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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Spacetime announces industry-first cross-platform implementation]]></title><link>http://massively.joystiq.com/2011/12/08/spacetime-announces-industry-first-cross-platform-implementation/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/08/spacetime-announces-industry-first-cross-platform-implementation/</guid><comments>http://massively.joystiq.com/2011/12/08/spacetime-announces-industry-first-cross-platform-implementation/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/mobile/" rel="tag">Mobile</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/08/spacetime-announces-industry-first-cross-platform-implementation/"><img alt="Pocket Legends wallpaper" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/pl.jpg" /></a></div>
If you've ever wondered about the feasibility of cross-platform MMOs, <a href="http://massively.joystiq.com/tag/spacetime-studios">Spacetime Studios</a> is here to tell you that it's a reality. The company announced an industry first earlier today when it removed the barriers between players who use different devices and operating systems.<br />
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The company's <a href="http://massively.joystiq.com/tag/pocket-legends"><em>Pocket Legends</em></a> and <a href="http://massively.joystiq.com/tag/star-legends"><em>Star Legends</em></a> mobile MMOs share a single global server, and access to said server is now open to users of desktops, laptops, smartphones, and tablets.<br />
<br />
"There have always been technical walls between players on different platforms," said CEO <a href="http://massively.joystiq.com/tag/gary-gattis">Gary Gattis</a>. "Now, people are free to play on the device they choose with anyone, anywhere, anytime, whether they are at home or on-the-go."<br />
<br />
[Source: Spacetime press release]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/08/spacetime-announces-industry-first-cross-platform-implementation/">Spacetime announces industry-first cross-platform implementation</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 08 Dec 2011 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/08/spacetime-announces-industry-first-cross-platform-implementation/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20124104/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/08/spacetime-announces-industry-first-cross-platform-implementation/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cross-platform</category><category>cross-platform-mmo</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>gary-gattis</category><category>mobile</category><category>pocket-legends</category><category>sci-fi</category><category>single-server</category><category>smart-phones</category><category>spacetime</category><category>spacetime-studios</category><category>star-legends</category><category>tablets</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 08 Dec 2011 21:00:00 EST</pubDate></item><item><title><![CDATA[Burning Dog announces cross-platform plans for Origins of Malu]]></title><link>http://massively.joystiq.com/2011/11/01/burning-dog-announces-cross-platform-plans-for-origins-of-malu/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/01/burning-dog-announces-cross-platform-plans-for-origins-of-malu/</guid><comments>http://massively.joystiq.com/2011/11/01/burning-dog-announces-cross-platform-plans-for-origins-of-malu/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/01/burning-dog-announces-cross-platform-plans-for-origins-of-malu/"><img alt="Origins of Malu - landscape screenshot" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/screens-3.jpg" /></a></div>
We've got some more <a href="http://massively.joystiq.com/tag/origins-of-malu"><em>Origins of Malu</em></a> news today courtesy of the team at <a href="http://massively.joystiq.com/tag/burning-dog-media">Burning Dog Media</a>. A new press release on the sandbox MMORPG's official website is touting a partnership with Dell and Alienware that will generate awareness of the sci-fi title as it heads into its beta phase and eyes a 2012 launch. The release also mentions cross-platform functionality, and though it doesn't elaborate, we contacted lead developer <a href="http://massively.joystiq.com/tag/michael-dunham">Michael Dunham</a> for clarification.<br />
<br />
As it turns out, the <em>Origins</em> team is aiming for both PC and Mac clients, and some sort of mobile/tablet functionality is in the works as well.<br />
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We'll keep you up to date on that as we learn more, and in the meantime you can head to the <em>Origins</em> website to read up on the game. Before you go, be sure and check out Massively's <a href="http://massively.joystiq.com/2011/09/16/some-assembly-required-diving-into-details-of-origins-of-malu/">exclusive interview</a> with the dev team.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/01/burning-dog-announces-cross-platform-plans-for-origins-of-malu/">Burning Dog announces cross-platform plans for Origins of Malu</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 01 Nov 2011 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/01/burning-dog-announces-cross-platform-plans-for-origins-of-malu/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20095921/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/01/burning-dog-announces-cross-platform-plans-for-origins-of-malu/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alienware</category><category>burning-dog</category><category>burning-dog-media</category><category>cross-platform</category><category>cross-platform-functionality</category><category>dell</category><category>mac</category><category>mac-client</category><category>marketing</category><category>mobile</category><category>origins</category><category>origins-of-malu</category><category>partnership</category><category>press-release</category><category>sandbox</category><category>sci-fi</category><category>tablets</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 01 Nov 2011 16:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: What existing game would you like to see on a console?]]></title><link>http://massively.joystiq.com/2011/08/07/the-daily-grind-what-existing-game-would-you-like-to-see-on-a-c/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/07/the-daily-grind-what-existing-game-would-you-like-to-see-on-a-c/</guid><comments>http://massively.joystiq.com/2011/08/07/the-daily-grind-what-existing-game-would-you-like-to-see-on-a-c/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/05/the-daily-grind-what-existing-game-would-you-like-to-see-on-a-c/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/vindictus-console-epl-805.jpg" /></a></div>
Console MMOs have always been a limited breed, due in no small part to the limited lifespan of consoles versus PCs. That hasn't stopped developers from trying, but somehow the games that are set to be ported to consoles later never quite make the transition -- <em><a href="http://massively.joystiq.com/category/Age-of-Conan/">Age of Conan</a></em> and <em><a href="http://massively.joystiq.com/category/Champions-Online/">Champions Online</a></em> both stand out as games that promised a console adaptation and then later reversed that promise. Most developers don't even promise that a game will eventually be on a console, either from lack of desire or lack of resources.<br />
