customization</category><category>opinion</category><category>options</category><category>tdg</category><category>the-daily-grind</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sun, 02 Oct 2011 08:00:00 EST</pubDate></item><item><title><![CDATA[Treat yourself to a makeover with Allods Online's Hall of Changes]]></title><link>http://massively.joystiq.com/2011/09/24/treat-yourself-to-a-makeover-with-allods-onlines-hall-of-change/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/24/treat-yourself-to-a-makeover-with-allods-onlines-hall-of-change/</guid><comments>http://massively.joystiq.com/2011/09/24/treat-yourself-to-a-makeover-with-allods-onlines-hall-of-change/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/allods-online/" rel="tag">Allods Online</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/09/23/treat-yourself-to-a-makeover-with-allods-onlines-hall-of-change/"><img alt="Screenshot -- Allods Online -- Ooh girl, check out dat beehive" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/beehive.jpg" /></a></div>
<div>
	Last weekend, we took a look at <a href="http://www.massively.com/category/allods-online"><em>Allods Online</em></a>'s upcoming <a href="http://massively.joystiq.com/2011/09/16/allods-online-gets-fabulous-with-astral-ship-interior-design/">Astral Ship customization options</a>. As it turns out, Astral Ships aren't the only things that players will be able to make fabulous. When patch 2.0.06 hits the live servers, players will be able to give their characters a makeover with the introduction of the Hall of Changes.<br />
	<br />
	Upon entering the mythical (and stylish!) Hall of Changes, players will be able to recreate their characters from the ground up. And when we say "from the ground up," we mean it; if you're tired of not having an hourglass figure and a bootylicious posterior, forget exercise! Just change your gender. Each race will also receive two brand-new hairstyles -- one for each gender -- as well as a new skin texture option, which will allow players to modify their characters' skin textures regardless of skin color.<br />
	<br />
	For the full details, head on over to the <em>Allods</em> official site and give it a look!</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/24/treat-yourself-to-a-makeover-with-allods-onlines-hall-of-change/">Treat yourself to a makeover with Allods Online's Hall of Changes</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 24 Sep 2011 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/24/treat-yourself-to-a-makeover-with-allods-onlines-hall-of-change/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20065320/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/24/treat-yourself-to-a-makeover-with-allods-onlines-hall-of-change/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>allods</category><category>allods-online</category><category>astrum-nival</category><category>barber-shop</category><category>character-customization</category><category>customization</category><category>f2p</category><category>free-to-play</category><category>gpotato</category><category>hall-of-changes</category><category>makeover</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Sat, 24 Sep 2011 20:00:00 EST</pubDate></item><item><title><![CDATA[BioWare releases more SWTOR companion info]]></title><link>http://massively.joystiq.com/2011/09/23/bioware-releases-more-swtor-companion-info/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/23/bioware-releases-more-swtor-companion-info/</guid><comments>http://massively.joystiq.com/2011/09/23/bioware-releases-more-swtor-companion-info/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/09/23/bioware-releases-more-swtor-companion-info/"><img alt="Star Wars The Old Republic - Corso Riggs companion" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/corsoriggs.jpg" /></a></div>
"Go for the eyes, Boo!"<br />
<br />
Er, sorry, wrong <a href="http://massively.joystiq.com/tag/bioware">BioWare</a> RPG. You'll have to forgive us, though, as the firm's latest <a href="http://www.swtor.com/news/blog/20110923">dev blog</a> references dear old Minsc in the very first sentence. Yep, it's another treatise on companions in <a href="http://massively.joystiq.com/category/star-wars-the-old-republic"><em>Star Wars The Old Republic</em></a>, and this time senior game designer <a href="http://massively.joystiq.com/tag/william-wallace">William Wallace</a> (really) treats us to a lengthy entry explaining a bit about companion customization and combat.<br />
<br />
The latter presentation takes the form of a few short videos showing off the fighting prowess of one Corso Riggs, a heavily armored blaster specialist who functions as one of the Smuggler class companions. Head to the official SWTOR website for all the goods.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/23/bioware-releases-more-swtor-companion-info/">BioWare releases more SWTOR companion info</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 23 Sep 2011 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/23/bioware-releases-more-swtor-companion-info/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20057137/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/23/bioware-releases-more-swtor-companion-info/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>companion-combat</category><category>companion-customization</category><category>companions</category><category>corso-riggs</category><category>customization</category><category>dev-blog</category><category>dev-diary</category><category>ea-bioware</category><category>electronic-arts</category><category>freeeeeeeeeedom</category><category>game-mechanics</category><category>go-for-the-eyes-boo</category><category>minsc</category><category>pets</category><category>smuggler</category><category>star-wars</category><category>star-wars-mmo</category><category>star-wars-the-old-republic</category><category>swtor</category><category>william-wallace</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 23 Sep 2011 17:00:00 EST</pubDate></item><item><title><![CDATA[Allods Online gets fabulous with Astral ship interior design]]></title><link>http://massively.joystiq.com/2011/09/16/allods-online-gets-fabulous-with-astral-ship-interior-design/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/16/allods-online-gets-fabulous-with-astral-ship-interior-design/</guid><comments>http://massively.joystiq.com/2011/09/16/allods-online-gets-fabulous-with-astral-ship-interior-design/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/allods-online/" rel="tag">Allods Online</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/09/16/allods-online-gets-fabulous-with-astral-ship-interior-design/"><img alt="Screenshot -- Allods Online" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/allodsheader.jpg" /></a></div>
<div>
	Ahoy there, Astral ship captains! Is your ship looking a little dull? Perhaps you'd like to go all Queer Eye on your captain's quarters. Well, now's your chance. <a href="http://www.massively.com/category/allods-online"><em>Allods Online</em></a>'s patch 2.0.06 is en route to players, and it brings Astral ship owners the ability to customize the interiors of their vessels.<br />
	<br />
