Posts tagged crafts 
The Mog Log: Final Fantasy XIV beta phase 1 and 2 - crafting
The thing about Final Fantasy XIV's crafting is that it's always been an odd mixture of wonderful and terrible, much like the game as a whole. You had crazily interconnected crafts that could be frustrating to level, the simple difficulty of trying to find the items you need, and a minigame that ...
Lord of the Rings Online explains crafting changes coming with Riders of Rohan
One of the major issues facing crafters in Lord of the Rings Online is that gathering professions don't line up with crafting professions. Leveling up a non-gathering skill takes more resources than you gather while leveling up the appropriate gathering skill. The newest developer diary explains ...
Champions Online cuts the craft in favor of the mod scene
Whether or not you're fond of Champions Online, you probably don't like the game's crafting system. Almost no one does, and apparently not even the developers have been terribly pleased with it. That's why the game is putting that system aside and replacing it with a new system. The Mod and ...
Prime: Battle for Dominus gets professional with new crafting details
A few months back, we got our first look at Prime: Battle for Dominus' profession and crafting system, but it was a bit scant on details. Thanks to the game's updated profession page, however, we're absolutely drowning in details. Drowning, I say! To recap, for those of you just joining us, the ...
More information on crafting in Final Fantasy XIV
Final Fantasy XIV's crafting system is rich with detail, requiring a fair bit of knowledge from players in order to successfully craft items. Not everything is explained in the game from the start, however, giving players the chance to experiment and learn what works best for themselves. There was ...
The Mog Log: World of Craft-craft
Crafting is optional in Final Fantasy XIV, but that word doesn't mean what it usually means in games. You don't have to take any local levequests or take part in crafting to level up, but you'll find yourself far more constrained and advancing your physical level far more slowly if you ignore the ...
Lost Pages of Taborea: Resource acquisition
Way back when Runes of Magic was still young and learning to fly, there was only one way to obtain resources: Find a resource node and click it. Come to think of it, I've always chopped wood and gathered herbs, but what's the proper verb for obtaining ore in MMOs? In any case, the tried and true ...
Season 1.1 supplemental goes live for Star Trek Online and nukes Memory Alpha
Really, if you play Star Trek Online, you can't possibly treat the wholesale revision of Memory Alpha with anything but glee. (That is, the planetside excuse for a crafting system, not the franchise wiki.) It's been one of the most universally panned portions of the game, and short of it ...
Lost Pages of Taborea: How is crafting holding up?
Runes of Magic's craft system currently lacks a huge fan base. I thinks it's a great system that's very flexible, but the current work vs. rewards as well as limited items doesn't make it terribly appealing. Crafting takes a lot of gathering to yield the most basic of items, which usually don't ...
Be crafty with ease in Lord of the Rings Online Volume III
Crafting, for many people, has a bit of a love-hate relationship going on. Nobody can complain about the bonuses it offers in the long run, but actually getting to high levels is an exercise in tedium and worthlessness for many. Which is why it's always a good thing when crafting gets a boost, as ...




