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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[A Mild-Mannered Reporter: Steal this tape]]></title><link>http://massively.joystiq.com/2011/02/23/a-mild-mannered-reporter-steal-this-tape/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/02/23/a-mild-mannered-reporter-steal-this-tape/</guid><comments>http://massively.joystiq.com/2011/02/23/a-mild-mannered-reporter-steal-this-tape/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/city-of-villains/" rel="tag">City of Villains</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/a-mild-mannered-reporter/" rel="tag">A Mild-Mannered Reporter</a></p><div style="text-align: center;"><a href="http://fienemannroad.wordpress.com/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/02/coh-mmr-1298326482.jpg" /></a></div>
A while back, I took the opportunity to talk about things that <a href="http://www.cityofheroes.com"><em>City of Heroes</em></a> <a href="http://massively.joystiq.com/2010/10/13/a-mild-mannered-reporter-steal-me/">would do well to steal</a>. After all, there's no reason that you can't make an existing awesome game even <em>more</em> awesome, right? It was a fun article, if a bit silly, and it leads naturally into this week's outing, because I'm feeling just a little bit silly this week, and I'm looking at other games with amazement. So many of them <em>just don't get it</em>.<br />
<br />
Seriously. <a href="http://massively.joystiq.com/category/City-of-Heroes/"><em>City of Heroes</em></a> is approaching its seventh anniversary, and so many bits of brilliance in the design are not found in every game in the world. To be quite honest, it's ridiculous. I'm not just talking about little bits of clever design like attack tags to help differentiate defenses; I'm talking about parts of the game that just run so well and so intuitively that it's a wonder everyone hasn't copied them. So let's look at the stuff that the game gets so right that everyone ought to just use it as a standard.<p><a href="http://massively.joystiq.com/2011/02/23/a-mild-mannered-reporter-steal-this-tape/" rel="bookmark">Continue reading <em>A Mild-Mannered Reporter: Steal this tape</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/02/23/a-mild-mannered-reporter-steal-this-tape/">A Mild-Mannered Reporter: Steal this tape</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 23 Feb 2011 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/02/23/a-mild-mannered-reporter-steal-this-tape/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19853378/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/02/23/a-mild-mannered-reporter-steal-this-tape/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>a-mild-mannered-reporter</category><category>city-of-heroes</category><category>city-of-villains</category><category>coh</category><category>column</category><category>cool-stuff</category><category>copy</category><category>cov</category><category>cox</category><category>duplicate</category><category>features</category><category>game-features</category><category>laudable-features</category><category>ncsoft</category><category>opinion</category><category>paragon</category><category>paragon-studios</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 23 Feb 2011 13:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Research: Tech 1 blueprints, page 2]]></title><link>http://massively.joystiq.com/2009/12/13/eve-evolved-research-tech-1-blueprints-page-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/12/13/eve-evolved-research-tech-1-blueprints-page-2/</guid><comments>http://massively.joystiq.com/2009/12/13/eve-evolved-research-tech-1-blueprints-page-2/#comments</comments><description><![CDATA[<p><a href="http://massively.joystiq.com/2009/12/13/eve-evolved-research-tech-1-blueprints-page-2/" rel="bookmark">Continue reading <em>EVE Evolved: Research: Tech 1 blueprints, page 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/12/13/eve-evolved-research-tech-1-blueprints-page-2/">EVE Evolved: Research: Tech 1 blueprints, page 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 13 Dec 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/12/13/eve-evolved-research-tech-1-blueprints-page-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19276836/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/13/eve-evolved-research-tech-1-blueprints-page-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blueprint</category><category>blueprints</category><category>ccp</category><category>ccp-games</category><category>copy</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>guide</category><category>guides</category><category>highsec</category><category>lab</category><category>me</category><category>pe</category><category>pos</category><category>research</category><category>starbase</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 13 Dec 2009 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Research: Tech 1 blueprints]]></title><link>http://massively.joystiq.com/2009/12/13/eve-evolved-research-tech-1-blueprints/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/12/13/eve-evolved-research-tech-1-blueprints/</guid><comments>http://massively.joystiq.com/2009/12/13/eve-evolved-research-tech-1-blueprints/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/making-money/" rel="tag">Making money</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-evolved/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/12/research-title.jpg" alt="" /></a></div>
