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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[R.A. Salvatore: Project Copernicus would "blow you away"]]></title><link>http://massively.joystiq.com/2012/05/25/r-a-salvatore-project-copernicus-would-blow-you-away/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/25/r-a-salvatore-project-copernicus-would-blow-you-away/</guid><comments>http://massively.joystiq.com/2012/05/25/r-a-salvatore-project-copernicus-would-blow-you-away/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/25/r-a-salvatore-project-copernicus-would-blow-you-away/"><img alt="Screenshot -- Project Copernicus" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/copernicus-1337976525.jpg" /></a></div>
<div>
	The future <a href="http://massively.joystiq.com/2012/05/24/rumor-38-studios-lays-off-entire-staff-sells-big-huge-games/">isn't looking particularly bright</a> for <a href="http://www.massively.com/tag/38-studios">38 Studios</a> and its in-development MMO <em><a href="http://www.massively.com/tag/project-copernicus">Project Copernicus</a></em>, but the game's writer, esteemed fantasy author <a href="http://www.massively.com/tag/ra-salvatore">R.A. Salvatore</a>, took to the comments on a post on Daily Kos to tell everyone how great the game would have been.<br />
	<br />
	Salvatore claims that the game is "much further along than is being reported," and that he wishes he could show us some of it (though sadly, he cannot). He goes on to state that the developers behind <em>Copernicus</em> were "an amazing team of [developers]... pushing the envelope in their respective fields," and that "the environments, the animations, and the game-play would blow you away." Unfortunately, it's looking like we'll never get to judge the veracity of Salvatore's words for ourselves, but the statements do help to shed a bit of light on what might have been.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/25/r-a-salvatore-project-copernicus-would-blow-you-away/">R.A. Salvatore: Project Copernicus would "blow you away"</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 25 May 2012 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/25/r-a-salvatore-project-copernicus-would-blow-you-away/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20245572/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/25/r-a-salvatore-project-copernicus-would-blow-you-away/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>38-studios</category><category>copernicus</category><category>industry</category><category>mmo-industry</category><category>project-copernicus</category><category>ra-salvatore</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Fri, 25 May 2012 17:00:00 EST</pubDate></item><item><title><![CDATA[38 Studios lays off entire staff, sells Big Huge Games [Updated]]]></title><link>http://massively.joystiq.com/2012/05/24/rumor-38-studios-lays-off-entire-staff-sells-big-huge-games/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/24/rumor-38-studios-lays-off-entire-staff-sells-big-huge-games/</guid><comments>http://massively.joystiq.com/2012/05/24/rumor-38-studios-lays-off-entire-staff-sells-big-huge-games/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/legal/" rel="tag">Legal</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/24/rumor-38-studios-lays-off-entire-staff-sells-big-huge-games/"><img alt="38 Studios / Big Huge Games" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/bighugegames.jpg" /></a></div>
The <a href="http://massively.joystiq.com/tag/38-studios">38 Studios</a> disaster continues to unfold today, as the troubled studio laid off its entire staff and <a href="http://kotaku.com/5913102/rumor-38-studios-shutting-down-big-huge-games">may be selling off</a> its <a href="http://massively.joystiq.com/tag/Big-Huge-Games/">Big Huge Games</a> division in Boston. <a href="http://www.myfoxboston.com/story/18612371/2012/05/24/report-38-studios-no-longer-paying-workers-could-close-by-weekend">Boston's Fox 25 News</a> speculates that the studio may close by this weekend.<br />
<br />
38 Studios CM <a href="http://massively.joystiq.com/tag/charles-dane">Charles Dane</a> <a href="https://twitter.com/cmdane/status/205761811981680642">confirmed being laid off</a> on Twitter: "Now on the market. I had an awesome run with 38 Studios, but this dream is now ending."<br />
<br />
Word is that the company is also selling its subsidiary, Big Huge Games. Big Huge Games is the maker of <a href="http://massively.joystiq.com/tag/Kingdoms-of-Amalur-Reckoning/"><em>Kingdoms of Amalur: Reckoning</em></a>, 38 Studios' single-player prequel to its <a href="http://massively.joystiq.com/tag/Project-Copernicus/"><em>Copernicus</em></a> MMO. This would not be the first time that Big Huge Games was sold by its parent company, as the studio experienced the same event back in 2009.<br />
<br />
<a href="https://www.facebook.com/curt.schilling.56">Oh his Facebook page</a>, <a href="http://massively.joystiq.com/tag/Curt-Schilling/">Curt Schilling</a> stressed that <em>Reckoning </em>did quite well in sales. "I wanted to clear up some misinformation around 38 Studios' first product, <em>Reckoning</em>. Sales of <em>Reckoning</em> outperformed <a href="http://massively.joystiq.com/tag/ea">EA's</a> expectations and sold more than 1.2 million units in the game's first 90 days in the market."<br />
<br />
