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Posts tagged copyright

The SOPAbox: Defeating online piracy by destroying the internet

Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. Unless you've been living under a rock, chances are you've ...

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Gamigo buys Black Prophecy, buys into Reakktor Media

When it comes to free-to-play games, we don't often see the licensing companies buying titles outright. Normally, we're prone to seeing licensing agreements until a game has launched or when two companies have a history of working together quite a lot. Nonetheless, today gamigo proved that it ...

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Online operators avoid balls-up with football trademarks

The last time we saw any statistical data on overall awareness of intellectual property issues, it seemed that awareness of copyright and trademarks was quite appallingly low – and actual accurate knowledge about them was a very rare thing indeed. Surprisingly few people seem to know their ...

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Fahy vs Linden Lab: This just gets weirder

The other day we covered a lawsuit by Corey Fahy (AKA Belial Foulsbane in Second Life) vs Linden Lab, various third-party viewer developers, content creators and others. While there doesn't seem to be any case to really answer (because you can't copyright a name, method, process or algorithm, and ...

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Fahy vs Linden Lab: No case to answer?

Last week, on Thursday 8 April, Corey Fahy in Philadelphia filed a lawsuit against Linden Lab and more than 25 others, in the Pennsylvania East District Court (case number 2:2010cv01561, assigned to judge Joel Harvey Slomsky). Fahy alleges that an algorithm in one of his Second Life products has ...

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The Virtual Whirl: Of villains and crusaders

This week, in The Virtual Whirl, we're taking a look at the vigilante side of intellectual property rights. For many, it seems like a good idea to mass-report or name-and-shame intellectual property rights violators whenever and wherever you see them ... but is it really? ...

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Property, Second Life, backups and you

When we're logged into Second Life and discussing various products, items, goods and clothing, we'll often refer to owning something that we've purchased. It's a very natural sort of metaphor. We're not, however, under any actual illusion that we own the items in question. We read the Second Life ...

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What compromises would you make to reduce Second Life copyright infringement?

Seems that most of what you hear in and about Second Life recently revolves around creator rights, copyrights, trademarks, intellectual property rights, infringement and so forth. It's not that intellectual property infringement is new – you can certainly replicate content with the official ...

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How to email a Second Life DMCA notice

While Linden Lab allows you to submit a DMCA notice via post or fax, there is a third option that's valid while you're waiting for the promised new DMCA process to come along. While many service- and platform-providers insist that they do not accept emailed DMCA notices, if you submit them ...

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Copyright infringement bans upheld, or repealed?

Last week, as you might recall, we covered a tale that really caught people's interests, and warmed the hearts of many a Second Life content-creator; That Linden Lab had run a bit of a sting, which neatly suckered a bunch of copyright infringers, resulting in their banning. In the wake of that, a ...

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