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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[EVE Evolved: New tools for the community]]></title><link>http://massively.joystiq.com/2012/02/12/eve-evolved-new-tools-for-the-community/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/12/eve-evolved-new-tools-for-the-community/</guid><comments>http://massively.joystiq.com/2012/02/12/eve-evolved-new-tools-for-the-community/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center">
	<a href="http://massively.joystiq.com/2012/02/12/eve-evolved-new-tools-for-the-community/"><img alt="EVE Evolved title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/community-title.jpg" style="border-bottom: 0px solid; border-left: 0px solid; margin: 4px; border-top: 0px solid; border-right: 0px solid" /></a></div>
Earlier this week, <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> released a much-needed <a href="http://massively.joystiq.com/2012/02/07/eve-online-jazzes-up-website-opens-csm-application-process/">complete overhaul</a> of the official <a href="http://www.eve-online.com/"><em>EVE Online</em></a> website. Having been in operation for nine long years, the old website had become a mismatch of marketing information aimed at new players and tools for the existing player community. The overhaul split the page into two awesome websites, with a new community site to cater to existing players and an impressive new main page to attract future players.<br />
<br />
The main page uses HTML 5 to deliver incredible interactive views of the <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE Online</em></a> galaxy and <a href="http://www.eveonline.com/universe/spaceships/">dozens of in-game ships</a> right there on the website. The community website houses all of the news, devblogs, knowledgebase articles, fictional chronicles, and support tools that existing players use, but with a much neater layout than the old website. In web developer <a href="http://massively.joystiq.com/2012/01/31/eve-online-website-revamp-detailed-in-new-video-devblog/">CCP Alice's recent In Development video</a>, she revealed that the team would be working on new community tools following the launch of the new websites. With the community site completely de-cluttered, there's now room to incorporate a lot of the tools players want or currently use, opening up some interesting possibilities.<br />
<br />
In this week's <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a>, I discuss the new <em>EVE Online</em> website and community portal and speculate on awesome new community tools we might possibly see in the future.<p><a href="http://massively.joystiq.com/2012/02/12/eve-evolved-new-tools-for-the-community/" rel="bookmark">Continue reading <em>EVE Evolved: New tools for the community</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/12/eve-evolved-new-tools-for-the-community/">EVE Evolved: New tools for the community</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 12 Feb 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/12/eve-evolved-new-tools-for-the-community/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20160668/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/12/eve-evolved-new-tools-for-the-community/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-games</category><category>corp</category><category>corporation</category><category>dotlan</category><category>eft</category><category>eve</category><category>eve-evolved</category><category>eve-fitting-tool</category><category>eve-online</category><category>evemon</category><category>featured</category><category>forum</category><category>forums</category><category>game-design</category><category>guild</category><category>guild-forums</category><category>html5</category><category>icsc</category><category>incarna</category><category>map</category><category>market</category><category>marketing</category><category>opinion</category><category>sandbox</category><category>sci-fi</category><category>tools</category><category>website</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 12 Feb 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: The new player experience]]></title><link>http://massively.joystiq.com/2011/10/30/eve-evolved-the-new-player-experience/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/30/eve-evolved-the-new-player-experience/</guid><comments>http://massively.joystiq.com/2011/10/30/eve-evolved-the-new-player-experience/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/30/eve-evolved-the-new-player-experience/"><img alt="EVE Evolved title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/newplayer-title.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
Ever since <a href="http://jestertrek.blogspot.com/2011/07/not-all-curves-are-pretty.html">a graph showing a downward trend</a> in daily peak concurrent logins started to make the rounds on blogs, players have insisted that <em><a href="http://www.eve-online.com">EVE Online</a></em>'s recent <em><a href="http://massively.joystiq.com/tag/Incarna//">Incarna</a></em> expansion has been a complete failure. I mentioned in an <a href="http://massively.joystiq.com/2011/09/18/eve-evolved-too-early-to-judge-incarna/">earlier article</a> that we should really have expected this as the captain's quarters were primarily designed with new players in mind. Starting the game as an avatar, even one who's been grounded in his space-room by his space-dad, helps people identify with their characters in a way that bridges the gap between <em><a href="http://massively.joystiq.com/category/eve-online/">EVE</a></em> and traditional avatar-based MMOs. By introducing a player to his character as a person rather than a ship, the new player experience may also help make the loss of a ship not such a big deal.<br />
<br />
It's all fine and well to theorise about <em>Incarna</em>'s success or failure, but ultimately it's only new players who can make that determination. If the captain's quarters do their job of flattening that initially jarring part of <em>EVE</em>'s learning curve, the expansion's effect on subscriptions would be to convert more free trials into paid accounts -- an effect that wouldn't be immediately noticeable until another exciting and heavily advertised gameplay expansion brings in large numbers of new players. To help figure out if the captain's quarters have been successful in that regard, we have to turn to people who have never played <em>EVE</em> before.<br />
<br />
In this week's <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a>, I finally convince my friend Kajatta to try <em>EVE</em> for the first time. I delve into his first experiences with the game to find out what <em>EVE</em> does right and wrong in the new player experience.<p><a href="http://massively.joystiq.com/2011/10/30/eve-evolved-the-new-player-experience/" rel="bookmark">Continue reading <em>EVE Evolved: The new player experience</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/30/eve-evolved-the-new-player-experience/">EVE Evolved: The new player experience</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 30 Oct 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/30/eve-evolved-the-new-player-experience/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20093262/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/30/eve-evolved-the-new-player-experience/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>community</category><category>corp</category><category>corporations</category><category>eve</category><category>eve-ccp</category><category>eve-evolved</category><category>eve-mmorpg</category><category>eve-online</category><category>featured</category><category>incarna</category><category>interveiw</category><category>interview</category><category>kajatta</category><category>new</category><category>new-player</category><category>new-player-experience</category><category>new-players</category><category>tutorial</category><category>user-interface</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 30 Oct 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Corporate benefits and new players]]></title><link>http://massively.joystiq.com/2011/05/08/eve-evolved-corporate-benefits-and-new-players/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/05/08/eve-evolved-corporate-benefits-and-new-players/</guid><comments>http://massively.joystiq.com/2011/05/08/eve-evolved-corporate-benefits-and-new-players/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/eve-evolved/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/corpben-title.jpg" vspace="4" /></a></div>
In a recent article, <a href="http://massively.joystiq.com/2011/04/03/eve-evolved-power-players-and-player-retention/">I explored the effect that power players</a> have on <a href="http://www.eve-online.com"><em>EVE Online</em></a>'s subscription retention. In particular, I suggested that <a href="http://www.massively.com/tag/ccp">CCP</a> has stopped developing features with <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a>'s power players in mind and that this could be the cause of a worrying downward trend in new player retention. It's the responsibility of corp leaders and organisers to give players a place in <em>EVE</em>, to provide them with something to do and to <a href="http://massively.joystiq.com/2010/04/04/eve-evolved-motivating-the-troops/">instill them with the ambition</a> to continue playing in the long term. I believe that CCP has let those organisers and leaders down by failing to provide the updated tools necessary to give players a purposeful place in the universe or give them a good start to the game.<br />
<br />
A similar issue I've touched on before is <a href="http://massively.joystiq.com/2010/03/07/eve-evolved-the-importance-of-corporate-goals/">the importance of corporate goals</a> in <em>EVE</em>. I've always been amazed at the willingness of <em>EVE</em> players to donate their time and effort to achieve a collective goal rather than a personal one. People are far more likely to join a corporate mining op, for example, if the proceeds will be donated to the corp funds or the minerals will be used in a corp production scheme. Similarly, I've found players to be much more enthusiastic about a mission night or wormhole op if the intent is to fund the production of a corp capital ship or the purchase of starbase fuel.<br />
<br />
With CCP's summer focus aimed at helping new players get into good corporations, this week's opinion-filled <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a> examines some of the developments necessary to make that goal possible.<p><a href="http://massively.joystiq.com/2011/05/08/eve-evolved-corporate-benefits-and-new-players/" rel="bookmark">Continue reading <em>EVE Evolved: Corporate benefits and new players</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/05/08/eve-evolved-corporate-benefits-and-new-players/">EVE Evolved: Corporate benefits and new players</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 08 May 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/05/08/eve-evolved-corporate-benefits-and-new-players/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19934082/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/05/08/eve-evolved-corporate-benefits-and-new-players/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>benefits</category><category>blueprint</category><category>blueprints</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>corp</category><category>corporation</category><category>eve</category><category>eve-ccp</category><category>eve-evolved</category><category>eve-mmorpg</category><category>eve-online</category><category>eve-university</category><category>featured</category><category>free-ships</category><category>goals</category><category>guild-perks</category><category>manufacturing</category><category>motivation</category><category>new-player</category><category>new-player-experience</category><category>new-players</category><category>newbie</category><category>newbies</category><category>opinion</category><category>research</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 08 May 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: The great wormhole heist, part 2]]></title><link>http://massively.joystiq.com/2011/04/17/eve-evolved-the-great-wormhole-heist-part-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/04/17/eve-evolved-the-great-wormhole-heist-part-2/</guid><comments>http://massively.joystiq.com/2011/04/17/eve-evolved-the-great-wormhole-heist-part-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/eve-evolved/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/whheistpt2-title.jpg" vspace="4" /></a></div>
One of the most common things I hear from people who don't play <a href="http://www.eve-online.com"><em>EVE Online</em></a> is that they don't like the game itself but they absolutely love the stories that come out of it. There's something inherently brutal and visceral about the stories players act out every day in <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a>'s colossal sandbox. Tales of <a href="http://massively.joystiq.com/2010/09/11/eve-online-player-steals-45-000-worth-of-isk-in-massive-investm/">high-profile thefts</a> and political intrigue occasionally creep into the media and grab our attention, but stories of that sort are a lot more common than you'd think. Last year, we told <a href="http://massively.joystiq.com/2010/09/12/eve-evolved-death-of-an-industrialist/">one such story</a> of a player's descent into criminality and revenge taken too far. In last week's <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a>, I began to tell the true tale of that same player in <a href="http://massively.joystiq.com/2011/04/10/eve-evolved-the-great-wormhole-heist-part-1/">one of his biggest heists to date</a>. If you haven't read the first part of this story yet, head back to <a href="http://massively.joystiq.com/2011/04/10/eve-evolved-the-great-wormhole-heist-part-1/">last week's EVE Evolved</a> before reading on.<br />