<strong>[Update]:</strong> Developer <a href="http://massively.joystiq.com/tag/ryan-shwayder">Ryan Shwayder</a> has also confirmed the layoffs via his <a href="http://www.nerfbat.com/2012/05/24/38-studios-what-a-journey/">personal blog</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/24/rumor-38-studios-lays-off-entire-staff-sells-big-huge-games/">38 Studios lays off entire staff, sells Big Huge Games [Updated]</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 24 May 2012 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/24/rumor-38-studios-lays-off-entire-staff-sells-big-huge-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20244761/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/24/rumor-38-studios-lays-off-entire-staff-sells-big-huge-games/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>38-studios</category><category>big-huge-games</category><category>black-thursday</category><category>charles-dane</category><category>close</category><category>closure</category><category>copernicus</category><category>curt-schilling</category><category>ea</category><category>financial</category><category>kingdoms-of-amalur-reckoning</category><category>layoffs</category><category>legal</category><category>project-copernicus</category><category>reckoning</category><category>sold</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 24 May 2012 17:00:00 EST</pubDate></item><item><title><![CDATA[Project Copernicus 'racial' screens leak from 38 Studios]]></title><link>http://massively.joystiq.com/2012/05/24/fan-site-leaks-project-copernicus-racial-screens/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/24/fan-site-leaks-project-copernicus-racial-screens/</guid><comments>http://massively.joystiq.com/2012/05/24/fan-site-leaks-project-copernicus-racial-screens/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/24/fan-site-leaks-project-copernicus-racial-screens/"><img alt="Copernicus" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/title-1337861069.jpg" /></a></div>
While 38 Studios <a href="http://massively.joystiq.com/2012/05/23/38-studios-appears-to-be-getting-no-new-help/">remains in dire straits</a>, fans are getting a bittersweet treat of <a href="http://massively.joystiq.com/tag/Project-Copernicus/">Project Copernicus</a> reveals. It's sweet because we've been dying to see more information on this game, but bitter because its fate is still up in the air.<br />
<br />
Today fan site <a href="http://www.38watch.com/forums/showthread.php?2786-You-guys-deserve-this">38 Watch</a> posted a trio of official-looking screens straight from Copernicus' world. In the screens, three races are revealed: the human-looking Almain, the dwarven Dverga, and the orcish Jottun. The game's art style and lush color palette are on full display, opting for more of a stylized than realistic approach.<br />
<br />
We recently heard that Project Copernicus <a href="http://massively.joystiq.com/2012/05/18/38-studios-project-copernicus-to-release-in-june-2013-says-ri/">has a possible June 2013 launch window</a> and <a href="http://massively.joystiq.com/2012/05/18/new-flythrough-video-previews-project-copernicus/">got our first look at the game</a> in a flyby video. You can scope out the new screens in the gallery below.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/project-copernicus/">Project Copernicus</a></strong></p><a href="http://massively.joystiq.com/photos/project-copernicus/#5043440"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/cop1_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/project-copernicus/#5043441"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/cop2_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/project-copernicus/#5043442"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/cop3_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/project-copernicus/#5043444"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/38studioscavern1024x768_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/project-copernicus/#5043445"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/38studioscrops1024x768_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/24/fan-site-leaks-project-copernicus-racial-screens/">Project Copernicus 'racial' screens leak from 38 Studios</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 24 May 2012 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/24/fan-site-leaks-project-copernicus-racial-screens/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20244132/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/24/fan-site-leaks-project-copernicus-racial-screens/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>38-studios</category><category>38-watch</category><category>Almain</category><category>amalur</category><category>copernicus</category><category>Dverga</category><category>fantasy</category><category>gallery</category><category>Jottun</category><category>leak</category><category>leaked-screenshots</category><category>leaks</category><category>project-copernicus</category><category>racial</category><category>racial-reveal</category><category>screenies</category><category>screens</category><category>screenshots</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 24 May 2012 09:00:00 EST</pubDate></item><item><title><![CDATA[Massively Speaking Episode 202: Rubbernecking at the scene of an MMO accident]]></title><link>http://massively.joystiq.com/2012/05/22/massively-speaking-episode-202-rubbernecking-at-the-scene-of-an/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/22/massively-speaking-episode-202-rubbernecking-at-the-scene-of-an/</guid><comments>http://massively.joystiq.com/2012/05/22/massively-speaking-episode-202-rubbernecking-at-the-scene-of-an/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/podcasts/" rel="tag">Podcasts</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/massively-meta/" rel="tag">Massively Meta</a>, <a href="http://massively.joystiq.com/category/massively-speaking/" rel="tag">Massively Speaking</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://massively.joystiq.com/category/diablo-iii/" rel="tag">Diablo III</a>, <a href="http://massively.joystiq.com/category/the-elder-scrolls-online/" rel="tag">The Elder Scrolls Online</a>, <a href="http://massively.joystiq.com/category/pirate101/" rel="tag">Pirate101</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/22/massively-speaking-episode-202-rubbernecking-at-the-scene-of-an/"><img alt="The Elder Scrolls Online" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/tes01-1337604400.jpg" /></a></div>
