Posts tagged crafting-system 
Eden Eternal announces new race, crafting system
If you're looking for something new to do in Eden Eternal aside from killing monsters and stockpiling phat lewt, look no further than the mid-September content update. Aeria Games has just put out a press release detailing the patch, and the highlights include the new Anuran race along with a ...
Lost Pages of Taborea: Improving versatility in RoM's content
I'm bouncing off last week's Lost Pages of Taborea to elaborate on why Runes of Magic's content is lackluster, especially in light of the ability to over-gear but also to come up with some ideas to keep it from becoming meaningless and boring. It's not absolutely necessary, but it will help if ...
Wings Over Atreia: One, two, craft my shoe
Three, four, scream some more. Welcome to the world of Aion crafting, where frustration and despair are produced right alongside daggers, hauberks, and frillneck sausage. Where more than one Deava has left the crafting station and flung himself from the Sky Canal in Sanctum to the depths ...
Guild Wars 2 is skill-based, says lead designer
Although Guild Wars 2 has had many reveals lately, much of the game is still shrouded in mystery, and ArenaNet has generally remained tight-lipped about specific game information. However, in a recent interview with Guild-Hall.cz, Lead Designer Eric Flannum did let fans in on a few tidbits. A ...
Wasteland Diaries: So you want to be a crafter?
Fallen Earth has a complex, robust crafting system. The vast majority of the items in the game can be crafted from things you find lying on the ground. I am not exaggerating when I say "vast majority" because it's well over 90%. You can literally level your way to the cap simply by scavenging and ...
Introducing Dungeons & Dragons Online Update 9: 'Harbinger of Madness'
Strange things things are happening the Saltire District of Dungeons and Dragons Online. Why have several citizens completely disappeared? What is this madness? It is time to don your DDO detective hat and begin your investigation at Stormreach Harbor. Update 9: Harbinger of Madness introduces ...
Choose My Adventure: Making the world (a better place?)
Here we are, drawing closer to the end of our Choose My Adventure journey, and I feel like I have just barely gotten started in Xsyon! There is so much left to do; I haven't even scratched the surface of my goals yet. Since construction is a slow process and gathering resources is taking longer ...
Wings Over Atreia: All I want for Solorius is...
While admittedly they don't include two front teeth, there are definitely some things I would be thrilled to see in my virtual stocking this holiday season from the developers of Aion. At this time of year, you almost can't help but look ahead and dream about what things would make it a better ...
Massively interviews BioWare on SWTOR's crafting and PvP
This past Wednesday, I had the opportunity to head down to LucasArts in San Francisco to check out the current build of Star Wars: The Old Republic and chat with some of the BioWare developers. While my hands-on with the game won't be out until next month, we can deliver a couple of smaller ...
Lost Pages of Taborea: Resource acquisition
Way back when Runes of Magic was still young and learning to fly, there was only one way to obtain resources: Find a resource node and click it. Come to think of it, I've always chopped wood and gathered herbs, but what's the proper verb for obtaining ore in MMOs? In any case, the tried and true ...
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Some Assembly Required: Salem dev talks permadeath, griefing, and skill-based gameplay
Posted on Feb 10th 2012 9:00AM



