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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Flameseeker Chronicles Extra: Guild Wars 2 crafting explained]]></title><link>http://massively.joystiq.com/2012/02/22/flameseeker-chronicles-extra-guild-wars-2-crafting-explained/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/22/flameseeker-chronicles-extra-guild-wars-2-crafting-explained/</guid><comments>http://massively.joystiq.com/2012/02/22/flameseeker-chronicles-extra-guild-wars-2-crafting-explained/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/flameseeker-chronicles/" rel="tag">Flameseeker Chronicles</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a></p><div style="text-align: center; ">
	<img alt="GW2" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/gw2-1329945393.jpg" /></div>
Remember how I <a href="http://massively.joystiq.com/2012/02/21/flameseeker-chronicles-the-i-word/">wanted to talk to you</a> about <a href="http://www.arena.net/blog/andrew-mcleod-talks-crafting-in-gw2">crafting</a> in <em><a href="http://www.guildwars2.com/en/">Guild Wars 2</a></em>? Let's do that now. I made a video while I was fiddling around with the weaponsmithing and armorsmithing disciplines in the recent <em><a href="http://massively.joystiq.com/category/guild-wars-2/">Guild Wars 2</a> </em>closed beta press weekend, and I've included it in this extra edition of <a href="http://massively.joystiq.com/category/Flameseeker-Chronicles/">Flameseeker Chronicles</a>. Let's take a look at exactly what's going on for your first 25 points or so in these disciplines.<p><a href="http://massively.joystiq.com/2012/02/22/flameseeker-chronicles-extra-guild-wars-2-crafting-explained/" rel="bookmark">Continue reading <em>Flameseeker Chronicles Extra: Guild Wars 2 crafting explained</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/22/flameseeker-chronicles-extra-guild-wars-2-crafting-explained/">Flameseeker Chronicles Extra: Guild Wars 2 crafting explained</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 22 Feb 2012 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/22/flameseeker-chronicles-extra-guild-wars-2-crafting-explained/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20177222/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/22/flameseeker-chronicles-extra-guild-wars-2-crafting-explained/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>armorsmithing</category><category>crafting</category><category>crafting-system</category><category>divinitys-reach</category><category>fantasy</category><category>featured</category><category>flameseeker-chronicles</category><category>gathering</category><category>guild-wars</category><category>guild-wars-2</category><category>guild-wars-2-guide</category><category>guild-wars-2-preview</category><category>gw1</category><category>gw2</category><category>ncsoft</category><category>opinion</category><category>video</category><category>videos</category><category>weaponsmithing</category><dc:creator><![CDATA[Elisabeth Cardy]]></dc:creator><pubDate>Wed, 22 Feb 2012 16:00:00 EST</pubDate></item><item><title><![CDATA[Eden Eternal announces new race, crafting system]]></title><link>http://massively.joystiq.com/2011/09/08/eden-eternal-announces-new-race-crafting-system/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/08/eden-eternal-announces-new-race-crafting-system/</guid><comments>http://massively.joystiq.com/2011/09/08/eden-eternal-announces-new-race-crafting-system/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/09/08/eden-eternal-announces-new-race-crafting-system/"><img alt="Eden Eternal - Anuran" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/eden-eternal-anuran.jpg" /></a></div>
If you're looking for something new to do in <em><a href="http://massively.joystiq.com/tag/eden-eternal">Eden Eternal</a></em> aside from killing monsters and stockpiling phat lewt, look no further than the mid-September content update. <a href="http://massively.joystiq.com/tag/aeria-games">Aeria Games</a> has just put out a press release detailing the patch, and the highlights include the new Anuran race along with a brand-new crafting system.<br />
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Racial special abilities will also be making an appearance in the new patch, and they're tied into the new tradeskill mechanics. Characters at level 30 and above can participate in Gemcrafting (for Humans), Engineering (for Zumi), and Alchemy (for Anurans) to create a multitude of useful items including gear, potions, and dyes.<br />
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The tradeskill goodness doesn't stop there, though, as players at level 20 and above are free to set up their own personal shops in the town of Aven. Finally, two new NPCs are being added to <em>Eden Eternal</em>, and Professor Koss gives timed XP boosts while Assistant Teren gifts players with different fortune bags throughout the day. Learn more about <em>Eden Eternal</em>, and grab the client, at the game's official website.<br />
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[Source: Aeria Games press release]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/08/eden-eternal-announces-new-race-crafting-system/">Eden Eternal announces new race, crafting system</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 08 Sep 2011 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/08/eden-eternal-announces-new-race-crafting-system/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20037319/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/08/eden-eternal-announces-new-race-crafting-system/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aeria</category><category>aeria-games</category><category>alchemy</category><category>anuran</category><category>crafting</category><category>crafting-system</category><category>eden-eternal</category><category>engineering</category><category>f2p</category><category>fantasy</category><category>fortune-bags</category><category>free-to-play</category><category>gemcrafting</category><category>human</category><category>personal-shops</category><category>press-release</category><category>september-update</category><category>tradeskills</category><category>xp-boost</category><category>zumi</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 08 Sep 2011 09:00:00 EST</pubDate></item><item><title><![CDATA[Lost Pages of Taborea: Improving versatility in RoM's content]]></title><link>http://massively.joystiq.com/2011/07/04/lost-pages-of-taborea-improving-versatility-in-roms-content/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/07/04/lost-pages-of-taborea-improving-versatility-in-roms-content/</guid><comments>http://massively.joystiq.com/2011/07/04/lost-pages-of-taborea-improving-versatility-in-roms-content/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/runes-of-magic/" rel="tag">Runes of Magic</a>, <a href="http://massively.joystiq.com/category/lost-pages-of-taborea/" rel="tag">Lost Pages of Taborea</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/lost-pages-of-taborea/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/massively4waystoimproveversatilityincontenlargeheader580.jpg" vspace="4" /></a></div>
I'm bouncing off last week's <a href="http://massively.joystiq.com/category/lost-pages-of-taborea/">Lost Pages of Taborea</a> to elaborate on why <a href="http://us.runesofmagic.com/us/index.html"><em>Runes of Magic's</em></a> content is lackluster, especially in light of the ability to over-gear but also to come up with some ideas to keep it from becoming meaningless and boring. It's not absolutely necessary, but it will help if you've read <a href="http://massively.joystiq.com/2011/06/27/lost-pages-of-taborea-content-needs-to-meet-the-versatility-of/">last week's article</a>.<br />
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<a href="http://massively.joystiq.com/category/runes-of-magic/"><em>RoM's</em></a> gear-system ensures that you get a lot of variety in choosing what kind of character to make and how you want to play it, but there's a threshold at which the only way to allow for even more diversity among class builds is to offset the linear difficulty of new content by replacing your stats with more powerful versions of themselves, adding refinements and tiering, upgrades that just up your sheer power. Players get funneled into more restrictive builds as they  gain levels.<br />
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The downfall is in the content itself because it becomes super-easy-mode killing after over-gearing. It's turning on a cheat code. Any need -- or desire -- to manage blood bars or skill rotations gets thrown out with the trash. It's a foreseeable issue in just about any game across any platform or genre in which you would allow the players to gain extra amounts of power. But is there a way to allow for it and keep in some challenge and variety? Some solutions might be to slow down the pace of combat, stretch the utility of player bars, make content more dynamic, or throw in some sandbox behavior.<p><a href="http://massively.joystiq.com/2011/07/04/lost-pages-of-taborea-improving-versatility-in-roms-content/" rel="bookmark">Continue reading <em>Lost Pages of Taborea: Improving versatility in RoM's content</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/07/04/lost-pages-of-taborea-improving-versatility-in-roms-content/">Lost Pages of Taborea: Improving versatility in RoM's content</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 04 Jul 2011 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/07/04/lost-pages-of-taborea-improving-versatility-in-roms-content/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19980937/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/07/04/lost-pages-of-taborea-improving-versatility-in-roms-content/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>auction-house</category><category>content</category><category>crafting</category><category>crafting-system</category><category>dungeons</category><category>dynamic-content</category><category>economy</category><category>featured</category><category>frogster</category><category>frogster-america</category><category>frogster-interactive</category><category>horizontal</category><category>jeremy-stratton</category><category>linear</category><category>lost-pages-of-taborea</category><category>player-driven</category><category>player-driven-economy</category><category>progression</category><category>rom</category><category>runes-of-magic</category><category>runewaker</category><category>runewaker-entertainment</category><category>sandbox</category><category>themepark</category><dc:creator><![CDATA[Jeremy Stratton]]></dc:creator><pubDate>Mon, 04 Jul 2011 20:00:00 EST</pubDate></item><item><title><![CDATA[Wings Over Atreia:  One, two, craft my shoe]]></title><link>http://massively.joystiq.com/2011/06/20/wings-over-atreia-one-two-craft-my-shoe/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/06/20/wings-over-atreia-one-two-craft-my-shoe/</guid><comments>http://massively.joystiq.com/2011/06/20/wings-over-atreia-one-two-craft-my-shoe/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/wings-over-atreia/" rel="tag">Wings Over Atreia</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/wings-over-atreia"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/woaheaderasmo-1308445718.jpg" vspace="4" /></a></div>