<span style="font-weight: bold;">Massively Speaking Episode </span><span style="font-weight: bold;">202 </span>is hot at the scene of the <a href="http://massively.joystiq.com/tag/38-studios/">38 Studios</a> disaster, and without hyperbole we can say that this is more tragic than Pompeii, the Titanic, and Showgirls combined. Will <a href="http://massively.joystiq.com/tag/curt-schilling/">Curt Schilling's</a> dream team survive this financial crisis? We brought expert analyst Eliot Lefebvre on the podcast to give us his opinion.<br />
<br />
Have a comment for the podcasters? Shoot an email to <a href="mailto:podcast@massively.com?subject=Massively%20Speaking">podcast@massively.com</a>. We may just read your email on the air!<br />
<strong> </strong><br />
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Read below the cut for the full show notes.<p><a href="http://massively.joystiq.com/2012/05/22/massively-speaking-episode-202-rubbernecking-at-the-scene-of-an/" rel="bookmark">Continue reading <em>Massively Speaking Episode 202: Rubbernecking at the scene of an MMO accident</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/22/massively-speaking-episode-202-rubbernecking-at-the-scene-of-an/">Massively Speaking Episode 202: Rubbernecking at the scene of an MMO accident</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 22 May 2012 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/22/massively-speaking-episode-202-rubbernecking-at-the-scene-of-an/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20241615/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/22/massively-speaking-episode-202-rubbernecking-at-the-scene-of-an/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>38-studios</category><category>action-rpg</category><category>anet</category><category>arenanet</category><category>battlenet</category><category>bethesda</category><category>bethesda-softworks</category><category>bethsoft</category><category>blizzard</category><category>blizzard-entertainment</category><category>brant</category><category>brianna-royce</category><category>cash-shop</category><category>copernicus</category><category>curt-schilling</category><category>d3</category><category>daggerfall</category><category>diablo</category><category>diablo-2</category><category>diablo-3</category><category>diablo-ii</category><category>diablo-iii</category><category>elder-scrolls</category><category>elder-scrolls-online</category><category>f2p</category><category>family</category><category>fantasy</category><category>featured</category><category>free-to-play</category><category>gothic-fantasy</category><category>guild-wars-2</category><category>gw2</category><category>humor</category><category>justin-olivetti</category><category>kid-friendly</category><category>kids-mmo</category><category>kingsisle</category><category>kingsisle-entertainment</category><category>massively-speaking</category><category>morrowind</category><category>multiplayer</category><category>ncsoft</category><category>oblivion</category><category>online-multiplayer</category><category>opinion</category><category>pirate101</category><category>please-dont-suck</category><category>podcast</category><category>podcasting</category><category>podcasts</category><category>project-copernicus</category><category>pvp</category><category>roguelike</category><category>rpg</category><category>sandbox</category><category>skyrim</category><category>tamriel</category><category>tes</category><category>teso</category><category>the-elder-scrolls</category><category>the-elder-scrolls-online</category><category>three-faction-pvp</category><category>wizard101</category><category>zenimax</category><category>zenimax-media</category><category>zenimax-online</category><category>zenimax-online-studios</category><enclosure url="http://massively.joystiq.com/podcasts/05-22-12-massively-E202.mp3" length="38822348" type="audio/mpeg"/><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 22 May 2012 15:00:00 EST</pubDate><itunes:subtitle>Massively Speaking Episode 202</itunes:subtitle><itunes:author>Massively.com Staff</itunes:author><itunes:duration>01:04:42</itunes:duration><itunes:keywords>podcasts</itunes:keywords></item><item><title><![CDATA[New flythrough video previews Project Copernicus]]></title><link>http://massively.joystiq.com/2012/05/18/new-flythrough-video-previews-project-copernicus/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/18/new-flythrough-video-previews-project-copernicus/</guid><comments>http://massively.joystiq.com/2012/05/18/new-flythrough-video-previews-project-copernicus/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/18/new-flythrough-video-previews-project-copernicus/"><img alt="A pair of scales might be more apropos.  Or dice." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/copernicus-flythrough-epl-517.jpg" /></a></div>