	Perhaps you think that painting tasteless. Replace it with a Van Gogh! Tired of dirty Gibberlings tracking mud all over your expensive hardwood floors? Put down a rug. Then wrap them in it and throw it over the balcony. The possibilities are endless. The new decorations can be purchased with Ship Coupons, Collector's Coins, Special Coins, and gold. So get our your color wheels and get to coordinating. You wouldn't want your drapes to clash with the carpeting, would you?</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/16/allods-online-gets-fabulous-with-astral-ship-interior-design/">Allods Online gets fabulous with Astral ship interior design</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 16 Sep 2011 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/16/allods-online-gets-fabulous-with-astral-ship-interior-design/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20045267/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/16/allods-online-gets-fabulous-with-astral-ship-interior-design/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>allods</category><category>allods-online</category><category>astral-ship</category><category>astral-ship-customization</category><category>astral-ships</category><category>astrum-nival</category><category>customization</category><category>f2p</category><category>fabulous</category><category>free-to-play</category><category>gpotato</category><category>interior-design</category><category>patch-2.0.06</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Fri, 16 Sep 2011 22:00:00 EST</pubDate></item><item><title><![CDATA[Allods Online announces October update]]></title><link>http://massively.joystiq.com/2011/09/15/allods-online-announces-october-update/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/15/allods-online-announces-october-update/</guid><comments>http://massively.joystiq.com/2011/09/15/allods-online-announces-october-update/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/allods-online/" rel="tag">Allods Online</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/09/15/allods-online-announces-october-update/"><img alt="New Elf Psionicist" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/allodsnewclasselfpsionicist-cropped.jpg" /></a></div>
This October, <em><a href="http://massively.joystiq.com/category/Allods-Online/">Allods Online</a></em> will introduce new content to its already extensive free-to-play MMO. This update will include "a brand new zone for high level players, the ability to customize Astral ships, and enhanced leveling to improve the new player experience."<br />
<br />
To help alleviate the usual gap that happens between European and North American content launches, <a href="http://massively.joystiq.com/tag/gPotato/">gPotato</a> will launch the update in both regions simultaneously. The exact date for this launch hasn't been announced yet, but in the meantime, you can check out the update's new screenshots below and watch for more news to come.<br />
<br />
[Source: gPotato press release]<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/allods-online-4-21-update/">Allods Online</a></strong></p><a href="http://massively.joystiq.com/photos/allods-online-4-21-update/#4452389"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/allodsnewclasselfpsionicist_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/allods-online-4-21-update/#4452387"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/allodsastralshipdecoratedstudy_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/allods-online-4-21-update/#4452388"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/allodsfireelementalkingdomofelements_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/allods-online-4-21-update/#4452390"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/allodsnewzonekingdomofelements_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/allods-online-4-21-update/#4452391"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/allodsstoneelementalkingdomofelements_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/15/allods-online-announces-october-update/">Allods Online announces October update</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 15 Sep 2011 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/15/allods-online-announces-october-update/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20043606/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/15/allods-online-announces-october-update/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>allods</category><category>allods-online</category><category>astral-ships</category><category>customization</category><category>europe</category><category>f2p</category><category>free-to-play</category><category>gallery</category><category>gpotato</category><category>north-america</category><category>october</category><category>patch</category><category>screenshots</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Thu, 15 Sep 2011 10:00:00 EST</pubDate></item><item><title><![CDATA[Wargaming.net publishes World of Tanks development plan]]></title><link>http://massively.joystiq.com/2011/09/12/wargaming-net-publishes-world-of-tanks-development-plan/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/12/wargaming-net-publishes-world-of-tanks-development-plan/</guid><comments>http://massively.joystiq.com/2011/09/12/wargaming-net-publishes-world-of-tanks-development-plan/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/historical/" rel="tag">Historical</a>, <a href="http://massively.joystiq.com/category/real-life/" rel="tag">Real life</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/war/" rel="tag">War</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/world-of-tanks/" rel="tag">World of Tanks</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/09/12/wargaming-net-publishes-world-of-tanks-development-plan/"><img alt="World of Tanks - screenshot" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/wot.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/wargaming.net">Wargaming.net</a> has gifted <a href="http://massively.joystiq.com/category/world-of-tanks"><em>World of Tanks</em></a> fans with a development roadmap for the World War II-based action MMO, and a visit to the game's official website will give you a preview of what's coming down the pike over the next year.<br />
<br />
The post lays out quite a bit of information, most of it marked with vague release windows like Q3 2012 and so on. There's the standard "dates are subject to change" disclaimer, but it's nonetheless interesting to see what looks to be a fairly complete development schedule. What are the highlights? Well, more tank models, of course, followed by new game types including historical battle, escort, garage battle, assault, and company battle modes.<br />
<br />
There's also an expansion of the clan wars map in the works, as well as new customization options, vehicle physics, and more.<br />
<br />
[Thanks to Greg for the tip!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/12/wargaming-net-publishes-world-of-tanks-development-plan/">Wargaming.net publishes World of Tanks development plan</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 12 Sep 2011 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/12/wargaming-net-publishes-world-of-tanks-development-plan/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20040247/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/12/wargaming-net-publishes-world-of-tanks-development-plan/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>assault</category><category>company-battle-divisions</category><category>customization</category><category>dev-plan</category><category>dev-roadmap</category><category>development-roadmap</category><category>escort</category><category>f2p</category><category>free-to-play</category><category>garage-battle</category><category>historical-battle</category><category>new-content</category><category>new-game-modes</category><category>new-tanks</category><category>tanks</category><category>wargaming.net</category><category>world-of-tanks</category><category>world-war-2</category><category>world-war-ii</category><category>wot</category><category>ww2</category><category>wwi</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Mon, 12 Sep 2011 10:00:00 EST</pubDate></item><item><title><![CDATA[Blade &amp; Soul interview talks Summoner class, customization]]></title><link>http://massively.joystiq.com/2011/09/09/blade-and-soul-interview-talks-summoner-class-customization/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/09/blade-and-soul-interview-talks-summoner-class-customization/</guid><comments>http://massively.joystiq.com/2011/09/09/blade-and-soul-interview-talks-summoner-class-customization/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/blade-and-soul/" rel="tag">Blade &amp; Soul</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/09/09/blade-and-soul-interview-talks-summoner-class-customization/"><img alt="Blade &amp; Soul - combat screenshot" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/2011090816035083603840.jpg" /></a></div>
