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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[EVE Evolved: Fitting the Caldari Naga]]></title><link>http://massively.joystiq.com/2011/12/18/eve-evolved-fitting-the-caldari-naga/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/18/eve-evolved-fitting-the-caldari-naga/</guid><comments>http://massively.joystiq.com/2011/12/18/eve-evolved-fitting-the-caldari-naga/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/18/eve-evolved-fitting-the-caldari-naga/"><img alt="EVE Evolved title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/naga-title.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
While <em><a href="http://www.eve-online.com">EVE Online</a></em>'s recent <em><a href="http://massively.joystiq.com/tag/Crucible/">Crucible</a></em> expansion brought us over a hundred small features, balance tweaks, and graphical updates, its headline feature was undoubtedly the four new tier 3 battlecruisers. It's been several years since a new combat ship was added to <em><a href="http://massively.joystiq.com/category/eve-online/">EVE</a></em>, and combat had begun to get a little stale. Most of <em>EVE</em>'s ships follow a logical design progression, with larger ships having more tank and higher damage output. <a href="http://massively.joystiq.com/tag/ccp-games">CCP</a> turned that concept on its head with the new tier 3 battlecruisers, which deal battleship-class damage but have both the agility and paper-thin tank of a tech 1 cruiser.<br />
<br />
<a href="http://massively.joystiq.com/2011/11/04/meet-the-caldari-naga-eves-latest-battlecruiser/">The Caldari Naga is the very definition of a glass cannon</a>, able to output more damage than a Megathron or Rokh but at the cost of having practically no tank. It can be sniper-fit to deal around 650 DPS at ranges of 100-130km, blaster-fit to output a raw 1,500 DPS at ranges below 10km, or even set up to fight effectively with blasters outside web range. Its high top speed and cruiser-like agility add new gameplay options to existing sniper and heavy damage-dealer fleet roles, providing battleship-class damage for roaming cruiser gangs. It's a potential game-changer for nullsec alliances engaging in hit-and-run style warfare, but as with all new ships it can be difficult to figure out an effective ship fitting.<br />
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In this week's <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a>, I explore three solid fittings for the Naga designed to fill common PvP roles.<p><a href="http://massively.joystiq.com/2011/12/18/eve-evolved-fitting-the-caldari-naga/" rel="bookmark">Continue reading <em>EVE Evolved: Fitting the Caldari Naga</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/18/eve-evolved-fitting-the-caldari-naga/">EVE Evolved: Fitting the Caldari Naga</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 18 Dec 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/18/eve-evolved-fitting-the-caldari-naga/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20129241/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/18/eve-evolved-fitting-the-caldari-naga/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battlecruiser</category><category>blaster</category><category>blasters</category><category>caldari</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>cruiser</category><category>eve</category><category>eve-ccp</category><category>eve-evolved</category><category>eve-mmorpg</category><category>eve-online</category><category>featured</category><category>fitting</category><category>guide</category><category>guides</category><category>module</category><category>naga</category><category>pvp</category><category>railgun</category><category>railguns</category><category>sniper</category><category>sniping</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 18 Dec 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Upgrading to a PvP cruiser: Gallente and Amarr]]></title><link>http://massively.joystiq.com/2011/07/31/eve-evolved-upgrading-to-a-pvp-cruiser-gallente-and-amarr/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/07/31/eve-evolved-upgrading-to-a-pvp-cruiser-gallente-and-amarr/</guid><comments>http://massively.joystiq.com/2011/07/31/eve-evolved-upgrading-to-a-pvp-cruiser-gallente-and-amarr/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/07/31/eve-evolved-upgrading-to-a-pvp-cruiser-gallente-and-amarr/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/pvpcruiser-title.jpg" /></a></div>
People come to <a href="http://www.eve-online.com"><em>EVE Online</em></a> from many different gaming backgrounds, and for one reason or another, the game doesn't click with most people the first time they try it. <a href="http://massively.joystiq.com/2011/07/17/eve-evolved-learning-to-let-go/">Two weeks ago, I encouraged people</a> who have tried <em>EVE</em> but never got it to click with them to approach the game from a new angle -- to grab a few friends and charge head-first into PvP with guns blazing from day one. In last week's EVE Evolved, I advised <a href="http://massively.joystiq.com/2011/07/24/eve-evolved-getting-into-your-first-pvp-frigate/">new players on getting into their first PvP frigate</a>, preparing for PvP, and staying financially ahead of the inevitable ship losses. I also put together two frigate setups for each race that will fit and function well with only a few days worth of skills trained.<br />
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While frigates are fantastically cheap ships in which to learn the basics of PvP, their effectiveness on the battlefield is limited. Most tech 1 frigates struggle to deal anywhere near 100 damage per second, and if caught by enemy tacklers they die quickly. While the next step up is the destroyer class, I strongly advise PvP-oriented players to skip it and move straight on to cruisers. Although cruisers have less mobility than frigates and are easier for large ships to hit, they pack a big punch for a relatively low cost and can take a bit of a beating.<br />
