| Mail |
You might also like: WoW Insider, Joystiq, and more

Posts tagged cse

Camelot Unchained's latest newsletter tackles player-built structures

Camelot's Unchained's latest newsletter is hot off the virtual presses. It's a lengthy read, too, so grab yourself a snack and a beverage before perusing the community Q&A section, a state of the build update, an art update, and a design discussion on the RvR sandbox's building system. "The ...

Continue Reading

Camelot Unchained prepares to cross $3M in fundraising

As of the writing of this post, Camelot Unchained is on the verge of hitting $3M in fundraising donations at $2,952,875. City State Entertainment said that when that already-impressive sum climbs to $3,025,000, the team will sign on a sound engineer to kick the game's audio up a notch. "Part of ...

Continue Reading

Camelot Unchained's Mark Jacobs on the warrior class and development transparency

City State Entertainment -- an indie studio that's becoming better known to our readers, I imagine, after it ran away with our poll for best studio last week -- has today posted its first class concept reveal. The tentatively named Drengr is the Viking warrior class, and in its long design document...

Continue Reading

Camelot Unchained tackles building systems, ability crafting

City State Entertainment has continued its daily Camelot Unchained updates with another batch of notes on the ongoing state of the build as the team gears up for alpha testing in 2015. Studio boss Mark Jacobs says that his crew has done a first pass on the building system as well as the ability ...

Continue Reading

Camelot Unchained moves on to its third pre-alpha test

The bad news of the most recent Camelot Unchained update is placed front and center of the latest development update: Some of the features once slated for inclusion in the second pre-alpha test have been kicked back to the third pre-alpha test. This also counts as good news, though; because of the ...

Continue Reading

Camelot Unchained's fourth newsletter covers the state of the game

The build for Camelot Unchained is constantly improving in functionality. Dual-targeting is now implemented, allowing players to have separate friendly and hostile targets for various effects. The hotbar UI is improving. Auto-run is in the game. How do we know all of this? It's all in the latest ne...

Continue Reading

The armor of Camelot Unchained's mages

Mages have a certain amount of freedom with armor. Where other sorts of classes have to wear something bulky and, well, armored, magic-using characters tend to be able to dress simply for impressive image. The downside is that they tend to be vulnerable to sharp objects directed at their internal o...

Continue Reading

Camelot Unchained explores the designs of the Tuatha De Danann

Armor is not a fashion statement. Well, all right, it usually is, but it's not just a fashion statement. How a race looks in a given game often says a lot about what that race represents and what matters to the members as a whole. Camelot Unchained's latest update talks about the Tuatha De Danann, ...

Continue Reading

Camelot Unchained devs play music, talk audio stretch goal

If you've ever wanted to see Mark Jacobs fend off a wasp attack, the latest Camelot Unchained dev diary video is for you! It's also noteworthy because Jacobs details how the crowdfunded PvP sandbox met its previous stretch goal and how it is now on to a "sound and effects" stretch goal. "This is...

Continue Reading

Camelot Unchained celebrates new website and forums

Camelot Unchained is now boasting a shiny new website and player forums, according to the game's second newsletter. That's only the tip of the wordy newsletter. A brief community question and answer section addresses a few in-game topics, such as boat travel and caravan details. Then it dives ri...

Continue Reading


Featured Stories

Engadget

Engadget

Joystiq

Joystiq

WoW Insider

WoW

TUAW

TUAW