In the wake of <a href="http://massively.joystiq.com/2012/05/18/38-studios-project-copernicus-to-release-in-june-2013-says-ri/">the Rhode Island governor's release announcement</a>, all eyes are on <a href="http://massively.joystiq.com/tag/38-Studios/">38 Studios</a> and <em><a href="http://massively.joystiq.com/tag/Project-Copernicus/">Project Copernicus</a></em>. Up until now the title has been talked about only in hushed tones, but today we've gotten a little something more: a flythrough of some areas of the game, showing off what we can expect from the environments. And suddenly that announced release date seems just a touch more plausible because the environments certainly look gorgeous.<br />
<br />
Players of <em>Kingdoms of Amalur: Reckoning</em> will no doubt recognize some of the environmental looks if not the exact locations, but everyone can appreciate the design that's gone into each region. Of course, it's a long road between showing a pretty place and making a playable game, and 38 Studios is still struggling to keep its head above water. But the MMO the studio has promised seems a bit more plausible now, and hopefully there's a light at the end of this particular tunnel.<br />
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[Thanks to all the tipsters who sent this in!]<p><a href="http://massively.joystiq.com/2012/05/18/new-flythrough-video-previews-project-copernicus/" rel="bookmark">Continue reading <em>New flythrough video previews Project Copernicus</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/18/new-flythrough-video-previews-project-copernicus/">New flythrough video previews Project Copernicus</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 18 May 2012 17:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/18/new-flythrough-video-previews-project-copernicus/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20240983/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/18/new-flythrough-video-previews-project-copernicus/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>38-studios</category><category>breaking</category><category>copernicus</category><category>early-preview</category><category>flythrough</category><category>previews</category><category>project-copernicus</category><category>trailer</category><category>trailers</category><category>video</category><category>videos</category><category>zone-preview</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 18 May 2012 17:45:00 EST</pubDate></item><item><title><![CDATA[If 38 Studios goes under, Rhode Island taxpayers will be footing the bill [Updated]]]></title><link>http://massively.joystiq.com/2012/05/15/if-38-studios-goes-under-rhode-island-taxpayers-will-be-footing/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/15/if-38-studios-goes-under-rhode-island-taxpayers-will-be-footing/</guid><comments>http://massively.joystiq.com/2012/05/15/if-38-studios-goes-under-rhode-island-taxpayers-will-be-footing/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/15/if-38-studios-goes-under-rhode-island-taxpayers-will-be-footing/"><img alt="Who doesn't love a good bar graph?" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/38studios.jpg" /></a></div>
<div>
	<a href="http://massively.joystiq.com/tag/project-copernicus"><em>Project Copernicus </em></a>and<em> <a href="http://www.joystiq.com/game/kingdoms-of-amalur-reckoning">Kingdoms of Amalur: Reckoning</a></em> developer <a href="http://www.massively.com/tag/38-studios">38 Studios</a> is <a href="http://www.joystiq.com/2012/05/14/rhode-island-gov-working-hard-at-keeping-38-studios-solvent/">in some hot water</a>, but it looks like that may be the least of your worries if you're a Rhode Island resident. Rhode Island's WPRI reports that if the studio founders and can't pay back the bonds given to it by the state, then the onus of doing so will fall upon Rhode Island taxpayers.<br />
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	How much moolah are we talking about? Something to the tune of $112.6 million US. According to Joystiq, "If 38 Studios can't pay, the governor is required to ask the General Assembly to repay bondholders," which means that Rhode Island taxpayers will be responsible for footing the bill by 2020. For now, though, both the studio and the Rhode Island government are tight-lipped on the studio's future, and by association, the future of <em>Project Copernicus</em>, so we'll just have to wait and see how this plays out.<br />
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	<strong>[Update: Our sister site <a href="http://www.joystiq.com/2012/05/15/38-studios-whiffed-last-loan-payment-received-nearly-50-millio/">Joystiq reports</a> that 38 Studios "missed its latest loan payment of $1.125 million to the state of Rhode Island on May 1, effectively defaulting [on] its $75 million loan." Rhode Island's Economic Development Corporation will hold an emergency meeting tomorrow morning to discuss the situation.]</strong></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/15/if-38-studios-goes-under-rhode-island-taxpayers-will-be-footing/">If 38 Studios goes under, Rhode Island taxpayers will be footing the bill [Updated]</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 15 May 2012 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/15/if-38-studios-goes-under-rhode-island-taxpayers-will-be-footing/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20238563/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/15/if-38-studios-goes-under-rhode-island-taxpayers-will-be-footing/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>38-studios</category><category>copernicus</category><category>economy</category><category>finance</category><category>finances</category><category>games-industry</category><category>industry</category><category>kingdoms-of-amalur-reckoning</category><category>mmo-industry</category><category>project-copernicus</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Tue, 15 May 2012 15:00:00 EST</pubDate></item><item><title><![CDATA[Todd McFarlane says Project Copernicus is coming this year]]></title><link>http://massively.joystiq.com/2012/03/16/todd-mcfarlane-says-project-copernicus-coming-this-year/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/16/todd-mcfarlane-says-project-copernicus-coming-this-year/</guid><comments>http://massively.joystiq.com/2012/03/16/todd-mcfarlane-says-project-copernicus-coming-this-year/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/03/16/todd-mcfarlane-says-project-copernicus-coming-this-year/"><img alt="Concept Art -- Project Copernicus" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/copernicus.jpg" /></a></div>
