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Posts tagged crashes

An ArcheAge player found a way to kill the servers at will

It's never a good day when you see players on the forums boasting about causing server crashes. In nearly every single case, it's a matter of someone bragging about doing something with no actual proof as a bit of pointless ego boosting. What's worse, of course, is when a player posts about causing...

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Defiance team prioritizing fixes for crashes, lag

The excitement, fun, chaos, and occasional frustration that swirls around every MMO launch is squarely on Defiance's shoulders this week, so Trion Worlds Executive Producer Nathan Richardsson is back with a follow-up to yesterday's post to discuss what the team is currently addressing. Richard...

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WAR weathers difficult weekend, compensates players

Warhammer Online certainly has seen better weekends than this past one. Because of a nasty bug that caused immense amounts of lag spikes and zone crashes, Mythic was forced to take WAR's servers down while the team worked to isolate and fix the problem. The good news is that the issue has been fi...

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The Daily Grind: Do you bother playing an MMO on patch day?

Most MMOs have hundreds if not thousands of quests, textures, user-interface elements, statistics, NPCs, zones, instances, skills, and animations. On top of that they try to provide an environment where thousands of players can interact with each other without causing noticeable client or server per...

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AoC beta: a tale of two clients

Frustrated with the Age of Conan open beta's serious performance problems? Worried that the game won't be ready for retail in just a couple of weeks? Don't worry too much; not it is all as it seems. Word on the virtual street is that the open beta client is an old build with issues long since reso...

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New TR patch shoved out the door

Well, that was quick. I'm not too sure why I'm surprised, but players woke up this morning to find that Tabula Rasa's patch 1.5 had snuck out the door last night, and is patiently waiting on player desktops. Players didn't quite have a full week to fully digest the patch notes after they showed up...

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