<a href="http://massively.joystiq.com/category/blade-and-soul"><em>Blade &amp; Soul's</em></a> second Korean closed beta test is winding down, and ThisIsGame.com has cornered a couple of <a href="http://massively.joystiq.com/tag/ncsoft">NCsoft</a> devs for a quick interview about the upcoming martial arts MMORPG. Project director <a href="http://massively.joystiq.com/tag/jae-hyun-bae">Jae Hyun Bae</a> and director of system design <a href="http://massively.joystiq.com/tag/sung-jin-hwang">Sung Jin Hwang</a> talk about everything from the latest class reveal (the Summoner) to mobile platform and social networking tie-ins to the game's extensive character customization.<br />
<br />
Said customization is "almost unlimited. NPCs in the game are actually made by not modeling but customizing each. <em>Blade &amp; Soul</em> will provide the most free customizing system ever so far," according to the devs. It's somewhat unclear as to whether this customization will take the form of character skills and abilities or physical differentiation via body types and personalization options.<br />
<br />
It's also worth noting that some of the article's information may have been lost in translation, and if your Korean language skills are up to the task, you can read the full original text on ThisIsGame's main site.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/09/blade-and-soul-interview-talks-summoner-class-customization/">Blade &amp; Soul interview talks Summoner class, customization</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 09 Sep 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/09/blade-and-soul-interview-talks-summoner-class-customization/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20038723/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/09/blade-and-soul-interview-talks-summoner-class-customization/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>blade-and-soul</category><category>cbt2</category><category>character-customization</category><category>class-reveal</category><category>classes</category><category>customization</category><category>fantasy</category><category>game-mechanics</category><category>interview</category><category>jae-hyun-bae</category><category>korean-beta</category><category>korean-cbt2</category><category>martial-arts</category><category>ncsoft</category><category>summoner</category><category>sung-jin-hwang</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 09 Sep 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[Lost Pages of Taborea: Customization in Guild Wars 2 and Runes of Magic]]></title><link>http://massively.joystiq.com/2011/08/29/lost-pages-of-taborea-customization-in-guild-wars-2-and-runes-o/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/29/lost-pages-of-taborea-customization-in-guild-wars-2-and-runes-o/</guid><comments>http://massively.joystiq.com/2011/08/29/lost-pages-of-taborea-customization-in-guild-wars-2-and-runes-o/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/guild-wars/" rel="tag">Guild Wars</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/runes-of-magic/" rel="tag">Runes of Magic</a>, <a href="http://massively.joystiq.com/category/lost-pages-of-taborea/" rel="tag">Lost Pages of Taborea</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/29/lost-pages-of-taborea-customization-in-guild-wars-2-and-runes-o/"><img alt="Guild Wars 2 and Runes of Magic screenshots" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/massively2gw2andromheader.jpg" /></a></div>
It took me a little while, but you should know by now that I was going to do a <a href="http://massively.joystiq.com/category/guild-wars-2/"><em>Guild Wars 2</em></a> comparison. It's a little later than I previously said I'd write it, but there's no time like the present, right?<br />
<br />
<a href="http://massively.joystiq.com/category/runes-of-magic/"><em>Runes of Magic</em></a> has been chugging along for over two years now, while <em>GW2</em> is -- sort of -- just around the corner, and <a href="http://massively.joystiq.com/category/guild-wars/"><em>Guild Wars</em></a> is the veteran of the bunch at six years of age.<br />
<br />
What do these MMOs have in common that would provoke me to attempt a comparison? I'll give you a hint: It has nothing to do with jumping. What they do share is character customization, which, really, many MMOs have. It's a pretty standard feature.<br />
<br />
In this week's <a href="http://massively.joystiq.com/category/lost-pages-of-taborea/">Lost Pages of Taborea</a>, I thought it would be interesting to take a look at how <em>RoM</em> could have taken some customization cues from <em>GW</em>, while <em>GW2</em> might be taking some from <em>RoM</em> -- sort of like a movie based off a show based off a movie.<p><a href="http://massively.joystiq.com/2011/08/29/lost-pages-of-taborea-customization-in-guild-wars-2-and-runes-o/" rel="bookmark">Continue reading <em>Lost Pages of Taborea: Customization in Guild Wars 2 and Runes of Magic</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/29/lost-pages-of-taborea-customization-in-guild-wars-2-and-runes-o/">Lost Pages of Taborea: Customization in Guild Wars 2 and Runes of Magic</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 29 Aug 2011 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/29/lost-pages-of-taborea-customization-in-guild-wars-2-and-runes-o/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20028571/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/29/lost-pages-of-taborea-customization-in-guild-wars-2-and-runes-o/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aggregator</category><category>anet</category><category>arenanet</category><category>armor-customizing</category><category>armor-dye</category><category>armor-dyes</category><category>coloring</category><category>components</category><category>customization</category><category>customizing</category><category>dye</category><category>enhancement</category><category>featured</category><category>frogster</category><category>frogster-america</category><category>frogster-interactive</category><category>guild-wars</category><category>guild-wars-2</category><category>gw</category><category>gw2</category><category>jeremy-stratton</category><category>lost-pages-of-taborea</category><category>ncsoft</category><category>rom</category><category>runes-of-magic</category><category>runewaker</category><category>runewaker-entertainment</category><category>statistics</category><category>stats</category><category>transmutation-stones</category><category>upgrading</category><dc:creator><![CDATA[Jeremy Stratton]]></dc:creator><pubDate>Mon, 29 Aug 2011 19:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Are appearance tabs essential?]]></title><link>http://massively.joystiq.com/2011/08/23/the-daily-grind-are-appearance-tabs-essential/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/23/the-daily-grind-are-appearance-tabs-essential/</guid><comments>http://massively.joystiq.com/2011/08/23/the-daily-grind-are-appearance-tabs-essential/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/23/the-daily-grind-are-appearance-tabs-essential/"><img alt="World of Warcraft - appearance tabs" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/abouttimegeniuses.jpg" /></a></div>
Appearance tabs in MMOs are a funny thing. When you think about it, the implementation of an appearance tab is a signal that, on some level, the initial game design has failed to deliver. It's an admission that the best gear often looks like crap -- or is too prevalent -- and many players wouldn't be caught dead wearing it if there were any alternative.<br />
<br />