Three, four, scream some more.<br />
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Welcome to the world of<em> <a href="http://na.aiononline.com/">Aion</a></em> crafting, where frustration and despair are produced right alongside daggers, hauberks, and frillneck sausage. Where more than one Deava has left the crafting station and flung himself from the Sky Canal in Sanctum to the depths below... wait, maybe that was just me.<br />
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Between more attempts at a <a href="http://massively.joystiq.com/2010/09/20/wings-over-atreia-miragents-let-there-be-pants/">hot heart of magic craft</a> and scrambling to gather enough material to inch my way up the skill ladder towards mastery, crafting has consumed my hours and thoughts over the past couple of weeks. It has also left me questioning my sanity and losing just about every kinah I had saved up. So why craft?<br />
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It is true what they say: Some players live for crafting, while others have crafting forced upon them. Prior to <em><a href="http://massively.joystiq.com/category/aion">Aion</a></em> I leaned toward the former, but tales of the cost and woes of failed crafts squelched any desires to craft early on. Then the fates conspired against me and I there I was, pan in hand. Somehow the pain of that experience must have dulled because I started another. Why, oh why?<br />
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Love it or hate it but have to do it, if you are considering delving into a crafting profession in <em>Aion</em>, check past the break for a guide to getting started and a glance at the journey ahead.<p><a href="http://massively.joystiq.com/2011/06/20/wings-over-atreia-one-two-craft-my-shoe/" rel="bookmark">Continue reading <em>Wings Over Atreia:  One, two, craft my shoe</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/06/20/wings-over-atreia-one-two-craft-my-shoe/">Wings Over Atreia:  One, two, craft my shoe</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 20 Jun 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/06/20/wings-over-atreia-one-two-craft-my-shoe/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19964470/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/06/20/wings-over-atreia-one-two-craft-my-shoe/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2.1</category><category>2.1-patch</category><category>aion</category><category>aion-game</category><category>alchemy</category><category>armorsmith</category><category>armorsmithing</category><category>cooking</category><category>crafting</category><category>crafting-guide</category><category>crafting-profession</category><category>crafting-system</category><category>expert-crafting</category><category>featured</category><category>guide</category><category>handicraft</category><category>handicrafting</category><category>master-carved</category><category>master-craft</category><category>master-crafter</category><category>master-crafting</category><category>nc-soft</category><category>nc-soft-aion</category><category>ncsoft</category><category>ncsoft-aion</category><category>patch-2.1</category><category>tailor</category><category>tailoring</category><category>weaponsmith</category><category>weaponsmithing</category><category>Wings-Over-Atreia</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Mon, 20 Jun 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[Guild Wars 2 is skill-based, says lead designer]]></title><link>http://massively.joystiq.com/2011/05/06/guild-wars-2-is-skill-based-says-lead-designer/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/05/06/guild-wars-2-is-skill-based-says-lead-designer/</guid><comments>http://massively.joystiq.com/2011/05/06/guild-wars-2-is-skill-based-says-lead-designer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a></p><div style="text-align: center;">
	<a href="http://www.guild-hall.cz/index.php/guild-wars-2-interview/252-gh-cz-interview-od-zailyho?start=3"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/cz-gw-interview.jpg" vspace="4" /></a></div>
Although <a href="http://guildwars2.com"><em>Guild Wars 2</em></a> has had <a href="http://massively.joystiq.com/category/guild-wars-2/">many reveals lately</a>, much of the game is still shrouded in mystery, and <a href="http://arena.net">ArenaNet</a> has generally remained tight-lipped about specific game information. However, in a <a href="http://www.guild-hall.cz/index.php/guild-wars-2-interview/252-gh-cz-interview-od-zailyho?start=3">recent interview with Guild-Hall.cz</a>, Lead Designer <a href="http://massively.joystiq.com/tag/eric-flannum/">Eric Flannum</a> did let fans in on a few tidbits.<br />
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A concern for a lot of players is skill vs. level. Flannum revealed that skill will play a significant role in <a href="http://massively.joystiq.com/category/guild-wars-2/"><em>Guild Wars 2</em></a> and clarified it by saying, "<em>For really large level spreads of say 10 or more levels, then the gear and raw power of the character is going to be a huge factor. When you are talking about smaller level differences then skill plays a very large role.</em>" Given the more action-based combat mechanics of the game, we think this makes a lot of sense.<br />
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In a related question, Flannum was asked about the quality of dropped gear vs. crafted gear. "<em>It will be possible to craft items that are comparable in power to the best items available through drops and other rewards</em>," he assured readers.<br />
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For the whole interview with Flannum and designers <a href="http://massively.joystiq.com/tag/jon-peters">Jon Peters</a>, <a href="http://massively.joystiq.com/tag/jeff-grubb">Jeff Grubb</a>, <a href="http://massively.joystiq.com/tag/colin-johanson">Colin Johanson</a>, and <a href="http://massively.joystiq.com/tag/ree-soesbee">Ree Soesbee</a>, hop to <a href="http://www.guild-hall.cz/index.php/guild-wars-2-interview/252-gh-cz-interview-od-zailyho?start=3">Guild-Hall.cz</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/05/06/guild-wars-2-is-skill-based-says-lead-designer/">Guild Wars 2 is skill-based, says lead designer</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 06 May 2011 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/05/06/guild-wars-2-is-skill-based-says-lead-designer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19934195/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/05/06/guild-wars-2-is-skill-based-says-lead-designer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>atributes</category><category>colin-johanson</category><category>crafting</category><category>crafting-system</category><category>eric-flannum</category><category>gear</category><category>guild-hall</category><category>guild-hall-cz</category><category>Guild-Wars-2</category><category>GW2</category><category>interview</category><category>jeff-grubb</category><category>jon-peters</category><category>ncsoft</category><category>ree-soesbee</category><category>skill-based</category><category>skill-based-combat</category><category>skills</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Fri, 06 May 2011 19:00:00 EST</pubDate></item><item><title><![CDATA[Wasteland Diaries: So you want to be a crafter?]]></title><link>http://massively.joystiq.com/2011/04/29/wasteland-diaries-so-you-want-to-be-a-crafter/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/04/29/wasteland-diaries-so-you-want-to-be-a-crafter/</guid><comments>http://massively.joystiq.com/2011/04/29/wasteland-diaries-so-you-want-to-be-a-crafter/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/wasteland-diaries/" rel="tag">Wasteland Diaries</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a></p><div style="text-align: center">
	<a href="http://www.fallenearth.com/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/fecrafter1.jpg" style="border-bottom: 1px solid; border-left: 1px solid; margin: 4px; border-top: 1px solid; border-right: 1px solid" /></a></div>
<a href="http://www.fallenearth.com/"><em>Fallen Earth</em></a> has a complex, robust <a href="http://www.fallenearth.com/node/12">crafting system</a>. The vast majority of the items in the game can be crafted from things you find lying on the ground. I am not exaggerating when I say "vast majority" because it's well over 90%. You can literally level your way to the cap simply by scavenging and crafting. It used to be much easier, but it is still possible. <a href="http://www.fallenearth.com/node/54">Tradeskills</a> are different from other skills in <a href="http://massively.joystiq.com/category/fallen-earth"><em>Fallen Earth</em></a> in that you raise them through use rather than spending AP on them. The system itself can be quite daunting when you are first starting out, but once you have a basic grasp of how it works, the rest is pretty intuitive.<br />
<br />
In this post, I'll touch on the basics of crafting. I'm no expert, but I do have a completely maxed-out social/crafter that has most of the game's recipes in his repertoire. You may know what you are doing, but I think even the most learned of crafters might learn something from this piece. The novice crafter will learn a few simple tricks (tricks that I wished I had known when I was just starting out) that will make his life a little easier out there. It's tough when you just want to make something with your hands and there are legions of bloodthirsty miscreants trying to kill you. So grab your toolkits and click past the cut for more.<p><a href="http://massively.joystiq.com/2011/04/29/wasteland-diaries-so-you-want-to-be-a-crafter/" rel="bookmark">Continue reading <em>Wasteland Diaries: So you want to be a crafter?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/04/29/wasteland-diaries-so-you-want-to-be-a-crafter/">Wasteland Diaries: So you want to be a crafter?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 29 Apr 2011 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/04/29/wasteland-diaries-so-you-want-to-be-a-crafter/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19926138/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/04/29/wasteland-diaries-so-you-want-to-be-a-crafter/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>auction-house</category><category>conflict-towns</category><category>crafters</category><category>crafting</category><category>crafting-queue</category><category>crafting-system</category><category>fallen-earth</category><category>fallen-earth-llc</category><category>featured</category><category>icarus</category><category>icarus-studios</category><category>materials</category><category>merchants</category><category>nodes</category><category>pvp-zones</category><category>recipes</category><category>research</category><category>salvaging</category><category>scavenging</category><category>scavenging-nodes</category><category>tradeskills</category><dc:creator><![CDATA[Edward Marshall]]></dc:creator><pubDate>Fri, 29 Apr 2011 19:00:00 EST</pubDate></item><item><title><![CDATA[Introducing Dungeons &amp; Dragons Online Update 9: 'Harbinger of Madness']]></title><link>http://massively.joystiq.com/2011/04/12/introducing-dungeons-and-dragons-online-update-9-harbinger-of-ma/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/04/12/introducing-dungeons-and-dragons-online-update-9-harbinger-of-ma/</guid><comments>http://massively.joystiq.com/2011/04/12/introducing-dungeons-and-dragons-online-update-9-harbinger-of-ma/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/dungeons-and-dragons-online/" rel="tag">Dungeons and Dragons Online</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://www.ddo.com/en/news/1425-update-9"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/ddo-update9.jpg" vspace="4" /></a></div>
