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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Analyst believes Star Wars: The Old Republic had a $500 million price tag]]></title><link>http://massively.joystiq.com/2012/01/17/analyst-believes-star-wars-the-old-republic-had-a-500-million/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/17/analyst-believes-star-wars-the-old-republic-had-a-500-million/</guid><comments>http://massively.joystiq.com/2012/01/17/analyst-believes-star-wars-the-old-republic-had-a-500-million/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/17/analyst-believes-star-wars-the-old-republic-had-a-500-million/"><img alt="Half a billion dollars to choke someone with your mind.  Not an awful investment." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/swtor-halfbillion-epl-117.jpg" /></a></div>
Is <em><a href="http://massively.joystiq.com/category/Star-Wars--The-Old-Republic/">Star Wars: The Old Republic</a></em> the next big thing in MMOs? The same old thing in a new shell? Innovative? Routine? Polished? Buggy? Ask seven different people and you'll get nine different opinions. The one thing that everyone <em>can</em> agree on is that the game was expensive, and while most analysts are estimating somewhere between $100-$300 million, analyst Doug Creutz suspects that <a href="http://massively.joystiq.com/tag/Electronic-Arts/">Electronic Arts</a> <a href="http://www.vg247.com/2012/01/17/analyst-ea-has-invested-close-to-500-million-in-swtor/">has sunk nearly half a billion dollars into the project</a>.<br />
<br />
This is in stark contrast to the estimate from analyst Michael Pachter, who targeted the price tag at roughly $80 million when all was said and done. Unfortunately, the precise cost won't be known unless EA decides to release the game's official budget and how much was spent on development, which seems unlikely. What is certain is that the performance of <em>Star Wars: The Old Republic</em> is going to be under close scrutiny over the coming months among both fans of the game and fans of financial speculation.<br />
<br />
[Thanks to Ben for the tip!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/17/analyst-believes-star-wars-the-old-republic-had-a-500-million/">Analyst believes Star Wars: The Old Republic had a $500 million price tag</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 17 Jan 2012 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/17/analyst-believes-star-wars-the-old-republic-had-a-500-million/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20150715/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/17/analyst-believes-star-wars-the-old-republic-had-a-500-million/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>analyst</category><category>bioware</category><category>bioware-mythic</category><category>cost</category><category>development-cost</category><category>ea</category><category>ea-bioware</category><category>electronic-arts</category><category>financial-analyst</category><category>investment</category><category>mmo-industry</category><category>price-tag</category><category>star-wars-the-old-republic</category><category>swtor</category><category>the-old-republic</category><category>tor</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Tue, 17 Jan 2012 19:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: What turns you off to a game before you even try it?]]></title><link>http://massively.joystiq.com/2011/11/08/the-daily-grind-what-turns-you-off-to-a-game-before-you-even-tr/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/08/the-daily-grind-what-turns-you-off-to-a-game-before-you-even-tr/</guid><comments>http://massively.joystiq.com/2011/11/08/the-daily-grind-what-turns-you-off-to-a-game-before-you-even-tr/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/08/the-daily-grind-what-turns-you-off-to-a-game-before-you-even-tr/"><img alt="System Specs" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/tdg-rb-118.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
In today's gaming market, we know nearly every detail of an MMO well before launch. Developers are more and more open with their products, possibly in response to the demands of a customer base with an incredible amount of competition for its dollar.<br />
<br />
With so many choices and so much information available, gamers can afford to be choosy and make some decisions even before installing. Today we want to hear what you look at before you try a game. There are plenty of details that we know we do want, but what about the things that make you cringe and reconsider playing the game? Be it a free-to-play business model, a particular genre, a particular engine, or reportedly long download times, what is your dealbreaker?<br />
<br />