<div style="text-align: left; ">
	Gamers got their first look at the Kingdoms of Amalur universe in <em>Kingdoms of Amalur: Reckoning</em> earlier this year, but we here at Massively are still anxiously awaiting more details on <a href="http://www.massively.com/tag/38-studios">38 Studios'</a> MMO branch of the setting, <em><a href="http://www.massively.com/tag/project-copernicus">Project Copernicus</a></em>. Thankfully, it looks like we won't have to wait too much longer.<br />
	<br />
	In an interview with START, comic artist extraordinaire <a href="http://www.massively.com/tag/todd-mcfarlane">Todd McFarlane</a>, who is providing art design for <em>Copernicus, </em>nonchalantly dropped news that the studio is aiming to release <em>Project Copernicus</em> "later in the year." He doesn't expound any further on when exactly we can expect to get our hands on the game, but with any luck we'll be getting some more details before long, so stay tuned folks. Oh, and the full interview is embedded past the cut in case you'd like to watch the full thing. The relevant quote hits at about the 11:50 mark, but the full interview is definitely worth a watch.<br />
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	[Thanks to John for the tip!]</div><p><a href="http://massively.joystiq.com/2012/03/16/todd-mcfarlane-says-project-copernicus-coming-this-year/" rel="bookmark">Continue reading <em>Todd McFarlane says Project Copernicus is coming this year</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/16/todd-mcfarlane-says-project-copernicus-coming-this-year/">Todd McFarlane says Project Copernicus is coming this year</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 16 Mar 2012 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/16/todd-mcfarlane-says-project-copernicus-coming-this-year/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20195217/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/16/todd-mcfarlane-says-project-copernicus-coming-this-year/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>38-studios</category><category>copernicus</category><category>interview</category><category>interviews</category><category>mcfarlane</category><category>project-copernicus</category><category>release-date</category><category>release-window</category><category>todd-mcfarlane</category><category>video</category><category>videos</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Fri, 16 Mar 2012 16:00:00 EST</pubDate></item><item><title><![CDATA[38 Studios announces the addition of more industry vets to the team]]></title><link>http://massively.joystiq.com/2012/03/15/38-studios-announces-the-addition-of-more-industry-vets-to-the-t/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/15/38-studios-announces-the-addition-of-more-industry-vets-to-the-t/</guid><comments>http://massively.joystiq.com/2012/03/15/38-studios-announces-the-addition-of-more-industry-vets-to-the-t/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/15/38-studios-announces-the-addition-of-more-industry-vets-to-the-t/"><img alt="Reckoning" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/copernicus1.jpg" /></a></div>
Fresh off the launch of its single player game, <a href="http://massively.joystiq.com/tag/Kingdoms-of-Amalur-Reckoning/"><em>Kingdoms of Amalur: Reckoning</em></a>, 38 Studios has announced the addition of two new members to their team. <a href="http://massively.joystiq.com/tag/john-blakely/">John Blakely</a>, who has worked for SOE and Zynga, will become their senior vice president of development, while <a href="http://massively.joystiq.com/tag/mark-hansen">Mark Hansen</a> has come from LEGO Systems Inc. to take on the role of senior vice president of business operations. They both took the time to speak with Massively about their experience in the industry as well as their upcoming roles with <a href="http://massively.joystiq.com/tag/38-studios/">38 Studios</a>. Read on for highlights from the interview!<p><a href="http://massively.joystiq.com/2012/03/15/38-studios-announces-the-addition-of-more-industry-vets-to-the-t/" rel="bookmark">Continue reading <em>38 Studios announces the addition of more industry vets to the team</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/15/38-studios-announces-the-addition-of-more-industry-vets-to-the-t/">38 Studios announces the addition of more industry vets to the team</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 15 Mar 2012 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/15/38-studios-announces-the-addition-of-more-industry-vets-to-the-t/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20193891/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/15/38-studios-announces-the-addition-of-more-industry-vets-to-the-t/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>38-studios</category><category>copernicus</category><category>curt-schilling</category><category>featured</category><category>john-blakely</category><category>ken-rolston</category><category>mark-hansen</category><category>r.a.-salvatore</category><category>todd-macfarlane</category><dc:creator><![CDATA[Karen Bryan]]></dc:creator><pubDate>Thu, 15 Mar 2012 10:00:00 EST</pubDate></item><item><title><![CDATA[Creating a new world: 38 Studios discusses the formation of Amalur's IP]]></title><link>http://massively.joystiq.com/2012/01/27/creating-a-new-world-38-studios-discusses-the-formation-of-amal/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/27/creating-a-new-world-38-studios-discusses-the-formation-of-amal/</guid><comments>http://massively.joystiq.com/2012/01/27/creating-a-new-world-38-studios-discusses-the-formation-of-amal/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/27/creating-a-new-world-38-studios-discusses-the-formation-of-amal/"><img alt="Reckoning" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/amalur.jpg" /></a></div>
