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Posts tagged crafting

Firefall is prepping an all-new crafting system

Good news for those disillusioned with the state of crafting in Firefall: Red 5 is preparing an "all-new crafting system" to replace the current setup. New crafting dev Gortok spoke a little to this on the forums over the past month, saying that as a person who's designed four such systems for MMOs...

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Massively hands-on: Let's talk about The Repopulation

Writing about early access games is the suck. I guess it's something I'll have to get over, though, given how early access is now launch, how alpha is the new beta, and how gamers are lining up to pay big money for ideas. With that out of the way, let's talk a bit about my first steps in The Rep...

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Age of Conan has its eye on achievements, crafting for 2015

Is Hyboria one of your planned destinations for 2015? If so, then you're in luck, as Joel Bylos has a taste of what's in store for Age of Conan this year in a new game director letter. The two big initiatives for the year revolve around the brand-new achievement and revamped crafting systems. Th...

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The Daily Grind: What's an underrated MMO feature that needs love?

Lost now to the ages (at least until player teams finish rebuilding the game) is the crafting system of Glitch, a wee and sunsetted indie MMORPG dismissed out of hand by those who cluelessly believe browser-MMOs without ultrarealistic gore are for grandmas. But Glitch's crafting system was way ahea...

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Salem lead mulls solutions for sub-par combat

Are you a fan of indie fantasy sandbox Salem? Do you like walls of text that give your mousewheel a serious workout? You might enjoy today's Salem update, then, as Mortal Moments project lead John Carver has a lot to say. And why not? It's been nearly six months since the last such dev blast. Ca...

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The Daily Grind: What's the ideal crafting style for an MMO?

There's a lot of hate for "clicky" crafting in MMOs -- you know, the old "click a button, crafted item pops into your bag" trope. I'd call it the World of Warcraft style, but MMOs all the way back to Ultima Online did crafting that way. And this might sound crazy, but even as a hardcore crafter, I ...

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The Soapbox: Better models for MMO endgame progression, part three

Today marks the last entry in my better models for MMO endgame progression series, the follow-up to my series on why MMO studios should abandon raiding. And that means providing two more possible models along with something of a thesis statement. But it also means that at this point I'm far more wi...

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The Soapbox: Better models for MMO endgame progression, part two

If you read yesterday's Soapbox, the first in my Better models for MMO endgame progression series, with a fair bit of awareness, you probably noticed that the models I presented were, well... safe. Normal. Not too far outside of the realm of what we already have in some games, in other words. Oh, s...

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Flameseeker Chronicles: Crafting up a storm in Guild Wars 2

Merry Wintersday! Guild Wars 2's non-denominational twinkly winter celebration is in full swing. Despite earlier reports from ArenaNet that we'd get pure repeats of both Halloween and Wintersday, this year has added some new quests and a thematically appropriate relocation to Divinity's Reach. I wa...

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Players power direction of Oort Online's development

Oort Online's dev team is not content to make this voxel sandbox in the isolation of its ivory tower (or the corner of a deserted warehouse, whatever may be), but it has been asking for constant input from backers for the direction of the game's development. "As the game currently stands, the playa...

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