<br />
<strong>A matter of time</strong><br />
<br />
Having discovered an opportunity for theft much greater than expected, Scott recognised that he would need help to pull off a successful heist. With the <a href="http://www.massively.com/2009/07/19/eve-evolved-untangling-the-mystery-of-the-sleepers/">wormhole corporation</a>'s assets within Scott's reach, a sense of urgency began to overtake him. Based on discussions with his new corp members, he knew that the group's wormhole tenancy had just begun and that they were still in the process of clearing the starbase up following a frantic move-in. This explained the secure containers littering space -- a temporary measure to be used until an adequate hangar permission scheme could be created.<br />
<br />
In this week's conclusion of the story of <a href="http://massively.joystiq.com/2011/04/10/eve-evolved-the-great-wormhole-heist-part-1/">the great wormhole heist</a>, Scott discovers allies in some unexpected places and finds out first-hand whether there really is no honour amongst thieves.<p><a href="http://massively.joystiq.com/2011/04/17/eve-evolved-the-great-wormhole-heist-part-2/" rel="bookmark">Continue reading <em>EVE Evolved: The great wormhole heist, part 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/04/17/eve-evolved-the-great-wormhole-heist-part-2/">EVE Evolved: The great wormhole heist, part 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 17 Apr 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/04/17/eve-evolved-the-great-wormhole-heist-part-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19914104/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/04/17/eve-evolved-the-great-wormhole-heist-part-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>CCP-Wrangler</category><category>corp</category><category>corporate</category><category>corporate-infiltration</category><category>corporation</category><category>crime</category><category>criminal</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>featured</category><category>heist</category><category>john</category><category>milton-keynes</category><category>outlaw</category><category>Outlaws</category><category>richard</category><category>scott</category><category>spy</category><category>spying</category><category>steve</category><category>wormhole</category><category>wormhole-exploration</category><category>wormhole-heist</category><category>wormholes</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 17 Apr 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: The great wormhole heist, part 1]]></title><link>http://massively.joystiq.com/2011/04/10/eve-evolved-the-great-wormhole-heist-part-1/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/04/10/eve-evolved-the-great-wormhole-heist-part-1/</guid><comments>http://massively.joystiq.com/2011/04/10/eve-evolved-the-great-wormhole-heist-part-1/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/eve-evolved/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/whheist-title.jpg" vspace="4" /></a></div>
Several years ago, <a href="http://www.eve-online.com"><em>EVE Online</em></a>'s Community Manager <a href="http://www.massively.com/tag/CCP-Wrangler">CCP Wrangler</a> made a statement that I felt really crystalised the sentiment behind the game. He said that <em>"</em><a href="http://massively.joystiq.com/category/eve-online/">EVE</a><em> isn't designed to just look like a cold, dark and harsh world; it's designed to be a cold, dark and harsh world."</em> Although most of us are content to indulge ourselves in PvP, market games and other traditional modes of gameplay, a criminal underworld runs beneath that innocuous surface. A significant few <a href="http://massively.joystiq.com/2010/08/08/eve-evolved-outlaws-of-eve/">carve their own illicit destinies</a> from the void, stealing and cheating their way to the top.<br />
<br />
Whether these space-faring cyber-criminals are in it for fame and riches, political influence, or their own personal goals, the stories of their actions in <em>EVE</em>'s colossal sandbox never fail to grip us. High-profile thefts like the <a href="http://eve.klaki.net/heist/">Guiding Hand Social Club heist</a> of 2005, the <a href="http://massively.joystiq.com/2009/08/26/eve-online-player-run-bank-1-2-trillion-isk-in-the-red-freezes/">closure of EBank</a>, and last year's <a href="http://massively.joystiq.com/2010/09/11/eve-online-player-steals-45-000-worth-of-isk-in-massive-investm/">Titans4U scandal</a> have been made very public, and smaller-scale crimes occur every day in New Eden. Last year, <a href="http://massively.joystiq.com/2010/09/12/eve-evolved-death-of-an-industrialist/">we brought you the true tale</a> of one player's revenge taken too far -- a story of corporate infiltration, social deception and utter destruction. Although this was Scott's first foray into criminality, it was most certainly not his last. The events in this week's story are true, but the names of the players and corporations involved have been changed.<br />
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In this week's <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a>, Scott returns as I begin to tell the true story of his huge wormhole heist.<p><a href="http://massively.joystiq.com/2011/04/10/eve-evolved-the-great-wormhole-heist-part-1/" rel="bookmark">Continue reading <em>EVE Evolved: The great wormhole heist, part 1</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/04/10/eve-evolved-the-great-wormhole-heist-part-1/">EVE Evolved: The great wormhole heist, part 1</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 10 Apr 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/04/10/eve-evolved-the-great-wormhole-heist-part-1/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19906724/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/04/10/eve-evolved-the-great-wormhole-heist-part-1/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>CCP-Wrangler</category><category>corp</category><category>corporate</category><category>corporate-infiltration</category><category>corporation</category><category>crime</category><category>criminal</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>featured</category><category>heist</category><category>milton-keynes</category><category>outlaw</category><category>Outlaws</category><category>richard</category><category>scott</category><category>spy</category><category>spying</category><category>wormhole</category><category>wormhole-exploration</category><category>wormhole-heist</category><category>wormholes</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 10 Apr 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Power players and player retention]]></title><link>http://massively.joystiq.com/2011/04/03/eve-evolved-power-players-and-player-retention/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/04/03/eve-evolved-power-players-and-player-retention/</guid><comments>http://massively.joystiq.com/2011/04/03/eve-evolved-power-players-and-player-retention/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/eve-evolved/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/powerp-title.jpg" vspace="4" /></a></div>
As I mentioned in our coverage of the <a href="http://www.eve-online.com"><em>EVE Online</em></a> <a href="http://www.massively.com/tag/eve-fanfest">Fanfest</a>, the best part of the experience for me was discussing <em><a href="http://massively.joystiq.com/category/eve-online/">EVE</a></em> with players who are as involved in and enthusiastic about the game as I am. On my first night there, I got into a fascinating discussion with a few players on a topic I hadn't really considered before -- power players. Every MMO has players who get heavily involved in their chosen game. <a href="http://massively.joystiq.com/tag/fanfest-2011/"><em>EVE</em>'s Fanfest really highlighted this</a>, as around a thousand of <em>EVE</em>'s power players flew to Iceland just to talk about the game, contribute ideas in roundtable discussions and find out what the future holds for the game.<br />
<br />
Ultimately, the fate of <em>EVE</em> lies in its community. <em>EVE</em>'s main strength as an MMO is the fact that <a href="http://massively.joystiq.com/2011/03/29/the-soapbox-the-industrys-obsession-with-shards/">with so many players in one game universe</a>, people form very real ties with each other. Corporations and alliances are more than just collections of people; they're sub-communities with their own aspirations, internal politics, playstyles, personalities and even senses of humour. These organisations give people support and a place to call home in an unforgiving universe, and it's the power players of <em>EVE</em> who make all of that possible.<br />
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In this week's <a href="http://massively.joystiq.com/category/eve-evolved/"><em>EVE Evolved</em></a>, I explore the importance of power players in MMOs and what the concept means for <em>EVE</em>'s development.<p><a href="http://massively.joystiq.com/2011/04/03/eve-evolved-power-players-and-player-retention/" rel="bookmark">Continue reading <em>EVE Evolved: Power players and player retention</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/04/03/eve-evolved-power-players-and-player-retention/">EVE Evolved: Power players and player retention</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 03 Apr 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/04/03/eve-evolved-power-players-and-player-retention/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19891353/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/04/03/eve-evolved-power-players-and-player-retention/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>communities</category><category>community</category><category>corp</category><category>corporation</category><category>corporations</category><category>corps</category><category>development</category><category>emergence</category><category>emergent</category><category>eve</category><category>eve-ccp</category><category>eve-evolved</category><category>eve-mmorpg</category><category>eve-online</category><category>featured</category><category>followers</category><category>leaders</category><category>leadership</category><category>online-communities</category><category>opinion</category><category>organisation</category><category>organization</category><category>player-retention</category><category>players</category><category>power-players</category><category>retention</category><category>subscribers</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 03 Apr 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Tough lessons in corp management]]></title><link>http://massively.joystiq.com/2011/02/27/eve-evolved-tough-lessons-in-corp-management/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/02/27/eve-evolved-tough-lessons-in-corp-management/</guid><comments>http://massively.joystiq.com/2011/02/27/eve-evolved-tough-lessons-in-corp-management/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/eve-evolved/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/02/tough-title.jpg" vspace="4" /></a></div>
Back in November, we began the <a href="http://massively.joystiq.com/tag/massively-mob/">Massively Mob</a> -- an <a href="http://www.eve-online.com/"><em>EVE Online</em></a> corporation designed to <a href="http://massively.joystiq.com/2010/11/28/eve-evolved-joining-the-massively-mob/">help our readers get into <em>EVE</em></a> despite the game's steep learning curve and harsh death penalty. The primary goal of the Mob was was to provide advice and assistance to new players as well as a financial safety net to help them overcome the game's notoriously steep learning curve. Free corp ships were available to help players try out the many things the game has to offer without that <a href="http://massively.joystiq.com/2008/12/07/eve-evolved-is-eve-onlines-death-penalty-really-that-harsh/">fear of losing a lot of belongings</a> in one newbie mistake.<br />
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Players flocked to the corp in droves, many just starting <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a> or returning to give the game another shot. One member set up a forum, another a killboard, and a third provided a free teamspeak server. Members wrote helpful guides; the forums filled with ship fitting advice and mission fleets flew almost every night. Regular events and contests kept the corp alive with activity, and for a time everything was good. We started out with the best of intentions and set our sights on the very difficult task of being a large corporation that does a little bit of everything. It's been a bumpy road; the corp has lost its way several times and we've learned some very tough lessons.<br />
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In this week's <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a>, I dig up some tough personal truths and share my experiences of the difficult job of corporate management.<p><a href="http://massively.joystiq.com/2011/02/27/eve-evolved-tough-lessons-in-corp-management/" rel="bookmark">Continue reading <em>EVE Evolved: Tough lessons in corp management</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/02/27/eve-evolved-tough-lessons-in-corp-management/">EVE Evolved: Tough lessons in corp management</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 27 Feb 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/02/27/eve-evolved-tough-lessons-in-corp-management/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19855245/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/02/27/eve-evolved-tough-lessons-in-corp-management/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>corp</category><category>corporation</category><category>delegation</category><category>eve</category><category>eve-ccp</category><category>eve-evolved</category><category>eve-mmorpg</category><category>eve-online</category><category>featured</category><category>guild</category><category>management</category><category>massively</category><category>massively-mob</category><category>massively-mob-corp</category><category>war</category><category>wardec</category><category>warfare</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 27 Feb 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Does EVE make players better at other MMOs?]]></title><link>http://massively.joystiq.com/2010/12/12/eve-evolved-does-eve-make-players-better-at-other-mmos/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/12/12/eve-evolved-does-eve-make-players-better-at-other-mmos/</guid><comments>http://massively.joystiq.com/2010/12/12/eve-evolved-does-eve-make-players-better-at-other-mmos/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-evolved/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/12/makebetter-title.jpg" /></a></div>