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Despite this, there are no shortage of games that prompt the thought of playing on a console. Action MMOs in particular frequently focus on a control scheme that would feel natural on a gamepad, even if the game isn't intended for play on your television. So today we ask you -- what currently-active MMO would you like to see available on consoles as well, even if the odds of that happening are somewhere around nil?<br />
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<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/07/the-daily-grind-what-existing-game-would-you-like-to-see-on-a-c/">The Daily Grind: What existing game would you like to see on a console?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 07 Aug 2011 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/07/the-daily-grind-what-existing-game-would-you-like-to-see-on-a-c/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20010963/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/07/the-daily-grind-what-existing-game-would-you-like-to-see-on-a-c/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>console-gaming</category><category>console-mmos</category><category>console-play</category><category>console-versions</category><category>consoles</category><category>cross-platform</category><category>opinion</category><category>platforms</category><category>tdg</category><category>the-daily-grind</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sun, 07 Aug 2011 08:00:00 EST</pubDate></item><item><title><![CDATA[E3 2011: Trion Worlds talks Defiance]]></title><link>http://massively.joystiq.com/2011/06/08/e3-2011-trion-worlds-talks-defiance/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/06/08/e3-2011-trion-worlds-talks-defiance/</guid><comments>http://massively.joystiq.com/2011/06/08/e3-2011-trion-worlds-talks-defiance/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://www.massively.com/tag/defiance"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/defianceheader-1307559623.jpg" style="width: 530px; height: 255px; " /></a></div>
Straight from <a href="http://www.massively.com/tag/e3-2011">E3</a>, we have some brand-new information on the upcoming project <a href="http://www.defiance.com/en/"><em>Defiance</em></a> from <a href="http://www.trionworlds.com">Trion Worlds</a> and <a href="http://www.massively.com/tag/syfy">Syfy</a>. Three members of <a href="http://www.massively.com/tag/trion-worlds">Trion Worlds</a> got up on stage to demo the game and answer questions from the audience (which included our own Rubi Bayer), and there's a wealth of new information to cover, so let's dive in, shall we? Follow on past the cut for all the <em><a href="http://www.massively.com/tag/defiance">Defiance</a></em> goodness you could ask for.<p><a href="http://massively.joystiq.com/2011/06/08/e3-2011-trion-worlds-talks-defiance/" rel="bookmark">Continue reading <em>E3 2011: Trion Worlds talks Defiance</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/06/08/e3-2011-trion-worlds-talks-defiance/">E3 2011: Trion Worlds talks Defiance</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 08 Jun 2011 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/06/08/e3-2011-trion-worlds-talks-defiance/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19961997/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/06/08/e3-2011-trion-worlds-talks-defiance/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cross-platform</category><category>defiance</category><category>e3</category><category>e3-2011</category><category>featured</category><category>mmo-shooter</category><category>mmofps</category><category>multi-platform</category><category>qa</category><category>shooter</category><category>shooters</category><category>syfy</category><category>trion</category><category>trion-worlds</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Wed, 08 Jun 2011 15:30:00 EST</pubDate></item><item><title><![CDATA[Gamigo opens the news floodgates]]></title><link>http://massively.joystiq.com/2011/03/10/gamigo-opens-the-news-floodgates/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/03/10/gamigo-opens-the-news-floodgates/</guid><comments>http://massively.joystiq.com/2011/03/10/gamigo-opens-the-news-floodgates/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/mmorts/" rel="tag">MMORTS</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/tag/gamigo/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/gamigologo530kv.jpg" vspace="4" /></a></div>
"Cry havoc, and unleash the titles of war" might as well be <a href="http://massively.joystiq.com/tag/gamigo/">gamigo</a>'s cry, as today it has seen fit to give us what can only be termed as a new title news explosion. Aside from offering up an interesting tidbit on its upcoming space dogfighter, <a href="http://www.blackprophecy.com"><em>Black Prophecy</em></a>, the company has released information on a handful of other new titles that should pique the interest of gamers who are looking for something beyond the standard free-to-play MMO fare. Better still, some of these titles will be available in-browser, helping to open up more "jump in and game" free-to-play options.<br />
<br />
<a href="http://grimlands.gamigo.com/"><em>Grimlands</em></a> offers something for players who have been waiting for a post-apocalyptic title that promises the ability to evolve their own playstyles -- and cities. <a href="http://ufo-online.gamigo.com/"><em>UFO Online</em><em>: Fight for Earth</em></a> features a tactics-heavy browser-based MMO environment where players will battle against each other and enemy NPCs in a world overrun with gobsmackingly enormous amounts of aliens. <a href="http://magiccampus.gamigo.com/"><em>Magic Campus</em></a> offers adventure in a turn-based world where players build a powerful cadre of pets and mentor others in the ways of magic -- all in their browsers.<br />
<br />
Sound intriguing? Join us behind the break for a first look at screenshots and video from these upcoming gamigo titles!<p><a href="http://massively.joystiq.com/2011/03/10/gamigo-opens-the-news-floodgates/" rel="bookmark">Continue reading <em>Gamigo opens the news floodgates</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/03/10/gamigo-opens-the-news-floodgates/">Gamigo opens the news floodgates</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 10 Mar 2011 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/03/10/gamigo-opens-the-news-floodgates/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19875826/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/03/10/gamigo-opens-the-news-floodgates/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>announcements</category><category>beta</category><category>black-prophecy</category><category>browser-based</category><category>concept-art</category><category>cross-platform</category><category>f2p</category><category>fantasy</category><category>featured</category><category>flash</category><category>free-to-play</category><category>gallery</category><category>gamigo</category><category>Grimlands</category><category>jrpg</category><category>mac</category><category>magic-campus</category><category>mmo</category><category>mmofps</category><category>mmoomg</category><category>mmorpg</category><category>mmorts</category><category>new-titles</category><category>pc</category><category>post-apocalyptic</category><category>previews</category><category>screenshot</category><category>screenshots</category><category>teaser-trailer</category><category>trailer</category><category>ufo-online</category><category>ufo-online-fight-for-earth</category><category>unity</category><category>unity-engine</category><category>video</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Thu, 10 Mar 2011 20:30:00 EST</pubDate></item><item><title><![CDATA[Fallen Earth gets a Mac client]]></title><link>http://massively.joystiq.com/2010/03/10/fallen-earth-gets-a-mac-client/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/03/10/fallen-earth-gets-a-mac-client/</guid><comments>http://massively.joystiq.com/2010/03/10/fallen-earth-gets-a-mac-client/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/fallen-earth/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/03/fallenearthlifenetcheap580.jpg" alt="" /></a></div>