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In this week's extra large <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a>, I share effective and battle-tested setups for the Thorax, Vexor, Arbitrator, and Omen that new players can use with less than two weeks of skills trained. I also suggest skills to train and give a few tips for keeping costs down. If you're a fan of Minmatar or Caldari ships, tune in to next week's EVE Evolved for the continuation of this article.<p><a href="http://massively.joystiq.com/2011/07/31/eve-evolved-upgrading-to-a-pvp-cruiser-gallente-and-amarr/" rel="bookmark">Continue reading <em>EVE Evolved: Upgrading to a PvP cruiser: Gallente and Amarr</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/07/31/eve-evolved-upgrading-to-a-pvp-cruiser-gallente-and-amarr/">EVE Evolved: Upgrading to a PvP cruiser: Gallente and Amarr</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 31 Jul 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/07/31/eve-evolved-upgrading-to-a-pvp-cruiser-gallente-and-amarr/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20004510/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/07/31/eve-evolved-upgrading-to-a-pvp-cruiser-gallente-and-amarr/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arbitrator</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>cruiser</category><category>death-penalty</category><category>eve</category><category>eve-ccp</category><category>EVE-Evolved</category><category>eve-mmorpg</category><category>eve-online</category><category>faction-warfare</category><category>factional-warfare</category><category>featured</category><category>guide</category><category>new-player-experience</category><category>new-players</category><category>nyphur</category><category>omen</category><category>pvp</category><category>ship-fittings</category><category>thorax</category><category>vexor</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 31 Jul 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Medic ships, part 2: High-end healing]]></title><link>http://massively.joystiq.com/2010/03/28/eve-evolved-medic-ships-part-2-high-end-healing/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/03/28/eve-evolved-medic-ships-part-2-high-end-healing/</guid><comments>http://massively.joystiq.com/2010/03/28/eve-evolved-medic-ships-part-2-high-end-healing/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a>, <a href="http://massively.joystiq.com/category/grouping/" rel="tag">Grouping</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-evolved/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/03/medic2-title.jpg" /></a></div>
In <a href="http://massively.joystiq.com/2010/03/21/eve-evolved-medic-ships-part-1-the-healers-of-eve/">the first of this two-part guide</a>, I looked at some of the more affordable entry level ships and modules available to dedicated healers in <a href="http://www.eve-online.com"><em>EVE Online</em></a>. I went on to examine an effective strategy for using medic ships as part of a PvE gang, whether you need some help on a particularly hard mission or you're trying to crack one of <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a>'s hardest exploration complexes. This week, I look at high-end healing as I explore capital ships and the role of medic ships in both PvP and wormhole operations.<br />
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Healing in missions and exploration sites is a largely passive affair, with the healer permanently locked to the main tank. NPCs in these sites never switch targets but the same can't be said for players or <a href="http://massively.joystiq.com/2009/07/19/eve-evolved-untangling-the-mystery-of-the-sleepers/">the advanced Sleeper AI</a> that roam wormhole systems. Repairing your gang-mates in PvP or a wormhole operation is a completely different affair, made all the more complicated by the fact that the dedicated medic ship is sure to come under fire. <br />
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In this article, I look at capital ships and the remote assistance strategies players use in PvP or wormhole operations.<p><a href="http://massively.joystiq.com/2010/03/28/eve-evolved-medic-ships-part-2-high-end-healing/" rel="bookmark">Continue reading <em>EVE Evolved: Medic ships, part 2: High-end healing</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/03/28/eve-evolved-medic-ships-part-2-high-end-healing/">EVE Evolved: Medic ships, part 2: High-end healing</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 28 Mar 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/03/28/eve-evolved-medic-ships-part-2-high-end-healing/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19408171/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/03/28/eve-evolved-medic-ships-part-2-high-end-healing/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capital</category><category>carrier</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>cruiser</category><category>eve</category><category>eve-ccp</category><category>eve-evolved</category><category>eve-mmorpg</category><category>eve-online</category><category>featured</category><category>guardian</category><category>guide</category><category>guides</category><category>heal</category><category>healer</category><category>healing</category><category>logistics</category><category>medic</category><category>medic-ship</category><category>oneiros</category><category>pve</category><category>pvp</category><category>rorqual</category><category>sleeper</category><category>sleepers</category><category>tank</category><category>tanking</category><category>tips</category><category>wormhole</category><category>wormholes</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 