Every now and then on the <a href="http://www.eve-online.com"><em>EVE Online</em></a> forums, someone will make a post about <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a>. Sometimes a player will ask why <a href="http://massively.joystiq.com/tag/ccp/">CCP</a> doesn't adopt an idea or two from the industry giant, or sometimes he'll just announce that he's quitting as soon as the next <a href="http://wow.joystiq.com"><em>WoW</em></a> expansion comes out. Recently, I saw a rather inflammatory statement in one of these threads that made me think. Someone wrote that <em>"When a player quits </em><a href="http://massively.joystiq.com/category/eve-online/">EVE</a> <em>and goes to </em>WoW<em>, the average IQ in both games increases,"</em> implying that only stupid people quit <em>EVE</em> and that even the stupidest <em>EVE</em> player is smarter than the average <em>WoW</em> player.<br />
<br />
It's an absurd and really quite offensive statement to make, but the above quote did get me thinking about whether playing <em>EVE</em> actually helps players to be more effective in other MMOs. Having gone from <a href="http://massively.joystiq.com/2010/09/12/eve-evolved-death-of-an-industrialist/"><em>EVE</em>'s harsh world</a> to <a href="http://massively.joystiq.com/category/fantasy/">more forgiving lands</a>, I've definitely found that my experiences in New Eden have taught me to play MMOs more effectively. From the situational awareness that <em>EVE</em>'s PvP forces on players to the organisation required for co-operative ventures and the complex trading experience <em>EVE</em> provides, there are definitely lessons to be learned that can apply to other MMOs.<br />
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In this week's <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a>, I look at a few of the ways playing <em>EVE</em> can make someone more effective in other MMOs.<p><a href="http://massively.joystiq.com/2010/12/12/eve-evolved-does-eve-make-players-better-at-other-mmos/" rel="bookmark">Continue reading <em>EVE Evolved: Does EVE make players better at other MMOs?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/12/12/eve-evolved-does-eve-make-players-better-at-other-mmos/">EVE Evolved: Does EVE make players better at other MMOs?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 12 Dec 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/12/12/eve-evolved-does-eve-make-players-better-at-other-mmos/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19752866/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/12/12/eve-evolved-does-eve-make-players-better-at-other-mmos/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>corp</category><category>corporation</category><category>eve</category><category>eve-ccp</category><category>EVE-Evolved</category><category>eve-mmorpg</category><category>eve-online</category><category>featured</category><category>market</category><category>opinion</category><category>organisation</category><category>pvp</category><category>raids</category><category>trade</category><category>trading</category><category>World-of-Warcraft</category><category>wow</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 12 Dec 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Joining the Massively Mob]]></title><link>http://massively.joystiq.com/2010/11/28/eve-evolved-joining-the-massively-mob/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/11/28/eve-evolved-joining-the-massively-mob/</guid><comments>http://massively.joystiq.com/2010/11/28/eve-evolved-joining-the-massively-mob/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/massively-meta/" rel="tag">Massively Meta</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-evolved"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/11/massivelymob-title.png" alt="" /></a></div>
At the end of <a href="http://massively.joystiq.com/2010/11/21/eve-evolved-preparing-for-incursion/">last week's article</a> on preparing for <a href="http://www.eve-online.com"><em>EVE Online</em></a>'s <a href="http://www.massively.com/tag/incursion/"><em>Incursion</em></a> expansion, I mentioned that part of our expansion preparation here at Massively would involve opening a Massively corporation in the game. This is something I've always wanted to do but haven't had the time to properly launch. I've been running the Pillowsoft corporation in <a href="http://massively.joystiq.com/category/eve-evolved"><em>EVE</em></a> for the past six years or so, during which time the corp has been involved in almost every major game expansion. In two and a half years of the <a href="http://massively.joystiq.com/category/eve-evolved">EVE Evolved column</a>, I've had countless readers ask to join my corporation and have had to turn them all down.<br />
<br />
With <em>Incursion</em> rapidly approaching and Pillowsoft's <a href="http://massively.joystiq.com/2009/07/26/eve-evolved-just-another-week-in-the-sleepers-den/">latest wormhole expedition</a> <a href="http://massively.joystiq.com/2010/11/20/wrup-the-magical-world-inside-a-hong-kong-refrigerator-edition/">coming to an end</a>, we now have the perfect opportunity to start a proper Massively corporation. In addition to providing financial help and some solid guidance to newer <em>EVE</em> players, the corp will be running frequent contests and event nights for any readers who want to participate. If you don't want to leave your current corporation but still want to hang out with other Massively readers and take part in our contests and events, don't worry. We also have an option just for you!<br />
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In this week's <a href="http://massively.joystiq.com/category/eve-evolved">EVE Evolved</a>, I introduce the <em>EVE Online</em> Massively Mob and explain how you can get involved.<p><a href="http://massively.joystiq.com/2010/11/28/eve-evolved-joining-the-massively-mob/" rel="bookmark">Continue reading <em>EVE Evolved: Joining the Massively Mob</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/11/28/eve-evolved-joining-the-massively-mob/">EVE Evolved: Joining the Massively Mob</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 28 Nov 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/11/28/eve-evolved-joining-the-massively-mob/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19733969/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/11/28/eve-evolved-joining-the-massively-mob/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>agent</category><category>agents</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>corp</category><category>corporation</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>featured</category><category>free</category><category>massively</category><category>massively-mob</category><category>massively-mob-corp</category><category>mission</category><category>mission-running</category><category>missions</category><category>mob</category><category>security</category><category>ships</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 28 Nov 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: The game doesn't really start until...]]></title><link>http://massively.joystiq.com/2010/06/27/eve-evolved-the-game-doesnt-really-start-until/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/06/27/eve-evolved-the-game-doesnt-really-start-until/</guid><comments>http://massively.joystiq.com/2010/06/27/eve-evolved-the-game-doesnt-really-start-until/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-evolved/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/06/doesntstart-title.jpg" /></a></div>
While reading the latest <a href="http://massively.joystiq.com/category/anti-aliased/">Anti-Aliased</a>, Seraphina Brennan's weekly opinion column here at Massively, I couldn't help but apply what she was talking about to <a href="http://www.eve-online.com"><em>EVE Online</em></a>. <a href="http://massively.joystiq.com/2010/06/24/anti-aliased-dont-worry-it-gets-better-in-time/">Sera's opinion piece</a> was centred on the idea that games should be fun right from the start. If there's a period of boredom or grind before you get to the fun parts of a game, the developers are doing something wrong. While this is most often attributed to theme-park MMOs, with their rush to endgame before the game really opens up, I can't help but think <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a> falls into the same trap.<br />
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Despite its open-world sandbox nature <a href="http://massively.joystiq.com/2010/06/06/eve-evolved-what-not-to-expect-from-eve-online/">with no forced progression</a> or crafted endgame, I catch myself saying "<em>EVE</em> doesn't really start until ..." all the time. Most often I'm talking about how <em>EVE</em>'s core gameplay really begins with PvP, and how <a href="http://massively.joystiq.com/2010/04/04/eve-evolved-motivating-the-troops/">motivationally essential</a> it is to join a good player-run corporation. I've always found <em>EVE</em>'s social structures and PvP to be its two most powerful components. Over the years, I've watched players who get involved in them stick with the game for years, while others who don't quickly become bored. I find myself wondering whether anything can be done to bring those parts of the game to new players right from the start.<br />
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In this opinion piece, I look at the idea that <em>EVE</em> doesn't really kick off for players until they get into PvP or join a good corporation. I go on to suggest a few changes to the new-player experience that might help bring these elusive endgames to new players.<p><a href="http://massively.joystiq.com/2010/06/27/eve-evolved-the-game-doesnt-really-start-until/" rel="bookmark">Continue reading <em>EVE Evolved: The game doesn't really start until...</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/06/27/eve-evolved-the-game-doesnt-really-start-until/">EVE Evolved: The game doesn't really start until...</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 27 Jun 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/06/27/eve-evolved-the-game-doesnt-really-start-until/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19532104/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/06/27/eve-evolved-the-game-doesnt-really-start-until/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anti-aliased</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>corp</category><category>corporation</category><category>end-game</category><category>endgame</category><category>eve</category><category>eve-ccp</category><category>eve-evolved</category><category>eve-mmorpg</category><category>eve-online</category><category>featured</category><category>new-player</category><category>new-player-experience</category><category>opinion</category><category>pve</category><category>pvp</category><category>sandbox</category><category>social</category><category>tutorial</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 27 Jun 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE University turns six years old today]]></title><link>http://massively.joystiq.com/2010/03/15/eve-university-turns-six-years-old-today/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/03/15/eve-university-turns-six-years-old-today/</guid><comments>http://massively.joystiq.com/2010/03/15/eve-university-turns-six-years-old-today/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="http://www.eveonline.com/ingameboard.asp?a=topic&amp;threadID=1285016&amp;sid=715196283"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/03/eve-uni-title.jpg" alt="" /></a></div>
<a href="http://www.eve-online.com"><em>EVE Online</em></a> has made a name for itself as an MMO with a steep learning curve. Getting into the game can be a daunting experience for new players, particularly if they want to get involved in PvP. Six years ago today, <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a> player "Morning Maniac" founded <a href="http://massively.joystiq.com/tag/eve-university/">the EVE University corporation</a> in an effort to combat exactly that problem. Since then, they've been <em>EVE</em>'s best-known new player training corp, providing free training and supplies to players getting to grips with the game. The program has seen over 10,000 new players pass through and graduate on to bigger and better things. Their success has spawned many <a href="http://massively.joystiq.com/2010/01/09/new-training-corp-in-eve-online-teaches-players-pvp-and-nullsec/">other training corps</a> over the years, including <a href="http://massively.joystiq.com/2009/04/16/the-black-rabbits-academy-teaches-piracy-in-eve-online/">those focused on piracy</a>.<br />