Perhaps you've watched Shawn's recent <a href="http://www.fallenearth.com"><em>Fallen Earth</em></a> exploits in <a href="http://massively.joystiq.com/category/choose-my-adventure/"><em>Choose My Adventure</em></a>, or heard all about the post-apocalyptic fun on <a href="http://massively.joystiq.com/category/massively-speaking/">Massively Speaking</a>. Well, the team at <a href="http://massively.joystiq.com/tag/Icarus-Studios/">Icarus Studios</a> have heard the call from the Apple-loving contingent for a client of their own -- and have just announced that they have a beta Mac-compatible client ready for you to <a href="http://www.fallenearth.com/macbeta">download and try out</a>! <br />
<br />
The new client is made possible thanks to the open-source project, <a href="http://www.winehq.org/">Wine</a>, which helps to create cross-compatibility for different platforms. The <a href="http://massively.joystiq.com/category/fallen-earth/"><em>Fallen Earth</em></a> Mac beta client works on Intel Macs, and is optimized for systems running under OS X 10.5 Leopard or later that have dedicated graphics hardware. No word on a Linux client at this time, but a connection with Wine is certainly a very positive first step if they do choose to open up further cross-compatibility to Linux users in the future.<br />
<br />
"The Mac OS X compatibility project is something we've been excited to see implemented for quite a while," said Brad Lineberger, Chief Technical Officer of Icarus Studios. "Our goal for the project is to allow Mac users to run all of our existing and future games in their native OS." All you have to do if you'd like to get in on the Mac beta is to head over to the <em>Fallen Earth</em> site and check out their <a style="" href="http://www.fallenearth.com/macbeta">beta FAQ page</a>. Of course, you have to have an active <em>Fallen Earth</em> account, or sign up for a 10-day trial first, but for post-apocalyptic loving Mac fans, this is certainly some great news.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/03/10/fallen-earth-gets-a-mac-client/">Fallen Earth gets a Mac client</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 10 Mar 2010 14:12:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.fallenearth.com/node/419>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/03/10/fallen-earth-gets-a-mac-client/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19391813/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/03/10/fallen-earth-gets-a-mac-client/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apple</category><category>apple-mmo</category><category>brad-lineberger</category><category>breaking</category><category>cross-platform</category><category>fallen-earth</category><category>fallen-earth-llc</category><category>fallen-earth-mac</category><category>featured</category><category>icarus-studios</category><category>leopard</category><category>mac</category><category>mac-mmo</category><category>macintosh</category><category>open-source</category><category>os-x</category><category>wine</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Wed, 10 Mar 2010 14:12:00 EST</pubDate></item><item><title><![CDATA[Infiltrating SOE to get a sneak peek of The Agency]]></title><link>http://massively.joystiq.com/2009/05/25/infiltrating-soe-to-get-a-sneak-peak-of-the-agency/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/05/25/infiltrating-soe-to-get-a-sneak-peak-of-the-agency/</guid><comments>http://massively.joystiq.com/2009/05/25/infiltrating-soe-to-get-a-sneak-peak-of-the-agency/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/the-agency/" rel="tag">The Agency</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><img hspace="4" vspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/05/agency.jpg" />Eurogamer's <a href="http://massively.com/tag/oli-welsh">Oli Welsh</a> had a chance <a href="http://www.eurogamer.net/articles/the-agency-preview_4">to visit SOE headquarters and chat with</a> <a href="http://massively.com/tag/hal-milton">Hal Milton</a>, Lead Designer of <a href="http://theagency.station.sony.com/"><em>The Agency</em></a>. We think it's fair to say this is the most we've heard about the spy-MMO in a long time and it has us excited about what we might find out at <a href="http://www.e3expo.com/">E3 2009</a>.<br /><br />We have known for a while that <a href="http://www.station.sony.com/">SOE</a> was aiming to release <em>The Agency</em> on both <a href="http://massively.joystiq.com/2009/02/27/new-details-emerge-about-the-agency/">the PC and PS3</a>, but we weren't sure if they could pull it off. Apparently, development for the console is going well because Oli got a chance to watch two developers play a mission together on both platforms and says it looked pretty good. When asked about whether or not the game would use the subscription or F2P/RMT model, Hal responded by saying that they are aiming for the lowest barrier of entry for PS3 players, which probably lends itself to the latter.<br /><br />The interview uncovers many details on planned methods of progression, including a mashup of reputation, influence, skill/item usage (&agrave; la <em><a href="http://darkfallonline.com">Darkfall</a></em>?), operatives, and XP unlocks. Operatives are one of the more difficult concepts to understand and the author explains them in an interesting way: <em>"...operatives are loot, and hopelessly irresistible loot at at that. Pursuing and sorting an ideal roster will be akin to assembling a perfect gear set in an RPG - if your gear argued with itself, made more gear for you while you were offline, and you could equip 100 pieces at once at max level."</em><br /><br />To learn more about the game including their plans for missions, the environment, PvP, and even gambling mini-games, check out <a href="http://www.eurogamer.net/articles/the-agency-preview_4">the monster three-page interview</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/05/25/infiltrating-soe-to-get-a-sneak-peak-of-the-agency/">Infiltrating SOE to get a sneak peek of The Agency</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 25 May 2009 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/articles/the-agency-preview_4>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/05/25/infiltrating-soe-to-get-a-sneak-peak-of-the-agency/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1554317/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/05/25/infiltrating-soe-to-get-a-sneak-peak-of-the-agency/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cross-platform</category><category>darkfall</category><category>eurogamer</category><category>hal-milton</category><category>interview</category><category>oli-welsh</category><category>ps3</category><category>soe</category><category>spy</category><category>the-agency</category><dc:creator><![CDATA[Brooke Pilley]]></dc:creator><pubDate>Mon, 25 May 2009 17:00:00 EST</pubDate></item><item><title><![CDATA[GDC09: Gaikai digital gaming service to stream MMOs to web browsers]]></title><link>http://massively.joystiq.com/2009/03/26/gdc09-gaikai-digital-gaming-service-to-stream-mmos-to-web-brows/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/03/26/gdc09-gaikai-digital-gaming-service-to-stream-mmos-to-web-brows/</guid><comments>http://massively.joystiq.com/2009/03/26/gdc09-gaikai-digital-gaming-service-to-stream-mmos-to-web-brows/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Massively Event Coverage</a></p><div align="center"><a href="http://www.gaikai.com"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/03/gaikaiimageat425.jpg" alt="" /></a><br /></div>