Along with housing, crafting, and other MMO gameplay staples that have fallen by the wayside in recent years, appearance tabs are often scoffed at by the combat-only crowd and consequently treated as low-priority by devs and publishers. Clearly a lot of players want to be able to customize their characters, though, as even the mighty <a href="http://massively.joystiq.com/tag/blizzard">Blizzard</a> has finally caved in to fan requests (although it did take <a href="http://massively.joystiq.com/category/world-of-warcraft"><em>World of Warcraft</em></a> designers a good seven years to wrap their heads around <a href="http://us.battle.net/wow/en/blog/3309048">the concept</a>). What about you, Massively readers? Do you feel that appearance tabs are essential to your MMO enjoyment?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/23/the-daily-grind-are-appearance-tabs-essential/">The Daily Grind: Are appearance tabs essential?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 23 Aug 2011 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/23/the-daily-grind-are-appearance-tabs-essential/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20021192/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/23/the-daily-grind-are-appearance-tabs-essential/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bad-design</category><category>blizzard</category><category>character-customization</category><category>customization</category><category>daily-grind</category><category>design</category><category>fantasy</category><category>game-discussion</category><category>game-mechanics</category><category>gamer-discussion</category><category>mmo-discussion</category><category>mmo-hot-topics</category><category>mmo-issues</category><category>mmo-topics</category><category>mmorpg-discussion</category><category>mmorpg-hot-topics</category><category>mmorpg-topics</category><category>opinion</category><category>player-choice</category><category>tdg</category><category>the-daily-grind</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 23 Aug 2011 08:00:00 EST</pubDate></item><item><title><![CDATA['Will the door open?': CCP opens up about the future of EVE's avatars]]></title><link>http://massively.joystiq.com/2011/07/18/will-the-door-open-ccp-opens-up-about-the-future-of-eves-av/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/07/18/will-the-door-open-ccp-opens-up-about-the-future-of-eves-av/</guid><comments>http://massively.joystiq.com/2011/07/18/will-the-door-open-ccp-opens-up-about-the-future-of-eves-av/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a></p><div style="text-align: center;">
	<a href="http://www.tacticalgamer.com/content/141-eve-online-incarnated.html"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/evef.jpg" /></a></div>
<a href="http://www.tacticalgamer.com/content/141-eve-online-incarnated.html">Tactical Gamers</a> has a lot of nice things to say about <em><a href="http://www.eveonline.com/">EVE Online's</a></em> latest expansion, <a href="http://massively.joystiq.com/tag/incarna/"><em>Incarna</em></a>, but more than just fawning over the truly revolutionary ability to make avatars who walk around in a room, the site roped in two of the game's leads, <a href="http://massively.joystiq.com/tag/ccp-soundwave/">CCP Soundwave</a> and <a href="http://massively.joystiq.com/tag/ccp-flying-scotsman/">CCP Flying Scotsman</a>, <a href="http://www.tacticalsites.com/~damionrayne/CCPPre.wav">to jaw about the latest and greatest in the game</a>.<br />
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The first, and probably biggest, question for the devs was, "Will the captain's quarters doors ever open to allow avatars to interact with other players?" The devs confirmed that, yes, such a day is coming and will take place over a series of phases. The first stage is to include what <a href="http://massively.joystiq.com/tag/ccp/">CCP</a> is calling "Establishments" in which players can mingle and take part in "various activities."<br />
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Interestingly enough, the topic of emotes is a divisive subject among the CCP staff, with some arguing for their inclusion and others fearful that emotes will turn <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a> into <a href="http://us.battle.net/wow/en/"><em>World of Warcraft</em></a>, what with the dancing Elves on mailboxes and all. Emotes will be eventually added, but they will have "meaning" behind them.<br />
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For more on <em>Incarna</em>, super-capitals and the future of the game, <a href="http://www.tacticalsites.com/~damionrayne/CCPPre.wav">give this interview a listen</a>!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/07/18/will-the-door-open-ccp-opens-up-about-the-future-of-eves-av/">'Will the door open?': CCP opens up about the future of EVE's avatars</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 18 Jul 2011 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/07/18/will-the-door-open-ccp-opens-up-about-the-future-of-eves-av/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19993872/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/07/18/will-the-door-open-ccp-opens-up-about-the-future-of-eves-av/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>captains-quarters</category><category>ccp</category><category>ccp-flying-scotsman</category><category>ccp-soundwave</category><category>customization</category><category>dancing-elves</category><category>elves</category><category>emotes</category><category>establishments</category><category>eve</category><category>eve-online</category><category>incarna</category><category>super-capitals</category><category>super-caps</category><category>super-carriers</category><category>tactical-gamers</category><category>walking-in-stations</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Mon, 18 Jul 2011 14:00:00 EST</pubDate></item><item><title><![CDATA[Aion 2.5 on PTS today, new class skills video released]]></title><link>http://massively.joystiq.com/2011/05/12/aion-2-5-on-pts-today-new-class-skills-video-released/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/05/12/aion-2-5-on-pts-today-new-class-skills-video-released/</guid><comments>http://massively.joystiq.com/2011/05/12/aion-2-5-on-pts-today-new-class-skills-video-released/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;">
	<a href="http://gameguide.na.aiononline.com/aion/Patch+Notes+2.5"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/aionpets.jpg" vspace="4" /></a></div>
<a href="http://aiononline.com"><em>Aion's</em></a> 2.5 <a href="http://gameguide.na.aiononline.com/aion/Patch+Notes+2.5">patch</a> is right around the corner, and today marks the update's official debut on <a href="http://ncsoft.com">NCsoft's</a> North American player test server (<a href="http://gameguide.na.aiononline.com/aion/Aion+2.5+PTS+FAQ">PTS</a>). The patch, otherwise known as <a href="http://massively.joystiq.com/tag/aion-2.5">Empyrean Calling</a>, brings several new game features to the denizens of Atreia including a mentor system, expanded character customization options, a graphics engine update, new legion features, pet interaction, and new PvE instances.<br />
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To celebrate the milestone, <a href="http://massively.joystiq.com/tag/ncsoft">NCsoft</a> has released a new trailer that shows off some new class skills that are also coming with 2.5. Sixteen different skills, two for each of <a href="http://massively.joystiq.com/category/aion"><em>Aion's</em></a> classes, are shown in action as well as via textual descriptions.<br />