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In <a href="http://www.eveonline.com/ingameboard.asp?a=topic&amp;threadID=1285016">his six year birthday announcement</a>, Kelduum Revaan of EVE University talked about how the game had changed over the years, adding that <em>"one thing has remained constant - there are always new players, and there is always more to learn."</em> At last year's five year anniversary, <a href="http://massively.joystiq.com/2009/03/23/eve-university-celebrates-fifth-anniversary/">a brief history of the corp graced the <em>EVE</em> news</a>. Since then, EVE University has gone from strength to strength, with some impressive achievements over the last twelve months. Over 3,000 new players entered the program this year, for a time making EVE University possibly the biggest single corp in the game. They were even <a href="http://www.eve-ivy.com/index.php?subaction=showfull&amp;id=1267570621">recommended by PC Gamer magazine</a> as the best place for new players to start their <em>EVE</em> journey. This year also saw the opening of their wormhole operations division and the opening of access to NPC nullsec regions for members. The corp looks forward to expanding operations and we at Massively wish them every success over the coming year.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/03/15/eve-university-turns-six-years-old-today/">EVE University turns six years old today</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 15 Mar 2010 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/03/15/eve-university-turns-six-years-old-today/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19398924/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/03/15/eve-university-turns-six-years-old-today/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anniversary</category><category>birthday</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>corp</category><category>corporation</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>eve-uni</category><category>eve-university</category><category>guild</category><category>help</category><category>instruction</category><category>new-player</category><category>new-player-experience</category><category>new-players</category><category>training</category><category>training-corp</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Mon, 15 Mar 2010 10:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: The importance of corporate goals]]></title><link>http://massively.joystiq.com/2010/03/07/eve-evolved-the-importance-of-corporate-goals/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/03/07/eve-evolved-the-importance-of-corporate-goals/</guid><comments>http://massively.joystiq.com/2010/03/07/eve-evolved-the-importance-of-corporate-goals/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-evolved/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/03/corpgoals-title.jpg" alt="" /></a></div>
When new <a href="http://www.eve-online.com"><em>EVE Online</em></a> players give up and quit the game, their reasons are usually very similar. A <a href="http://massively.joystiq.com/2009/02/22/eve-evolved-how-do-you-handle-burnout/">lack of drive to play the game is common</a>, with players logging in only to change skills. Similarly, people complain that <a href="http://www.escapistmagazine.com/videos/view/zero-punctuation/208-Eve-Online">the game is boring</a> and isn't really taking them anywhere. Most of these reasons boil down to a basic lack of motivation, purpose and goals. As a sandbox game, <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a> doesn't really lead the player anywhere after the tutorials and it can be easy to get lost. This is where the <em>EVE</em> community steps in by providing a whole host of player-run corporations to help pilots find their way in <em>EVE</em>.<br />
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As a very social game, I don't think <em>EVE</em> truly takes off <a href="http://massively.joystiq.com/2009/08/02/eve-evolved-finding-the-perfect-corporation-in-five-easy-steps/">until you get into a good corporation</a>. In addition to help and advice, a good corp with some solid corporate goals will offer players a sense of purpose and direction that can be hard to find on your own. The opportunity to be a part of something bigger than yourself and accomplish goals you could never hope to on your own can be a great motivator. Whether your corporation's goal is to build a freighter from scratch, run a massive industrial complex, engage in PvP or even lay claim to a system, it stands a much better chance of being achieved <a href="http://massively.joystiq.com/2009/10/11/eve-evolved-running-your-own-corporation/">when pilots cooperate</a>.<br />
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In this opinion piece, I show how the whole can be greater than the sum of its parts as I look at a few of the goals corporations commonly work toward as a team.<p><a href="http://massively.joystiq.com/2010/03/07/eve-evolved-the-importance-of-corporate-goals/" rel="bookmark">Continue reading <em>EVE Evolved: The importance of corporate goals</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/03/07/eve-evolved-the-importance-of-corporate-goals/">EVE Evolved: The importance of corporate goals</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 07 Mar 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/03/07/eve-evolved-the-importance-of-corporate-goals/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19386172/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/03/07/eve-evolved-the-importance-of-corporate-goals/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>corp</category><category>corporation</category><category>eve</category><category>eve-ccp</category><category>eve-evolved</category><category>eve-mmorpg</category><category>eve-online</category><category>faction</category><category>factional-warfare</category><category>featured</category><category>goals</category><category>industrial</category><category>industry</category><category>motivation</category><category>opinion</category><category>piracy</category><category>pirate</category><category>quit</category><category>sandbox</category><category>starbase</category><category>wormhole</category><category>wormhole-exploration</category><category>wormholes</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 07 Mar 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Staying safe in high security space]]></title><link>http://massively.joystiq.com/2010/02/28/eve-evolved-staying-safe-in-high-security-space/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/02/28/eve-evolved-staying-safe-in-high-security-space/</guid><comments>http://massively.joystiq.com/2010/02/28/eve-evolved-staying-safe-in-high-security-space/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-evolved/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/02/highsec-title.jpg" alt="" /></a></div>
One of <a href="http://www.eve-online.com"><em>EVE Online</em></a>'s defining factors is the idea that you're not completely safe anywhere in the game. If you're not docked in a station or securely logged off, there's always a chance that someone will pick a fight with you. Many pilots opt to stay in the relative safety of <a href="http://massively.joystiq.com/tag/highsec/">high security space</a> but even this isn't an absolutely safe area. Suicide attacks, corporate wars, can flippers and loot thieves are a common sight in New Eden and if you don't know how to handle them, you could find yourself on the business end of a 150mm railgun.<br />
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In this guide for newer <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a> players, I look at the main threats you could be exposed to in high security space and how to keep yourself safe in spite of them.<strong><br />
</strong><p><a href="http://massively.joystiq.com/2010/02/28/eve-evolved-staying-safe-in-high-security-space/" rel="bookmark">Continue reading <em>EVE Evolved: Staying safe in high security space</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/02/28/eve-evolved-staying-safe-in-high-security-space/">EVE Evolved: Staying safe in high security space</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 28 Feb 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/02/28/eve-evolved-staying-safe-in-high-security-space/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19376648/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/02/28/eve-evolved-staying-safe-in-high-security-space/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aggression</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>corp</category><category>corporation</category><category>eve</category><category>eve-ccp</category><category>eve-evolved</category><category>eve-mmorpg</category><category>eve-online</category><category>featured</category><category>Game-Mechanics</category><category>gank</category><category>guide</category><category>highsec</category><category>hulkageddon</category><category>hulkageddon-2</category><category>hulkageddon-ii</category><category>safe</category><category>safety</category><category>suicide</category><category>tips</category><category>tips-and-tricks</category><category>trick</category><category>war</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 28 Feb 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Running your own corporation, part 2]]></title><link>http://massively.joystiq.com/2009/10/11/eve-evolved-running-your-own-corporation-part-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/10/11/eve-evolved-running-your-own-corporation-part-2/</guid><comments>http://massively.joystiq.com/2009/10/11/eve-evolved-running-your-own-corporation-part-2/#comments</comments><description><![CDATA[<p><a href="http://massively.joystiq.com/2009/10/11/eve-evolved-running-your-own-corporation-part-2/" rel="bookmark">Continue reading <em>EVE Evolved: Running your own corporation, part 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/10/11/eve-evolved-running-your-own-corporation-part-2/">EVE Evolved: Running your own corporation, part 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 11 Oct 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/10/11/eve-evolved-running-your-own-corporation-part-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19191969/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/11/eve-evolved-running-your-own-corporation-part-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-games</category><category>corp</category><category>corporation</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>featured</category><category>mining</category><category>missions</category><category>pve</category><category>pvp</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 11 Oct 2009 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Running your own corporation]]></title><link>http://massively.joystiq.com/2009/10/11/eve-evolved-running-your-own-corporation/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/10/11/eve-evolved-running-your-own-corporation/</guid><comments>http://massively.joystiq.com/2009/10/11/eve-evolved-running-your-own-corporation/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/making-money/" rel="tag">Making money</a>, <a href="http://massively.joystiq.com/category/raiding/" rel="tag">Raiding</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/quests/" rel="tag">Quests</a>, <a href="http://massively.joystiq.com/category/grouping/" rel="tag">Grouping</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-evolved/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/10/corp-title.jpg" alt="" /></a><br /></div>
The term "corporation" in <a href="http://www.eve-online.com"><span style="font-style: italic;">EVE Online</span></a> is something of a misnomer. While a corp can be run as a full-on business entity, most are just like guilds or clans in other MMOs. It's a group of pilots that join together under one banner for mutual benefit, organised operations or even just to have some nice people to chat to while you mine. For those that <a href="http://massively.joystiq.com/2009/08/02/eve-evolved-finding-the-perfect-corporation-in-five-easy-steps/">can't find a good player-run corporation</a> that's compatible with their aims and goals, there are a few options. One option is to stay in one of the many NPC-run corps but perhaps the most interesting choice is to start your own corp. With the upcoming 11% tax being applied to NPC corps, some of the people currently in those corps may even want to start their own one-man corps to evade the tax.<br /> <br />Running your own corporation provides you with additional tools like corporate hangers and <a href="http://wiki.eveonline.com/wiki/POS">the ability to set up starbases</a> or declare war on other corps. It also opens the opportunity to recruit like-minded individuals and friends into your group so you can work together on anything from mining and mission-running to full-on PvP and piracy. <a href="http://massively.joystiq.com/category/eve-online/"><span style="font-style: italic;">EVE</span></a> is one of those games that really starts to take off once you start working together with people. Starting your own corp can, however, be a daunting task that carries with it responsibilities and risks.<br /><br />For all those that have ever wanted to run their own corporation, in this article I explain how to the process of starting a corp, recruiting and keeping the corp secure against threats. I also go into detail on some of the corp operations you can hope to enjoy with friends.<p><a href="http://massively.joystiq.com/2009/10/11/eve-evolved-running-your-own-corporation/" rel="bookmark">Continue reading <em>EVE Evolved: Running your own corporation</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/10/11/eve-evolved-running-your-own-corporation/">EVE Evolved: Running your own corporation</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 11 Oct 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/10/11/eve-evolved-running-your-own-corporation/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19191863/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/11/eve-evolved-running-your-own-corporation/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-games</category><category>corp</category><category>corporation</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>featured</category><category>infiltration</category><category>mining</category><category>missions</category><category>pve</category><category>pvp</category><category>recruiting</category><category>security</category><category>thief</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 11 Oct 2009 18:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Will you be trying out DUST 514?]]></title><link>http://massively.joystiq.com/2009/08/20/the-daily-grind-will-you-be-trying-out-dust-514/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/08/20/the-daily-grind-will-you-be-trying-out-dust-514/</guid><comments>http://massively.joystiq.com/2009/08/20/the-daily-grind-will-you-be-trying-out-dust-514/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/dust-514/" rel="tag">DUST 514</a></p><div align="center"><a href="http://massively.joystiq.com/category/dust-514/"><img alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/08/duststagingareaat580.jpg" /></a><br /></div>