One of the more interesting announcements to come out of <a href="http://massively.joystiq.com/tag/gdc-2009">GDC 2009</a> is <a href="http://www.onlive.com/index.html">OnLive</a>, which will allow low-end PCs to play high-end games via streaming technology, piping in a game experience where all the heavy (graphics) lifting is done on the company's servers. It's a significant step forward in gaming provided it lives up to expectations, and the fact that it's fully cross-platform means that Mac users will be able to play PC titles never ported for the OS. OnLive isn't alone in wanting to make games more accessible though, particularly when it comes to MMOs. <br /><br /><a href="http://www.acclaim.com/">Acclaim</a> CEO <a href="http://massively.joystiq.com/tag/david-perry ">David Perry</a> told GameDaily, <em>"We have already filed a patent on what OnLive is doing. I'm working with a team called <a href="http://www.gaikai.com/">Gaikai</a>... we have <a href="http://www.worldofwarcraft.com">World of Warcraft</a> and <a href="http://www.eveonline.com">EVE Online</a> running."</em> Since Gaikai's <a href="http://www.gaikai.com/streaming-worlds/">"Streaming Worlds" technology</a> involves servers which remotely do the graphics crunching required of most modern games and streams the game to a web browser, all one needs is a machine with a good internet connection. No game client downloads are required. <em>"You can play World of Warcraft anytime, on any browser,"</em> said Perry. The OnLive and Gaikai services are still in development and beta testing for both may begin this Winter, if not sooner.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/03/26/gdc09-gaikai-digital-gaming-service-to-stream-mmos-to-web-brows/">GDC09: Gaikai digital gaming service to stream MMOs to web browsers</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 26 Mar 2009 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamedaily.com/articles/news/gdc-exclusive-david-perrys-entry-into-serverbased-gaming/?biz=>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/26/gdc09-gaikai-digital-gaming-service-to-stream-mmos-to-web-brows/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1498773/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/26/gdc09-gaikai-digital-gaming-service-to-stream-mmos-to-web-brows/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>accessibility</category><category>acclaim</category><category>browser</category><category>cross-platform</category><category>david-perrty</category><category>eve-online</category><category>flash</category><category>gaikai</category><category>gdc</category><category>gdc-2009</category><category>mmo-industry</category><category>onlive</category><category>streaming</category><category>streaming-worlds</category><category>world-of-warcraft</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Thu, 26 Mar 2009 16:00:00 EST</pubDate></item><item><title><![CDATA[Vivox to offer cross-platform browser plugin for game VOIP]]></title><link>http://massively.joystiq.com/2009/03/20/look-out-vent-and-teamspeak-vivox-to-offer-cross-platform-brows/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/03/20/look-out-vent-and-teamspeak-vivox-to-offer-cross-platform-brows/</guid><comments>http://massively.joystiq.com/2009/03/20/look-out-vent-and-teamspeak-vivox-to-offer-cross-platform-brows/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><img hspace="4" border="1" align="right" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/03/vivoxlogo_225_kv.jpg" /><a href="http://massively.joystiq.com/tag/Vivox/">Vivox</a>, already firmly entrenched as the in-game voice over IP option for <a href="http://www.eve-online.com"><em>EVE Online</em></a>, several of <a href="http://massively.joystiq.com/tag/SOE/">SOE</a>'s games, and <a href="http://www.secondlife.com"><em>Second Life</em></a>, is now upping the ante by <a href="http://gigaom.com/2009/03/17/vivox-to-launch-cross-platform-voip-toolbar/">announcing that they intend to take their service cross-platform</a> - and potentially cross-game, if the developers allow it. If they manage to do that, it means you could play <em><a href="http://massively.joystiq.com/category/EverQuest-2/">EverQuest II</a></em> and still hang out and talk smack with your friends flying through space in <em><a href="http://massively.joystiq.com/category/EVE-Online/">EVE Online</a></em>, or checking out the latest in<em> <a href="http://massively.joystiq.com/category/Second-Life/">Second Life</a></em>. Not only are those options interesting, but in releasing it as a browser plugin, they open up the option for guilds to potentially use it on their own sites; allowing people not logged in to still talk to those playing. Depending on cost and scalability, this could potentially take a bite out of the market <a href="http://www.ventrilo.com/">Ventrilo</a> and <a href="http://www.teamspeak.com/">TeamSpeak</a> are in, as we'd bet 99.9% of gamers already have browsers on their machines, and many run them while gaming anyway. <br /><br />Add to that Vivox's plan to allow users to eventually call in to the chat from cell phones (late to the raid - call ahead) and you can see where this is definitely an interesting development to those playing MMOs. They'll be discussing the specifics at GDC, so hopefully we'll get more details on just how this will happen, if players will have to (or be able to) host their own servers, and the potential roll-out dates for this new service.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/03/20/look-out-vent-and-teamspeak-vivox-to-offer-cross-platform-brows/">Vivox to offer cross-platform browser plugin for game VOIP</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 20 Mar 2009 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://gigaom.com/2009/03/17/vivox-to-launch-cross-platform-voip-toolbar/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/20/look-out-vent-and-teamspeak-vivox-to-offer-cross-platform-brows/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1493805/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/20/look-out-vent-and-teamspeak-vivox-to-offer-cross-platform-brows/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>browser</category><category>cross-platform</category><category>plugin</category><category>teamspeak</category><category>ventrilo</category><category>vivox</category><category>voice-over-ip</category><category>voip</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Fri, 20 Mar 2009 13:00:00 EST</pubDate></item><item><title><![CDATA[DCUO interview details cross-platform play and rumored release dates]]></title><link>http://massively.joystiq.com/2009/02/04/dcuo-interview-details-cross-platform-play-and-rumored-release-d/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/02/04/dcuo-interview-details-cross-platform-play-and-rumored-release-d/</guid><comments>http://massively.joystiq.com/2009/02/04/dcuo-interview-details-cross-platform-play-and-rumored-release-d/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/dc-universe-online/" rel="tag">DC Universe Online</a></p><div align="center"><a href="http://massively.joystiq.com/category/dc-universe-online/"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/02/lexxyluthor2523.jpg" alt="" /></a><br /></div>