Hit the comment button and tell us all about it!<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/08/the-daily-grind-what-turns-you-off-to-a-game-before-you-even-tr/">The Daily Grind: What turns you off to a game before you even try it?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 08 Nov 2011 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/08/the-daily-grind-what-turns-you-off-to-a-game-before-you-even-tr/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20100156/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/08/the-daily-grind-what-turns-you-off-to-a-game-before-you-even-tr/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>browser-based</category><category>cost</category><category>dealbreakers</category><category>download-times</category><category>f2p</category><category>free-to-play</category><category>genre</category><category>opinion</category><category>previews</category><category>tdg</category><category>the-daily-grind</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Tue, 08 Nov 2011 08:00:00 EST</pubDate></item><item><title><![CDATA[Gods and Heroes entices players with extended trial, lower cost and a new class]]></title><link>http://massively.joystiq.com/2011/09/01/gods-and-heroes-entices-players-with-extended-trial-lower-cost/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/01/gods-and-heroes-entices-players-with-extended-trial-lower-cost/</guid><comments>http://massively.joystiq.com/2011/09/01/gods-and-heroes-entices-players-with-extended-trial-lower-cost/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/09/01/gods-and-heroes-entices-players-with-extended-trial-lower-cost/"><img alt="Gods and Heroes" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/gods.jpg" /></a></div>
<em><a href="http://massively.joystiq.com/category/gods-and-heroes/">Gods &amp; Heroes</a></em> wants you to play it. Like, really, really bad. So much so, in fact, that the Roman-themed MMO is launching a multi-pronged campaign on potential players in an attempt to rope them into the game.<br />
<br />
The first prong of the campaign is an extended free trial. Starting today, players can check out the full game for a week <a href="http://www.TryGodsAndHeroes.com">by simply signing up</a> on the site. "By extending the trial period from three to seven days, new players will have a chance to really dig into the heart of the game and we know they'll like what they find," <a href="http://massively.joystiq.com/tag/heatwave-interactive/">Heatwave's</a> <a href="http://massively.joystiq.com/tag/anthony-castoro/">Anthony Castoro</a> said.<br />
<br />
The cost of <em>Gods &amp; Heroes</em> is coming down as well, hitting a more reasonable $29.99 for both boxed and digital versions of the game. Castoro hopes that this will help interested parties get past any financial barriers and will widen the playerbase: "The community has spoken and our analytics confirm that players really enjoy <em>Gods &amp; Heroes</em> once they've experienced it."<br />
<br />
Finally, Heatwave is adding a chunk of new content to the game, including the ranged Scout class and a free archer minion for loyal subscribers. The undead minion Batillus will be granted to players who subscribed prior to August 1st.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/01/gods-and-heroes-entices-players-with-extended-trial-lower-cost/">Gods and Heroes entices players with extended trial, lower cost and a new class</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 01 Sep 2011 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/01/gods-and-heroes-entices-players-with-extended-trial-lower-cost/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20032700/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/01/gods-and-heroes-entices-players-with-extended-trial-lower-cost/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>7-day-trial</category><category>Anthony-Castoro</category><category>archer</category><category>Batillus</category><category>bonus</category><category>cost</category><category>discount</category><category>free-trial</category><category>gods-and-heroes</category><category>heatwave</category><category>heatwave-interactive</category><category>ranged</category><category>ranged-class</category><category>scout</category><category>seven-day-trial</category><category>trial</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 01 Sep 2011 13:30:00 EST</pubDate></item><item><title><![CDATA[The Soapbox: Subs and cash shops - Two great tastes that taste awful together]]></title><link>http://massively.joystiq.com/2011/08/30/the-soapbox-subs-and-cash-shops-two-great-tastes-that-taste-a/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/30/the-soapbox-subs-and-cash-shops-two-great-tastes-that-taste-a/</guid><comments>http://massively.joystiq.com/2011/08/30/the-soapbox-subs-and-cash-shops-two-great-tastes-that-taste-a/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-soapbox/" rel="tag">The Soapbox</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/30/the-soapbox-subs-and-cash-shops-two-great-tastes-that-taste-a/"><img alt="Lion dislikes sub + cash shop" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/facepalm2ic7copyrl2-jpg-1314546181.jpeg" /></a></div>
<em>Disclaimer: <a href="http://www.massively.com/category/the-soapbox/">The Soapbox</a> column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column.</em><br />