Strange things things are happening the Saltire District of <a href="http://ddo.com"><em>Dungeons and Dragons Online</em></a>. Why have several citizens completely disappeared? What <em>is</em> this madness? It is time to don your <a href="http://massively.joystiq.com/category/dungeons-and-dragons-online/"><em>DDO</em></a> detective hat and begin your investigation at Stormreach Harbor. Update 9: <a href="http://massively.joystiq.com/tag/harbinger-of-madness">Harbinger of Madness</a> introduces players level 15 and above to the world of the grotesque, where fleshcrafting and galleries display body tissue as art.<br />
<br />
In addition to the new quest content available through the adventure pack, Update 9 introduces new crafting features, which are currently in beta if you are interested in testing them out. These features allow a player to customize the effects of his weapons or armor. Deconstruct a weapon to make it craftable or just keep the best component for new weapons or armor pieces.<br />
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A release date has not been set, but check out the <a href="http://www.ddo.com/en/news/1425-update-9">official <em>DDO</em> website</a> for more information on the upcoming new content, new crafting features, new beast armor kits, new inventory packs, new combat balances, and new attack animations -- it seems everything is new in <em>DDO</em>!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/04/12/introducing-dungeons-and-dragons-online-update-9-harbinger-of-ma/">Introducing Dungeons &amp; Dragons Online Update 9: 'Harbinger of Madness'</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 12 Apr 2011 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/04/12/introducing-dungeons-and-dragons-online-update-9-harbinger-of-ma/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19910722/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/04/12/introducing-dungeons-and-dragons-online-update-9-harbinger-of-ma/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>content-update</category><category>crafting</category><category>crafting-system</category><category>crafting-update</category><category>DDO</category><category>deconstruct</category><category>dungeons-and-dragons-online</category><category>f2p</category><category>free-to-play</category><category>ftp</category><category>Harbinger-of-madness</category><category>patch</category><category>Turbine</category><category>Turbine-Entertainment</category><category>update</category><category>update-9</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Tue, 12 Apr 2011 19:00:00 EST</pubDate></item><item><title><![CDATA[Choose My Adventure: Making the world (a better place?)]]></title><link>http://massively.joystiq.com/2011/03/30/cma-making-the-world-a-better-place/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/03/30/cma-making-the-world-a-better-place/</guid><comments>http://massively.joystiq.com/2011/03/30/cma-making-the-world-a-better-place/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/polls/" rel="tag">Polls</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/massively-hands-on/" rel="tag">Massively Hands-on</a>, <a href="http://massively.joystiq.com/category/choose-my-adventure/" rel="tag">Choose My Adventure</a>, <a href="http://massively.joystiq.com/category/xsyon/" rel="tag">Xsyon</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/choose-my-adventure"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/cma-x-title.jpg" vspace="4" /></a></div>
Here we are, drawing closer to the end of our <a href="http://massively.joystiq.com/category/choose-my-adventure">Choose My Adventure</a> journey, and I feel like I have just barely gotten started in <a href="http://www.xsyon.com/"><em>Xsyon</em></a>! There is so much left to do; I haven't even scratched the surface of my goals yet. Since construction is a slow process and gathering resources is taking longer and longer each day (you should see the workout I get hauling logs!), my personal fortress is still just a few completed walls and one pillar. I also haven't managed to circumvent the lake, find any chalk, or convince anyone to let me be President/Supreme Ruler of the Lake.<br />
<br />
All right, maybe I haven't really tried hard at that last goal, but this week has seen your CMA correspondent meeting and greeting neighbors throughout the region, gathering resources, politely declining tribe invites (I will remain true to <a href="http://massively.joystiq.com/2011/03/16/choose-my-adventure-and-so-it-began-again/">the vote</a> throughout our adventures), and attempting to improve my <a href="http://massively.joystiq.com/2011/03/23/choose-my-adventure-ive-been-digging-on-the-homestead/">skill in architecture</a>. Also, I have enjoyed some relaxing fishing. As jaunts into the wilds for wood became longer each day, I kept watch over my shoulder with a touch of apprehension, always on the lookout for hostile folks and animals alike. There is always some question as to whether or not the elusive animals are in the game, but I have had a couple of run-ins with a mama and baby bear that ended poorly for me, so I try to never let my guard down.<br />
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What else did I learn this week about life on the shores of Lake Tahoe? Hike past the break to take a look at this week's adventures in <a href="http://massively.joystiq.com/category/xsyon"><em>Xsyon</em></a> and then vote on how we approach combat for our final installment of Choose My Adventure.<p><a href="http://massively.joystiq.com/2011/03/30/cma-making-the-world-a-better-place/" rel="bookmark">Continue reading <em>Choose My Adventure: Making the world (a better place?)</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/03/30/cma-making-the-world-a-better-place/">Choose My Adventure: Making the world (a better place?)</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 30 Mar 2011 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/03/30/cma-making-the-world-a-better-place/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19893580/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/03/30/cma-making-the-world-a-better-place/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>choose-my-adventure-mj-guthrie</category><category>choose-my-adventure-xsyon</category><category>combat</category><category>crafting</category><category>crafting-system</category><category>CraftingBuildings</category><category>explore</category><category>exploring</category><category>featured</category><category>fishing</category><category>notorious-games</category><category>poll</category><category>polls</category><category>post-apocalyptic</category><category>pvp</category><category>Sandbox</category><category>sandbox-experience</category><category>sandboxing</category><category>skill</category><category>skill-mastery</category><category>skills</category><category>survival-tips</category><category>travel</category><category>xsyon</category><category>xsyon-earth-2012</category><category>xsyon-prelude</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Wed, 30 Mar 2011 19:30:00 EST</pubDate></item><item><title><![CDATA[Wings Over Atreia:  All I want for Solorius is...]]></title><link>http://massively.joystiq.com/2010/12/20/wings-over-atreia-all-i-want-for-solorius-is/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/12/20/wings-over-atreia-all-i-want-for-solorius-is/</guid><comments>http://massively.joystiq.com/2010/12/20/wings-over-atreia-all-i-want-for-solorius-is/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/wings-over-atreia/" rel="tag">Wings Over Atreia</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/wings-over-atreia"><img alt="" border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/12/woaheader-1292798764.jpg" vspace="4" /></a></div>
While admittedly they don't include two front teeth, there are definitely some things I would be thrilled to see in my virtual stocking this holiday season from the developers of <a href="http://na.aiononline.com/"><em>Aion</em></a>. At this time of year, you almost can't help but look ahead and dream about what things would make it a better world. Don't believe me? Name me one other time when you hear "peace on earth" more -- not counting a beauty pageant! But our desires for a better world need not be confined just to that real one we inhabit when our computers are shut off; in fact, wishing for a better Atreia (though peace among Daevas may be counter-productive) is right in the holiday spirit!<br />
<br />
I am not looking for any "I win" or <a href="http://massively.joystiq.com/2010/11/22/wings-over-atreia-easy-button/">easy button</a> -- just a few things that will make for a better and brighter Atreia, some things that will put more fun into my time in <a href="http://massively.joystiq.com/category/aion"><em>Aion</em></a>. I'm making my list and checking it twice. After all, 'tis the season of miracles, right?<br />
<br />
