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Posts tagged crafting-mechanics

Final Fantasy XIV launches birds and hunt balances in patch 2.35

Another wave of beast tribe daily quests has flown in to Final Fantasy XIV, and this time around players will need to get crafty. Patch 2.35 ushers in Ixali daily quests, but these quests are focused on crafting items and turning in crafted pieces for benefits rather than simply hacking through...

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Captain's Log: Star Trek Online's eternal crafting problem

I haven't had the chance to really dive into the new crafting system in Star Trek Online just yet, but I can tell it's certainly a valid effort to revitalize the crafting system for the third time in the game's lifespan, this time with an even more fundamental teardown. Memory Alpha is gone now,...

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Star Trek Online introduces Research & Development packs

The next major Star Trek Online update is all about new stuff for the crafting system. That means that you're going to need lots of materials, and the designers are making sure that there are even more ways to get them. If you don't want to just harvest, you can also try your luck with the new...

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Star Trek Online details the rewards of a new crafting system

Star Trek Online has been focused on crafting in a big way for its Season 9.5 update, but thus far we've heard little about what the new crafts will actually produce. I mean, what could convince you to play? Other than, say, heavy cannons with an extra-wide firing arc. Or projectiles that leave...

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A look at WildStar's crafting mechanics

As WildStar nears its ambiguous-but-soon release date, questions have to be asked, aside from "when is this game releasing, anyway?" Like crafting-related questions. Why haven't we heard more about crafting yet? What are the mechanics? Is this another example of a game wherein crafting is just a...

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Age of Conan sneaks a peek at some (selectively) stylish crafting

Age of Conan is already unchained according to its subtitle, but players are still restrained in certain ways. You can't just craft an item with your chosen stats and have it look like whatever you want, can you? Of course not! At least, not until the major crafting revision goes live, and the...

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The Nexus Telegraph: A speculative look at WildStar crafting

Sometimes my plans coincide perfectly with real-world events. Last time I wrote this column, I planned to talk about crafting, and then on Friday WildStar gave us a look at some of what we can expect in the system. Admittedly, we don't yet know how the whole circuit board system plays into...

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Land and Hand: Crafting and gathering in Final Fantasy XIV's relaunch

When I was playing Final Fantasy XIV's pre-launch beta, it was gathering that made me realize I was in real trouble with this game. Normally I consider gathering to be a necessary evil, a part of the game that exists and only occasionally overlaps with what I like to do. But the first time I...

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A Mild-Mannered Reporter: The crafts of heroes

I want to give major props to Cryptic Studios for Champions Online at launch because the studio did something that most superhero MMOs don't even try to do: Crafting was in the game at launch, and while you can say that it was absolutely terrible, it wins respect for existing no matter what else...

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The Mog Log: What crafters can do in Final Fantasy XIV

A couple of weeks ago, I was chatting with one of our fellow writers about MMO design. This, as you might imagine, is actually a fairly common topic of discussion amongst Massively staff members. (It's beaten out slightly by talk of cats and horrible puns, but still.) Said writer was lamenting...

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