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Posts tagged cox-issue-13

Floyd 'Castle' Grubb delivers the goods on CoX power changes

As the wait intensifies for City of Heroes Issue 13: Power and Responsibility to go into closed Beta, powers guy Floyd 'Castle' Grubb has provided a breakdown of some of the main PvE powers changes. None of the Villain Patron Powers or Hero Ancillary Powers are mentioned yet: the powers changed are...

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Massively talks with NCsoft about CoH changes, Austin studio shakeup

Massively and NCsoft have had the chance to touch base several times in the last week or so, and we wanted to be sure to put it all together in one place. If you're a fan of NCsoft's games, or just a fan of the genre, you undoubtedly have heard about the trials and tribulations player and developer...

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Villain Patron Powers to get overhaul in CoX Issue 13

When the announcement broke that the Mission Architect feature for City of Heroes was being moved to Issue 14, some additional features were listed for Issue 13, including revamps to some of the powers. We got to quiz Matt Miller and Brian Clayton extensively about the PvP related changes coming to...

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Super Boosters and beyond in City of Heroes

Massively recently had the chance to talk with City of Heroes executive producer Brian Clayton and Lead Designer Matt Miller about a multitude of CoX topics. One of the points we covered was the downloadable optional content, such as the recent Cyborg Pack. Massively: The recent changes in the...

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A new era for PvP in City of Heroes

Massively recently had the chance to talk with City of Heroes executive producer Brian Clayton and Lead Designer Matt Miller about a multitude of CoX topics. It was clear to us that some major PvP changes were afoot, so we picked up the topic and ran with it. Massively: So the 'multi build'...

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Brian Clayton and Matt Miller: Page 3

Alternate Builds Massively:There's a ton of new features that you guys are putting in here to go along with the leveling pact and to make up for Architect being moved over a little bit. Can you talk about multi-builds a little bit? Is there going to be a minimum level after which the feature's...

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Brian Clayton and Matt Miller: Page 2

The Leveling Pact Massively: Brian, you talked about how day jobs are part of NC Norcal's idea of involving players in the game even when they're not necessarily playing, and it seems like the Leveling Pact is obviously a tie-in to that. Can you talk a little bit about that, from a philosophical...

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Brian Clayton and Matt Miller on Power and Responsibility in City of Heroes

Right now the news is breaking about a major change to the City of Heroes issue release schedule. The Mission Architect feature is being moved to Issue 14, because overwhelming player response convinced the developers not to release the feature until it contained a key element the players wanted:...

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City of Heroes Mission Architect moving to next year!

They didn't know it when they woke up this morning, but City of Heroes fans are about to have a really great day. That headline might make you think that there are going to be some disappointed folks today. Not so. Not at all. You see, while the Mission Architect is moving out to Issue 14 in early...

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Hero Con attendees to be granted future CoX closed beta access

Closed betas, a relatively recent addition to City of Heroes issues, are a pretty mysterious business. For a start, nobody knows exactly what the selection procedure is. You can even be picked for closed beta for one Issue and not included next time around. As there's often at least a few weeks...

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