Sleigh ride past the break to take a peek at part of my Christmas... er, I mean Solorius... wish list!<p><a href="http://massively.joystiq.com/2010/12/20/wings-over-atreia-all-i-want-for-solorius-is/" rel="bookmark">Continue reading <em>Wings Over Atreia:  All I want for Solorius is...</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/12/20/wings-over-atreia-all-i-want-for-solorius-is/">Wings Over Atreia:  All I want for Solorius is...</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 20 Dec 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/12/20/wings-over-atreia-all-i-want-for-solorius-is/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19769201/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/12/20/wings-over-atreia-all-i-want-for-solorius-is/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aion</category><category>aion-game</category><category>bind-on-equip</category><category>BoE</category><category>crafting</category><category>crafting-system</category><category>emote</category><category>emotes</category><category>EQ2</category><category>EQII</category><category>EverQuest-2</category><category>everquest-ii</category><category>featured</category><category>fenris</category><category>lotro</category><category>miragent</category><category>nc-soft</category><category>nc-soft-aion</category><category>ncsoft</category><category>ncsoft-aion</category><category>solorius</category><category>star-wars-galaxies</category><category>swg</category><category>vanguard</category><category>Vanguard-Saga-of-Heroes</category><category>Wings-Over-Atreia</category><category>winter-holiday</category><category>winter-holiday-2010</category><category>wish-list</category><category>wish-lists</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Mon, 20 Dec 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[Massively interviews BioWare on SWTOR's crafting and PvP]]></title><link>http://massively.joystiq.com/2010/11/12/massively-interviews-bioware-on-swtors-crafting-and-pvp/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/11/12/massively-interviews-bioware-on-swtors-crafting-and-pvp/</guid><comments>http://massively.joystiq.com/2010/11/12/massively-interviews-bioware-on-swtors-crafting-and-pvp/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a></p><div style="text-align: center; "><a href="http://www.swtor.com"><img border="1" hspace="4" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/11/swtor.jpg" /></a></div>
This past Wednesday, I had the opportunity to head down to <a href="http://massively.joystiq.com/tag/lucasarts">LucasArts</a> in San Francisco to check out the current build of <em><a href="http://www.swtor.com">Star Wars: The Old Republic</a></em> and chat with some of the <a href="http://massively.joystiq.com/tag/bioware">BioWare</a> developers. While my hands-on with the game won't be out until next month, we <em>can</em> deliver a couple of smaller interviews on two of the recently revealed systems in the game. And I think you'll want to hear what the interviewees have to say!<br />
<br />
Join me past the cut as I ask lead writer <a href="http://massively.joystiq.com/tag/daniel-erickson">Daniel Erickson</a> and lead PvP designer <a href="http://massively.joystiq.com/tag/gabe-amatangelo">Gabe Amatangelo</a> all about the Alderaan Warzone, the PvP reward system, avoiding battleground design pitfalls, companion tradeskilling, player-made gear, and hardcore crafting in <em><a href="http://massively.joystiq.com/category/star-wars-the-old-republic">SWTOR</a></em>.<br type="_moz" /><p><a href="http://massively.joystiq.com/2010/11/12/massively-interviews-bioware-on-swtors-crafting-and-pvp/" rel="bookmark">Continue reading <em>Massively interviews BioWare on SWTOR's crafting and PvP</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/11/12/massively-interviews-bioware-on-swtors-crafting-and-pvp/">Massively interviews BioWare on SWTOR's crafting and PvP</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 12 Nov 2010 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/11/12/massively-interviews-bioware-on-swtors-crafting-and-pvp/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19714702/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/11/12/massively-interviews-bioware-on-swtors-crafting-and-pvp/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alderaan-warzone</category><category>battleground</category><category>battlegrounds</category><category>BioWare</category><category>bioware-ea</category><category>companion</category><category>companions</category><category>crafting</category><category>crafting-system</category><category>daniel-erickson</category><category>EA</category><category>economy</category><category>Electronic-Arts</category><category>featured</category><category>gabe-amatangelo</category><category>gear</category><category>interview</category><category>Interviews</category><category>LucasArts</category><category>pvp</category><category>Star-Wars</category><category>star-wars-the-old-republic</category><category>swtor</category><category>the-old-republic</category><category>tor</category><category>tradeskill</category><category>tradeskills</category><category>warzone</category><category>warzones</category><dc:creator><![CDATA[Brianna Royce]]></dc:creator><pubDate>Fri, 12 Nov 2010 16:00:00 EST</pubDate></item><item><title><![CDATA[Lost Pages of Taborea: Resource acquisition]]></title><link>http://massively.joystiq.com/2010/10/04/lost-pages-of-taborea-resource-acquisition/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/10/04/lost-pages-of-taborea-resource-acquisition/</guid><comments>http://massively.joystiq.com/2010/10/04/lost-pages-of-taborea-resource-acquisition/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/runes-of-magic/" rel="tag">Runes of Magic</a>, <a href="http://massively.joystiq.com/category/lost-pages-of-taborea/" rel="tag">Lost Pages of Taborea</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a></p><div style="text-align: center; "><a href="http://massively.joystiq.com/category/lost-pages-of-taborea/"><img border="1" hspace="4" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/10/massivelyromresourcesheader.jpg" /></a></div>
Way back when <em><a href="http://us.runesofmagic.com/us/index.html">Runes of Magic</a></em> was still young and learning to fly, there was only one way to obtain resources: Find a resource node and click it. Come to think of it, I've always chopped wood and gathered herbs, but what's the proper verb for obtaining ore in MMOs? In any case, the tried and true method of clicking on resource nodes has always worked for <em><a href="http://massively.joystiq.com/category/runes-of-magic/">RoM</a></em>. It's just that recipes take a lot of resources, which used to mean a lot of gathering. Seriously. A lot.<br />
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I've written about the state of <em>RoM's</em> <a href="http://massively.joystiq.com/2010/04/19/lost-pages-of-taborea-how-is-crafting-holding-up/">crafting system</a> before, but many updates have come along since then. While the large amount of resources needed to craft items hasn't changed, the many different ways of obtaining those resources have. In this article I cover all the new ways you can get your grubby little mitts on a crafter's best friend.<p><a href="http://massively.joystiq.com/2010/10/04/lost-pages-of-taborea-resource-acquisition/" rel="bookmark">Continue reading <em>Lost Pages of Taborea: Resource acquisition</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/10/04/lost-pages-of-taborea-resource-acquisition/">Lost Pages of Taborea: Resource acquisition</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 04 Oct 2010 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/10/04/lost-pages-of-taborea-resource-acquisition/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19658638/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/10/04/lost-pages-of-taborea-resource-acquisition/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>craft</category><category>crafting</category><category>crafting-system</category><category>crafts</category><category>featured</category><category>field</category><category>forge</category><category>frogster</category><category>frogster-america</category><category>frogster-interactive</category><category>guild-buildings</category><category>guild-castle</category><category>harvesting</category><category>herbs</category><category>lumber-yard</category><category>oreos</category><category>resource</category><category>resource-gathering</category><category>resources</category><category>rom</category><category>runes-of-magic</category><category>runewaker</category><category>runewaker-entertainment</category><category>wood</category><dc:creator><![CDATA[Jeremy Stratton]]></dc:creator><pubDate>Mon, 04 Oct 2010 09:00:00 EST</pubDate></item><item><title><![CDATA[A crafting and harvesting primer for Final Fantasy XIV]]></title><link>http://massively.joystiq.com/2010/09/21/a-crafting-and-harvesting-primer-for-final-fantasy-xiv/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/09/21/a-crafting-and-harvesting-primer-for-final-fantasy-xiv/</guid><comments>http://massively.joystiq.com/2010/09/21/a-crafting-and-harvesting-primer-for-final-fantasy-xiv/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/final-fantasy-xiv"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/09/ffxiv-harvestguide-epl-917.jpg" /></a></div>
Crafting and harvesting in <a href="http://www.finalfantasyxiv.com"><em>Final Fantasy XIV</em></a> is a bit more involved than players have come to expect from the genre. Of course, that's kind of a given for a game in which crafting and gathering classes make up more than half of the options for players. Like with any other game, crafting and harvesting are optional rather than mandatory -- but in this case, fighting monsters with spells and weapons is also optional, with the non-combat classes also being fully capable of reaching the level cap without ever attacking anything.<br />
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While the systems for gathering materials and for crafting an item aren't as in-depth and ability-specific as the combat system, they're still far more involved than the now-standard practice of clicking a glowing resource node and waiting for a moment. Both involve minigames which require some attention and thought during play. Click on past the cut for a quick primer on working with <em><a href="http://massively.joystiq.com/category/Final-Fantasy-XIV/">Final Fantasy XIV</a></em>'s less violent classes.<p><a href="http://massively.joystiq.com/2010/09/21/a-crafting-and-harvesting-primer-for-final-fantasy-xiv/" rel="bookmark">Continue reading <em>A crafting and harvesting primer for Final Fantasy XIV</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/09/21/a-crafting-and-harvesting-primer-for-final-fantasy-xiv/">A crafting and harvesting primer for Final Fantasy XIV</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 21 Sep 2010 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/09/21/a-crafting-and-harvesting-primer-for-final-fantasy-xiv/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19638939/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/21/a-crafting-and-harvesting-primer-for-final-fantasy-xiv/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>classes</category><category>crafting</category><category>crafting-system</category><category>featured</category><category>ff</category><category>ff14</category><category>ffxiv</category><category>final-fantasy</category><category>final-fantasy-14</category><category>final-fantasy-xiv</category><category>gathering</category><category>gathering-system</category><category>minigame</category><category>minigames</category><category>square</category><category>square-enix</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Tue, 21 Sep 2010 12:30:00 EST</pubDate></item><item><title><![CDATA[PAX 2010: Your questions answered by SWTOR's Blaine Christine]]></title><link>http://massively.joystiq.com/2010/09/10/pax-2010-your-questions-answered-by-swtors-blaine-christine/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/09/10/pax-2010-your-questions-answered-by-swtors-blaine-christine/</guid><comments>http://massively.joystiq.com/2010/09/10/pax-2010-your-questions-answered-by-swtors-blaine-christine/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Massively Event Coverage</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/star-wars-the-old-republic/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/09/blaine-christine.jpg" /></a></div>