Our sister site <a href="http://www.joystiq.com/2009/02/04/joystiq-interview-wes-yanagi-on-creating-dc-universe-online/">Joystiq had the opportunity to sit down</a> the <em><a href="http://dcuo.station.sony.com/">DC Universe Online's</a></em> Senior Producer Wes Yanagi <a href="http://massively.joystiq.com/2009/01/29/dc-universe-online-flying-into-new-york-comic-con-at-full-force/">at the New York Comic-con</a>, and cleared up some of our current curiosities about the game. Firstly, Yanagi took the opportunity to debunk any <a href="http://massively.joystiq.com/2008/12/01/dc-universe-probably-coming-early-2010-late-2009-says-comics-wr/">rumors of a later 2009 or early 2010 release</a> date for the game and stated, <em>"I would say that we don't have a date right now. There's really no date."</em> That sounds pretty cut and dry to us, and it makes sense considering <a href="http://massively.joystiq.com/tag/SOE/">SOE</a> hasn't even moved the game out of alpha testing yet.<br /><br />Additionally, Yanagi also commented on cross-platform play between PC and PS3 versions, stating that it's not in the game as of right now. However, it's something SOE would like to do, but simply can't confirm. Since there apparently aren't any advantages between PS3 controllers and keyboard/mouse combos, we'd like to see cross-platform play make it into the game.<br /><br />There's much more great stuff in the interview, so check it out if you're looking forward to <em><a href="http://massively.joystiq.com/category/DC-Universe-Online/">DC Universe Online</a></em> as much as we are!<hr />
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            <td style="background: rgb(214, 214, 203) none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"><em>Did you enjoy this? We've donned our capes and tights to explore SOE's <a href="http://massively.joystiq.com/category/dc-universe-online">DC Universe Online</a> in-depth. <a href="http://massively.joystiq.com/tag/massively-in-metropolis">Come explore more of Metropolis and Gotham</a> with your friends at Massively!</em> </td>
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</table><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/02/04/dcuo-interview-details-cross-platform-play-and-rumored-release-d/">DCUO interview details cross-platform play and rumored release dates</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 04 Feb 2009 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.joystiq.com/2009/02/04/joystiq-interview-wes-yanagi-on-creating-dc-universe-online/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/02/04/dcuo-interview-details-cross-platform-play-and-rumored-release-d/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1450405/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/02/04/dcuo-interview-details-cross-platform-play-and-rumored-release-d/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cross-platform</category><category>dc-comics</category><category>dc-universe-online</category><category>dcuo</category><category>joystiq</category><category>pc</category><category>playstation-3</category><category>ps3</category><category>soe</category><category>sony-online-entertainment</category><category>wes-yanagi</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Wed, 04 Feb 2009 15:30:00 EST</pubDate></item><item><title><![CDATA[Hands on video footage of superhero MMO Champions Online]]></title><link>http://massively.joystiq.com/2008/12/06/hands-on-video-footage-of-superhero-mmo-champions-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/12/06/hands-on-video-footage-of-superhero-mmo-champions-online/</guid><comments>http://massively.joystiq.com/2008/12/06/hands-on-video-footage-of-superhero-mmo-champions-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/champions-online/" rel="tag">Champions Online</a></p><a href="http://massively.joystiq.com/category/champions-online"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/12/championsonlineimageenergyat425.jpg" /></a><br />Gamers in that sweet spot where massively multiplayer online games and comic books intersect have long enjoyed playing <a href="http://www.cityofheroes.com "><em>City of Heroes</em></a>, and are likely to well into the future... but clearly there's more room in the superhero game genre. Some MMO players are looking forward to a superhero-themed game with a different take on the genre than what's been done before. For them, the upcoming game <a href="http://www.champions-online.com/ "><em>Champions Online</em></a> has some appeal. <a href="http://www.g4tv.com/">G4tv's X-Play</a> recently took notice of this and interviewed <a href="http://massively.joystiq.com/tag/bill-roper">Bill Roper</a>, the <a href="http://massively.joystiq.com/tag/cryptic-studios ">Cryptic Studios</a> Design Director, about what <a href="http://massively.joystiq.com/tag/champions-online "><em>Champions Online</em></a> has to offer gamers. <br /><br />The video interview, "Hands On: Champions Online", is in two parts. First Roper speaks with <a href="http://massively.joystiq.com/tag/adam-sessler ">Adam Sessler</a>, introducing the game concept, its setting, and creating your own personal nemesis in <em>Champions Online</em> as you progress. Afterwards <a href="http://massively.joystiq.com/tag/morgan-webb ">Morgan Webb</a> delves a bit more into the core game mechanics of <em>Champions Online</em>, such as how loot will augment your avatar, and the incentives to play in groups with other people -- one of the key reasons gamers jump into MMOs in the first place. Roper goes on to address the possibilities of gameplay on both PC and consoles. In fact, the gameplay shown throughout the videos is done with an Xbox 360 controller. Roper also reiterates the <em>Champions Online</em> release date, which he says is still slated for Spring 2009. If you'd like to see what all the fuss about this new superhero MMO is about, we've got both videos embedded for you below the cut.<p><a href="http://massively.joystiq.com/2008/12/06/hands-on-video-footage-of-superhero-mmo-champions-online/" rel="bookmark">Continue reading <em>Hands on video footage of superhero MMO Champions Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/12/06/hands-on-video-footage-of-superhero-mmo-champions-online/">Hands on video footage of superhero MMO Champions Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 06 Dec 2008 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.g4tv.com/xplay/previews/35346/Hands_On_Champions_Online_Part_One.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/06/hands-on-video-footage-of-superhero-mmo-champions-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1393360/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/06/hands-on-video-footage-of-superhero-mmo-champions-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adam-sessler</category><category>bill-roper</category><category>champions-online</category><category>console</category><category>cross-platform</category><category>cryptic-studios</category><category>g4</category><category>g4tv</category><category>game-mechanics</category><category>lore</category><category>morgan-webb</category><category>super-hero</category><category>video</category><category>x-play</category><category>xbox-360</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sat, 06 Dec 2008 19:00:00 EST</pubDate></item><item><title><![CDATA[Patches pose a problem for DC Universe Online cross-platform play]]></title><link>http://massively.joystiq.com/2008/09/30/patches-pose-a-problem-for-DC-universe-online-cross-platform-play/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/09/30/patches-pose-a-problem-for-DC-universe-online-cross-platform-play/</guid><comments>http://massively.joystiq.com/2008/09/30/patches-pose-a-problem-for-DC-universe-online-cross-platform-play/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/dc-universe-online/" rel="tag">DC Universe Online</a></p><div align="center"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/ps3pctalk_425.jpg" /></div>