With <a href="http://massively.joystiq.com/2009/08/18/ccp-games-reveals-new-eve-online-console-mmo-dust-514/">the announcement out of GamesCom</a> a couple of days ago, <a href="http://www.eveonline.com"><em>EVE Online</em></a> players have been buzzing. The new project revealed by <a href="http://massively.joystiq.com/tag/CCP/">CCP</a>, <em><a href="http://massively.joystiq.com/category/Dust-514/">DUST 514</a></em>, seems like one of the most ambitious things we've heard in some time. Not only are CCP intending to build a completely new MMO strictly for the console, but they're tying that MMO into their other property. Unbalancing <em><a href="http://massively.joystiq.com/category/EVE-Online/">EVE Online</a></em> could upset a great deal of hardcore followers and result in a very large loss of revenue for their company. That said, if they are able to pull it off, without a doubt we'll be witnessing a fairly large evolution of the genre. Companies will likely stop trying to figure out how to shoehorn extant MMOs on consoles (where they have patching issues thus making it prohibitive) and perhaps look into making separate but complimentary MMOs that can play well together instead. <br /><br />Now having said that, the question is how many MMO players will likely make the jump into an FPS environment on a console to play in the <em>EVE Online</em> IP? As much as I personally tend to suck at FPS games (ask anyone who has played L4D with me, seriously) I really love <em>EVE</em> and have to admit I'm looking forward to playing <em>DUST 514</em>. Truthfully, my little industrial corp really won't likely ever be hiring <em>DUST </em>mercs to protect Sovereign space (we'd have to get some first). But the idea of playing on the planet as a gateway to building connections with a corp and making some ISK sounds like tons of fun. Especially as I have a lot of FPS-fiend friends that I could likely talk into playing with me. <br /><br />What do you think? Do you think MMO players and FPS players can successfully play together? Is there enough crossover? Will FPS players care, or will it be purely about the ISK, with the highest bidder getting the best players? Are you looking forward to (or dreading) the ramifications of <em>DUST 514</em> when it comes to control in your corp's Sovereign space? Or are you one of the folks like me who is in a corp that doesn't have Sov, and thinks this could be a fun way to potentially make some ISK - and connections - from the couch while enjoying a nice change of pace? For those of you of a more sinister bent, are you already targeting which corps you plan to merc out as a <em>DUST </em>soldier and then screw over? The questions are myriad - so we'd love to hear from you! Will you be checking <em>DUST 514</em>?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/08/20/the-daily-grind-will-you-be-trying-out-dust-514/">The Daily Grind: Will you be trying out DUST 514?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 20 Aug 2009 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/08/20/the-daily-grind-will-you-be-trying-out-dust-514/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19135049/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/08/20/the-daily-grind-will-you-be-trying-out-dust-514/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>console</category><category>corp</category><category>corporation</category><category>dust</category><category>dust-514</category><category>eve-online</category><category>fps</category><category>mmofps</category><category>sov</category><category>sovereign-space</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Thu, 20 Aug 2009 08:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Finding the perfect corporation in five easy steps]]></title><link>http://massively.joystiq.com/2009/08/02/eve-evolved-finding-the-perfect-corporation-in-five-easy-steps/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/08/02/eve-evolved-finding-the-perfect-corporation-in-five-easy-steps/</guid><comments>http://massively.joystiq.com/2009/08/02/eve-evolved-finding-the-perfect-corporation-in-five-easy-steps/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/forums/" rel="tag">Forums</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/grouping/" rel="tag">Grouping</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/politics/" rel="tag">Politics</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-evolved/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/08/corp-titleb.jpg" alt="" /></a></div>
It's said that <a href="http://massively.joystiq.com/2009/07/29/eve-online-the-butterfly-effect/">sandbox</a> MMO <a href="http://www.eve-online.com"><span style="font-style: italic;">EVE Online</span></a> doesn't really begin to shine until you <a href="http://www.eve-mag.com/wordpress/archives/recruiting-in-eve-more-than-you-think">join a good player-run corporation</a>. There's only so much a lone pilot can accomplish and a lot of the game's most rewarding experiences are based around groups and collaboration. <a href="http://massively.joystiq.com/2009/07/19/eve-evolved-untangling-the-mystery-of-the-sleepers/">Wormhole expeditions</a>, PvP, territorial wars, politics and much of <a href="http://massively.joystiq.com/category/eve-online/"><span style="font-style: italic;">EVE</span></a>'s other emergent gameplay routes rely heavily on forming groups and friendships in-game. In fact, I think you'd be hard pressed to find an MMO which doesn't have its game experience improved by group activities and forming friendships. But just as choosing the right corporation for your play style can make the game a lot better, choosing the wrong one or <a href="http://www.escapistmagazine.com/videos/view/zero-punctuation/208-Eve-Online">not joining one at all can ruin a new player's experience</a> of the game.<br />
<br />
Over the past few weeks, I've had several emails from readers looking for advice on how to find a good corporation. In this article aimed at new and prospective <span style="font-style: italic;">EVE</span> players, I introduce a simple five-step approach for <a href="http://massively.joystiq.com/2009/07/29/eve-online-the-butterfly-effect/">finding that perfect corporation</a> who can turn playing <span style="font-style: italic;">EVE</span> from a potentially boring experience into a very rewarding one.<br />
(<strong>UPDATE: </strong>I had accidentally disabled comments, comments are now enabled on page 2)<p><a href="http://massively.joystiq.com/2009/08/02/eve-evolved-finding-the-perfect-corporation-in-five-easy-steps/" rel="bookmark">Continue reading <em>EVE Evolved: Finding the perfect corporation in five easy steps</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/08/02/eve-evolved-finding-the-perfect-corporation-in-five-easy-steps/">EVE Evolved: Finding the perfect corporation in five easy steps</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 02 Aug 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/08/02/eve-evolved-finding-the-perfect-corporation-in-five-easy-steps/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19116299/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/08/02/eve-evolved-finding-the-perfect-corporation-in-five-easy-steps/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-games</category><category>corp</category><category>corporation</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>featured</category><category>group</category><category>guide</category><category>joystiqfeatures</category><category>mining</category><category>missions</category><category>piracy</category><category>pirate</category><category>pve</category><category>pvp</category><category>recruiting</category><category>recruitment</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 02 Aug 2009 18:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: How did you find your guild?]]></title><link>http://massively.joystiq.com/2009/04/07/the-daily-grind-how-did-you-find-your-guild/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/04/07/the-daily-grind-how-did-you-find-your-guild/</guid><comments>http://massively.joystiq.com/2009/04/07/the-daily-grind-how-did-you-find-your-guild/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><div align="center"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/04/eveship_580kv.jpg"  alt="" /></div>
Guilds, fellowships, corporations, group of rum-soaked adventurers; whatever your core gaming group decides to call itself, many of us have people that we tend to play with in our different MMOs. For example, I joined an <a href="http://www.eve-online.com"><em>EVE Online</em></a> Corp last night that an old RL friend of mine is a director in. In my last game, a few friends started a loose group, we merged into a guild of like-minded folks we met in game which split, so then we reformed again. Before that I was in supergroups based on themes (TaxiBots, for example) with a small core group of MMO and RL friends in another, primary group. And so on, and so on, and so on. Most of the team here has had wide experiences from blind invites to guilds they'd never heard of, to joining up with other bloggers, to getting local RL friends to game with them.<br /><br />This morning we thought it would be fun to ask where you picked up your core group of people you play with? Did you happen to meet them in game? Was it several games ago and you've been together ever since? Did you meet via blogs? IRC? A particular website or forum? Or were they meatspace friends first, then you started running around in MMOs together?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/04/07/the-daily-grind-how-did-you-find-your-guild/">The Daily Grind: How did you find your guild?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 07 Apr 2009 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/04/07/the-daily-grind-how-did-you-find-your-guild/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1510219/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/04/07/the-daily-grind-how-did-you-find-your-guild/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>corp</category><category>eve-online</category><category>fellowship</category><category>friends</category><category>guild</category><category>meeting-people</category><category>supergroup</category><category>tdg</category><category>the-daily-grind</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Tue, 07 Apr 2009 08:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Making the most of your EVE Online free trial]]></title><link>http://massively.joystiq.com/2008/12/29/eve-evolved-making-the-most-of-your-eve-online-free-trial/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/12/29/eve-evolved-making-the-most-of-your-eve-online-free-trial/</guid><comments>http://massively.joystiq.com/2008/12/29/eve-evolved-making-the-most-of-your-eve-online-free-trial/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-online/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/12/trial-title.jpg" /></a><br /></div>
<span style="float: right; margin-left: 10px; margin-top: 7px;"> <script> var digg_url = 'http://digg.com/pc_games/EVE_Evolved_Making_the_most_of_your_EVE_Online_free_trial'; </script> <script src="http://digg.com/api/diggthis.js"></script></span>Like many MMOs, <a href="http://www.eve-online.com"><span style="font-style: italic;">EVE Online</span></a> offers a <a href="https://secure.eve-online.com/trial/">free trial</a> to let players try the game out before they buy it. While this lets you see if you like the gameplay before committing, the sheer scope of <a href="http://massively.joystiq.com/category/eve-online/"><span style="font-style: italic;">EVE</span></a> makes it practically impossible to experience everything the game has to offer within the trial period. Additionally, since <a href="http://massively.joystiq.com/2008/11/16/eve-evolved-beating-the-learning-curve-of-eve-online/">the learning curve is relatively steep to begin with</a>, it's very easy to become overwhelmed in a short trial period. These factors can make it hard to experience what <span style="font-style: italic;">EVE</span> is really like, meaning it's hard to make an informed decision.<br /><br />In this guide, I explain how you can maximise your time and fun with the <span style="font-style: italic;">EVE</span> free trial and help make an informed decision on whether it's the game for you.<p><a href="http://massively.joystiq.com/2008/12/29/eve-evolved-making-the-most-of-your-eve-online-free-trial/" rel="bookmark">Continue reading <em>EVE Evolved: Making the most of your EVE Online free trial</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/12/29/eve-evolved-making-the-most-of-your-eve-online-free-trial/">EVE Evolved: Making the most of your EVE Online free trial</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 29 Dec 2008 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/12/29/eve-evolved-making-the-most-of-your-eve-online-free-trial/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1412645/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/29/eve-evolved-making-the-most-of-your-eve-online-free-trial/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>buddy key</category><category>BuddyKey</category><category>ccp</category><category>ccp-games</category><category>corp</category><category>corporation</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>featured</category><category>free</category><category>free trial</category><category>FreeTrial</category><category>frigate</category><category>guild</category><category>joystiqfeatures</category><category>kestrel</category><category>learning curve</category><category>LearningCurve</category><category>punisher</category><category>rifter</category><category>ship</category><category>trial</category><category>tristan</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Mon, 29 Dec 2008 09:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: PvP masterclass - The dark side]]></title><link>http://massively.joystiq.com/2008/11/09/eve-evolved-pvp-masterclass-the-dark-side/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/11/09/eve-evolved-pvp-masterclass-the-dark-side/</guid><comments>http://massively.joystiq.com/2008/11/09/eve-evolved-pvp-masterclass-the-dark-side/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/raiding/" rel="tag">Raiding</a>, <a href="http://massively.joystiq.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a>, <a href="http://massively.joystiq.com/category/grouping/" rel="tag">Grouping</a>, <a href="http://massively.joystiq.com/category/politics/" rel="tag">Politics</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-online/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/11/masterclass4-titleb.jpg" alt="" /></a><br /></div>
