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Posts tagged cox-issue-12

City of Heroes' lead designer contemplates the Midnight Hour, Issue 12

Senior Designer Joe Morrissey, otherwise known as "Hero 1", has a lot of enthusiasm for the upcoming Issue 12 patch for City of Heroes. Not because of technology, though there are some great additions on the way. Not because of the new epic archetypes, though those are completely awesome. No, Joe is...

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The clothing makes the alt

Robot arms, monster legs, helmets, wings, ears, antennae and whiskers, all swaddled in tuxedo jackets paired with boxing shorts, stiletto heels and barbed-wire wrapped waists. And that's all on one character. Ah, the joys and perils of the City of Heroes/City of Villains costume creator. As Alec...

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The City of Heroes team settles into their new offices

WarCry had the chance to sit down with Matt Miller & Floyd Grubb, the chief minds behind NCsoft's City of Heroes/City of Villains franchise, to see how they're settling into their new Northern California offices. Very well, it turns out, and they're entirely focused now on bringing CoX players...

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The week in Massively features

MMOGology: Gamerz is speshul Marc Nottke looks into research covering the social problems online gamers can face. Anti-Aliased: Gentlemen! Behold! Chocobos & Static Parties! Colin Brennan argues for the great possibilties offered up by Final Fantasy...

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VEAT Video Analysis - a villain's perspective

We, the Chosen Ones within the ranks of Arachnos, have managed to smuggle out a copy of a debriefing video Longbow is providing to "heroes". Realistically, it wasn't that difficult: the briefing was held by heroes, and they apparently didn't realize that an open meeting room in the Rikti War Zone...

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Massively video exclusive: Villain epic archetypes

Anyone playing the City of... franchise must know that the game's latest free content update, Issue 12 is on the horizon, including epic archetypes for villains. And though here at Massively we can't make issue 12 arrive any faster, we do have the scoop, straight from NCsoft, on the the new...

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CoX: Throw Moar Slots!

CoX players have been crying out for extra character slots for some time. Now, with Issue 12 bringing both Powerset Proliferation and the new Villain Epic ATs, many of us had feared we'd have to delete some characters to make room for all the new ones we're aching to make. Positron has come to our...

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City of Heroes Issue 12 enters closed Beta

As we promised last week, right on schedule, City of Heroes Issue 12 has entered closed Beta. Right now it's a friends-and-family only affair, but Lighthouse promises they'll be letting in more people as they need them. He refers to the period of the beta as 'days and weeks', so it's going to be...

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CoX In-game Ads: How to make 'em, where to see 'em

DJ Shecky: Alright. And as a followup to that, I had a couple of people -- namely one of our other DJs -- had come up with the thought of "is there going to be a separate little piece of software that's going to be installed for targeting the advertisements?" Brian: There is an SDK installed, but...

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CoX In-game Ads: The bandwidth/revenue equation

DJ Shecky: Do you guys have an idea yet of what sort of bandwidth consumption this is all going to wind up taking? Brian: So we're still running tests, but everything we've seen so far is that it's negligible. You really cannot see the difference. We've run tests on dial-up connections, we've run...

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