<br />
Hoo boy, <a href="http://massively.joystiq.com/category/the-secret-world"><em>The Secret World</em></a>. On the one hand, I was really looking forward to it. On the other hand, it's now joined the likes of <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online</em></a>, pretty much every <a href="http://massively.joystiq.com/tag/soe">Sony Online Entertainment</a> title ever made, <a href="http://massively.joystiq.com/category/star-trek-online"><em>Star Trek Online</em></a>, <a href="http://massively.joystiq.com/category/champions-online"><em>Champions Online</em></a>, and <a href="http://massively.joystiq.com/tag/funcom">Funcom's</a> own <a href="http://massively.joystiq.com/category/age-of-conan"><em>Age of Conan</em></a> in my personal double-dipping doghouse.<br />
<br />
Yeah, <em>The Secret World</em> is going to have a subscription model (hooray) and a cash shop (boo, hiss, and zomgwtf). This should surprise no one, really, since game industry devs have been going all <a href="http://www.youtube.com/watch?v=Muz1OcEzJOs">Gordon Gekko</a> on us for a while now, but it was nonetheless a disappointing reveal on several levels.<br />
<br />
Equally disappointing are the folks who defend the subscription-plus-cash-shop model and erroneously refer to it as an example of consumer-friendly choice.<p><a href="http://massively.joystiq.com/2011/08/30/the-soapbox-subs-and-cash-shops-two-great-tastes-that-taste-a/" rel="bookmark">Continue reading <em>The Soapbox: Subs and cash shops - Two great tastes that taste awful together</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/30/the-soapbox-subs-and-cash-shops-two-great-tastes-that-taste-a/">The Soapbox: Subs and cash shops - Two great tastes that taste awful together</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 30 Aug 2011 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/30/the-soapbox-subs-and-cash-shops-two-great-tastes-that-taste-a/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20028662/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/30/the-soapbox-subs-and-cash-shops-two-great-tastes-that-taste-a/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>business-models</category><category>cash-shop</category><category>champions-online</category><category>choice</category><category>consumer-choice</category><category>cost</category><category>cryptic-studios</category><category>double-dipping</category><category>economics</category><category>eve</category><category>eve-online</category><category>evil</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>funcom</category><category>gordon-gekko</category><category>greed</category><category>greed-is-good</category><category>jeff-strain</category><category>marketing</category><category>mmo-industry</category><category>money</category><category>opinion</category><category>player-choice</category><category>secret-world</category><category>soapbox</category><category>soapbox-jef-reahard</category><category>soe</category><category>Sony-Online-Entertainment</category><category>star-trek-online</category><category>sub-plus-cash-shop</category><category>subscription</category><category>subscription-based</category><category>subscription-model</category><category>subscription-plus-cash-shop</category><category>the-secret-world</category><category>the-soapbox</category><category>tsw</category><category>used-car-salesmen</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 30 Aug 2011 09:00:00 EST</pubDate></item><item><title><![CDATA[Final Fantasy XIV grants players a month of freedom and revamped markets]]></title><link>http://massively.joystiq.com/2010/10/15/final-fantasy-xiv-grants-players-a-month-of-freedom/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/10/15/final-fantasy-xiv-grants-players-a-month-of-freedom/</guid><comments>http://massively.joystiq.com/2010/10/15/final-fantasy-xiv-grants-players-a-month-of-freedom/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a>, <a href="http://massively.joystiq.com/category/promotions/" rel="tag">Promotions</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/final-fantasy-xiv"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/10/ffxiv-freemonth-epl-1015.jpg" alt="" /></a></div>
Player opinions have been strongly mixed on <a href="http://www.finalfantasyxiv.com"><em>Final Fantasy XIV</em></a>, something that hardly needs to be reiterated. Even the game's supporters have occasionally been a touch leery about paying for their first month of the game with the current state of polish. Which means that it should be good news for players all around that <a href="http://massively.joystiq.com/tag/Square-Enix/">Square-Enix</a> is <a href="http://lodestone.finalfantasyxiv.com/pl/news/detail?newsId=60bd5ecff1b7645d4e1ead107941f0d8c4e88994">extending the normal "free month" to encompass an additional month</a>, placing early adopters out of the realm of billing until November.<br />
<br />