<a href="http://dcuo.station.sony.com/"><em>DC Universe Online</em></a> Creative Director Chris Cao <a href="http://multiplayerblog.mtv.com/2008/09/30/sony-online-patching-concerns-ps3-pc-compatibilty-for-dcuo/">told MTV's Multiplayer blog</a> that <a href="http://www.soe.com">SOE</a> hopes to support cross-platform play between PlayStation 3 and PC<em> <a href="http://massively.joystiq.com/category/dc-universe-online">DCUO</a></em> players, but isn't ready to commit to it just yet.<br /><br />Cao said that cross-platform play is still high on the priority list, but no definite promise has been made because delivering game updates to PS3 users is a very different process than delivering them to PC users. <a href="http://massively.joystiq.com/tag/soe">SOE</a> is still trying to figure out how to do simultaneous updates on both platforms.<br /><br />We've heard about this problem before, of course. <a href="http://www.funcom.com">Funcom</a> is <a href="http://massively.joystiq.com/2008/09/03/age-of-conan-still-aiming-for-the-360/">facing something similar</a> as it works to port <a href="http://www.ageofconan.com"><em>Age of Conan</em></a> to the Xbox 360. SOE is in a good position to deal with it though, since it is actually a part of the company that's responsible for the <a href="http://www.us.playstation.com/PS3/network">PlayStation Network</a> authentication process. "I think if anybody is going to do it and make it simultaneously seamless for people it's going to be us," said Cao. "It's just that we haven't done it yet, so we don't like to promise what we haven't delivered yet."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/09/30/patches-pose-a-problem-for-DC-universe-online-cross-platform-play/">Patches pose a problem for DC Universe Online cross-platform play</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 30 Sep 2008 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://multiplayerblog.mtv.com/2008/09/30/sony-online-patching-concerns-ps3-pc-compatibilty-for-dcuo/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/30/patches-pose-a-problem-for-DC-universe-online-cross-platform-play/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1328833/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/30/patches-pose-a-problem-for-DC-universe-online-cross-platform-play/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>chris-cao</category><category>console</category><category>consoles</category><category>cross-platform</category><category>dc-universe-online</category><category>dcu</category><category>dcuo</category><category>interview</category><category>mtv-multiplayer</category><category>patches</category><category>pc</category><category>playstation-3</category><category>playstation-network</category><category>psn</category><category>soe</category><category>the-agency</category><category>updates</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Tue, 30 Sep 2008 20:00:00 EST</pubDate></item><item><title><![CDATA[Console MMOs from a reverse perspective: Can they succeed?]]></title><link>http://massively.joystiq.com/2008/09/22/console-mmos-from-a-reverse-perspective-can-they-succeed/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/09/22/console-mmos-from-a-reverse-perspective-can-they-succeed/</guid><comments>http://massively.joystiq.com/2008/09/22/console-mmos-from-a-reverse-perspective-can-they-succeed/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a></p><img hspace="4" border="1" align="right" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/xbox360_lappy_1-sms-0908.jpg"  alt="" />In the first of a promised series of articles concerning MMOs on a console platform, <a href="http://jimpwnage.wordpress.com/">Jim Pwnage</a> of <a href="http://xboxoz360gamer.com">Xboxoz360gamer.com</a> gives us a discussion on <a href="http://xboxoz360gamer.com/2008/09/22/massive-multiplayer-console-games-will-they-succeed/">the importance of communications to a cross-platform MMO</a>. He starts off by making a general introduction to MMOs, seemingly directed at console gamers. If this is the future of the genre, we might as well get used to it.<br /><br />This first installment discusses how voice communication is essential to a console MMO. No one wants to be typing out their commands or guild chat on a console, and voice chat among 100+ people would be chaotic to say the least. So his solution is a way to join and leave smaller conversations more easily. Wouldn't that defeat the purpose of massively multiplayer though? It's an interesting thought, and we look forward to the next part of this series.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/09/22/console-mmos-from-a-reverse-perspective-can-they-succeed/">Console MMOs from a reverse perspective: Can they succeed?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 22 Sep 2008 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://xboxoz360gamer.com/2008/09/22/massive-multiplayer-console-games-will-they-succeed/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/22/console-mmos-from-a-reverse-perspective-can-they-succeed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1320753/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/22/console-mmos-from-a-reverse-perspective-can-they-succeed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>communications</category><category>console-mmo</category><category>cross-platform</category><category>jim-pwnage</category><category>voice-chat</category><category>xbox-360</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Mon, 22 Sep 2008 19:00:00 EST</pubDate></item><item><title><![CDATA[SOE talks about the challenges of cross-platform gaming]]></title><link>http://massively.joystiq.com/2008/09/11/soe-talks-about-the-challenges-of-cross-platform-gaming/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/09/11/soe-talks-about-the-challenges-of-cross-platform-gaming/</guid><comments>http://massively.joystiq.com/2008/09/11/soe-talks-about-the-challenges-of-cross-platform-gaming/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/the-agency/" rel="tag">The Agency</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a>, <a href="http://massively.joystiq.com/category/spy/" rel="tag">Spy</a></p><div align="center"><a href="http://media.ps3.ign.com/media/848/848445/imgs_1.html"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/theagency-sms-0908.jpg"  alt="" /></a><br /></div>