<a href="http://massively.joystiq.com/2010/08/31/hyperspace-beacon-proper-pax-preparation-prevents-poor-pax-perf/">A little over a week ago</a>, I asked you all what questions I should ask <a href="http://swtor.com"><em>SWTOR</em></a> developers at <a href="http://paxsite.com">PAX</a>. Well, wait no longer -- the answers are here! Blaine Christine, the Senior Producer for <a href="http://bioware.com">BioWare</a>, took some time specifically to answer some of Massively's readers' questions. There were five main categories I wanted to hit on when approaching BioWare about the content of <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/"><em>Star Wars: The Old Republic</em></a>: playable species, classes, space combat, starting zones, and endgame. I did focus heavily on endgame in the interview -- including crafting -- but I did not neglect the other portions.<br />
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Player species are not that complicated at this point. BioWare hasn't really announced anything new regarding species for a couple of weeks. However, if <a href="http://starwars.wikia.com/wiki/Zabrak">Zabrak</a> is not a playable species for the <a href="http://www.swtor.com/info/holonet/classes/trooper">trooper</a>, then the devs will have to build the species out of the game I played this weekend, because the trooper I played was definitely a Zabrak! I will dig into starting zones a bit more in depth when I do my version of a hands-on for <em>SWTOR</em>. That will probably end up being next week's <a href="http://massively.joystiq.com/category/hyperspace-beacon/">Hyperspace Beacon</a>.<br />
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Lastly, before I begin the interview, I did not ask Blaine Christine anything about space combat because the night before the interview, Daniel Erickson, the Lead Writer for BioWare, brought it up in the official presentation, saying: <em>"You remember that part where Han Solo and Chewbacca are in the Millennium Falcon? Han's like, 'Hey, Chewie, let's go into space, and let's just dick around. Let's go off in that direction and see if there is anything interesting'? Remember how they went off and there was this asteroid, and they mined the asteroid? Yeah, we couldn't find that either. Two things happened when you went to space. One: You took off to space when you wanted to go somewhere. You took off into hyperspace -- BAM! -- and got there. Two: You wanted to go to a battle or you were trying to go somewhere and someone stopped you. Uh oh! Giant exciting combat! ... That is why we did space combat the way we did."</em><br />
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After the break, your other questions are answered by Blaine Christine. What's in there? Only what you take with you.<p><a href="http://massively.joystiq.com/2010/09/10/pax-2010-your-questions-answered-by-swtors-blaine-christine/" rel="bookmark">Continue reading <em>PAX 2010: Your questions answered by SWTOR's Blaine Christine</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/09/10/pax-2010-your-questions-answered-by-swtors-blaine-christine/">PAX 2010: Your questions answered by SWTOR's Blaine Christine</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 10 Sep 2010 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/09/10/pax-2010-your-questions-answered-by-swtors-blaine-christine/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19628015/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/10/pax-2010-your-questions-answered-by-swtors-blaine-christine/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>armor</category><category>blaine-christine</category><category>classes</category><category>community</category><category>crafting</category><category>crafting-system</category><category>daniel-erickson</category><category>ea</category><category>ea-bioware</category><category>endgame</category><category>featured</category><category>gear</category><category>interview</category><category>LucasArts</category><category>new-player-experience</category><category>new-players</category><category>pax</category><category>pax-2010</category><category>pax-prime</category><category>pax-prime-2010</category><category>player-species</category><category>PvP</category><category>races</category><category>species</category><category>Star-Wars</category><category>star-wars-the-old-republic</category><category>swtor</category><category>the-old-republic</category><category>tor</category><category>unique-snowflake</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Fri, 10 Sep 2010 18:30:00 EST</pubDate></item><item><title><![CDATA[Wasteland Diaries: Lone wolf]]></title><link>http://massively.joystiq.com/2010/09/03/wasteland-diaries-lone-wolf/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/09/03/wasteland-diaries-lone-wolf/</guid><comments>http://massively.joystiq.com/2010/09/03/wasteland-diaries-lone-wolf/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/wasteland-diaries/" rel="tag">Wasteland Diaries</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a></p><div style="text-align: center"><a href="http://www.fallenearth.com/"><img border="1" hspace="4" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/09/felonewolf1.jpg" /></a></div>
An MMO is a massively multiplayer online game. So what would attract a lone-wolf type to something that is massively multiplayer? You would think this would drive someone who enjoys his solitude away. This is simply not the case, as every MMORPG has lone-wolf players. If that MMO happens to be <em><a href="http://www.fallenearth.com/">Fallen Earth</a></em>, with its post-apocalyptic setting, it might seem to attract individualistic <a href="http://dsc.discovery.com/fansites/survivorman/survivorman.html">survivalist types</a> who strive to be self-sufficient. I have never played an MMO in which so many people were withdrawn, introverted, and downright antisocial.<br />
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Well, it <em>is</em> the apocalypse, and there are times when I just want to be left alone to kill in silence. I am a bit of a lone wolf, myself. But many times, trying to get a group together can be like pulling teeth... from a drunken throwback's maw. Sure, people aren't bound to be as friendly in a ravaged, unlawful world like the one we call home in <em><a href="http://massively.joystiq.com/category/fallen-earth">Fallen Earth</a></em>, but sometimes the wasteland can be a very lonely place. I enjoy doing my own thing as much as anyone else, and in many cases I don't want to stop what I'm doing to help other players, but I tend to. And I'm almost always glad I did. After the cut, I'll take a look at the pros and cons of being a lone wolf.<p><a href="http://massively.joystiq.com/2010/09/03/wasteland-diaries-lone-wolf/" rel="bookmark">Continue reading <em>Wasteland Diaries: Lone wolf</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/09/03/wasteland-diaries-lone-wolf/">Wasteland Diaries: Lone wolf</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 03 Sep 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/09/03/wasteland-diaries-lone-wolf/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19617999/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/03/wasteland-diaries-lone-wolf/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>antisocial</category><category>clanmates</category><category>clans</category><category>crafting</category><category>crafting-system</category><category>deadfall</category><category>fallen-earth</category><category>fallen-earth-llc</category><category>featured</category><category>group-missions</category><category>groups</category><category>guilds</category><category>icarus</category><category>icarus-studios</category><category>lone-wolf</category><category>missions</category><category>solo-play</category><category>solo-players</category><category>teams</category><dc:creator><![CDATA[Edward Marshall]]></dc:creator><pubDate>Fri, 03 Sep 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[Rise and Shiny recap: A Tale in the Desert V]]></title><link>http://massively.joystiq.com/2010/08/15/rise-and-shiny-recap-a-tale-in-the-desert-v/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/08/15/rise-and-shiny-recap-a-tale-in-the-desert-v/</guid><comments>http://massively.joystiq.com/2010/08/15/rise-and-shiny-recap-a-tale-in-the-desert-v/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/historical/" rel="tag">Historical</a>, <a href="http://massively.joystiq.com/category/real-life/" rel="tag">Real life</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/a-tale-in-the-desert/" rel="tag">A Tale in the Desert</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/reviews/" rel="tag">Reviews</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/rise-and-shiny/" rel="tag">Rise and Shiny</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/a-tale-in-the-desert/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/08/a-tale-for-rands-1.jpg" /></a></div>
<div><em><a href="http://www.atitd.com/">A Tale in the Desert V</a></em> is a non-combat crafting paradise. That might sound a little strange, but the developers encourage players to work together to accomplish bigger and better things, making them feel as though they are part of a community. I have tried the game at different times over the years but never really became more than a visitor. I was glad to be given the opportunity to check it out, but even after a week I still feel like I have barely scratched the surface. I have emerged from the tutorial a smarter citizen, but I know that around the corner, greater challenges wait.</div>
<div> </div>
<br />