As MMO fans, we're keeping a close eye on <a href="http://massively.joystiq.com/tag/38-studios/">38 Studios</a> for its development of <a href="http://massively.joystiq.com/tag/copernicus/">Project Copernicus</a>, the MMO that will serve as the follow-up to next month's <a href="http://massively.joystiq.com/tag/Kingdoms-of-Amalur-Reckoning/"><em>Kingdoms of Amalur: Reckoning</em></a>. The risk factor of not only developing two major intertwined projects in parallel but to have the additional task of creating a brand-new IP in which to put them must be a pressing one, which is why <a href="http://www.computerandvideogames.com/333680/interviews/kingdoms-of-amalur-skyrim-and-oblivion-are-the-same-game-we-want-to-take-rpgs-in-a-new-direction/?page=1">CVG</a> sat down with <em>Reckoning </em>Lead Designer <a href="http://www.linkedin.com/in/ianfrazier">Ian Frazier</a> to talk about challenges the studio has been tackling.<br />
<br />
Frazier outlines the balance the studio's struck between its three big-name creators -- <a href="http://massively.joystiq.com/tag/todd-mcfarlane/">Todd McFarlane</a> (art), <a href="http://massively.joystiq.com/tag/ra-salvatore/">R.A. Salvatore</a> (story), and <a href="http://massively.joystiq.com/tag/ken-rolston/">Ken Rolston</a> (design) -- not to mention the ideas that pour in from founder <a href="http://massively.joystiq.com/tag/curt-schilling/">Curt Schilling</a>. Fortunately, Frazier says that these larger-than-life personalities mesh well together: "The nice thing that's worked out is, I think if we'd got three famous game designers, it would have been a disaster: big egos, they're all on the same plane, it wouldn't have worked out. What makes this work is they're all different."<br />
<br />
Even though Rolston previously worked on <a href="http://massively.joystiq.com/tag/oblivion/"><em>The Elder Scrolls: Oblivion</em></a>, Frazier said the designer wanted to try his hand at something fresh with a better combat system. "They're all great games," Frazier said of the Elder Scrolls series, "and I think they're progressively better, but they're all the same game. It's not like they're radically changing with time."<br />
<br />
Frazier said Reckoning has been compared to a "single-player <a href="http://massively.joystiq.com/category/world-of-warcraft"><em>WoW</em></a>" as well as <a href="http://massively.joystiq.com/tag/Dragon-Age/"><em>Dragon Age</em></a> and <a href="http://massively.joystiq.com/tag/fable/"><em>Fable</em></a>, but he insists that the world and ideas the team's been creating will take it far past those basic comparisons.<br />
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You can take your first peek into the world of Amalur with the <a href="http://reckoning.amalur.com/en/ag"><em>Reckoning </em>demo</a> -- and let us know what you think in the comments!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/27/creating-a-new-world-38-studios-discusses-the-formation-of-amal/">Creating a new world: 38 Studios discusses the formation of Amalur's IP</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 27 Jan 2012 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/27/creating-a-new-world-38-studios-discusses-the-formation-of-amal/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20158295/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/27/creating-a-new-world-38-studios-discusses-the-formation-of-amal/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>38-studios</category><category>copernicus</category><category>Curt-Schilling</category><category>cvg</category><category>dragon-age</category><category>ego</category><category>egos</category><category>elder-scrolls</category><category>fable</category><category>Ian-Frazier</category><category>interview</category><category>Ken-Rolston</category><category>kingdoms-of-amalur-reckoning</category><category>oblivion</category><category>R.A.-Salvatore</category><category>ra-Salvatore</category><category>reckoning</category><category>Todd-McFarlane</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Fri, 27 Jan 2012 09:00:00 EST</pubDate></item><item><title><![CDATA[The world (wide web) of Amalur grows as 38 Studios works on its MMO]]></title><link>http://massively.joystiq.com/2012/01/19/the-world-wide-web-of-amalur-grows-as-38-studios-works-on-its/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/19/the-world-wide-web-of-amalur-grows-as-38-studios-works-on-its/</guid><comments>http://massively.joystiq.com/2012/01/19/the-world-wide-web-of-amalur-grows-as-38-studios-works-on-its/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/19/the-world-wide-web-of-amalur-grows-as-38-studios-works-on-its/"><img alt="Gnomes" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/gnomes.jpg" /></a></div>