28 Mar 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[Captain's Log: A guide to Lieutenant progression]]></title><link>http://massively.joystiq.com/2010/02/04/captains-log-a-guide-to-lieutenant-progression/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/02/04/captains-log-a-guide-to-lieutenant-progression/</guid><comments>http://massively.joystiq.com/2010/02/04/captains-log-a-guide-to-lieutenant-progression/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/star-trek-online/" rel="tag">Star Trek Online</a>, <a href="http://massively.joystiq.com/category/captains-log/" rel="tag">Captain's Log</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/star-trek-online/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/02/captainslog.jpg" /></a></div>
<a href="http://www.startrekonline.com"><em> Star Trek Online</em></a> goes out of its way to make sure the player always has a bevy of mission choices at their fingertips. That makes a step-by-step guide on progressing through Lieutenant (i.e. the first ten "levels") somewhat worthless to write. So, I'm taking a different approach this week.<br />
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This guide is aimed at helping to quicken the pace of leveling towards your first new ship. The Miranda class ship is nice and all -- but everyone just really wants their first real ship. Plus, as an added bonus, you can use these tips throughout your entire <a href="http://massively.joystiq.com/category/Star-Trek-Online/"><em>Star Trek Online</em></a> experience!<strong><br />
</strong><p><a href="http://massively.joystiq.com/2010/02/04/captains-log-a-guide-to-lieutenant-progression/" rel="bookmark">Continue reading <em>Captain's Log: A guide to Lieutenant progression</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/02/04/captains-log-a-guide-to-lieutenant-progression/">Captain's Log: A guide to Lieutenant progression</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 04 Feb 2010 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/02/04/captains-log-a-guide-to-lieutenant-progression/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19344588/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/02/04/captains-log-a-guide-to-lieutenant-progression/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>captains-log</category><category>cruiser</category><category>cryptic</category><category>cryptic-star-trek</category><category>cryptic-studios</category><category>escort</category><category>featured</category><category>guide</category><category>lieutenant</category><category>lieutenant-commander</category><category>miranda</category><category>science</category><category>st-online</category><category>star-trek-mmo</category><category>star-trek-online</category><category>star-trek-online-gameplay</category><category>sto</category><category>sto-gameplay</category><category>trek-online</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Thu, 04 Feb 2010 15:00:00 EST</pubDate></item><item><title><![CDATA[Winners announced in STO's ship naming contest]]></title><link>http://massively.joystiq.com/2010/01/10/winners-announced-in-stos-ship-naming-contest/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/01/10/winners-announced-in-stos-ship-naming-contest/</guid><comments>http://massively.joystiq.com/2010/01/10/winners-announced-in-stos-ship-naming-contest/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/contests/" rel="tag">Contests</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/star-trek-online/" rel="tag">Star Trek Online</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/star-trek-online/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/01/8665d876886f.jpg" alt="" /></a></div>
<a href="http://massively.joystiq.com/tag/Cryptic">Cryptic's</a> gone and announced the winnings names (and prizes!) for their ship naming contest. You can <a href="http://www.startrekonline.com/node/832">see all three Tier 5 ship name here</a>, and of course there's friendly screenshots to go along with the name. If you're just looking to know the names for each of the three ship archetypes, we can help there. T5 Cruisers will be known as Emissary Class, Escorts have been named Dervish Class and Science vessels of the T5 variant are named Destiny Class.<br />
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Each winner of the contest is set to receive a Digital Deluxe Edition of <a href="http://www.startrekonline.com"><em>Star Trek Online</em></a> as well as a poster featuring the ship they've named. For everyone else who submitted a name, the special in-game title "Utopia Planetia Staff" will be given. Wearing it will tell everyone in the game you've participated in the contest, which we have to admit is a nice consolation prize. There's certain to be future naming contests as well and we're looking forward to that -- especially since it means new ships for the game!