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Posts tagged criminal

The Art of Wushu: Finishing the job

Last episode, we talked about getting a bounty and the mindset of a career criminal. Unfortunately, this is the last Art of Wushu, but that doesn't mean we can't finish what we started. And that means talking about the art of killing good guys. Having a bounty means living on the edge. A lot of...

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The Art of Wushu: Getting yourself a bounty

We all know what side of the law I fight on in Age of Wushu: the bad guy side. However, there's a marked difference between being a professional criminal and an indiscriminate mass murderer. Being a criminal means that you need to be more discreet in which targets you kill. If I don't have a...

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EVE Evolved: Designing EVE Onland, part 1

When I'm not playing or writing about EVE Online, I can usually be found huddled over my computer typing lines of code into a compiler and chipping away at bugs that make varying degrees of sense. Designing my own hardcore space game is a really fun challenge and very fulfilling work, but I have a...

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Jagex reports student to police following school shooting threat

For all the talk about video games causing crimes, we don't often hear about the times when they may well prevent them. Thomas Frongillo, age 18, has been arrested on charges of threatening to commit a crime after making statements about shooting up the college that he attended, but the threats...

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EVE Evolved: Three ways to break Retribution

EVE Online's upcoming Retribution expansion is set to revolutionise PvP with its brand-new criminal and bounty hunting systems. Players will be able to hunt down criminals who show their faces in highsec, and bounty hunters will track not just individuals but also entire corporations and...

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EVE Evolved: Bounty hunting and revenge

Last week I looked into the major PvP changes coming in EVE Online's upcoming Retribution expansion, from the piracy revamp to a new global flagging system that puts players in the driving seat of justice. This week CCP Games revealed full details of the upcoming bounty hunting system revamp, and...

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EVE Evolved: Risk vs. reward in lowsec

In EVE Online's early years, one of its core design philosophies was adherence to a strict risk vs. reward balance scheme. There were riches out there to be found, but to get them, you had to put yourself in the firing line. Police ships patrolled high-security space to keep players safe from...

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EVE Evolved: The great wormhole heist, part 2

One of the most common things I hear from people who don't play EVE Online is that they don't like the game itself but they absolutely love the stories that come out of it. There's something inherently brutal and visceral about the stories players act out every day in EVE's colossal sandbox....

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EVE Evolved: The great wormhole heist, part 1

Several years ago, EVE Online's Community Manager CCP Wrangler made a statement that I felt really crystalised the sentiment behind the game. He said that "EVE isn't designed to just look like a cold, dark and harsh world; it's designed to be a cold, dark and harsh world." Although most of us are...

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EVE Evolved: Outlaws of EVE

EVE Online's Community Manager CCP Wrangler once said that "EVE isn't designed to just look like a cold, dark and harsh world; it's designed to be a cold, dark and harsh world." That sentiment sums up the core philosophy behind the game, which permits such nefarious gameplay styles as thief,...

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