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Have a look at the trailer after the cut, and don't forget to head to the PTS to get an early glimpse of all the updates.<p><a href="http://massively.joystiq.com/2011/05/12/aion-2-5-on-pts-today-new-class-skills-video-released/" rel="bookmark">Continue reading <em>Aion 2.5 on PTS today, new class skills video released</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/05/12/aion-2-5-on-pts-today-new-class-skills-video-released/">Aion 2.5 on PTS today, new class skills video released</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 12 May 2011 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/05/12/aion-2-5-on-pts-today-new-class-skills-video-released/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19938692/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/05/12/aion-2-5-on-pts-today-new-class-skills-video-released/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2.5</category><category>2.5-patch</category><category>aion</category><category>character-customization</category><category>customization</category><category>empyrean-calling</category><category>fantasy</category><category>mentor</category><category>mentor-system</category><category>mentoring</category><category>mentors</category><category>ncsoft</category><category>new-instances</category><category>new-skills</category><category>pet-interaction</category><category>pets</category><category>pve</category><category>trailer</category><category>video</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 12 May 2011 15:00:00 EST</pubDate></item><item><title><![CDATA[Another month, another round of answers for Star Trek Online]]></title><link>http://massively.joystiq.com/2011/05/06/another-month-another-round-of-answers-for-star-trek-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/05/06/another-month-another-round-of-answers-for-star-trek-online/</guid><comments>http://massively.joystiq.com/2011/05/06/another-month-another-round-of-answers-for-star-trek-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/star-trek-online/" rel="tag">Star Trek Online</a></p><div style="text-align: center;">
	<a href="http://www.startrekonline.com"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/sto-askcryptic-epl-506.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
About once a month, <a href="http://www.startrekonline.com"><em>Star Trek Online</em></a> has producer <a href="http://massively.joystiq.com/tag/Dan-Stahl/">Dan Stahl</a> sit down and answer the newest round of player questions regarding the game's future additions. It's May, of course, which means that it's time for <a href="http://www.startrekonline.com/node/2424">the newest Ask Cryptic</a>, covering the recent additions to the game's microtransaction store as well as plans for <a href="http://massively.joystiq.com/tag/Season-4/">Season 4</a> and beyond. And as always, while there are more features being asked about than are planned for the next major update, there are very few elements not planned for eventual inclusion.<br />
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Further ship customization is discussed, with the implementation of Duty Officers in Season 4 promised to help add more differentiation between individual ships. There's also mention of the debate about bringing lower-tier ships up to par for use in endgame activities, which is currently not on the table but is still under heavy debate in both development and on the forums. Players of <em><a href="http://massively.joystiq.com/category/Star-Trek-Online/">Star Trek Online</a></em> are encouraged to check out <a href="http://www.startrekonline.com/node/2424">the latest round of answers</a> for more info.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/05/06/another-month-another-round-of-answers-for-star-trek-online/">Another month, another round of answers for Star Trek Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 06 May 2011 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/05/06/another-month-another-round-of-answers-for-star-trek-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19934286/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/05/06/another-month-another-round-of-answers-for-star-trek-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>answers</category><category>ask-cryptic</category><category>c-store</category><category>cryptic</category><category>cryptic-star-trek</category><category>cryptic-studios</category><category>customization</category><category>dan-stahl</category><category>future-patches</category><category>future-updates</category><category>microtransactions</category><category>questions</category><category>season-4</category><category>st-online</category><category>star-trek-mmo</category><category>star-trek-online</category><category>sto</category><category>sto-season-4</category><category>trek-online</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 06 May 2011 22:00:00 EST</pubDate></item><item><title><![CDATA[Masthead releases two-month Earthrise roadmap]]></title><link>http://massively.joystiq.com/2011/03/31/masthead-releases-two-month-earthrise-roadmap/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/03/31/masthead-releases-two-month-earthrise-roadmap/</guid><comments>http://massively.joystiq.com/2011/03/31/masthead-releases-two-month-earthrise-roadmap/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/earthrise/" rel="tag">Earthrise</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/earthrise"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/industrial01.jpg" vspace="4" /></a></div>
It's been nearly two months since the launch of <a href="http://play-earthrise.com"><em>Earthrise</em></a>, and <a href="http://mastheadstudios.com">Masthead Studios</a> is moving forward with long-term development plans for the sci-fi sandbox MMORPG. In a press release this morning, the Bulgaria-based dev team laid out a <a href="http://forum.play-earthrise.com/index.php?/topic/1778-masthead-studios-releases-further-development-plans-for-earthrise/page__pid__25619#entry25619">list of new features</a> planned for integration in April and May.<br />
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Citizens of Enterra will be getting some direction in the form of minimap quest hint indicators, alleviating the confusion that often results when searching for various objectives. <a href="http://massively.joystiq.com/category/earthrise"><em>Earthrise</em></a> crafters will be able to produce paint that can be used on armor, weapons, and vehicles, and guild diplomacy mechanics will give leaders the ability to both declare war and cultivate allies.<br />
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As a result of the February <a href="http://forum.play-earthrise.com/index.php?/forum/20-choose-your-game-feature/">Choose Your Game Feature</a> voting, resurrection mechanics will be coming to <em>Earthrise</em>, and player parties will also be able to share battle points and karma from defeated enemies. Finally, various technical and performance-related tweaks are in the offing, including customizable chat windows, a friends/ignore list, AI improvements, and shadow enhancements.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/03/31/masthead-releases-two-month-earthrise-roadmap/">Masthead releases two-month Earthrise roadmap</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 31 Mar 2011 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/03/31/masthead-releases-two-month-earthrise-roadmap/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19898408/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/03/31/masthead-releases-two-month-earthrise-roadmap/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>chat</category><category>chat-functionality</category><category>chat-window</category><category>choose-your-game-feature</category><category>crafting</category><category>customization</category><category>earthrise</category><category>enterra</category><category>friends-list</category><category>ignore-list</category><category>masthead</category><category>masthead-studios</category><category>minimap</category><category>paint</category><category>performance-tweaks</category><category>press-release</category><category>quest-hints</category><category>resurrection</category><category>sandbox</category><category>sci-fi</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 31 Mar 2011 10:00:00 EST</pubDate></item><item><title><![CDATA[PAX East 2011: Shipping up to Boston with City of Heroes]]></title><link>http://massively.joystiq.com/2011/03/14/pax-east-2011-shipping-up-to-boston-with-city-of-heroes/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/03/14/pax-east-2011-shipping-up-to-boston-with-city-of-heroes/</guid><comments>http://massively.joystiq.com/2011/03/14/pax-east-2011-shipping-up-to-boston-with-city-of-heroes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/city-of-villains/" rel="tag">City of Villains</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;">
