Posts tagged culture 
The Daily Grind: Do you like the increasing trend of active combat in MMOs?
Back in the day, combat in MMOs was nice and sedate. You had a weapon, the other guy had a weapon, and you both walked up and hit one another with weapons until one of you died. To ensure that you succeeded at that goal, you had huge bars of abilities filled with various tricks to make the other ...
The Daily Grind: How long can you play a game in one sitting?
You've got nothing else to do on a lazy Saturday. You've got plenty of food and beverages, a comfortable seat, and a burning desire to get something accomplished in your game of choice. So you settle down, you log in, and you start running around and getting stuff done. Exactly how long is it ...
A Mild-Mannered Reporter: Nine reasons for nine years of City of Heroes
This is not timed perfectly to coincide with what would have been the ninth anniversary of City of Heroes. It couldn't be, honestly; trying to do so would have resulted in a worse column. There's also the simple fact that the ninth anniversary did not actually happen, the game was gone before then. ...
The Daily Grind: What abilities do you find the most fun to use?
Hitting 51 on my Scoundrel in Star Wars: The Old Republic meant getting what is probably the greatest ability ever, the ability to quickly roll forward. I absolutely love any sort of quick movement ability like that, especially rolls -- anything that lets me dart around the battlefield without ...
The Daily Grind: What was the worst guild meltdown you've ever seen?
Guilds break up. Just like bands, it's a sad reality. Sometimes they just slowly drift apart because some people are leaving The Secret World and other members are developing differing interests, so the guild shuts down with no animosity. Other times the shutdown is accompanied by an explosion of ...
The Daily Grind: What frustrates you about official game sites?
Working at Massively has given me several years to gain an appreciation for official game sites done properly. You wouldn't think that putting together a website for a game that's already online would be the difficult part, but apparently it is. EverQuest II and Lord of the Rings Online both hide ...
The Daily Grind: How important is endgame progression to you?
For some players, the real meat of an MMORPG begins when you don't have any more pesky levels to worry about. Leveling is training, but using all that training to clear through the hardest content in the game is what you signed up for. Whether it's in World of Warcraft or Guild Wars 2, these ...
Jagex reports student to police following school shooting threat
For all the talk about video games causing crimes, we don't often hear about the times when they may well prevent them. Thomas Frongillo, age 18, has been arrested on charges of threatening to commit a crime after making statements about shooting up the college that he attended, but the threats ...
RIFT celebrates the arrival of Moonshade dimensions
The development team behind RIFT is pretty happy with the new dimension being added to the game next week. In fact, they're so happy that they're kicking off a mini-celebration for players to get in on the dimensional decoration game. They're also giving a pair of ferns to any player who ...
Why World of Warcraft passed on April Fools' Day this year
World of Warcraft usually puts together some pretty ornate pranks for the first of April. It's hard to forget about the console version of Molten Core, the Bard class, or the Tinfoil Hat. This year, fans were treated to... well, nothing. That's a pretty dramatic departure, and it prompted ...
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Hartsman: 'The traditional AAA style of development and distribution' is broken
Posted on May 22nd 2013 4:30PM



