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Posts tagged creativity

Leaderboard: Do you make unique character names?

WildStar's first real brouhaha centered around character names. More specifically, there was some concern about losing a favorite name due to Carbine's reservation system snafu. I watched all this from the sidelines with a bewildered expression on my face because I tend to roll with unique names....

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The Stream Team: The hunt for creativity and checking out new EQN Landmark biomes

The hunt for creativity in EverQuest Next Landmark is never done, and now there are new biomes to explore as well! After a brief tour of the Tundra and Old Growth Forest, Massively's MJ will resume the hunt. She has spied a few specimens of creativity in her travels; she's even been ambushed by...

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The Stream Team: Checking out creativity in EQN Landmark

The player creativity shown in EverQuest Next Landmark is absolutely amazing, and Massively's MJ doesn't want you to miss out on any of it! So with no impending voxel wipes to spoil her plans, she's going to take you on a tour through some of the various houses, statues, and other assorted...

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Flameseeker Chronicles: I'd like to build a Guild Wars 2 home

Happy 2014, everybody! For the first time in a long while, Guild Wars 2 has gone without updates for a few weeks while the ArenaNet team took a well-deserved break. The next content release will drop on January 21st and will reportedly herald the beginning of the end of the Scarlet Briar story arc....

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Storyboard: Profession discussion - the Builder

Human beings like to make stuff. It's in our nature, presumably because the humans who liked making things were able to create important inventions like clothing and weapons and homes and portable DVD players. That stuff gives you an edge over the guy hunting with a rock and a decent pitching...

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Storyboard: Working with mechanics

One of the points I've harped on in the past is the idea that game mechanics don't encompass your entire character. They can't, almost by definition. Mechanics are in place to ensure that everyone plays by the rules and works according to a standardized system, while individual characters are...

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Chaos Theory: Oh, give me a home -- in TSW

Last week, I explored transportation as one avenue of making The Secret World even more of a living, breathing world. Today, my focus is on that one aspect that really can make an MMO a home: actual homes! It's no secret that I love housing; I've written about it on multiple occasions and...

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Why I Play: EverQuest II

Because. Remember back when this answer was lobbed at you as the definitive answer (often by moms tired of incessant "why"s or as a precursor to "I said so!")? But since I am not your mom -- and more importantly, the boss isn't about to pay me for a one word article -- let me elaborate,...

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Some Assembly Required: Six must-haves for creative expression

Creativity. It is expressed in so many ways in so many mediums. Art, literature, architecture, music, performance... I love it all, conventional and unconventional. Heck, I revel in it! Why do you think my work and recreation include gaming? Wait, gaming?! You betcha! Beyond the artistry of...

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Storyboard: Three guys walk into a bar

My days of playing Magic: the Gathering are... well, they're not over, exactly, but I'm certainly not in my heyday any longer. Despite this, I've made no secret of the fact that I still avidly read Mark Rosewater's Making Magic column because the stuff he says in the column is applicable to game...

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