	<a href="http://www.cityofheroes.com"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/coh-paxeast-epl-313.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
It's only fitting that <a href="http://massively.joystiq.com/tag/PAX-East-2011/">PAX East 2011</a> would see another panel for <a href="http://www.cityofheroes.com"><em>City of Heroes</em></a>, as last year's convention was the first time the team from <a href="http://massively.joystiq.com/tag/Paragon-Studios/">Paragon Studios</a> had been to the east coast. While this year's panel didn't see the many announcements and surprising new reveals of last year, it's good to see the team making the trek out to Boston once again in what fans can only hope will be a regular event.<br />
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As always, the line to get into the panel was gargantuan, with players lining up an hour before the panel doors opened for a seat in the relatively small theater. Once players had filed in and the room had settled down, it was time for a look at the past year or so for <em><a href="http://massively.joystiq.com/category/City-of-Heroes/">City of Heroes</a></em> and at what players could expect for the near future, as well as the usual lively question-and-answer session.<p><a href="http://massively.joystiq.com/2011/03/14/pax-east-2011-shipping-up-to-boston-with-city-of-heroes/" rel="bookmark">Continue reading <em>PAX East 2011: Shipping up to Boston with City of Heroes</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/03/14/pax-east-2011-shipping-up-to-boston-with-city-of-heroes/">PAX East 2011: Shipping up to Boston with City of Heroes</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 14 Mar 2011 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/03/14/pax-east-2011-shipping-up-to-boston-with-city-of-heroes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19877880/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/03/14/pax-east-2011-shipping-up-to-boston-with-city-of-heroes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>city-of-heroes</category><category>city-of-villains</category><category>coh</category><category>content-patches</category><category>cov</category><category>cox</category><category>customization</category><category>endgame</category><category>endgame-system</category><category>featured</category><category>incarnate</category><category>incarnate-system</category><category>issue-19</category><category>issue-20</category><category>nate-birkholz</category><category>ncsoft</category><category>paragon</category><category>paragon-studios</category><category>patches</category><category>pax</category><category>pax-2011</category><category>pax-east</category><category>pax-east-2011</category><category>ryan-roth</category><category>strike-force</category><category>task-force</category><category>tia-parahui</category><category>upcoming-patches</category><category>upcoming-updates</category><category>updates</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Mon, 14 Mar 2011 14:00:00 EST</pubDate></item><item><title><![CDATA[Vindictus welcomes back vets with Lucky Leaf update]]></title><link>http://massively.joystiq.com/2011/03/02/vindictus-welcomes-back-vets-with-lucky-leaf-update/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/03/02/vindictus-welcomes-back-vets-with-lucky-leaf-update/</guid><comments>http://massively.joystiq.com/2011/03/02/vindictus-welcomes-back-vets-with-lucky-leaf-update/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/vindictus/" rel="tag">Vindictus</a></p><div style="text-align: center;">
	<a href="http://vindictus.nexon.net/News/Content.aspx?boardNo=100&amp;contentNo=00B7C&amp;pageIndex=1"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/eviecasting2--articleimage.jpg" vspace="4" /></a></div>
It doesn't seem all that long ago that <a href="http://nexon.net">Nexon's</a> <a href="http://vindictus.nexon.net"><em>Vindictus</em></a> officially launched in North America. The free-to-play hack-and-slash game opened its doors on October 27th, but judging by a new <a href="http://massively.joystiq.com/tag/nexon">Nexon</a> promotion, four months is time enough for players to leave (and return) to the title.<br />
<br />
<a href="http://massively.joystiq.com/category/vindictus"><em>Vindictus</em></a>' version 1.22 update is titled <a href="http://vindictus.nexon.net/News/Content.aspx?boardNo=100&amp;contentNo=00B7C&amp;pageIndex=1">Lucky Leaf</a> and features a bevy of new cash shop items related to avatar customization (specifically facial tatoos and new hairstyles). The game's official website also notes a couple of bug fixes relating to storage chests and graphics optimization.<br />
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Finally, the game's <a href="http://vindictus.nexon.net/News/Content.aspx?boardNo=100&amp;contentNo=00B7B&amp;pageIndex=1">Returning Veteran Event</a> will run from March 2nd through March 22nd and feature a 50% XP bonus for recently returned mercenaries (and their partymates), as well as gift packages containing potions, platinum tokens, XP capsules, and a storage chest coupon.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/03/02/vindictus-welcomes-back-vets-with-lucky-leaf-update/">Vindictus welcomes back vets with Lucky Leaf update</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 02 Mar 2011 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/03/02/vindictus-welcomes-back-vets-with-lucky-leaf-update/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19864886/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/03/02/vindictus-welcomes-back-vets-with-lucky-leaf-update/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cash-shop</category><category>customization</category><category>evie</category><category>f2p</category><category>facial-tatoos</category><category>fantasy</category><category>free-to-play</category><category>hairstyles</category><category>lann</category><category>lucky-leaf</category><category>lucky-leaf-update</category><category>Nexon</category><category>nexon-america</category><category>returning-veterans</category><category>updates</category><category>vindictus</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 02 Mar 2011 12:30:00 EST</pubDate></item><item><title><![CDATA[Wings Over Atreia: Shakespeare in Aion]]></title><link>http://massively.joystiq.com/2011/02/28/wings-over-atreia-shakespeare-in-aion/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/02/28/wings-over-atreia-shakespeare-in-aion/</guid><comments>http://massively.joystiq.com/2011/02/28/wings-over-atreia-shakespeare-in-aion/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/wings-over-atreia/" rel="tag">Wings Over Atreia</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/wings-over-atreia"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/02/woaheader-1298801103.jpg" vspace="4" /></a></div>
OK, OK, maybe Shakespeare is a bit melodramatic, but the idea of taking on a role and playing it out on a stage is not a foreign idea -- even in <em><a href="http://na.aiononline.com/">Aion</a></em>. It just so happens that this stage is not under your feet but in virtual space instead. Besides, I happen to love Shakespeare, so props to me for mentioning him in a gaming column!<br />
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Now, I am the first to admit that <a href="http://us.ncsoft.com/en/">NCsoft</a> doesn't make it easy for a gamer to <a href="http://massively.joystiq.com/2008/04/28/the-daily-grind-do-you-roleplay/">roleplay</a> in <em><a href="http://massively.joystiq.com/category/aion">Aion</a></em>; there are scant few <a href="http://massively.joystiq.com/2009/10/08/the-daily-grind-how-important-are-roleplaying-features-to-you/">tools</a> to support this style of play. But that doesn't mean it doesn't happen. Despite this dearth, there is in fact a whole community comprised of legions both large and small as well as individuals. These players use personal connections and a player-created chat channel in-game as well as external tools such as the <a href="http://www.aionroleplayers.com/">Aion Roleplayers website</a> to bind themselves together and support the community as a whole.<br />