In <a href="http://www.gamasutra.com/php-bin/news_index.php?story=20126">a recent article over at Gamasutra</a>, <a href="http://www.soe.com/en/soe.vm">Sony Online Entertainment</a>'s Executive Producer Matt Wilson explains some of the challenges they face with getting an MMO truly cross-platform. With the upcoming spy MMO <em><a href="http://theagency.station.sony.com/">The Agency</a></em> being released on the PC and <a href="http://www.us.playstation.com/ps3/about">Playstation 3</a>, they've run across some obstacles during development, but they're probably not the ones you'd expect.<br /><br />Wilson explains that it's not so much a technological problem between the two platforms, it's more an issue of regular updates. On the open platform PC, developers can release immediate updates and patches to correct problems, balance game mechanics or introduce new content. On the closed platform console, they would need to go through a certification process first. This could cause quite a problem for a genre of gaming that lives and breathes by its regular, immediate updates.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/09/11/soe-talks-about-the-challenges-of-cross-platform-gaming/">SOE talks about the challenges of cross-platform gaming</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 11 Sep 2008 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/php-bin/news_index.php?story=20126>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/11/soe-talks-about-the-challenges-of-cross-platform-gaming/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1311204/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/11/soe-talks-about-the-challenges-of-cross-platform-gaming/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cross-platform</category><category>matt-wilson</category><category>playstation-3</category><category>soe</category><category>sony-online-entertainment</category><category>the-agency</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Thu, 11 Sep 2008 16:00:00 EST</pubDate></item><item><title><![CDATA[Turbine licenses cross-platform Havok engine for new MMO]]></title><link>http://massively.joystiq.com/2008/08/26/turbine-licenses-cross-platform-havok-engine-for-new-mmo/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/08/26/turbine-licenses-cross-platform-havok-engine-for-new-mmo/</guid><comments>http://massively.joystiq.com/2008/08/26/turbine-licenses-cross-platform-havok-engine-for-new-mmo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a></p><a href="http://www.gamasutra.com/php-bin/news_index.php?story=19986"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/havok-logo-0808.jpg"  alt="" /></a><a href="http://www.lotro.com"><em>Lord of the Rings Online</em></a> developer <a href="http://www.turbine.com">Turbine</a> has just <a href="http://www.gamasutra.com/php-bin/news_index.php?story=19986">announced their official licensing</a> of <a href="http://www.havok.com/component/option,com_frontpage/Itemid,1/">Havok Physics, Havok Animation and Havok Behavior 6</a> for their yet-unnamed MMO project. As you may remember, Turbine stated intent for creating their next MMO on PC and consoles, which would fall in line with this Havok engine which includes support for multiple platforms including the Playstation 3, Xbox 360 and Nintendo Wii.<br /><br />The <a href="http://softwarecommunity.intel.com/isn/Community/en-US/forums/thread/30259569.aspx">Havok 6.0 suite</a> is a collection of development tools made specifically for programmers and artists to build "interactive character performances" that are said to respond to their physical environment in the game. With this advanced set of tools and the <a href="http://massively.joystiq.com/2008/05/01/turbine-lands-a-40-million-investment/">recent venture capital</a> in hand, Turbine may indeed be on their way to making the first truly cross-platform MMO.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/08/26/turbine-licenses-cross-platform-havok-engine-for-new-mmo/">Turbine licenses cross-platform Havok engine for new MMO</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 26 Aug 2008 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/php-bin/news_index.php?story=19986>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/26/turbine-licenses-cross-platform-havok-engine-for-new-mmo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1295281/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/26/turbine-licenses-cross-platform-havok-engine-for-new-mmo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>console</category><category>cross-platform</category><category>havok</category><category>havok-6</category><category>lotro</category><category>turbine</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Tue, 26 Aug 2008 15:00:00 EST</pubDate></item><item><title><![CDATA[Podcast interviews two Star Trek Online guys, gets lots of new info]]></title><link>http://massively.joystiq.com/2008/08/12/podcast-interviews-two-star-trek-online-guys-gets-lots-of-new-i/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/08/12/podcast-interviews-two-star-trek-online-guys-gets-lots-of-new-i/</guid><comments>http://massively.joystiq.com/2008/08/12/podcast-interviews-two-star-trek-online-guys-gets-lots-of-new-i/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/star-trek-online/" rel="tag">Star Trek Online</a></p><div align="center"><a href="http://hailingfrequency.co.uk/main.htm"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/emmert_425.jpg" /></a><br /></div>
<a href="http://www.startrek.com"><em>Star Trek</em></a> gaming podcast <a href="http://www.hailingfrequency.co.uk">Hailing Frequency</a> interviewed <a href="http://www.crypticstudios.com">Cryptic Studios</a> Chief Creative Officer Jack Emmert in the wake of the <a href="http://massively.joystiq.com/2008/08/11/liveblog-info-videos-and-more-from-the-star-trek-online-liveca/">big Las Vegas unveiling</a> of <a href="http://www.startrekonline.com"><em>Star Trek Online</em>.</a> The <a href="http://www.hailingfrequency.co.uk/boards/index.php?topic=979.msg6557#msg6557">two</a> <a href="http://www.hailingfrequency.co.uk/boards/index.php?topic=987.msg6591#msg6591">part</a> interview is available in both audio and video, and it's one of the best sources of details beyond the unveiling video itself at this point.<br /><br />There are a lot of reveals and hints in the interview. Some examples of interview topics: post-launch plans for user-generated content, an economy without a monetary currency, and details about starship combat. Emmert speculates that cross-platform play and non-region-specific servers are possible, but that no final determinations have been made. Listen to the interview for more!<br /><br /><a href="http://www.hailingfrequency.co.uk/boards/index.php?topic=983.msg6577#msg6577">Hailing Frequency also spoke</a> with <a href="http://massively.joystiq.com/category/star-trek-online"><em>STO</em></a>'s new community manager, JR Sutich, who is better known to folks in the MMO community as Razor. He was a regular writer at <a href="http://www.warcry.com">WarCry</a> before he started with <a href="http://massively.joystiq.com/tag/cryptic-studios">Cryptic.</a> That interview, also available in both audio and video, deals exclusively with the game's community and forums.