One of the big lures to <a href="http://www.eve-online.com"><em>EVE Online</em></a> is the fact that its PvP isn't just shoehorned into consensual duels and battlegrounds. Instead, <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a> PvP can occur anywhere whether you like it or not and punishments are levied after-the-fact for engaging in unsanctioned combat in designated safe areas. In <a href="http://massively.joystiq.com/2008/10/19/eve-evolved-pvp-masterclass-introduction/">the previous three parts</a> of this exhaustive guide on where you can take your PvP career, I described the different types of PvP <em>EVE</em> has to offer from <a href="http://massively.joystiq.com/2008/10/26/eve-evolved-pvp-masterclass-gang-warfare/">small gang warfare</a> to <a href="http://massively.joystiq.com/2008/11/02/eve-evolved-pvp-masterclass-fleet-warfare/">massive territorial fleets</a>. In this final part, I explore <em>EVE</em>'s evil side as I talk about piracy and corporate infiltration.<br /><br /><span style="font-weight: bold;">Griefing?:</span><br />In most MMOs, stealing from other players or indiscriminately killing them for fun or profit can be considered griefing and may be against the rules <a href="http://massively.joystiq.com/2008/10/21/dutch-court-convicts-2-minors-of-stealing-virtual-items/">or worse</a>. In the cold, harsh universe of New Eden, however, piracy and theft are just another facet of the complex player-based gameplay. From <a href="http://massively.joystiq.com/2008/09/25/surviving-gatecamps-in-eve-online/">the common gatecamping pirate</a> to the <a href="http://massively.joystiq.com/photos/7-deadly-sins-of-eve-online/978792/">criminal masterminds</a> behind the Guiding Hand Social Club heist, players of all kinds are drawn into the criminal underworld of <em>EVE Online</em>.<br /><br />If piracy, theft and corporate infiltration sounds like your cup of tea, continue reading as I delve into the dark side of <em>EVE Online</em>.<p><a href="http://massively.joystiq.com/2008/11/09/eve-evolved-pvp-masterclass-the-dark-side/" rel="bookmark">Continue reading <em>EVE Evolved: PvP masterclass - The dark side</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/11/09/eve-evolved-pvp-masterclass-the-dark-side/">EVE Evolved: PvP masterclass - The dark side</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 09 Nov 2008 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/11/09/eve-evolved-pvp-masterclass-the-dark-side/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1366591/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/09/eve-evolved-pvp-masterclass-the-dark-side/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>agent</category><category>ccp</category><category>combat</category><category>corp</category><category>corporation</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>featured</category><category>ghsc</category><category>grouping</category><category>guide</category><category>guiding-hand-social-club</category><category>heist</category><category>infiltration</category><category>joystiqfeatures</category><category>piracy</category><category>pirate</category><category>politics</category><category>professions</category><category>pvp</category><category>sci-fi</category><category>spy</category><category>theft</category><category>veto</category><category>war</category><category>wardec</category><category>warfare</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 09 Nov 2008 20:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: PvP masterclass - Fleet warfare]]></title><link>http://massively.joystiq.com/2008/11/02/eve-evolved-pvp-masterclass-fleet-warfare/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/11/02/eve-evolved-pvp-masterclass-fleet-warfare/</guid><comments>http://massively.joystiq.com/2008/11/02/eve-evolved-pvp-masterclass-fleet-warfare/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/raiding/" rel="tag">Raiding</a>, <a href="http://massively.joystiq.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a>, <a href="http://massively.joystiq.com/category/grouping/" rel="tag">Grouping</a>, <a href="http://massively.joystiq.com/category/politics/" rel="tag">Politics</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div align="center"><a href="http://massively.joystiq.com/category/eve-online/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/11/masterclass3-title.jpg" alt="" /></a><br /></div>
Fleet warfare in <a href="http://www.eve-online.com"><span style="font-style: italic;">EVE Online</span></a> is a big step up from the small, casual PvP gangs discussed in <a href="http://massively.joystiq.com/2008/10/26/eve-evolved-pvp-masterclass-gang-warfare/">last week's PvP Masterclass article</a>. In this guide, I explore the day to day activities of <a href="http://massively.joystiq.com/category/eve-online/"><span style="font-style: italic;">EVE</span></a>'s largest combat machinations, from <a href="http://massively.joystiq.com/2008/06/29/eve-evolved-state-of-the-war/">30-man faction warfare gangs</a> to <a href="http://massively.joystiq.com/2008/05/26/eve-evolved-to-blob-or-not-to-blob/">300-man territorial fleets</a>. In stark contrast to a small and highly mobile gang, a large fleet is a lumbering hulk that favours combined firepower and good co-ordination over all else. Massive fleets of hundreds of pilots <a href="http://www.killboard.net/fleetbattle/">routinely clash</a> in the outskirts of <span style="font-style: italic;">EVE</span>'s lawless 0.0 space. But when they move at the speed of their slowest member and are really only as good as their fleet commander, what can you do to make sure your fleet is a success?<br /><br /><span style="font-weight: bold;">Fight-by-numbers:</span><br />The essence of fleet warfare is that using more ships is usually better. By focusing all attacks on one enemy at a time, a larger fleet has a very high damage potential. It also allows a more diverse range of ship types to take part in the fight such as an <a href="http://massively.joystiq.com/2008/09/07/eve-evolved-electronic-warfare-part-1/">electronic warfare wing</a> or sniper squadron. Forming a large fleet usually requires some planning and co-ordination, making them less suited to casual PvP and more suited to organised assaults on specific targets like POS.<br /><br />Read on as I tackle the question of how to make a fleet effective from the perspective of both the fleet's individual members and the fleet commander.<p><a href="http://massively.joystiq.com/2008/11/02/eve-evolved-pvp-masterclass-fleet-warfare/" rel="bookmark">Continue reading <em>EVE Evolved: PvP masterclass - Fleet warfare</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/11/02/eve-evolved-pvp-masterclass-fleet-warfare/">EVE Evolved: PvP masterclass - Fleet warfare</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 02 Nov 2008 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/11/02/eve-evolved-pvp-masterclass-fleet-warfare/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1359689/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/02/eve-evolved-pvp-masterclass-fleet-warfare/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>align</category><category>blob</category><category>buffer tank</category><category>BufferTank</category><category>ccp</category><category>combat</category><category>commander</category><category>corp</category><category>corporation</category><category>empire</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>faction</category><category>factional-warfare</category><category>fc</category><category>featured</category><category>fleet commander</category><category>FleetCommander</category><category>gank</category><category>grouping</category><category>guide</category><category>joystiqfeatures</category><category>professions</category><category>pvp</category><category>sci-fi</category><category>war</category><category>warfare</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 02 Nov 2008 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: PvP masterclass - Gang warfare]]></title><link>http://massively.joystiq.com/2008/10/26/eve-evolved-pvp-masterclass-gang-warfare/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/26/eve-evolved-pvp-masterclass-gang-warfare/</guid><comments>http://massively.joystiq.com/2008/10/26/eve-evolved-pvp-masterclass-gang-warfare/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/raiding/" rel="tag">Raiding</a>, <a href="http://massively.joystiq.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a>, <a href="http://massively.joystiq.com/category/grouping/" rel="tag">Grouping</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-online/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/masterclass2-title.jpg" alt="" /></a><br /></div>
PvP Masterclass is a series of articles explaining <a href="http://massively.joystiq.com/2008/10/20/eve-and-sun-tzus-the-art-of-war/">PvP from the bottom up</a> and showing you how to get involved even if you're a new player. <a href="http://massively.joystiq.com/2008/10/19/eve-evolved-pvp-masterclass-introduction/">In part 1 of this series</a>, I examined the main types of PvP a player can choose in <em><a href="http://www.eve-online.com">EVE Online</a></em> and showed the directions players can take their PvP careers. In this second part, I explore how small gang warfare fits into the PvP landscape of <a href="http://massively.joystiq.com/category/eve-online/" style="font-style: italic;">EVE</a> and help you decide what avenues you should pursue if small gang warfare is your cup of tea.<br /><br /><strong>Numbers game:</strong><br />A complaint I hear all too often today is that small gang warfare in <span style="font-style: italic;">EVE</span> is dead, that PvP is a numbers game and competing on the battlefield means <a href="http://massively.joystiq.com/2008/05/26/eve-evolved-to-blob-or-not-to-blob/">having the biggest blob</a>. It almost always transpires that these people are trying to shoehorn small gang warfare into places it's not suited for like major 0.0 territorial conflicts or that they're neglecting the importance of intel-gathering scouts. Small gang warfare isn't about <a href="http://massively.joystiq.com/2008/05/12/eve-evolved-the-nano-problem/">your gang of five ships trying to take on a blob of two hundred</a>. It's about putting together a small, tight unit of pilots and picking your fights carefully.<br /><br />Whether you're planning to pirate, fight for the Gallente Federation or declare war on your neighbours, small gang warfare is for you. Read on as I examine the small roaming gang, one of <span style="font-style: italic;">EVE</span>'s oldest and most fun avenues of PvP.<p><a href="http://massively.joystiq.com/2008/10/26/eve-evolved-pvp-masterclass-gang-warfare/" rel="bookmark">Continue reading <em>EVE Evolved: PvP masterclass - Gang warfare</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/26/eve-evolved-pvp-masterclass-gang-warfare/">EVE Evolved: PvP masterclass - Gang warfare</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 26 Oct 2008 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/10/26/eve-evolved-pvp-masterclass-gang-warfare/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1353115/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/26/eve-evolved-pvp-masterclass-gang-warfare/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>combat</category><category>corp</category><category>corporation</category><category>empire</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>faction</category><category>factional-warfare</category><category>featured</category><category>grouping</category><category>guide</category><category>joystiqfeatures</category><category>piracy</category><category>pirate</category><category>professions</category><category>pvp</category><category>sci-fi</category><category>veto</category><category>war</category><category>wardec</category><category>warfare</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 26 Oct 2008 17:30:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: PvP masterclass - Introduction]]></title><link>http://massively.joystiq.com/2008/10/19/eve-evolved-pvp-masterclass-introduction/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/19/eve-evolved-pvp-masterclass-introduction/</guid><comments>http://massively.joystiq.com/2008/10/19/eve-evolved-pvp-masterclass-introduction/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a>, <a href="http://massively.joystiq.com/category/grouping/" rel="tag">Grouping</a>, <a href="http://massively.joystiq.com/category/politics/" rel="tag">Politics</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-online/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/masterclass1-title.jpg" alt="" /></a><br /></div>