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/01/10/winners-announced-in-stos-ship-naming-contest/">Winners announced in STO's ship naming contest</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 10 Jan 2010 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.startrekonline.com/node/832>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/10/winners-announced-in-stos-ship-naming-contest/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19309937/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/10/winners-announced-in-stos-ship-naming-contest/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>atari</category><category>community</category><category>contest</category><category>cruiser</category><category>cryptic</category><category>cryptic-studios</category><category>dervish-class</category><category>destiny-class</category><category>digital-deluxe-edition</category><category>emissary-class</category><category>escort</category><category>science</category><category>star-trek</category><category>star-trek-online</category><category>sto</category><category>t5</category><category>tier-5-ships</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Sun, 10 Jan 2010 20:00:00 EST</pubDate></item><item><title><![CDATA[Star Trek Online dev chat explains ship classes and configurations]]></title><link>http://massively.joystiq.com/2009/07/16/star-trek-online-dev-chat-explains-ship-classes-and-configuratio/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/07/16/star-trek-online-dev-chat-explains-ship-classes-and-configuratio/</guid><comments>http://massively.joystiq.com/2009/07/16/star-trek-online-dev-chat-explains-ship-classes-and-configuratio/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/star-trek-online/" rel="tag">Star Trek Online</a></p><a href="http://massively.joystiq.com/category/star-trek-online"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/07/stodevchatcraigzshipclassescustat580.jpg" alt="" /></a><br /><a href="http://www.startrekonline.com"><em>Star Trek Online</em></a> is a game that's being built upon one of the most popular sci-fi IPs of all time. As such, gamers have certain expectations of the title, particularly when it comes to the ships they'll be flying. As with the Star Trek films and shows, the game will stick to certain ship classes and configurations, but the developers at <a href="http://massively.joystiq.com/tag/cryptic-studios">Cryptic Studios</a> also need to allow for customization within that system -- everyone wants to fly something that's unique in some way. Something that's their own. This customization was the theme of a recent <a href="http://massively.joystiq.com/category/star-trek-online"><em>Star Trek Online</em></a> dev chat with executive producer <a href="http://massively.joystiq.com/tag/craig-zinkievich">Craig Zinkievich</a>. <br /><br />Ships in <em>Star Trek Online</em> will have defined purposes, with Escort (cannons, heavy attack rating), Cruiser (general purpose, large crew), and Science vessels (emphasis on deflector dish 'powers') to be in the game at launch. Of course, you'll be able to modify them in various ways. The producer explains that the <a href="http://massively.joystiq.com/2009/04/29/star-trek-online-executive-producer-craig-zinkievich-discusses-s/">customization options</a> won't allow players to <em>drastically</em> alter the look or silhouette of any of the ship classes from Star Trek canon, but you'll definitely have options within your chosen configuration.<p><a href="http://massively.joystiq.com/2009/07/16/star-trek-online-dev-chat-explains-ship-classes-and-configuratio/" rel="bookmark">Continue reading <em>Star Trek Online dev chat explains ship classes and configurations</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/07/16/star-trek-online-dev-chat-explains-ship-classes-and-configuratio/">Star Trek Online dev chat explains ship classes and configurations</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 16 Jul 2009 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.startrekonline.com/showthread.php?t=23065>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/16/star-trek-online-dev-chat-explains-ship-classes-and-configuratio/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19099453/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/16/star-trek-online-dev-chat-explains-ship-classes-and-configuratio/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>classes</category><category>craig-zinkievich</category><category>cruiser</category><category>cryptic-studios</category><category>customization</category><category>dev-chat</category><category>escort</category><category>pve</category><category>pvp</category><category>sci-fi</category><category>science</category><category>star-trek</category><category>star-trek-online</category><category>sto</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Thu, 16 Jul 2009 10:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: The cost of failure, part 2]]></title><link>http://massively.joystiq.com/2008/10/12/eve-evolved-the-cost-of-failure-part-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/12/eve-evolved-the-cost-of-failure-part-2/</guid><comments>http://massively.joystiq.com/2008/10/12/eve-evolved-the-cost-of-failure-part-2/#comments</comments><description><![CDATA[<p><a href="http://massively.joystiq.com/2008/10/12/eve-evolved-the-cost-of-failure-part-2/" rel="bookmark">Continue reading <em>EVE Evolved: The cost of failure, part 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/12/eve-evolved-the-cost-of-failure-part-2/">EVE Evolved: The cost of failure, part 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 12 Oct 2008 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/10/12/eve-evolved-the-cost-of-failure-part-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1339984/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/12/eve-evolved-the-cost-of-failure-part-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battleship</category><category>ccp</category><category>cheap</category><category>cost</category><category>cruiser</category><category>death penalty</category><category>DeathPenalty</category><category>eve</category><category>eve-online</category><category>featured</category><category>frigate</category><category>insurance</category><category>isk</category><category>joystiqfeatures</category><category>money</category><category>tech 2</category><category>Tech2</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 12 Oct 2008 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: The cost of failure]]></title><link>http://massively.joystiq.com/2008/10/12/eve-evolved-the-cost-of-failure/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/12/eve-evolved-the-cost-of-failure/</guid><comments>http://massively.joystiq.com/2008/10/12/eve-evolved-the-cost-of-failure/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-online/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/failure-title.jpg" /></a></div>
