Posts tagged corp 
EVE Evolved: Temporarily fixing starbases
With its exploration-focused Odyssey expansion on the way, EVE Online is about to be hit with a deluge of players (new and old) venturing into the unknown. The expansion will introduce the yet-to-be-revealed Discovery Scanner and will add a ton of new exploration content all across New Eden. ...
EVE Evolved: Bounty hunting and revenge
Last week I looked into the major PvP changes coming in EVE Online's upcoming Retribution expansion, from the piracy revamp to a new global flagging system that puts players in the driving seat of justice. This week CCP Games revealed full details of the upcoming bounty hunting system revamp, and ...
Players in DUST 514 and EVE Online can join the same corporations
Integrating EVE Online with CCP Games' upcoming DUST 514 must present many challenges, one of which is how to handle the issue of corporations (guilds). In a new blog post, CCP confirms that players of either game can join the same corporations, whether they are newly established or deep-rooted ...
Enjin offers guild recruitment system
Guild hosting service Enjin has added a new tool to its ever-increasing arsenal: guild recruitment. The site's new global game recruitment system allows organized groups to post their "players wanted" ads for searching souls to discover. The recruitment list is sortable by category and ...
EVE Evolved: Making your first billion ISK
A lot of the people I introduce to EVE Online ask about the possibility of playing for free by buying game time codes with in-game ISK. It's a legitimate way to turn EVE into a free-to-play game, but the rising price tag of a 30-day PLEX can make it seem as if only veteran players can afford to ...
The Daily Grind: What's the best guild you ever joined?
I find that a great guild can make or break a game for me. It's always exciting to know that there's a terrific group of people waiting to talk with you and hang out with you when you log in every day. Long after the memories of my daily adventures in an MMO have faded, I can still recall the ...
EVE Evolved: New tools for the community
Earlier this week, CCP Games released a much-needed complete overhaul of the official EVE Online website. Having been in operation for nine long years, the old website had become a mismatch of marketing information aimed at new players and tools for the existing player community. The overhaul ...
EVE Evolved: The new player experience
Ever since a graph showing a downward trend in daily peak concurrent logins started to make the rounds on blogs, players have insisted that EVE Online's recent Incarna expansion has been a complete failure. I mentioned in an earlier article that we should really have expected this as the ...
EVE Evolved: Corporate benefits and new players
In a recent article, I explored the effect that power players have on EVE Online's subscription retention. In particular, I suggested that CCP has stopped developing features with EVE's power players in mind and that this could be the cause of a worrying downward trend in new player retention. ...
EVE Evolved: The great wormhole heist, part 2
One of the most common things I hear from people who don't play EVE Online is that they don't like the game itself but they absolutely love the stories that come out of it. There's something inherently brutal and visceral about the stories players act out every day in EVE's colossal sandbox. ...
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Hartsman: 'The traditional AAA style of development and distribution' is broken
Posted on May 22nd 2013 4:30PM