<br />One of the most perplexing things about <a href="http://www.eve-online.com"><span style="font-style: italic;">EVE Online</span></a> has to be the fact that although the game is essentially designed around PvP, a lot of players avoid it entirely. In this new series of articles, I will explain PvP from the bottom up, with a particular focus on helping anyone that has always wanted to give <a href="http://massively.joystiq.com/category/eve-online/"><span style="font-style: italic;">EVE</span></a>'s high quality PvP a try but wasn't sure what to do. In this first article, I examine the different types of PvP available in <span style="font-style: italic;">EVE Online</span> and suggest ways to get involved in them even if you're just finishing the <a href="https://secure.eve-online.com/trial/">14-day trial</a>.<br /><br /><span style="font-weight: bold;">Types of PvP:</span><br /><a href="http://massively.joystiq.com/tag/pvp/">In most MMOs, PvP</a> means organised battleground matches or one versus one player duels. For those games lucky enough to have open world PvP, the options are a lot more varied. In <span style="font-style: italic;">EVE Online</span>, the exact right combination of factors come together to create what on a good day I can only describe as the best PvP experience I have ever had in a computer game. Rather than just being something fun to do, PvP in <span style="font-style: italic;">EVE</span> arises as a natural consequence of normal play, used by players to <a href="http://scratchpad.roaringshrimp.com/?m=200710">push forward their own agenda in a harsh, dismal space-borne society</a>.<br /><br />Continue reading as I help you choose which type of PvP suits you the best and suggest ways to get involved in it.<p><a href="http://massively.joystiq.com/2008/10/19/eve-evolved-pvp-masterclass-introduction/" rel="bookmark">Continue reading <em>EVE Evolved: PvP masterclass - Introduction</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/19/eve-evolved-pvp-masterclass-introduction/">EVE Evolved: PvP masterclass - Introduction</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 19 Oct 2008 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/10/19/eve-evolved-pvp-masterclass-introduction/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1346374/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/19/eve-evolved-pvp-masterclass-introduction/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>combat</category><category>corp</category><category>corporation</category><category>empire</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>faction</category><category>factional-warfare</category><category>featured</category><category>grouping</category><category>guide</category><category>joystiqfeatures</category><category>piracy</category><category>pirate</category><category>politics</category><category>professions</category><category>pvp</category><category>sci-fi</category><category>veto</category><category>war</category><category>wardec</category><category>warfare</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 19 Oct 2008 18:00:00 EST</pubDate></item><item><title><![CDATA[A newbie's first war declaration in EVE Online]]></title><link>http://massively.joystiq.com/2008/10/05/a-newbies-first-war-declaration-in-eve-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/05/a-newbies-first-war-declaration-in-eve-online/</guid><comments>http://massively.joystiq.com/2008/10/05/a-newbies-first-war-declaration-in-eve-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/fleetshot225.jpg" />It's almost guaranteed that at some point in your time as an <a href="http://www.eve-online.com"><em>EVE Online</em></a> pilot, you'll encounter a war declaration from another corporation. In some cases, the wardec may be provoked -- another corp's pilot killed or harassed, perhaps one ninja salvaging too many, and the next thing you know Concord sends you an email notifying you of hard times ahead. Then again, wardecs can also simply be used for kicks and consequence-free highsec kills. Potentially, a war declaration can also be a form of ransoming, a way for aggressors to extort money as a 'fee' to retract the wardec. Regardless of its cause, the situation remains the same: your opponents are free to fire upon you in high security space without <a href="http://massively.joystiq.com/tag/concord">triggering a response from Concord. </a><br /><br />For a newer player, a feeling of panic can sink in. That warm, comfy security blanket of highsec no longer offers its sheltering protection from harm. Perhaps for the first time, there's <em>real</em> risk involved in playing the game. That's an angle of war declarations that writer <a href="http://massively.joystiq.com/tag/sam-guss">Sam Guss</a> discusses in a piece for MMORPG.com called "EVE Online: Surviving Your First War." (Guss is also a writer at <a href="http://www.eve-mag.com">EVE-Mag</a>). But that's really just the backdrop. He recounts his own experience with being wardecced, from the surprise of the initial wardec to the sobering 24-hour countdown to war against far more experienced PvP-ers.<p><a href="http://massively.joystiq.com/2008/10/05/a-newbies-first-war-declaration-in-eve-online/" rel="bookmark">Continue reading <em>A newbie's first war declaration in EVE Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/05/a-newbies-first-war-declaration-in-eve-online/">A newbie's first war declaration in EVE Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 05 Oct 2008 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mmorpg.com/gamelist.cfm/game/14/feature/2291/from/%2Ffeatures%2Ecfm%2Fview%2Flatest>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/05/a-newbies-first-war-declaration-in-eve-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1332467/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/05/a-newbies-first-war-declaration-in-eve-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-games</category><category>concord</category><category>corp</category><category>corporation</category><category>eve</category><category>eve-mag</category><category>eve-online</category><category>game-mechanics</category><category>guilds</category><category>intel</category><category>locator-agent</category><category>locator-agents</category><category>opinion</category><category>pvp</category><category>sam-guss</category><category>sci-fi</category><category>spies</category><category>spy</category><category>tips-and-tricks</category><category>war</category><category>war-declaration</category><category>wardec</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sun, 05 Oct 2008 10:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Is the real draw of MMOs the company you keep? ]]></title><link>http://massively.joystiq.com/2008/10/05/the-daily-grind-is-the-real-draw-of-mmos-the-company-you-keep/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/05/the-daily-grind-is-the-real-draw-of-mmos-the-company-you-keep/</guid><comments>http://massively.joystiq.com/2008/10/05/the-daily-grind-is-the-real-draw-of-mmos-the-company-you-keep/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/wowcrowdtdg225.jpg"  alt="" />One of the main things that keeps us playing MMOs are the <a href="http://massively.joystiq.com/2008/07/20/anti-aliased-pourin-out-one-for-all-my-guildies/">communities that populate them.</a> While some players can, and do, play their chosen game solo, for most it's the social component of these titles that pulls us away from those stunning graphics of consoles games and RPG titles for the PC. By comparison, while they're beautiful, many of those games seem 'empty' after having spent time with a massively multiplayer title.<br /><br />Communities in whatever form they take -- be it a guild, alliance, or corporation -- are essential to the success of an MMO, but interest in playing a given title can wane over time. Likewise with the social aspects of these titles, tempers can flare and patience wears thin. Sometimes you find you just don't have that much in common with the people you're playing with <a href="http://massively.joystiq.com/2008/04/30/player-vs-everything-fixing-the-problem-of-guild-hopping/ ">and it's time to move on.</a> Bearing that in mind, are the people you choose to play with in your MMO of choice the same people you started out with? Do you see any parallels between how the company you keep in-game changes over time and how your real-life relationships with friends is always changing?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/05/the-daily-grind-is-the-real-draw-of-mmos-the-company-you-keep/">The Daily Grind: Is the real draw of MMOs the company you keep? </a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 05 Oct 2008 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/10/05/the-daily-grind-is-the-real-draw-of-mmos-the-company-you-keep/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1333015/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/05/the-daily-grind-is-the-real-draw-of-mmos-the-company-you-keep/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alliance</category><category>alliances</category><category>communities</category><category>community</category><category>corp</category><category>corporation</category><category>culture</category><category>friendship</category><category>guilds</category><category>opinion</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sun, 05 Oct 2008 08:00:00 EST</pubDate></item><item><title><![CDATA[The political machinations of EVE Online]]></title><link>http://massively.joystiq.com/2008/09/05/the-political-machinations-of-eve-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/09/05/the-political-machinations-of-eve-online/</guid><comments>http://massively.joystiq.com/2008/09/05/the-political-machinations-of-eve-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/politics/" rel="tag">Politics</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/shuttle425.jpg" /></a><br />Game journalist and <a href="http://www.eve-online.com"><em>EVE Online</em></a> player Jim Rossignol has been coming to grips with the idea of conflict in <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em>,</a> in a series of articles written for <a href="http://www.eurogamer.net">Eurogamer.</a> Rossignol began by looking at <a href="http://massively.joystiq.com/2008/08/01/a-look-at-eve-onlines-combat-basics/ ">"the basic principles of killing people"</a> and progressing to the <a href="http://massively.joystiq.com/2008/08/15/a-look-at-eve-onlines-sweeping-alliance-warfare/ ">large scale conflicts</a> between alliances. <br /><br />This week, Rossignol goes a step further by looking at the politics at <a href="http://massively.joystiq.com/tag/territorial-control">the heart of much of the large-scale conflict</a> in <em>EVE Online,</em> and how despite all the freedom the developers give players, it was inevitable that power blocs of players would be at each other's throats. <em>"Players plus resources, plus more players, equals conflict. That's the basic mathematics that powers EVE Online. And it's been working for over five years now,"</em> Rossignol says. <br /><a href="http://www.crazykinux.com"><em></em></a><p><a href="http://massively.joystiq.com/2008/09/05/the-political-machinations-of-eve-online/" rel="bookmark">Continue reading <em>The political machinations of EVE Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/09/05/the-political-machinations-of-eve-online/">The political machinations of EVE Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 05 Sep 2008 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/article.php?article_id=229252>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/05/the-political-machinations-of-eve-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1304763/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/05/the-political-machinations-of-eve-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alliance</category><category>alliance-warfare</category><category>alliances</category><category>ccp</category><category>ccp-games</category><category>combat</category><category>conflict</category><category>corp</category><category>corporation</category><category>corporations</category><category>economy</category><category>endgame</category><category>eurogamer</category><category>eve</category><category>eve-online</category><category>feudal</category><category>game-journalism</category><category>game-journalist</category><category>game-mechanics</category><category>guilds</category><category>jade-constantine</category><category>jericho-fraction</category><category>jim-rossignol</category><category>journalism</category><category>politics</category><category>pvp</category><category>resources</category><category>rome</category><category>rvr</category><category>sandbox</category><category>sci-fi</category><category>star-fraction</category><category>struggle</category><category>territorial-control</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Fri, 05 Sep 2008 12:00:00 EST</pubDate></item><item><title><![CDATA[EVE exploit warning affects corp infiltration practices]]></title><link>http://massively.joystiq.com/2008/08/27/eve-exploit-warning-affects-corp-infiltration-practices/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/08/27/eve-exploit-warning-affects-corp-infiltration-practices/</guid><comments>http://massively.joystiq.com/2008/08/27/eve-exploit-warning-affects-corp-infiltration-practices/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/exploits/" rel="tag">Exploits</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/vengeance225.jpg" alt="" />War declarations are an essential part of <a href="http://www.eve-online.com"><em>EVE Online.