With <a href="http://massively.joystiq.com/tag/kingdoms-of-amalur-reckoning/"><em>Kingdoms of Amalur: Reckoning</em></a> just around the corner and <a href="http://massively.joystiq.com/tag/copernicus/"><em>Project Copernicus</em></a> waiting in the wings, <a href="http://massively.joystiq.com/tag/38-studios/">38 Studios</a> is fattening its golden website for the upcoming feast. The studio has expanded the site devoted to the world that both of these games inhabit, and those looking for hints and portents of the studio's upcoming MMO would do well to seek lore within its pages.<br />
<br />
Describing the website expansion as a "treasure trove" of new info, 38 Studios has added new landing pages, navigation features, and information about one of the game's races: the Gnomes. The Gnomes are described as "an enigmatic people. They bestow wondrous gifts of knowledge, medicine, and magic to befriend the other kingdoms, yet seldom reveal their plans or intentions to outsiders." It's interesting to note that the Gnomes are divided up into three casts, which does tempt the mind into thinking the word "classes."<br />
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<em>Kingdoms of Amalur: Reckoning</em> is the single-player RPG that's meant to fill the role of a prologue -- in both real-world and in-game time -- to the much larger <em>Copernicus </em>MMO.<br />
<br />
[Thanks to Sketchit for the tip!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/19/the-world-wide-web-of-amalur-grows-as-38-studios-works-on-its/">The world (wide web) of Amalur grows as 38 Studios works on its MMO</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 19 Jan 2012 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/19/the-world-wide-web-of-amalur-grows-as-38-studios-works-on-its/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20152705/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/19/the-world-wide-web-of-amalur-grows-as-38-studios-works-on-its/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>38-studios</category><category>amalur</category><category>amalur.com</category><category>classes</category><category>copernicus</category><category>copernicus-mmo</category><category>gnome</category><category>gnomes</category><category>Kingdoms-of-Amalur-Reckoning</category><category>lore</category><category>project-copernicus</category><category>reckoning</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 19 Jan 2012 21:00:00 EST</pubDate></item><item><title><![CDATA[The Perfect Ten: The upcoming contenders]]></title><link>http://massively.joystiq.com/2011/12/01/the-perfect-ten-the-upcoming-contenders/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/01/the-perfect-ten-the-upcoming-contenders/</guid><comments>http://massively.joystiq.com/2011/12/01/the-perfect-ten-the-upcoming-contenders/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/marvel-heroes/" rel="tag">Marvel Heroes</a>, <a href="http://massively.joystiq.com/category/the-secret-world/" rel="tag">The Secret World</a>, <a href="http://massively.joystiq.com/category/warhammer-40k/" rel="tag">Warhammer 40k</a>, <a href="http://massively.joystiq.com/category/dust-514/" rel="tag">DUST 514</a>, <a href="http://massively.joystiq.com/category/tera/" rel="tag">TERA</a>, <a href="http://massively.joystiq.com/category/everquest-next/" rel="tag">EverQuest Next</a>, <a href="http://massively.joystiq.com/category/perfect-ten/" rel="tag">Perfect Ten</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://massively.joystiq.com/category/archeage/" rel="tag">ArcheAge</a>, <a href="http://massively.joystiq.com/category/wildstar/" rel="tag">WildStar</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/01/the-perfect-ten-the-upcoming-contenders/"><img alt="Perfect Ten" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/spiderman.jpg" /></a></div>
While I'm on board the <a href="http://www.swtor.com/"><em>Star Wars: The Old Republic</em></a> train (at least until <a href="http://massively.joystiq.com/tag/soe/">SOE's</a> <em>Star Wars: The New Republic</em> comes out in 2014 and forces <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/"><em>SWTOR</em></a> to shut down), I can certainly sympathize with the frustration that non-fans are feeling right about now. There are few things more annoying than not being into the latest craze -- or hating it outright -- and yet being unable to escape it.<br />
<br />
So I'm here to say to you today that, like <a href="http://us.battle.net/wow/en/"><em>World of Warcraft</em></a>, <em>SWTOR </em>isn't the be-all, end-all of the MMO field. It's a part of it, but just one part, and there are many, many others in the works as we speak. Mama always told me never to put all your eggs in one basket anyway, so I'm spreading my eggcitement across many cyber-nests.<br />
<br />
This is the bone I'm throwing to all of you this week: a list of 10 Midichlorian-free MMOs that have me -- and should have you -- extremely buzzed about their development. In putting together this list, I realized that there are so many promising prospects that I divided them into two groups. This week I'm presenting the strongest contenders that should make it to launch with a solid product, while next time I'll list promising prospects that may be more of a long shot. I'm 47% confident that I will not forget your most-anticipated title.