The harsh death penalty in <a href="http://www.eve-online.com"><span style="font-style: italic;">EVE Online</span></a> is something that's talked about a lot. I even touched on the issue myself when I compared <a href="http://massively.joystiq.com/category/eve-online/"><span style="font-style: italic;">EVE Online</span></a>'s style of PvP <a href="http://massively.joystiq.com/2008/06/08/eve-evolved-eve-online-pvp-vs-age-of-conan-pvp/">to <span style="font-style: italic;">Age of Conan</span></a> and when I <a href="http://massively.joystiq.com/2008/07/21/eve-evolved-suicide-ganking-investigated/">investigated the phenomenon of suicide ganking</a>. In <span style="font-style: italic;">EVE</span>, your ship being destroyed means millions of your hard-earned isk is flushed down the drain. If you're unlucky enough not to get away in your escape pod, you'll be killed and recloned, costing yet more isk and destroying any expensive implants in your head. The brutal death penalty associated with PvP in <span style="font-style: italic;">EVE</span> is responsible for putting a lot of players off playing the game but is the taste of death really as bitter as people make it out to be?<br /><br />In this article, I examine the cost of defeat in PvP and how to minimise these costs without ruining your PvP performance.<p><a href="http://massively.joystiq.com/2008/10/12/eve-evolved-the-cost-of-failure/" rel="bookmark">Continue reading <em>EVE Evolved: The cost of failure</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/12/eve-evolved-the-cost-of-failure/">EVE Evolved: The cost of failure</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 12 Oct 2008 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/10/12/eve-evolved-the-cost-of-failure/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1339836/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/12/eve-evolved-the-cost-of-failure/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battleship</category><category>ccp</category><category>cheap</category><category>cost</category><category>cruiser</category><category>death penalty</category><category>DeathPenalty</category><category>eve</category><category>eve-online</category><category>featured</category><category>frigate</category><category>insurance</category><category>isk</category><category>joystiqfeatures</category><category>money</category><category>tech 2</category><category>Tech2</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 12 Oct 2008 18:00:00 EST</pubDate></item><item><title><![CDATA[Stargate Worlds video shows impressive sub-orbital explosion]]></title><link>http://massively.joystiq.com/2008/10/10/stargate-worlds-video-shows-impressive-sub-orbital-explosion/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/10/stargate-worlds-video-shows-impressive-sub-orbital-explosion/</guid><comments>http://massively.joystiq.com/2008/10/10/stargate-worlds-video-shows-impressive-sub-orbital-explosion/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/stargate-worlds/" rel="tag">Stargate Worlds</a></p><div align="center"><a href="http://www.tentonhammer.com/node/45948"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/sgw_explosion_425.jpg" /></a><br />
<div align="left">Twiddling your thumbs in anticipation of the beginning of <a href="http://www.stargateworlds.com"><em>Stargate Worlds</em></a>' closed <a href="http://massively.joystiq.com/2008/10/04/stargate-worlds-closed-beta-announced-for-october-15/">beta test</a>? The folks over at Ten Ton Hammer have an NDA-exempt goodie for people who are waiting -- a <a href="http://www.tentonhammer.com/node/45948">video</a> of a Ha'tak class Go'auld attack ship exploding in the stratosphere of a planet.<br /><br />We were actually a little surprised at how spectacular the explosion looked. TTH alleges that it's part of some pre-planned event within the game, so it's a special case, but still -- it's pretty awesome, with some interesting shaders to simulate the shockwave, and attractive fire effects as the broken pieces of the ship plummet through the air. Hey, there's not all that much <a href="http://massively.joystiq.com/category/stargate-worlds"><em>Stargate Worlds</em></a> video out there, y'know? We'll take what we can get.</div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/10/stargate-worlds-video-shows-impressive-sub-orbital-explosion/">Stargate Worlds video shows impressive sub-orbital explosion</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 10 Oct 2008 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.tentonhammer.com/node/45948>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/10/stargate-worlds-video-shows-impressive-sub-orbital-explosion/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1339169/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/10/stargate-worlds-video-shows-impressive-sub-orbital-explosion/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cheyenne-mountain</category><category>cheyenne-mountain-entertainment</category><category>cme</category><category>cruiser</category><category>explosion</category><category>firesky</category><category>hatak</category><category>sgw</category><category>stargate</category><category>stargate-worlds</category><category>teaser</category><category>video</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Fri, 10 Oct 2008 20:00:00 EST</pubDate></item></channel></rss>