<div>The game is not without its flaws, however, although many of the issues might fade as systems and controls become more apparent. Still, I found myself a little frustrated when the game asked me to sit and <em>literally</em> watch grass grow. I did it, though, and found an odd game, filled with mysteries. In a <em>good way</em>, of course.</div><p><a href="http://massively.joystiq.com/2010/08/15/rise-and-shiny-recap-a-tale-in-the-desert-v/" rel="bookmark">Continue reading <em>Rise and Shiny recap: A Tale in the Desert V</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/08/15/rise-and-shiny-recap-a-tale-in-the-desert-v/">Rise and Shiny recap: A Tale in the Desert V</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 15 Aug 2010 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/08/15/rise-and-shiny-recap-a-tale-in-the-desert-v/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19591442/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/08/15/rise-and-shiny-recap-a-tale-in-the-desert-v/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>a-tale-in-the-desert</category><category>a-tale-in-the-desert-5</category><category>ATITD</category><category>atitd-5</category><category>beau-hindman</category><category>community</category><category>Community-games</category><category>crafting</category><category>crafting-system</category><category>egenesis</category><category>egypt</category><category>egyptian</category><category>featured</category><category>pyramids</category><category>rise-and-shiny</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Sun, 15 Aug 2010 12:00:00 EST</pubDate></item><item><title><![CDATA[Lost Pages of Taborea: It's the little things]]></title><link>http://massively.joystiq.com/2010/08/09/lost-pages-of-taborea-its-the-little-thing/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/08/09/lost-pages-of-taborea-its-the-little-thing/</guid><comments>http://massively.joystiq.com/2010/08/09/lost-pages-of-taborea-its-the-little-thing/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/runes-of-magic/" rel="tag">Runes of Magic</a>, <a href="http://massively.joystiq.com/category/lost-pages-of-taborea/" rel="tag">Lost Pages of Taborea</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/lost-pages-of-taborea/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/08/massivelyitsthelittlethingsheader.jpg" /></a></div>
As we wait in rapt anticipation for the final volley of <a href="http://massively.joystiq.com/tag/the-elder-kingdoms/">Chapter 3</a> goodness, I find myself speculating about other possible additions and changes that could go into <a href="http://us.runesofmagic.com/us/index.html"><em>Runes of Magic</em></a>. Now that the <a href="http://massively.joystiq.com/2010/07/19/lost-pages-of-taborea-gotta-catch-em-all/">pet system</a> is up and running and the <a href="http://massively.joystiq.com/2010/07/09/runes-of-magic-adds-tutorial-videos-and-in-game-partnerships/">relationship system</a> is on the horizon, will there be a myriad of balances made to classes? Or, will Runewaker and Frogster spring any fun surprises on us? I'm not sure what it is about the time right before a patch, but it gets my neurons firing and makes me want to play amateur designer.<br />
<br />
Besides trying to figure out exactly how the relationship system is going to work, I've been thinking about how I'd add my own changes to some of <a href="http://massively.joystiq.com/category/runes-of-magic/"><em>RoM's</em></a> current features. The door is wide open for speculation in this department, but I wanted to look at what I thought would be possible for pre-existing areas in the near future. Follow along after the jump and see whether you agree with what I'd do to the lore, battlegrounds, crafting, and a handful of random features.<p><a href="http://massively.joystiq.com/2010/08/09/lost-pages-of-taborea-its-the-little-thing/" rel="bookmark">Continue reading <em>Lost Pages of Taborea: It's the little things</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/08/09/lost-pages-of-taborea-its-the-little-thing/">Lost Pages of Taborea: It's the little things</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 09 Aug 2010 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/08/09/lost-pages-of-taborea-its-the-little-thing/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19584939/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/08/09/lost-pages-of-taborea-its-the-little-thing/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battlegrounds</category><category>crafting</category><category>crafting-system</category><category>featured</category><category>frogster</category><category>frogster-america</category><category>frogster-interactive</category><category>lore</category><category>lost-pages-of-taborea</category><category>michael-bhatty</category><category>my-little-transformer</category><category>rom</category><category>runes-of-magic</category><category>runewaker</category><category>runewaker-entertainment</category><dc:creator><![CDATA[Jeremy Stratton]]></dc:creator><pubDate>Mon, 09 Aug 2010 09:00:00 EST</pubDate></item><item><title><![CDATA[The Drakos Tower returns to Dragonica with all new challenges]]></title><link>http://massively.joystiq.com/2010/03/02/the-drakos-tower-returns-to-dragonica-with-all-new-challenges/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/03/02/the-drakos-tower-returns-to-dragonica-with-all-new-challenges/</guid><comments>http://massively.joystiq.com/2010/03/02/the-drakos-tower-returns-to-dragonica-with-all-new-challenges/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/dragonica-online/" rel="tag">Dragonica Online</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/dragonica-online/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/03/dragonicaeucutemonsters580.jpg" /></a></div>
<a href="http://en.dragonica.gpotato.eu/"><em>Dragonica</em></a> -- the EU version of the game -- is gearing up to add the darkly sinister Drakos Tower back in to the game. Word is that the entire area has been completely redesigned from the previous incarnation, when only the first three floors were available. Now, players will have access to 20 floors of horrible, adorable monsters, great for Level 53-70 players. Of course, if you haven't made it that far in the game, don't worry! The team at <a href="http://massively.joystiq.com/tag/gPotato/">gPotato</a> (EU) have also started a "massive EXP event" until the update launches on the 4th, just perfect for players looking to level up. <br />
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Those brave inhabitants of Dragotaka who decide to take on the challenge will find themselves facing off against a half-robot, half-human creature; a spider crab; and a winged demon; all hell-bent on your destruction. Players will also learn more about the sinister secret lore of <em><a href="http://massively.joystiq.com/category/Dragonica-online/">Dragonica</a></em> as they quest through the revamped area. With that said, if you're not quite to that level yet, the update will additionally introduce the brand new crafting system -- ensuring a little something for everyone. <br />
<br />
So, be sure to get those <em>Dragonica</em> patchers ready, and jump in to enjoy some bonus experience while you wait for the update on Thursday. Spooky surprises await!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/03/02/the-drakos-tower-returns-to-dragonica-with-all-new-challenges/">The Drakos Tower returns to Dragonica with all new challenges</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 02 Mar 2010 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/03/02/the-drakos-tower-returns-to-dragonica-with-all-new-challenges/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19379534/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/03/02/the-drakos-tower-returns-to-dragonica-with-all-new-challenges/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crafting-system</category><category>dragonica</category><category>drakos-tower</category><category>eu</category><category>europe</category><category>gpotato</category><category>gpotato-eu</category><category>revamped-dungeon</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Tue, 02 Mar 2010 22:00:00 EST</pubDate></item><item><title><![CDATA[E3 2009: Launch date announced for Rohan: Blood Feud's crafting system]]></title><link>http://massively.joystiq.com/2009/06/05/e3-2009-launch-date-announced-for-rohan-blood-feuds-crafting/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/06/05/e3-2009-launch-date-announced-for-rohan-blood-feuds-crafting/</guid><comments>http://massively.joystiq.com/2009/06/05/e3-2009-launch-date-announced-for-rohan-blood-feuds-crafting/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div align="center"><a href="http://www.playrohan.com/"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/06/rohancraftingsystemdated_580px.jpg" alt="" /></a><br /></div>
YNK Interactive has revealed at <a href="http://massively.joystiq.com/tag/e3-2009">E3</a> that their free-to-play MMO <a href="http://www.playrohan.com/"><em>Rohan: Blood Feud</em></a> will be getting a crafting system later this month. Andy Tubbs, the head of YNK Interactive's <em>Rohan</em> Division, helped make the announcement: <em>"We are excited on soon releasing the Crafting System that will coincide greatly with our other game features like the Exchange Market, a place where players will have the ability to sell and/or buy crafted items from other players."</em> The <a href="https://shop.playrohan.com/Exchange/Exchange.html">Exchange Market</a> Tubbs referred to allows players to sell their items for Rohan Points, which is the currency needed to purchase things from the Item Mall -- in other words, crafting and selling the results could potentially become a good alternative to spending your own real cash.<br /><br />The crafting system will involve three steps: the first is collecting resources, then comes the extraction of crafting materials from those raw goods, and finally, the actual crafting can take place with the refined materials. Various enhancements can be applied to crafted items once the creator is skilled enough. Look out for the new system to debut on the 16th of June.<hr />
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            <td style="background: rgb(214, 214, 203) none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"><em>Massively is on the ground in Los Angeles this week and covering <a href="http://massively.joystiq.com/tag/e3-2009/">all the latest E3 MMO news</a> coming from the convention. Check out our breaking coverage (or <a href="http://www.joystiq.com/e3-2009">all the Joystiq network E3 reporting</a>) and <a href="http://massively.joystiq.com/">keep your eye on Massively's front page</a> for the latest developments.</em> </td>
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    </tbody>