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/08/12/podcast-interviews-two-star-trek-online-guys-gets-lots-of-new-i/">Podcast interviews two Star Trek Online guys, gets lots of new info</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 12 Aug 2008 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/08/12/podcast-interviews-two-star-trek-online-guys-gets-lots-of-new-i/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1281779/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/12/podcast-interviews-two-star-trek-online-guys-gets-lots-of-new-i/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>audio</category><category>combat</category><category>community-manager</category><category>cross-platform</category><category>cryptic</category><category>cryptic-studios</category><category>currency</category><category>economy</category><category>forums</category><category>hailing-frequency</category><category>interview</category><category>jack-emmert</category><category>jr-sutich</category><category>las-vegas</category><category>podcast</category><category>razor</category><category>razorwire</category><category>region</category><category>regions</category><category>star-trek</category><category>star-trek-online</category><category>sto</category><category>trek</category><category>user-generated-content</category><category>video</category><category>warcry</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Tue, 12 Aug 2008 09:00:00 EST</pubDate></item><item><title><![CDATA[Funcom: "maze of challenges" ahead for cross-platform Conan]]></title><link>http://massively.joystiq.com/2008/05/28/funcom-maze-of-challenges-ahead-for-cross-platform-conan/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/05/28/funcom-maze-of-challenges-ahead-for-cross-platform-conan/</guid><comments>http://massively.joystiq.com/2008/05/28/funcom-maze-of-challenges-ahead-for-cross-platform-conan/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a></p><em><a href="http://www.ageofconan.com"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/aoc360box.jpg" alt="" /></a><a href="http://www.ageofconan.com">Age of Conan</a></em> is not the first MMO to release on <a href="http://massively.joystiq.com/category/consoles">consoles</a> as well as the PC. <a href="http://phantasystaruniverse.com/index.php"><em>Phantasy Star Universe</em></a> and <a href="http://www.playonline.com/ff11us/index.shtml"><em>Final Fantasy XI</em></a> were among the vanguards there. Unfortunately, the existing precedents haven't made it look easy. There are a lot of issues to consider. Will <a href="http://www.xbox.com/live">Xbox Live</a> (or the <a href="http://www.us.playstation.com/PS3/network">PlayStation Network,</a> if the game ever lands on <a href="http://www.sony.com">Sony</a>'s shores) download regulations prevent prompt bug patching? Will PC users be forced to use voice chat, or will <a href="http://massively.joystiq.com/tag/xbox-360">360</a> users be forced to buy keyboards? How does one design a user interface that will be equally effective with a console controller and a keyboard/mouse combo?<br /><br />According to <a href="http://www.funcom.com">Funcom</a> Project Manager Jorgen Theraldsen, these and other questions have been at the forefront of the development team's thoughts since the beginning. <a href="http://www.mmorpg.com/gamelist.cfm/game/191/view/videos/play/1228">In an interview with MMORPG,</a> he revealed that <a href="http://massively.joystiq.com/category/age-of-conan"><em>AoC</em></a>'s combat system has gone through nine iterations throughout <a href="http://massively.joystiq.com/tag/funcom">Funcom</a>'s quest to make it appealing to console users. He admitted that the team still faces "a maze of challenges." At the same time, he assured PC users that the game will not be simplified or held back to make things easier for 360 players. A fine balance, that.<br /><br /><a href="http://massively.joystiq.com/2008/05/19/mmogology-age-of-conan-pc-vs-360/">Choosing</a> between the two platforms is probably easy, but many potential players only have one or the other. Funcom will have to keep them all happy if this is going to work. That won't be an easy task.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/05/28/funcom-maze-of-challenges-ahead-for-cross-platform-conan/">Funcom: "maze of challenges" ahead for cross-platform Conan</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 28 May 2008 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mmorpg.com/gamelist.cfm/game/191/feature/1958>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/28/funcom-maze-of-challenges-ahead-for-cross-platform-conan/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1208492/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/28/funcom-maze-of-challenges-ahead-for-cross-platform-conan/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>360</category><category>age-of-conan</category><category>aoc</category><category>consoles</category><category>controls</category><category>cross-platform</category><category>development</category><category>funcom</category><category>interview</category><category>jorgen-theraldsen</category><category>mmorpg</category><category>pc</category><category>playstation-3</category><category>port</category><category>ps3</category><category>xbox-360</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Wed, 28 May 2008 19:30:00 EST</pubDate></item><item><title><![CDATA[The problem with cross-platform MMOs]]></title><link>http://massively.joystiq.com/2008/04/06/the-problem-with-cross-platform-mmos/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/04/06/the-problem-with-cross-platform-mmos/</guid><comments>http://massively.joystiq.com/2008/04/06/the-problem-with-cross-platform-mmos/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><div align="center"><a href="http://massively.joystiq.com/photos/age-of-conan-gallery/735449/full/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/aocwhoopsies.jpg" /></a><br /></div>
Darren over at <a href="http://commonsensegamer.com/?p=658">The Common Sense Gamer</a> has brought up an interesting reason for cross-platform MMOs to never happen. The reason is that patching and updating on PCs is an easier-going process than on a console, because consoles are closed platforms with certification processes for any new incoming <a href="http://massively.joystiq.com/2008/03/25/a-video-and-screenshot-tour-of-ffxis-wings-of-the-goddess-expan/">software updates</a>. This is a headache for developers to figure out and possibly for the players too, since many may have to wait for the console certification before a PC version patch can go up.<p><a href="http://massively.joystiq.com/2008/04/06/the-problem-with-cross-platform-mmos/" rel="bookmark">Continue reading <em>The problem with cross-platform MMOs</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/04/06/the-problem-with-cross-platform-mmos/">The problem with cross-platform MMOs</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 06 Apr 2008 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://commonsensegamer.com/?p=658>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/06/the-problem-with-cross-platform-mmos/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1159333/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/06/the-problem-with-cross-platform-mmos/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>aoc</category><category>cross-platform</category><category>crossplay</category><category>ffxi</category><category>final-fantasy-xi</category><category>funcom</category><category>soe</category><category>sony-online-entertainment</category><category>square</category><category>square-enix</category><category>the-agency</category><category>the-common-sense-gamer</category><category>xbox-360</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Sun, 06 Apr 2008 11:00:00 EST</pubDate></item></channel></rss>