Aimed primarily at purchasers of the collector's edition with its headstart, the extension will be credited to any and all accounts created before October 19th. Billing will be credited for another 30 days, giving a total of 60 days free time within the game world. The <a href="http://lodestone.finalfantasyxiv.com/pl/news/detail?newsId=60bd5ecff1b7645d4e1ead107941f0d8c4e88994">official announcement</a> assured the community that the development team is listening to all the feedback received, and wishes to thank <a href="http://massively.joystiq.com/category/final-fantasy-xiv"><em>Final Fantasy XIV</em></a>'s players for their devotion to the game. Considering that the game has just seen its <a href="http://lodestone.finalfantasyxiv.com/pl/news/detail?newsId=dbb5a630f338f84b0b3583928bd4c19715154f30">first pass of reorganization for the market system</a> and <a href="http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=f2cf790e548828eb22d3c4dff5f04bf0793632b5">a director dispatch on the game's future</a>, it's a morning of good news for the game's players. <br />
<br />
[Thanks to Bartillo and FusionX for the tip!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/10/15/final-fantasy-xiv-grants-players-a-month-of-freedom/">Final Fantasy XIV grants players a month of freedom and revamped markets</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 15 Oct 2010 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://lodestone.finalfantasyxiv.com/pl/news/detail?newsId=60bd5ecff1b7645d4e1ead107941f0d8c4e88994>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/10/15/final-fantasy-xiv-grants-players-a-month-of-freedom/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19675722/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/10/15/final-fantasy-xiv-grants-players-a-month-of-freedom/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>billing</category><category>breaking</category><category>cost</category><category>early-launch</category><category>extension</category><category>ff</category><category>ff14</category><category>ffxiv</category><category>final-fantasy</category><category>final-fantasy-14</category><category>final-fantasy-xiv</category><category>free-extension</category><category>free-month</category><category>free-time</category><category>free-trial</category><category>launch</category><category>market-reorganization</category><category>market-wards</category><category>new-titles</category><category>patch</category><category>patches</category><category>playtime</category><category>pricing</category><category>square</category><category>square-enix</category><category>update</category><category>version-update</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 15 Oct 2010 11:30:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: What's your briefest MMO dalliance?]]></title><link>http://massively.joystiq.com/2010/06/24/the-daily-grind-whats-your-briefest-mmo-dalliance/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/06/24/the-daily-grind-whats-your-briefest-mmo-dalliance/</guid><comments>http://massively.joystiq.com/2010/06/24/the-daily-grind-whats-your-briefest-mmo-dalliance/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/lord-of-the-rings-online"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/06/lotro-dalliance-epl-623.jpg" alt="" /></a></div>
There are some games that we play for months on end and never even bat an eye at the timing.  And then there are games that we are given for free and never pick up after two days of play, even if we have no particular reason for leaving them behind.  Usually we talk about the games that suck us in and transport us to a new realm, but it's wrong to ignore the games that don't make it very far out of the shrink-wrapped bundle.<br />
<br />
Maybe you always wanted to like <em><a href="http://www.cityofheroes.com">City of Heroes</a>, </em>but after four trials that didn't grab you it just wasn't worth the effort.  Maybe you had pre-ordered <a href="http://www.startrekonline.com"><em>Star Trek Online</em></a> and decided after the pre-order early launch that you didn't actually want to play it any longer.  Or perhaps you'd played on <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a> for one night, then heard about the endgame and walked right back out without looking back.  What game has had the <em>shortest</em> lifespan for you as an active player?  If it was a game that you did pay for, did you do anything to try and recoup the loss?<br />
