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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[The Digital Continuum: Champions Online launch edition]]></title><link>http://massively.joystiq.com/2009/09/14/the-digital-continuum-champions-online-launch-edition/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/09/14/the-digital-continuum-champions-online-launch-edition/</guid><comments>http://massively.joystiq.com/2009/09/14/the-digital-continuum-champions-online-launch-edition/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-digital-continuum/" rel="tag">The Digital Continuum</a>, <a href="http://massively.joystiq.com/category/champions-online/" rel="tag">Champions Online</a></p><div align="center"><a href="http://massively.joystiq.com/category/champions-online/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/09/screenshot_2009-09-02-11-19-16.jpg" alt="" /></a><br /></div>
It's been about a couple weeks since <em><a href="http://www.champions-online.com">Champions Online</a></em> launched, and I've been enjoying the game through the good and the bad. Yes, there have been some rough patches - particularly for early start players whose characters were designed before the big launch-day patch. So let's talk about a few of the issues some people are having with the game. Namely, I want to address the difficulty complaints that some people have been voicing, because they're not entirely wrong.<p><a href="http://massively.joystiq.com/2009/09/14/the-digital-continuum-champions-online-launch-edition/" rel="bookmark">Continue reading <em>The Digital Continuum: Champions Online launch edition</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/09/14/the-digital-continuum-champions-online-launch-edition/">The Digital Continuum: Champions Online launch edition</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 14 Sep 2009 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/09/14/the-digital-continuum-champions-online-launch-edition/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19160105/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/09/14/the-digital-continuum-champions-online-launch-edition/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>atari</category><category>blood-moon</category><category>champions-online</category><category>content</category><category>crime-computer</category><category>cryptic</category><category>cryptic-studios</category><category>difficulty</category><category>featured</category><category>missions</category><category>opinion</category><category>the-digital-continuum</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Mon, 14 Sep 2009 10:30:00 EST</pubDate></item></channel></rss>
