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Posts tagged crowd-control

The Daily Grind: What mob do you hate fighting?

I'm an equal opportunity killer; put a bad guy in front of me, give me a flimsy excuse to blast it into kingdom come, and watch me go at it. But I'll admit that there are some mobs I shy away from more than others, not because they have me quaking in my booties, but because they're just... annoying...

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Black Gold's Skycaller class designed for crowd control, support

If you're a fan of crowd control classes, chances are good that you'll like Black Gold Online's new Skycaller class. An update on the steampunk MMO's website says that the newly announced archetype is "capable of high-level single-target crowd control abilities plus excellent support." The...

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Warlords of Draenor is making big changes to WoW's number game

When World of Warcraft: Warlords of Draenor hits, players will be adjusting to more than just a new continent and gussied-up character models. With the expansion, Blizzard is looking to squish stats across the board, bring racial traits into parity with each other, prune excess abilities among the...

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Tamriel Infinium: The true meaning of The Elder Scrolls Online skill lines

I have always thought it presumptuous to declare that anyone can know the true meaning of anything. However, I believe that players might be led slightly astray by the latest Elder Scrolls Online video. I don't think that the ESO creators were lying because I do believe that it is distinctly...

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The Daily Grind: Is crowd control in MMOs dead?

Crowd control used to be a major feature of MMO gameplay, so much that CC, not DPS, was considered the third element of the MMO holy trinity until World of Warcraft swept into the market in 2004 without a dedicated crowd-control class. Before that, crowd-control characters enjoyed an almost godlike...

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The Summoner's Guidebook: How to get through a LoL teamfight alive

It feels good to be back to writing strategy articles about League of Legends. When I play a lot, I want to punch out words about what I'm thinking about, and while covering a tournament is exciting, I really enjoy teaching fundamentals a lot more. This week we're going to cover teamfighting...

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WildStar locks you down for a look at crowd control

Whether it's made up of stuns, knockdowns, sleeps, or disarms, there's a whole part of MMO gameplay dedicated to making sure your opponents don't get to do anything. The latest WildStar Dev Speak video notes that this is an important gameplay aspect that's also very challenging to manage from a...

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The Summoner's Guidebook: Support in League of Legends doesn't mean healing

Out of all the roles in League of Legends, support is the most misunderstood. People expect supports to be similar to healing classes in other games, the kinds of characters who knit sweaters and cook dinner while the real warriors go out and fight on the front lines. When people first learn...

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SMITE's newest god controls crowds and water

"Release the Kraken!" Yes, it was Zeus who said those words, but it was Poseidon who did the actual releasing. In Hi-Rez Studios' third-person multiplayer online battle arena SMITE, this god of the deep will take center stage in the patch dropping tomorrow. Poseidon's water-based abilities...

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Newest SMITE god specializes in ranged crowd control

Hi-Rez Studios has announced a new god this week for its popular multiplayer online battle arena SMITE. This god, named Neith: Weaver of Fate, is ushered in right along with the newest update to the open beta. Neith looks to be a ranged crowd control god who weaves and unravels webs to damage...

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