<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/06/24/the-daily-grind-whats-your-briefest-mmo-dalliance/">The Daily Grind: What's your briefest MMO dalliance?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 24 Jun 2010 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/06/24/the-daily-grind-whats-your-briefest-mmo-dalliance/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19526557/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/06/24/the-daily-grind-whats-your-briefest-mmo-dalliance/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>abandoned-games</category><category>city-of-heroes</category><category>coh</category><category>cost</category><category>opinion</category><category>personal-history</category><category>play</category><category>playtime</category><category>short</category><category>short-playtime</category><category>star-trek-online</category><category>sto</category><category>tdg</category><category>the-daily-grind</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Thu, 24 Jun 2010 08:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Would a cheaper subscription get you playing more?]]></title><link>http://massively.joystiq.com/2009/04/08/the-daily-grind-would-a-cheaper-subscription-get-you-playing-mo/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/04/08/the-daily-grind-would-a-cheaper-subscription-get-you-playing-mo/</guid><comments>http://massively.joystiq.com/2009/04/08/the-daily-grind-would-a-cheaper-subscription-get-you-playing-mo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><div align="center"><a href="http://massively.joystiq.com/category/runes-of-magic/"><img alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/04/runesofmagic2_windrunnerrace_02-sms-0409.jpg" /></a><br /></div>
Let's face it - things are rough insofar as the general economy goes. People are being much more cautious with their cash, and especially now, they want much more value for their dollar when it comes to entertainment spending. What used to be OK at $15 may no longer be such a good deal, and with more free-to-play games coming all the time, players have a lot more options for entertainment. <br /><br />In the comments for <a href="http://massively.joystiq.com/2009/04/03/the-daily-grind-counting-the-accounts/">the poll we ran the other morning</a>, there were some who noted that they've kept <a href="http://www.lotro.com"><em>Lord of the Rings Online</em></a> accounts in part because they felt it was a good value for an MMO. Others noted that they've switched to free-to-play games like <a href="http://us.runesofmagic.com/index.html"><em>Runes of Magic</em></a>, or pay-once like <a href="http://www.guildwars.com"><em>Guild Wars</em></a> to get their gaming on. Beyond that I also know a few parents who have opted to switch to <a href="http://www.fusionfall.com"><em>FusionFall</em></a> for family gaming, since it gives you the ability to have four different accounts for $9.95 a month. With that under consideration, this morning we thought we'd ask you - would a cheaper subscription cost for MMOs across the board (say, all of them drop to the $9.95 model of <em><a href="http://massively.joystiq.com/category/Lord-of-the-Rings-Online/">Lord of the Rings Online</a></em> - or maybe even offer some lifetime options) get you to play more games - or perhaps jump around and try out other games? Would a cheaper subscription rate bring you back to a game account you may have let lapse due to harder times?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/04/08/the-daily-grind-would-a-cheaper-subscription-get-you-playing-mo/">The Daily Grind: Would a cheaper subscription get you playing more?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 08 Apr 2009 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/04/08/the-daily-grind-would-a-cheaper-subscription-get-you-playing-mo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1511415/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/04/08/the-daily-grind-would-a-cheaper-subscription-get-you-playing-mo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cost</category><category>economic-slump</category><category>economy</category><category>free-to-play</category><category>subscription</category><category>tdg</category><category>the-daily-grind</category><category>value</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Wed, 08 Apr 2009 08:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: The cost of failure, part 2]]></title><link>http://massively.joystiq.com/2008/10/12/eve-evolved-the-cost-of-failure-part-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/12/eve-evolved-the-cost-of-failure-part-2/</guid><comments>http://massively.joystiq.com/2008/10/12/eve-evolved-the-cost-of-failure-part-2/#comments</comments><description><![CDATA[<p><a href="http://massively.joystiq.com/2008/10/12/eve-evolved-the-cost-of-failure-part-2/" rel="bookmark">Continue reading <em>EVE Evolved: The cost of failure, part 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/12/eve-evolved-the-cost-of-failure-part-2/">EVE Evolved: The cost of failure, part 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 12 Oct 2008 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/10/12/eve-evolved-the-cost-of-failure-part-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1339984/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/12/eve-evolved-the-cost-of-failure-part-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battleship</category><category>ccp</category><category>cheap</category><category>cost</category><category>cruiser</category><category>death penalty</category><category>DeathPenalty</category><category>eve</category><category>eve-online</category><category>featured</category><category>frigate</category><category>insurance</category><category>isk</category><category>joystiqfeatures</category><category>money</category><category>tech 2</category><category>Tech2</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 12 Oct 2008 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: The cost of failure]]></title><link>http://massively.joystiq.com/2008/10/12/eve-evolved-the-cost-of-failure/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/12/eve-evolved-the-cost-of-failure/</guid><comments>http://massively.joystiq.com/2008/10/12/eve-evolved-the-cost-of-failure/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-online/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/failure-title.jpg" /></a></div>