While it's most often lauded for its PvP, not everything in <a href="http://www.eve-online.com"><em>EVE Online</em></a> is about shooting people. Research and manufacturing are two of <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a>'s most popular PvE professions because of the small time commitments they require. A lot of things in <em>EVE</em> are built from blueprints and through research, you can be one of the people supplying those blueprints. Whether you want to <a href="http://wiki.eveonline.com/wiki/Researching_blueprints">improve your own blueprints</a> to increase manufacturing profit margins or make blueprint copies for sale, it's worth looking into doing your own research. Jobs can be set up to run for days on end, taking you as little as a few minutes per week to manage. This can augment your income from active sources like mining, trading or mission-running.<br />
<br />
In this article, I look at the basics of tech 1 blueprint research, the skills required to make the most of your time and how you could run your own research labs in the relative safety of high security space.<p><a href="http://massively.joystiq.com/2009/12/13/eve-evolved-research-tech-1-blueprints/" rel="bookmark">Continue reading <em>EVE Evolved: Research: Tech 1 blueprints</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/12/13/eve-evolved-research-tech-1-blueprints/">EVE Evolved: Research: Tech 1 blueprints</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 13 Dec 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/12/13/eve-evolved-research-tech-1-blueprints/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19276440/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/13/eve-evolved-research-tech-1-blueprints/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blueprint</category><category>blueprints</category><category>ccp</category><category>ccp-games</category><category>copy</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>featured</category><category>guide</category><category>guides</category><category>highsec</category><category>lab</category><category>me</category><category>pe</category><category>pos</category><category>research</category><category>starbase</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 13 Dec 2009 18:00:00 EST</pubDate></item><item><title><![CDATA[Player vs. Everything: The MMO clone wars]]></title><link>http://massively.joystiq.com/2008/06/18/player-vs-everything-the-mmo-clone-wars/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/18/player-vs-everything-the-mmo-clone-wars/</guid><comments>http://massively.joystiq.com/2008/06/18/player-vs-everything-the-mmo-clone-wars/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/player-vs-everything/" rel="tag">Player vs. Everything</a></p><div align="center"><a href="http://javairasfolly.jandell.net/?page_id=377"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/warvwowcomparisoncharmiber.jpg" title="Looking pretty similar, eh?" alt="" /></a><br /></div>
You can say a lot of things about a game you don't like. You can say that it sucks or that it's poorly balanced. You can say that the art direction is all wrong, or you can say that it's lacking in any number of features a good game should have. But sometimes a game takes flak for committing the most grievous sin of all: <a href="http://aspendawn.blogspot.com/2008/06/innovative-vs-fun.html">copying another game</a>. One of the most commonly cited complaints about any given game is that <a href="http://www.wowinsider.com/2008/06/17/is-blizzard-stealing-ideas-from-war/">they copied "feature X" from "game Y.</a>" <br /><br />For some reason, MMOG players in particular just <em>love </em>to cite the classic "It's just a clone of (whatever)" when they're trying to challenge the very essence of a particular title. If a game is a copy (the reasoning goes) then clearly <a href="http://massively.joystiq.com/2008/05/01/player-vs-everything-those-poor-poor-designers/">the designers are wholly uninspired</a>, worthless, and incapable of creating anything interesting or original. It really seems to irk players who feel that their game is being somehow wronged when another game uses similar ideas. But is this really such a bad thing? Might cloning features, or even cloning games, actually be the best possible thing for the games industry?<p><a href="http://massively.joystiq.com/2008/06/18/player-vs-everything-the-mmo-clone-wars/" rel="bookmark">Continue reading <em>Player vs. Everything: The MMO clone wars</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/18/player-vs-everything-the-mmo-clone-wars/">Player vs. Everything: The MMO clone wars</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 18 Jun 2008 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/06/18/player-vs-everything-the-mmo-clone-wars/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1229146/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/18/player-vs-everything-the-mmo-clone-wars/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>city-of-heroes</category><category>clone</category><category>cloning</category><category>copy</category><category>everquest</category><category>featured</category><category>game-design</category><category>game-mechanics</category><category>joystiqfeatures</category><category>massively-goes-to-war</category><category>mud</category><category>muds</category><category>player-vs-everything</category><category>warhammer-online</category><category>world-of-warcraft</category><dc:creator><![CDATA[Adam Holisky]]></dc:creator><pubDate>Wed, 18 Jun 2008 14:30:00 EST</pubDate></item></channel></rss>