</em></a> They allow corporations and alliances to fight for control over resources, territory, or simply to get revenge on their rivals. Then again, others declare war for the opportunity to grief in Empire space. Perhaps it's this latter tendency that prompted the latest announcement from <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games.</a> They're branding the monkeywrenching of rival corporations during wartime as an exploit. <br /><br />GM Grimmi states:<em> "The practice of insta-joining/leaving warring corporations for the purpose of surprising war targets, or getting them in trouble with CONCORD, is considered an exploit from here on. Reports of this will be investigated on a case by case basis and warnings will be issued at the discretion of the GM. Repeated incidents may result in bans on accounts involved."</em> This doesn't seem to apply to 'normal' corp infiltrations, though it does beg the question of why a corporation at war would even be accepting new recruits at all. What's the protocol in your corp, do you continue to accept applicants into the fold during a wardec, or is the risk of alt <a href="http://massively.joystiq.com/2008/08/15/the-7-deadly-sins-of-eve-online/">spying and sabotage</a> too great?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/08/27/eve-exploit-warning-affects-corp-infiltration-practices/">EVE exploit warning affects corp infiltration practices</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 27 Aug 2008 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://myeve.eve-online.com/news.asp?a=single&amp;nid=2317&amp;tid=1&amp;sid=451546037>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/27/eve-exploit-warning-affects-corp-infiltration-practices/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1295748/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/27/eve-exploit-warning-affects-corp-infiltration-practices/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>announcement</category><category>ccp</category><category>ccp-games</category><category>concord</category><category>corp</category><category>corp-theft</category><category>corp-thief</category><category>corporation</category><category>dev-blog</category><category>empire</category><category>eve</category><category>eve-online</category><category>exploit</category><category>gm</category><category>gm-grimmi</category><category>hangar-theft</category><category>monkeywrenching</category><category>sabotage</category><category>spies</category><category>spy</category><category>war-dec</category><category>war-declaration</category><category>war-target</category><category>wardec</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Wed, 27 Aug 2008 12:00:00 EST</pubDate></item><item><title><![CDATA[EVE Community Spotlight: Jade Constantine]]></title><link>http://massively.joystiq.com/2008/08/13/eve-community-spotlight-jade-constantine/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/08/13/eve-community-spotlight-jade-constantine/</guid><comments>http://massively.joystiq.com/2008/08/13/eve-community-spotlight-jade-constantine/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/politics/" rel="tag">Politics</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a></p><a href="http://www.jericho-fraction.net/wordpress/?p=3"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/jadeconstantine.jpg" /></a>Jade Constantine is a veteran player of <a href="http://www.eve-online.com"><span style="font-style: italic;">EVE Online,</span></a> long known for having a forceful personality and a flair for writing. As the CEO of <a href="http://www.jericho-fraction.net/smf/index.php">Jericho Fraction</a> and the head of The Star Fraction alliance, Jade has become a pioneer in <a href="http://massively.joystiq.com/category/eve-online"><span style="font-style: italic;">EVE</span></a> roleplay, upholding ideologies of freedom that run counter to some of the very systems that define the game. <br /><br />Along the way, Jade has made some enemies, but clearly some allies as well, having garnered the most votes in the <a href="http://www.eve-csm.com">Council of Stellar Management</a> (CSM) election. As Chairman of the CSM, Jade Constantine is a magnet for controversy, but as an elected delegate, is also in a unique position to deal directly with <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> and potentially change <span style="font-style: italic;">EVE.</span> Massively recently spoke with Jade on the state of roleplaying in <span style="font-style: italic;">EVE Online</span>, the challenges that the CSM faces, and what it's like to be under the magnifying glass.<p><a href="http://massively.joystiq.com/2008/08/13/eve-community-spotlight-jade-constantine/" rel="bookmark">Continue reading <em>EVE Community Spotlight: Jade Constantine</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/08/13/eve-community-spotlight-jade-constantine/">EVE Community Spotlight: Jade Constantine</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 13 Aug 2008 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/08/13/eve-community-spotlight-jade-constantine/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1282796/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/13/eve-community-spotlight-jade-constantine/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alliance</category><category>amarr</category><category>backstory</category><category>caldari</category><category>capsuleer</category><category>ccp</category><category>ccp-games</category><category>ceo</category><category>community</category><category>community-spotlight</category><category>corp</category><category>corporation</category><category>council</category><category>csm</category><category>empyrean-age</category><category>eve</category><category>eve-community-spotlight</category><category>eve-online</category><category>expansion</category><category>expansions</category><category>faction</category><category>factional-warfare</category><category>featured</category><category>gallente</category><category>game-mechanics</category><category>jade</category><category>jade-constantine</category><category>jericho-fraction</category><category>joystiqfeatures</category><category>militia</category><category>minmatar</category><category>politics</category><category>roleplay</category><category>roleplaying</category><category>rp</category><category>sandbox</category><category>star-fraction</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Wed, 13 Aug 2008 11:00:00 EST</pubDate></item><item><title><![CDATA[The high price of trust in EVE]]></title><link>http://massively.joystiq.com/2008/08/10/the-high-price-of-trust-in-eve/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/08/10/the-high-price-of-trust-in-eve/</guid><comments>http://massively.joystiq.com/2008/08/10/the-high-price-of-trust-in-eve/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/politics/" rel="tag">Politics</a></p><a href="http://www.eve-online.com/background/potw/01-02-05.asp"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/bigfish425.jpg" /></a><br />Trust is a rare commodity in <a href="http://www.eve-online.com"><em>EVE Online,</em></a> and is one of those aspects of the game that makes it at once interesting and frustrating. That friendly person who offers you assistance in a mission, wants to sell you a faction module, or seeks to join your corporation may very well be waiting to backstab you when you least expect it. This might sound bad, but it's not necessarily a terrible thing in terms of enjoying the game. Indeed, some may feel that it adds to the risk inherent in <a href="http://massively.joystiq.com/category/eve-online"><span style="font-style: italic;">EVE,</span></a> and thus the thrill. The fact that players can manipulate trust within the rules of the game is one of the aspects of <em>EVE</em> that sets it apart from most other MMOs. <br /><br />The risk vs. reward stakes are raised when trust comes into play with groups of players. Collective action through corporations or alliances will, at some point in time, entail trust. It may be a CEO or director lifting restrictions on access to resources for a member of the corp, hoping that the faith placed in the recruit wasn't a bad move. In other scenarios, the situation is reversed -- a director decides to cut and run, <a href="http://massively.joystiq.com/2008/01/31/relive-the-exploits-of-legendary-eve-online-assassins/">seizing assets</a> and leaving the corporation shocked and understandably enraged.<p><a href="http://massively.joystiq.com/2008/08/10/the-high-price-of-trust-in-eve/" rel="bookmark">Continue reading <em>The high price of trust in EVE</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/08/10/the-high-price-of-trust-in-eve/">The high price of trust in EVE</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 10 Aug 2008 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eve-mag.com/archives/36>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/10/the-high-price-of-trust-in-eve/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1280170/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/10/the-high-price-of-trust-in-eve/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alliance</category><category>betrayal</category><category>ccp</category><category>ccp-games</category><category>ceo</category><category>corp</category><category>corp-theft</category><category>corp-thief</category><category>corporation</category><category>crime</category><category>culture</category><category>director</category><category>eve</category><category>eve-mag</category><category>eve-online</category><category>game-mechanics</category><category>opinion</category><category>politics</category><category>reward</category><category>risk</category><category>sci-fi</category><category>soleramnus</category><category>trust</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sun, 10 Aug 2008 11:00:00 EST</pubDate></item><item><title><![CDATA[Leadership in EVE Online applicable to real-world ventures]]></title><link>http://massively.joystiq.com/2008/07/22/leadership-in-eve-online-applicable-to-real-world-ventures/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/22/leadership-in-eve-online-applicable-to-real-world-ventures/</guid><comments>http://massively.joystiq.com/2008/07/22/leadership-in-eve-online-applicable-to-real-world-ventures/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><a href="http://shite.homelinux.org/html/index2.py/show"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/corp225.jpg" alt="" /></a><a href="http://www.eve-online.com"><span style="font-style: italic;">EVE Online</span></a> has been getting increased mainstream media coverage. Recently the New York Times covered <a href="http://massively.joystiq.com/category/eve-online"><span style="font-style: italic;">EVE's</span></a> Council of Stellar Management (CSM) <a href="http://massively.joystiq.com/2008/06/30/eve-onlines-csm-summit-covered-in-the-new-york-times/">summit in Reykjavik,</a> as well as the self-styled 'bad guy' alliance Band of Brother's initiative to <a href="http://massively.joystiq.com/2008/06/29/the-new-york-times-reveals-new-band-of-brothers-strategy/">annihilate their rivals</a> in New Eden, wiping them from New Eden's star maps. <br /><br />A new <a href="http://www.forbes.com/leadership/2008/07/16/leadership-online-videogames-lead-cx_mk_0716ceo.html?feed=rss_leadership">MMO article at Forbes</a> takes a close look at the corporate paradigm of <span style="font-style: italic;">EVE Online,</span> both in-game and out. The piece touches on the views of <a href="http://www.goonswarm.com/">Goonswarm</a> alliance leader and <a href="http://www.eve-csm.com">CSM delegate</a> Sean Conover (aka Darius Johnson, CEO of Goonfleet) and the real-world CEO of <a href="http://www.ccpgames.com">CCP Games,</a> Hilmar Veigar Petursson. The <a href="http://www.ccpgames.com/company/management.asp">Icelandic CEO</a> states: <span style="font-style: italic;">"There isn't a lot of difference between what you can apply within the game and out of it... It's more about social skills than gaming skills. It's very hard to stay on top." </span><p><a href="http://massively.joystiq.com/2008/07/22/leadership-in-eve-online-applicable-to-real-world-ventures/" rel="bookmark">Continue reading <em>Leadership in EVE Online applicable to real-world ventures</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/22/leadership-in-eve-online-applicable-to-real-world-ventures/">Leadership in EVE Online applicable to real-world ventures</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 22 Jul 2008 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.forbes.com/leadership/2008/07/16/leadership-online-videogames-lead-cx_mk_0716ceo.html?feed=rss_leadership>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/22/leadership-in-eve-online-applicable-to-real-world-ventures/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1263872/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/22/leadership-in-eve-online-applicable-to-real-world-ventures/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alliance</category><category>band-of-brothers</category><category>bob</category><category>ccp</category><category>ccp-games</category><category>ceo</category><category>corp</category><category>corporation</category><category>entrepreneur</category><category>entrepreneurship</category><category>eve</category><category>eve-online</category><category>forbes</category><category>game-mechanics</category><category>goonfleet</category><category>goonswarm</category><category>guild</category><category>hardcore</category><category>hilmar</category><category>leadership</category><category>mainstream</category><category>max</category><category>media</category><category>new-york-times</category><category>nyt</category><category>politics</category><category>reykjavik</category><category>skills</category><category>social-skills</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Tue, 22 Jul 2008 20:00:00 EST</pubDate></item></channel></rss>
