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Posts tagged crafting-system

Star Trek Online details the rewards of a new crafting system

Star Trek Online has been focused on crafting in a big way for its Season 9.5 update, but thus far we've heard little about what the new crafts will actually produce. I mean, what could convince you to play? Other than, say, heavy cannons with an extra-wide firing arc. Or projectiles that leave beh...

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Field Journal: Picking up the pieces of Fallen Earth

I was introduced to Fallen Earth way back in the mists of time, around when I first started reading Massively. It was one of the earliest Choose My Adventures, and I was so impressed that I made my own account and joined in on the fun part of the way through. My character even made a few cameos in ...

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Wakfu announces plans for crafting revamp

Ankama Games' quirky, cel-shaded, turn-based title Wakfu is tearing down its old crafting system and rebuilding it into something totally new. While the dev blog on the topic makes it clear that the final version of the crafting revamp is still subject to many changes, the basic idea behind it is t...

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PAX Prime 2013: Adjusting butts in Elder Scrolls Online

After my hands-on demo at E3, I was cautiously optimistic about sitting down for another hour of Elder Scrolls Online at this year's PAX Prime. I was ushered into the press demo area and immediately dived into character creation. There were significantly more options available here than during my l...

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Flameseeker Chronicles: Guild Wars 2's endgame progression is leveling up

I don't like Guild Wars 2's Ascended gear. I've never liked it. My initial response to the controversy surrounding it was "wait and see," but after the details came out and the first pieces were implemented, my opinion of it settled somewhere between frustrated disappointment and apathy and has li...

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Captain's Log: Interview with Star Trek Online's Al Rivera, part one

Late last month, I had the opportunity to drop into the offices of Cryptic Studios to talk with the Star Trek Online team members. While they were still recovering from the intense work required to bring the Legacy of Romulus expansion to bear, they were all still very busy working on new material ...

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City of Steam's Tears of the Oracle patch hails the return of the greenskins

When City of Steam threw open its browser-based beta doors to all players, certain classes and races were noticeably missing from the soirée. But some fan-favorites have finally gotten their invitation and will be rejoining the party when the 1.3 patch Tears of the Oracle hits next week; gre...

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The Nexus Telegraph: A speculative look at WildStar crafting

Sometimes my plans coincide perfectly with real-world events. Last time I wrote this column, I planned to talk about crafting, and then on Friday WildStar gave us a look at some of what we can expect in the system. Admittedly, we don't yet know how the whole circuit board system plays into crafti...

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Pathfinder dev blog rolls up its sleeves and digs into crafting

If you've been looking forward to an involved crafting system, Pathfinder Online is happy to oblige. In the most recent dev blog, the game's proposed system is laid out in great detail, from gathering the resources to the final product. In a nutshell, gear (the majority of which will be player...

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A Mild-Mannered Reporter: The crafts of heroes

I want to give major props to Cryptic Studios for Champions Online at launch because the studio did something that most superhero MMOs don't even try to do: Crafting was in the game at launch, and while you can say that it was absolutely terrible, it wins respect for existing no matter what else ...

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