The harsh death penalty in <a href="http://www.eve-online.com"><span style="font-style: italic;">EVE Online</span></a> is something that's talked about a lot. I even touched on the issue myself when I compared <a href="http://massively.joystiq.com/category/eve-online/"><span style="font-style: italic;">EVE Online</span></a>'s style of PvP <a href="http://massively.joystiq.com/2008/06/08/eve-evolved-eve-online-pvp-vs-age-of-conan-pvp/">to <span style="font-style: italic;">Age of Conan</span></a> and when I <a href="http://massively.joystiq.com/2008/07/21/eve-evolved-suicide-ganking-investigated/">investigated the phenomenon of suicide ganking</a>. In <span style="font-style: italic;">EVE</span>, your ship being destroyed means millions of your hard-earned isk is flushed down the drain. If you're unlucky enough not to get away in your escape pod, you'll be killed and recloned, costing yet more isk and destroying any expensive implants in your head. The brutal death penalty associated with PvP in <span style="font-style: italic;">EVE</span> is responsible for putting a lot of players off playing the game but is the taste of death really as bitter as people make it out to be?<br /><br />In this article, I examine the cost of defeat in PvP and how to minimise these costs without ruining your PvP performance.<p><a href="http://massively.joystiq.com/2008/10/12/eve-evolved-the-cost-of-failure/" rel="bookmark">Continue reading <em>EVE Evolved: The cost of failure</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/12/eve-evolved-the-cost-of-failure/">EVE Evolved: The cost of failure</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 12 Oct 2008 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/10/12/eve-evolved-the-cost-of-failure/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1339836/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/12/eve-evolved-the-cost-of-failure/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battleship</category><category>ccp</category><category>cheap</category><category>cost</category><category>cruiser</category><category>death penalty</category><category>DeathPenalty</category><category>eve</category><category>eve-online</category><category>featured</category><category>frigate</category><category>insurance</category><category>isk</category><category>joystiqfeatures</category><category>money</category><category>tech 2</category><category>Tech2</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 12 Oct 2008 18:00:00 EST</pubDate></item><item><title><![CDATA[Mythic lets slip the dogs of WAR: Warhammer Online launches Sept. 18th]]></title><link>http://massively.joystiq.com/2008/08/06/mythic-lets-slip-the-dogs-of-war-warhammer-online-launches-sept/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/08/06/mythic-lets-slip-the-dogs-of-war-warhammer-online-launches-sept/</guid><comments>http://massively.joystiq.com/2008/08/06/mythic-lets-slip-the-dogs-of-war-warhammer-online-launches-sept/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="http://www.war-europe.com/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/warrelease_425.jpg" alt="" /></a></div>
<a href="http://www.ea.com">Electronic Arts</a> and <a href="http://www.mythicentertainment.com">Mythic Entertainment</a> have announced the official launch date for <a href="http://www.warhammeronline.com"><em>Warhammer Online</em></a>: September 18th! That goes for the regions of North America, Europe, and Oceania.<br /><br />Additionally, game time pricing has been revealed. In North America, a month-to-month subscription will go for the standard $14.99 per month. Three month and six month plans will be available at $41.97 and $77.94, respectively. For Europe, it'll be one month for 12.99&euro; (&pound;10.31), three months for 35.97&euro; (&pound;28.55), and six months for 65.94&euro; (&pound;52.34).<br /><br />Earlier today, the <a href="http://massively.joystiq.com/2008/08/06/ea-store-dates-warhammer-online-august-23rd/">EA store was updated with an August 23rd date</a>, but that apparently was an error. September 18th is it folks! Get ready for some Realm on Realm action! Check out the full press release behind the jump.