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So what exactly is roleplay, and how viable is it in the world of Atreia? Exit stage left (past the cut) to define RP, debunk some RP myths, and explore RP in general <em>Aion</em>.<p><a href="http://massively.joystiq.com/2011/02/28/wings-over-atreia-shakespeare-in-aion/" rel="bookmark">Continue reading <em>Wings Over Atreia: Shakespeare in Aion</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/02/28/wings-over-atreia-shakespeare-in-aion/">Wings Over Atreia: Shakespeare in Aion</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 28 Feb 2011 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/02/28/wings-over-atreia-shakespeare-in-aion/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19856323/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/02/28/wings-over-atreia-shakespeare-in-aion/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aion</category><category>aion-game</category><category>carebear</category><category>CareBears</category><category>cross-faction-communication</category><category>customization</category><category>drama</category><category>emote</category><category>emotes</category><category>erp</category><category>events</category><category>featured</category><category>fluff</category><category>housing</category><category>leet-speak</category><category>LeetSpeak</category><category>live-event</category><category>live-events</category><category>nc-soft</category><category>nc-soft-aion</category><category>ncsoft</category><category>ncsoft-aion</category><category>player-created-content</category><category>player-housing</category><category>player-run-event</category><category>player-run-events</category><category>pvp</category><category>role-playing</category><category>roleplay</category><category>roleplayer</category><category>RolePlaying</category><category>RP</category><category>rp-pvp</category><category>Wings-Over-Atreia</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Mon, 28 Feb 2011 17:30:00 EST</pubDate></item><item><title><![CDATA[TERA community play diaries detail character creation]]></title><link>http://massively.joystiq.com/2011/02/15/tera-community-play-diaries-detail-character-creation/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/02/15/tera-community-play-diaries-detail-character-creation/</guid><comments>http://massively.joystiq.com/2011/02/15/tera-community-play-diaries-detail-character-creation/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/tera/" rel="tag">TERA</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;"><a href="http://www.tera-online.com/node/589"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/02/teranewtoon.jpg" /></a></div>
We talked briefly <a href="http://massively.joystiq.com/2011/02/08/tera-community-play-event-coming-in-march/">last week</a> about <a href="http://tera-online.com"><em>TERA's</em></a> upcoming <a href="http://www.tera-online.com/node/574">community play test</a>, an event designed to give <a href="http://massively.joystiq.com/category/tera"><em>TERA</em></a> fans the opportunity to see and discuss the game's latest build prior to the start of North American beta activities. As a prelude, <a href="http://enmasse.com">En Masse Entertainment</a> community team members Jason "<a href="http://massively.joystiq.com/tag/jason-mical">BrotherMagneto</a>" Mical and Evan "<a href="http://massively.joystiq.com/tag/scapes">Scapes</a>" Berman have penned a couple of Community Play Diary blog entries to whet our collective appetite.<br />
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Mical's <a href="http://www.tera-online.com/node/589">In the Beginning</a> piece focuses on character creation and offers a bit of commentary on the new build, new character options, and the author's roleplaying background. There's also a couple of nifty screenshots including one from the new introduction cinematic that shows a freshly created character flying to the Isle of Dawn.<br />
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Berman's <a href="http://www.tera-online.com/node/588">A Labor of Love</a> entry gives us the low-down on the <a href="http://massively.joystiq.com/tag/en-masse-entertainment">En Masse</a> employee guild as well as a few anecdotes from staffers who spent time grouping and questing together in the new build. Scapes goes into a good bit of detail regarding customization sliders and also notes that he spent 54 minutes perfecting his character's look.<br />
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You can read both play diaries in full at the official <em>TERA</em> website.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/02/15/tera-community-play-diaries-detail-character-creation/">TERA community play diaries detail character creation</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 15 Feb 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/02/15/tera-community-play-diaries-detail-character-creation/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19844547/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/02/15/tera-community-play-diaries-detail-character-creation/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action-mmo</category><category>brothermagneto</category><category>character-creation</category><category>characters</category><category>customization</category><category>en-masse</category><category>en-masse-entertainment</category><category>evan-berman</category><category>fantasy</category><category>jason-mical</category><category>roleplaying</category><category>scapes</category><category>sliders</category><category>tera</category><category>tera-online</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 15 Feb 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[Hyperspace Beacon: Always in motion is the future]]></title><link>http://massively.joystiq.com/2011/01/04/hyperspace-beacon-always-in-motion-is-the-future/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/01/04/hyperspace-beacon-always-in-motion-is-the-future/</guid><comments>http://massively.joystiq.com/2011/01/04/hyperspace-beacon-always-in-motion-is-the-future/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/rumors/" rel="tag">Rumors</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/hyperspace-beacon/" rel="tag">Hyperspace Beacon</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/hyperspace-beacon/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/hb-thefuture.jpg" /></a></div>
Boot your navi-computer, angle your deflector shields, and prepare for the jump to lightspeed. This year will be the greatest year in the history of MMO gaming. I don't mean because <a href="http://starwarsgalaxies.com"><em>Star Wars Galaxies</em></a> is shutting down, because it's not, and that would be a sad year. I mean that the most anticipated game in the history of MMOs will be released this year. <a href="http://swtor.com"><em>Star Wars: The Old Republic</em></a> will make its way to our doors and our hearts this spring. (I cross my fingers, hoping for no delay, but I know it's probably inevitable.)<br />
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As the release nears, we will certainly see a plethora of updates and secret reveals. We had our share of <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/"><em>SWTOR</em></a> news last year, and as with every game, the hype-machine presses on with a fevered fervor towards its zenith. There is so much we know about this game already, yet at the same time, we know very little. We are really like a <a href="http://www.swtor.com/info/holonet/inhabitants/miraluka">Miraluka</a> on a <a href="http://starwars.wikia.com/wiki/Yuuzhan_Vong">Vong</a> ship. (You get 500 fanboy points if you understand that reference.) We keep bumping into walls, but we don't really see the whole picture. Honestly, I question whether I <em>want </em>to know the whole picture before the game is released.<br />