</table><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/06/05/e3-2009-launch-date-announced-for-rohan-blood-feuds-crafting/">E3 2009: Launch date announced for Rohan: Blood Feud's crafting system</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 05 Jun 2009 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/06/05/e3-2009-launch-date-announced-for-rohan-blood-feuds-crafting/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19058364/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/05/e3-2009-launch-date-announced-for-rohan-blood-feuds-crafting/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>andy-tubbs</category><category>crafting</category><category>crafting-system</category><category>e3-2009</category><category>exchange-market</category><category>f2p</category><category>free-to-play</category><category>item-mall</category><category>rohan</category><category>rohan-blood-feud</category><category>rohan-online</category><category>ynk</category><category>ynk-interactive</category><dc:creator><![CDATA[William Dobson]]></dc:creator><pubDate>Fri, 05 Jun 2009 13:00:00 EST</pubDate></item><item><title><![CDATA[Tabula Rasa crafting: What didn't work then, and what works now]]></title><link>http://massively.joystiq.com/2008/12/10/tabula-rasa-crafting-what-didnt-work-then-and-what-works-now/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/12/10/tabula-rasa-crafting-what-didnt-work-then-and-what-works-now/</guid><comments>http://massively.joystiq.com/2008/12/10/tabula-rasa-crafting-what-didnt-work-then-and-what-works-now/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a>, <a href="http://massively.joystiq.com/category/tabula-rasa/" rel="tag">Tabula Rasa</a></p><div align="center"><a href="http://blogs.chimpswithkeyboards.com/vanhemlock/archive/2008/12/09/2039.aspx"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/12/rgtr_crafting-thumb-sms-1208.jpg" /></a><br /></div>
Several times I've wanted to just sit myself down and write an in-depth article explaining the original crafting system in <a href="http://www.rgtr.com"><em>Tabula Rasa</em></a> (before it was announced to close), but it's just one of those things where the explanation would not make much sense unless you've frustrated yourself with it firsthand. It was complicated, time consuming and you would only need to kill 3 or 4 more Bane to get a better item anyway. Yet in <a href="http://massively.joystiq.com/tag/tr-deployment-13">Deployment 13</a>, the crafting system was completely overhauled, simplified, and caused players to actually craft again. But was it just too late?<br /><br />Over at <a href="http://blogs.chimpswithkeyboards.com/vanhemlock/archive/2008/12/09/2039.aspx">Van Hemlock's blog</a>, he takes a practical look at the past and present of <a href="http://massively.joystiq.com/tag/tabula-rasa"><em>TR</em></a> crafting, explaining what we once dealt with versus the new and improved system. For anyone who has simply ignored the crafting in <em>TR</em> based on previous bad experiences, this post if worth a read.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/12/10/tabula-rasa-crafting-what-didnt-work-then-and-what-works-now/">Tabula Rasa crafting: What didn't work then, and what works now</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 10 Dec 2008 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blogs.chimpswithkeyboards.com/vanhemlock/archive/2008/12/09/2039.aspx>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/10/tabula-rasa-crafting-what-didnt-work-then-and-what-works-now/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1397070/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/10/tabula-rasa-crafting-what-didnt-work-then-and-what-works-now/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crafting</category><category>crafting-system</category><category>destination-games</category><category>ncsoft</category><category>tabula-rasa</category><category>tr</category><category>van-hemlock</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Wed, 10 Dec 2008 15:30:00 EST</pubDate></item><item><title><![CDATA[TurpsterVision : Warhammer proves you don't need a hoe to grow]]></title><link>http://massively.joystiq.com/2008/09/24/turpstervision-warhammer-proves-you-dont-need-a-hoe-to-grow/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/09/24/turpstervision-warhammer-proves-you-dont-need-a-hoe-to-grow/</guid><comments>http://massively.joystiq.com/2008/09/24/turpstervision-warhammer-proves-you-dont-need-a-hoe-to-grow/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/reviews/" rel="tag">Reviews</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/war/" rel="tag">War</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/turpstervision/" rel="tag">TurpsterVision</a></p><div align="center"><a href="http://massively.joystiq.com/category/turpstervision"><span style="font-style: italic;"><img vspace="4" hspace="4" border="1" alt="Turpster shows that he is far more than just a Chauvinist!" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/ep18.jpg" /></span></a><br /><span style="font-style: italic;"></span></div>
<span style="font-style: italic;">I wont bore you all with words and phrases strung together to create some form of coherence, instead I will jump right back in! <a href="http://massively.joystiq.com/bloggers/mark-turpin/">I</a> am extremely proud to invite you once more to join in with the fun right here at <a href="http://massively.joystiq.com/">Massively</a> that is <a href="http://massively.joystiq.com/category/turpstervision/">TurpsterVision</a>!</span><br /><br />As you are undoubtedly aware, <a href="http://www.warhammeronline.com/"><span style="font-style: italic;">Warhammer Online</span></a> hit the shelves last week; and with it brought a whole new level of awesome to the MMO playing field. Right here on the site we have spoken of the joys of <a href="http://massively.joystiq.com/2008/06/04/massively-goes-to-war-how-to-get-your-public-quest-loot/">Public Quests</a>, <a href="http://massively.joystiq.com/2008/06/05/massively-goes-to-war-rvr-scenarios-explored/">Realm Vs. Realm</a> and a <a href="http://massively.joystiq.com/tag/massively-goes-to-war/">whole host of other goodies</a>.<br /><br />I have chosen to just focus on a couple of elements that caught my eye this week and I guess we'll have a more in-depth look at the game in the near future. But for now, grab your Spade or Garden Fork and join me in what could quite possibly be the most bloody battle yet...Cultivating!<p><a href="http://massively.joystiq.com/2008/09/24/turpstervision-warhammer-proves-you-dont-need-a-hoe-to-grow/" rel="bookmark">Continue reading <em>TurpsterVision : Warhammer proves you don't need a hoe to grow</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/09/24/turpstervision-warhammer-proves-you-dont-need-a-hoe-to-grow/">TurpsterVision : Warhammer proves you don't need a hoe to grow</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 24 Sep 2008 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/09/24/turpstervision-warhammer-proves-you-dont-need-a-hoe-to-grow/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1323072/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/24/turpstervision-warhammer-proves-you-dont-need-a-hoe-to-grow/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crafting</category><category>crafting-system</category><category>cultivating</category><category>featured</category><category>joystiqfeatures</category><category>potions</category><category>rvr</category><category>turpster</category><category>turpster-vision</category><category>turpstervision</category><category>warhammer-online</category><dc:creator><![CDATA[Mark Turpin]]></dc:creator><pubDate>Wed, 24 Sep 2008 10:30:00 EST</pubDate></item><item><title><![CDATA[Mark Jacobs continues talks on Warhammer's crafting]]></title><link>http://massively.joystiq.com/2008/06/08/mark-jacobs-continues-talks-on-warhammer-s-crafting/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/08/mark-jacobs-continues-talks-on-warhammer-s-crafting/</guid><comments>http://massively.joystiq.com/2008/06/08/mark-jacobs-continues-talks-on-warhammer-s-crafting/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div align="left"><a href="http://massively.joystiq.com/category/warhammer-online/"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/randomwarcov61.jpg" alt="" /></a>What do you <a href="http://massively.joystiq.com/2008/05/30/massively-answers-your-warhammer-online-questions/">want to know</a> about <a href="http://www.warhammeronline.com/"><em>Warhammer Online</em></a>? Last week <a href="http://massively.joystiq.com/tag/massively-goes-to-war/">Massively went to war with <em>Warhammer: Age of Reckoning</em></a>. The result was an information bonanza never before seen on this site for any big title in development. Our coverage runs the gamut and ranges from <a href="http://massively.joystiq.com/2008/06/02/massively-goes-to-war-insights-into-warhammers-crafting-system/">crafting</a>, <a href="http://massively.joystiq.com/2008/06/03/massively-goes-to-war-everything-you-need-to-know-about-guilds/">guilds</a>, <a href="http://massively.joystiq.com/2008/06/04/massively-goes-to-war-spotlight-on-the-marauder/">various</a> <a href="http://massively.joystiq.com/2008/06/03/massively-goes-to-war-spotlight-on-the-dwarven-engineer/">classes</a>, <a href="http://massively.joystiq.com/2008/06/02/massively-goes-to-war-exploring-warhammers-capital-cities/">capital cities,</a> <a href="http://massively.joystiq.com/2008/05/30/a-few-moments-with-warhammer-onlines-jeff-hickman/">interviews</a> with <a href="http://massively.joystiq.com/2008/05/30/massively-goes-to-war-interview-with-senior-designer-dan-enrigh/">developers</a>, and even a <a href="http://massively.joystiq.com/2008/06/06/massively-goes-to-war-what-worries-us-about-warhammer/">controversial post regarding perceptions</a> about the game and its delayed launches.<br /></div>
<br />With such an emphasis placed on PvP and combat, <a href="http://massively.joystiq.com/2008/05/29/mark-jacobs-expunges-the-mystery-of-wars-crafting/">until recently not much has been known</a> about <em>Warhammer's</em> crafting. Mark Jacobs has sort of become the official spokesperson for <em>WAR's</em> crafting system and is still making the rounds hitting up TenTonHammer in <a href="http://www.tentonhammer.com/node/34780">this one</a> and <a href="http://www.tentonhammer.com/node/34833">two part</a> interview. Nothing new is really discerned if you've been following the news closely. In the TTH interview Jacobs discusses scalability, the impact Apothecary will have on other areas of the game like combat, and more. A definite must read while you wait for your beta invite and are frothing at the mouth for anything <em>WAR</em> related.