<p><a href="http://massively.joystiq.com/2008/08/06/mythic-lets-slip-the-dogs-of-war-warhammer-online-launches-sept/" rel="bookmark">Continue reading <em>Mythic lets slip the dogs of WAR: Warhammer Online launches Sept. 18th</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/08/06/mythic-lets-slip-the-dogs-of-war-warhammer-online-launches-sept/">Mythic lets slip the dogs of WAR: Warhammer Online launches Sept. 18th</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 06 Aug 2008 09:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.warherald.com/warherald/NewsArticle.war?id=173>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/06/mythic-lets-slip-the-dogs-of-war-warhammer-online-launches-sept/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1276892/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/06/mythic-lets-slip-the-dogs-of-war-warhammer-online-launches-sept/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>breaking</category><category>cost</category><category>costs</category><category>ea</category><category>ea-mythic</category><category>electronic-arts</category><category>launch</category><category>launch-date</category><category>mythic</category><category>mythic-entertainment</category><category>plans</category><category>prices</category><category>release-date</category><category>september-18</category><category>september-18th</category><category>subscription</category><category>subscriptions</category><category>war</category><category>warhammer</category><category>warhammer-online</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Wed, 06 Aug 2008 09:40:00 EST</pubDate></item><item><title><![CDATA[How much is too much? WAR to push the envelope?]]></title><link>http://massively.joystiq.com/2008/01/17/how-much-is-too-much-war-to-push-the-envelope/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/01/17/how-much-is-too-much-war-to-push-the-envelope/</guid><comments>http://massively.joystiq.com/2008/01/17/how-much-is-too-much-war-to-push-the-envelope/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a></p><a href="http://www.keenandgraev.com/?p=704"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/01/eacthulu.jpg" alt="" /></a>When you sit down and look at the costs involved in being an MMO fanatic, the dollars per hour of entertainment ratio is actually pretty good. After an initial down-payment comparable to any other game out, you pay a paltry $15 a month to keep the servers running, keep the developers churning away at new content, and toss a couple bucks at the corporate investors to keep them behind the MMO phenomenon. A whole month's entertainment comes out to be cheaper than a night at the movies, unless you're using a senior citizen's discount. But as good a value as we get, are we poised on the brink of another across-the-board price hike? <a href="http://www.keenandgraev.com/?p=704">Keen and Graev make an extremely pertinent observation</a> in <a href="http://warhammer.tentonhammer.com/index.php?module=ContentExpress&amp;func=display&amp;ceid=210">TTH's <em>Warhammer Online</em> FAQ</a>. Namely, they're quoting EA Mythic's Mark Jacobs as saying that <em>WAR's</em> subscription fees could quite possibly exceed the $14.99 a month mark.<br /><br />It just has to be EA that's talking about doing this, doesn't it? As much as I try to resist falling into the trap of bashing EA for being a thoughtless corporate machine, they're just always getting themselves into trouble like this. I'm not quite ready to renounce the capitalist system and move to a commune in the jungles of Costa Rica just yet, but they really are making me think about it. What about <em>WAR</em> would justify the increase in costs over the competition? Is it because part of the core demographic actually plays the tabletop game, where you can <a href="http://oz.games-workshop.com/storefront/store.oz?do=Individual&amp;code=99110209119&amp;orignav=13">drop over $70 on a single unpainted pewter miniature</a>? Unlikely. Is it because of the higher cost of oil means that it's harder to fuel the server farms it's going to take to keep a game like <em>WAR</em> going? Not exactly, but closer. Or is it just because they <strong>can</strong>? Circle takes the square.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/01/17/how-much-is-too-much-war-to-push-the-envelope/">How much is too much? WAR to push the envelope?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 17 Jan 2008 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.keenandgraev.com/?p=704>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/01/17/how-much-is-too-much-war-to-push-the-envelope/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1089485/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/01/17/how-much-is-too-much-war-to-push-the-envelope/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>breaking</category><category>cost</category><category>ea</category><category>ea-mythic</category><category>mythic</category><category>subscription-fees</category><category>war</category><category>warhammer-online</category><dc:creator><![CDATA[Chris Chester]]></dc:creator><pubDate>Thu, 17 Jan 2008 13:00:00 EST</pubDate></item></channel></rss>