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Let's tap into our <a href="http://starwars.wikia.com/wiki/Precognition">Force foresight</a> a bit today to see whether we can muster a few visions. Maybe we'll see a city in the clouds; maybe we'll see our friends being tortured. Maybe we'll find out we are really Revan! What will be revealed in 2011? Follow me after the break to find out!<p><a href="http://massively.joystiq.com/2011/01/04/hyperspace-beacon-always-in-motion-is-the-future/" rel="bookmark">Continue reading <em>Hyperspace Beacon: Always in motion is the future</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/01/04/hyperspace-beacon-always-in-motion-is-the-future/">Hyperspace Beacon: Always in motion is the future</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 04 Jan 2011 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/01/04/hyperspace-beacon-always-in-motion-is-the-future/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19784233/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/01/04/hyperspace-beacon-always-in-motion-is-the-future/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>BioWare</category><category>blaine-christine</category><category>customization</category><category>EA</category><category>Electronic-Arts</category><category>endgame</category><category>featured</category><category>LucasArts</category><category>planet</category><category>planets</category><category>Predictions</category><category>raiding</category><category>Revan</category><category>ship</category><category>ships</category><category>spaceship</category><category>spaceships</category><category>species</category><category>speculation</category><category>Star-Wars</category><category>star-wars-the-old-republic</category><category>swtor</category><category>the-old-republic</category><category>tor</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Tue, 04 Jan 2011 14:00:00 EST</pubDate></item><item><title><![CDATA[First Impressions: Atmosphir]]></title><link>http://massively.joystiq.com/2010/12/03/first-impressions-atmosphir/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/12/03/first-impressions-atmosphir/</guid><comments>http://massively.joystiq.com/2010/12/03/first-impressions-atmosphir/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/first-impressions/" rel="tag">First Impressions</a>, <a href="http://massively.joystiq.com/category/kids/" rel="tag">Kids</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/tag/browser-based/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/12/atmos-1.jpg" /></a></div>
After poking around some of my usual haunts to find interesting new games to show you, I stumbled across <a href="http://www.atmosphir.com/atmosphir/"><em>Atmosphir</em></a>. Granted, it's <em>not</em> a true MMORPG -- I will tell you that up front. I knew, however, that it was something that needed to be shown for several reasons. It's totally free-to-play but features an optional subscription that will get you a monthly 500 points to spend in the cash shop for optional customizations and items. All weapons are already balanced and equal, so there's no "buying power" in this game.<br />
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Customization is a blast, and the characters feel sharp and bright. I was able to make a unique-looking character despite having initially limited choices. Paying the monthly subscription opens up many more choices, making it easily worth the six dollars or so. The real game shines when you load a custom-made level and rack up points. If you like what you see, you might even have a chance to edit the level yourself or make a brand-new level of your own design. <br />
<br />
Let me me explain a bit more and you'll see why this might be a very important game to keep an eye on.<p><a href="http://massively.joystiq.com/2010/12/03/first-impressions-atmosphir/" rel="bookmark">Continue reading <em>First Impressions: Atmosphir</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/12/03/first-impressions-atmosphir/">First Impressions: Atmosphir</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 03 Dec 2010 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/12/03/first-impressions-atmosphir/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19735576/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/12/03/first-impressions-atmosphir/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>atmosphir</category><category>beau-hindman</category><category>beta</category><category>browser</category><category>browser-based</category><category>cash-shop</category><category>customization</category><category>f2p</category><category>featured</category><category>First-Impressions</category><category>free-to-play</category><category>freemium</category><category>unity</category><category>unity-engine</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Fri, 03 Dec 2010 17:00:00 EST</pubDate></item><item><title><![CDATA[A Mild-Mannered Reporter: This edition is so stupid]]></title><link>http://massively.joystiq.com/2010/10/20/a-mild-mannered-reporter-this-edition-is-so-stupid/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/10/20/a-mild-mannered-reporter-this-edition-is-so-stupid/</guid><comments>http://massively.joystiq.com/2010/10/20/a-mild-mannered-reporter-this-edition-is-so-stupid/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/city-of-villains/" rel="tag">City of Villains</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/a-mild-mannered-reporter/" rel="tag">A Mild-Mannered Reporter</a></p><div style="text-align: center;"><a href="http://fienemannroad.wordpress.com/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/10/coh-mmr-1287419689.jpg" /></a></div>
Guys, I have to warn you straight up... this edition is <em>really</em> stupid. It's just plain stupid. I'm not saying that it's bad, and I'm not saying it's not worth reading -- I'm just saying that it's really surprisingly dumb. You're all fond of <a href="http://www.cityofheroes.com"><em>City of Heroes</em></a>, and I am too, but considering how dumb this week's edition is, maybe you should do something else for however long you would normally read one of my columns. I guess there are some pretty good things on YouTube these days.<br />
<br />
Oh, wait, sorry, it looks like I was reading my notes wrong. It's not that this edition is stupid, it's that the community threads we're spotlighting today are all about things that are stupid. Because there are things here and there within <em><a href="http://massively.joystiq.com/category/City-of-Heroes/">City of Heroes</a></em> that are just a little dumb, when you get right down to it. Also, it gave me a thematic hook for this column, so that's good too. Click on past the cut for this week's highlights!<p><a href="http://massively.joystiq.com/2010/10/20/a-mild-mannered-reporter-this-edition-is-so-stupid/" rel="bookmark">Continue reading <em>A Mild-Mannered Reporter: This edition is so stupid</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/10/20/a-mild-mannered-reporter-this-edition-is-so-stupid/">A Mild-Mannered Reporter: This edition is so stupid</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 20 Oct 2010 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/10/20/a-mild-mannered-reporter-this-edition-is-so-stupid/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19678524/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/10/20/a-mild-mannered-reporter-this-edition-is-so-stupid/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>archvillains</category><category>art</category><category>art-team</category><category>character-customization</category><category>city-of-heroes</category><category>city-of-villains</category><category>coh</category><category>cov</category><category>cox</category><category>customization</category><category>difficulty</category><category>featured</category><category>giant-monsters</category><category>hamidon</category><category>ncsoft</category><category>paragon</category><category>paragon-studios</category><category>praetoria</category><category>soloable</category><category>soloing</category><category>stupid</category><category>super-booster</category><category>super-boosters</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 20 Oct 2010 09:00:00 EST</pubDate></item></channel></rss>