<br /><br />If you missed out on all the news be sure to check <a href="http://massively.joystiq.com/tag/massively-goes-to-war/">out first-hand coverage</a> for all the latest goods on <em>Warhammer</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/08/mark-jacobs-continues-talks-on-warhammer-s-crafting/">Mark Jacobs continues talks on Warhammer's crafting</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 08 Jun 2008 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.tentonhammer.com/node/34780>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/08/mark-jacobs-continues-talks-on-warhammer-s-crafting/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1219171/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/08/mark-jacobs-continues-talks-on-warhammer-s-crafting/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apothecary</category><category>crafting</category><category>crafting-system</category><category>ea-mythic</category><category>mark-jacobs</category><category>mythic</category><category>ten-ton-hammer</category><category>war</category><category>warhammer-online</category><dc:creator><![CDATA[Matt Warner]]></dc:creator><pubDate>Sun, 08 Jun 2008 16:00:00 EST</pubDate></item><item><title><![CDATA[The Digital Continuum: Crafting conundrum]]></title><link>http://massively.joystiq.com/2008/05/31/the-digital-continuum-crafting-conundrum/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/05/31/the-digital-continuum-crafting-conundrum/</guid><comments>http://massively.joystiq.com/2008/05/31/the-digital-continuum-crafting-conundrum/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-digital-continuum/" rel="tag">The Digital Continuum</a></p><a href="http://flickr.com/photos/aheram/"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/smithingness.jpg" /></a>Whenever I <a href="http://massively.joystiq.com/2008/05/26/player-vs-everything-age-of-conans-newbie-blues/">start playing a new MMO</a> my interest in crafting tends to go through two phases: hope and realization. During the hope phase I find myself wondering what sort of cool things I could create. I also think about being able to use those creations in useful and interesting ways. My head tends to float up into the clouds as I <a href="http://massively.joystiq.com/2008/02/25/mmogology-build-your-own-adventure/">contemplate all the great times I'm about to have</a> with a game's crafting system.<br /><br />Then there's the realization phase, where my crafting dreams are crushed. This is the point when I start playing with the crafting system and moving through its inner workings only to find the same old thing: Talk to an NPC, get crafting skill of choice, look at recipe, gather ingredients and proceed to select how many I want before clicking a single button to create my item. When will developers admit that this is incredibly boring and at least <a href="http://massively.joystiq.com/2008/05/30/movies-that-could-be-mmos-tron/">try to spice things up a bit</a>. They don't have to re-think the entire system. I would be perfectly happy with some evolutionary changes.<p><a href="http://massively.joystiq.com/2008/05/31/the-digital-continuum-crafting-conundrum/" rel="bookmark">Continue reading <em>The Digital Continuum: Crafting conundrum</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/05/31/the-digital-continuum-crafting-conundrum/">The Digital Continuum: Crafting conundrum</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 31 May 2008 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/05/31/the-digital-continuum-crafting-conundrum/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1211255/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/31/the-digital-continuum-crafting-conundrum/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>casual-games</category><category>crafting</category><category>crafting-system</category><category>featured</category><category>mini-map</category><category>mining</category><category>the-digital-continuum</category><category>weaponsmith</category><category>weaponsmithing</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Sat, 31 May 2008 09:30:00 EST</pubDate></item><item><title><![CDATA[Mark Jacobs expunges the mystery of WAR's crafting]]></title><link>http://massively.joystiq.com/2008/05/29/mark-jacobs-expunges-the-mystery-of-wars-crafting/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/05/29/mark-jacobs-expunges-the-mystery-of-wars-crafting/</guid><comments>http://massively.joystiq.com/2008/05/29/mark-jacobs-expunges-the-mystery-of-wars-crafting/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div align="center"><a href="http://mythicmktg.fileburst.com/war/us/herald/flash/pp_2008-05_crafting.html"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/warcrarft25.jpg" alt="" /></a><br /></div>
We've been <a href="http://massively.joystiq.com/2008/05/28/jeff-hickman-interview-filled-with-warhammer-online-goodness/">receiving a lot of information</a> about all things <em><a href="http://warhammeronline.com/">Warhammer Online</a></em> for some time now, but the one topic that hasn't been touched on is crafting. The veil of silence has been lifted as you can now go and read Gamespy's recent <a href="http://pc.gamespy.com/pc/warhammer-online/876916p2.html">interview</a> with <a href="http://en.wikipedia.org/wiki/Mark_Jacobs_(video_game_designer)">Mark Jacobs</a>. It's all about the very different and astoundingly intriguing crafting system being developed for the game wot's got gobbos 'n stuff. <br /><br />It's typical for MMOs stick close to the tried-and-true crafting system we've all come to know and <a href="http://massively.joystiq.com/2008/05/18/making-money-flawed-by-design/">oft-lament</a>. Yet that's not something <a href="http://massively.joystiq.com/tag/ea-mythic/">EA Mythic</a> is up for this time around. No, this time they want to <a href="http://massively.joystiq.com/2008/05/28/white-lion-confirmed-as-final-high-elf-career/">challenge the status quo</a>. <br /><br />Lets not mince words, though. By choosing to create a more in-depth crafting system for <em><a href="http://massively.joystiq.com/category/warhammer-online/">Warhammer Online</a></em>, they've given up a certain amount of profession variety upfront. If the discussed system works as intended it could be very well worth the risk of reduced crafting diversity -- and there's always content updates too. Hopefully EA Mythic can pull it off so we can see other MMOs experimenting with their crafting systems as well. Wouldn't that be nice?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/05/29/mark-jacobs-expunges-the-mystery-of-wars-crafting/">Mark Jacobs expunges the mystery of WAR's crafting</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 29 May 2008 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://pc.gamespy.com/pc/warhammer-online/876916p1.html?RSSwhen2008-05-28_143800&amp;RSSid=876916>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/29/mark-jacobs-expunges-the-mystery-of-wars-crafting/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1209269/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/29/mark-jacobs-expunges-the-mystery-of-wars-crafting/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crafting</category><category>crafting-system</category><category>ea-mythic</category><category>electronic-arts</category><category>gamespy</category><category>mark-jacobs</category><category>mythic</category><category>war</category><category>warhammer-online</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Thu, 29 May 2008 17:30:00 EST</pubDate></item><item><title><![CDATA[Massively's Pirates of the Burning Sea crafting hands-on]]></title><link>http://massively.joystiq.com/2007/11/20/massivelys-pirates-of-the-burning-sea-crafting-hands-on/</link><guid isPermaLink="true">http://massively.joystiq.com/2007/11/20/massivelys-pirates-of-the-burning-sea-crafting-hands-on/</guid><comments>http://massively.joystiq.com/2007/11/20/massivelys-pirates-of-the-burning-sea-crafting-hands-on/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/historical/" rel="tag">Historical</a>, <a href="http://massively.joystiq.com/category/pirates-of-the-burning-sea/" rel="tag">Pirates of the Burning Sea</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/making-money/" rel="tag">Making money</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/massively-hands-on/" rel="tag">Massively Hands-on</a></p><div style="text-align: center;"><img vspace="4" hspace="4" border="1" id="img7" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2007/11/goingtobartica.jpg" /><br /></div>
Yarr matey! Lift the gunwhales, lay out the plank, and shine yer cutlasses, there be... crafting to do? Sure, crafting and trading might not be the traditional pasttimes of choice for the pirates of lore, but we here at Massively have been sailing the seven seas (well, actually, just one of them) in the <a href="http://massively.joystiq.com/category/pirates-of-the-burning-sea"><em>Pirates of the Burning Sea</em></a> beta, and I am fascinated with the crafting system. Flying Labs has mixed some old ideas in with some new innovations, and put together a crafting and trading system that just might rival the fun of more traditional piratical activities.<br /><br />For a short walkthrough on what they've put together (and a look at the economy tutorial quest), hit the link below.<br /><br /><div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/pirates-of-the-burning-sea-crafting-preview-1/">Pirates of the Burning Sea crafting preview</a></strong></p><a href="http://massively.joystiq.com/photos/pirates-of-the-burning-sea-crafting-preview-1/#514482"><img src="http://www.blogcdn.com/www.massively.com/media/2007/12/033_thumbnail.png" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/pirates-of-the-burning-sea-crafting-preview-1/#514481"><img src="http://www.blogcdn.com/www.massively.com/media/2007/12/028_thumbnail.png" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/pirates-of-the-burning-sea-crafting-preview-1/#514480"><img src="http://www.blogcdn.com/www.massively.com/media/2007/12/017_thumbnail.png" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/pirates-of-the-burning-sea-crafting-preview-1/#514479"><img src="http://www.blogcdn.com/www.massively.com/media/2007/12/013_thumbnail.png" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/pirates-of-the-burning-sea-crafting-preview-1/#514478"><img src="http://www.blogcdn.com/www.massively.com/media/2007/12/005_thumbnail.png" alt="" title="" /></a></div><p><a href="http://massively.joystiq.com/2007/11/20/massivelys-pirates-of-the-burning-sea-crafting-hands-on/" rel="bookmark">Continue reading <em>Massively's Pirates of the Burning Sea crafting hands-on</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2007/11/20/massivelys-pirates-of-the-burning-sea-crafting-hands-on/">Massively's Pirates of the Burning Sea crafting hands-on</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 20 Nov 2007 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2007/11/20/massivelys-pirates-of-the-burning-sea-crafting-hands-on/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1041913/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/11/20/massivelys-pirates-of-the-burning-sea-crafting-hands-on/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crafting</category><category>crafting-system</category><category>economy</category><category>featured</category><category>flying-lab</category><category>gravel</category><category>guide</category><category>how-to</category><category>joystiqfeatures</category><category>pirates</category><category>pirates-of-the-burning-sea</category><category>potbs</category><category>questing</category><category>stored-labor</category><category>woodcutters</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Tue, 20 Nov 2007 09:00:00 EST</pubDate></item></channel></rss>