<p><a href="http://massively.joystiq.com/2011/12/01/the-perfect-ten-the-upcoming-contenders/" rel="bookmark">Continue reading <em>The Perfect Ten: The upcoming contenders</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/01/the-perfect-ten-the-upcoming-contenders/">The Perfect Ten: The upcoming contenders</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 01 Dec 2011 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/01/the-perfect-ten-the-upcoming-contenders/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20115197/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/01/the-perfect-ten-the-upcoming-contenders/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>38-studios</category><category>archeage</category><category>arenanet</category><category>beta</category><category>carbine-studios</category><category>ccp</category><category>champions-online</category><category>copernicus</category><category>curt-schilling</category><category>dark-millennium-online</category><category>dc-universe-online</category><category>dust-514</category><category>eve-online</category><category>everquest-next</category><category>featured</category><category>funcom</category><category>gamescom-2011</category><category>guild-wars-2</category><category>gw2</category><category>jake-song</category><category>list</category><category>marvel</category><category>marvel-universe-online</category><category>ncsoft</category><category>perfect-10</category><category>perfect-ten</category><category>project-copernicus</category><category>r-a-salvatore</category><category>ra-salvatore</category><category>Ragnar-Tørnquist</category><category>ragnar-tornquist</category><category>sandbox</category><category>sandpark</category><category>tera</category><category>the-perfect-10</category><category>the-perfect-ten</category><category>the-secret-world</category><category>thq</category><category>todd-mcFarlane</category><category>tsw</category><category>ultima-online</category><category>upcoming-mmos</category><category>warhammer-40k</category><category>wildstar</category><category>xl-games</category><category>xlgames</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 01 Dec 2011 16:00:00 EST</pubDate></item><item><title><![CDATA[38 Studios opens a website portal to Project Copernicus' world]]></title><link>http://massively.joystiq.com/2011/11/08/38-studios-opens-a-website-portal-to-project-copernicus-world/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/08/38-studios-opens-a-website-portal-to-project-copernicus-world/</guid><comments>http://massively.joystiq.com/2011/11/08/38-studios-opens-a-website-portal-to-project-copernicus-world/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/08/38-studios-opens-a-website-portal-to-project-copernicus-world/"><img alt="Amalur" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/reckoning.jpg" /></a></div>
While <a href="http://massively.joystiq.com/tag/38-studios/">38 Studios'</a> top-secret <a href="http://massively.joystiq.com/tag/copernicus/"><em>Project Copernicus</em></a> MMO lacks a proper title or most of its details, at least we can now visit the world that it and its single-player RPG brother, <a href="http://massively.joystiq.com/tag/kingdoms-of-amalur/"><em>Kingdoms of Amalur: Reckoning</em></a>, inhabits.<br />
<br />
The studio launched a pair of websites devoted to the game world and its first game today. Over on <a href="http://www.amalur.com/">Amalur</a>, 38 Studios has unleashed its loremasters to share with you the stories, features, histories, and settings of this fantasy landscape. And while <em>Reckoning</em> is just a prequel to the eventual MMO, <a href="http://reckoning.amalur.com/en/">its website</a> contains quite a few lore snippets as well as a world map to pour over while you're planning your future conquests.<br />
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As part of the twin projects, <a href="http://massively.joystiq.com/tag/r.a.-salvatore/"><span class="articleText">R.A. Salvatore</span></a> has created over 10,000 years of fictional history for the world of Amalur, stretching from The Deep Gloam to the Age of Heroes. <em>Reckoning </em>takes place during the Age of Arcana, with <em>Copernicus </em>happening some time thereafter.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/08/38-studios-opens-a-website-portal-to-project-copernicus-world/">38 Studios opens a website portal to Project Copernicus' world</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 08 Nov 2011 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/08/38-studios-opens-a-website-portal-to-project-copernicus-world/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20101483/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/08/38-studios-opens-a-website-portal-to-project-copernicus-world/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>38-studios</category><category>amalur</category><category>copernicus</category><category>history</category><category>kingdoms-of-amalur</category><category>kingdoms-of-amalur-reckoning</category><category>lore</category><category>map</category><category>maps</category><category>project-copernicus</category><category>r-a-salvatore</category><category>r.a.-salvatore</category><category>ra-salvatore</category><category>reckoning</category><category>salvatore</category><category>story</category><category>website</category><category>website-launch</category><category>websites</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 08 Nov 2011 12:30:00 EST</pubDate></item><item><title><![CDATA[38 Studios opens Reckoning/Project Copernicus forums]]></title><link>http://massively.joystiq.com/2011/06/30/38-studios-opens-reckoning-project-copernicus-forums/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/06/30/38-studios-opens-reckoning-project-copernicus-forums/</guid><comments>http://massively.joystiq.com/2011/06/30/38-studios-opens-reckoning-project-copernicus-forums/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;">
	<a href="http://forums.reckoning.com/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/bkgd-image-reckoning.jpg" vspace="4" /></a></div>
Forum lurkers rejoice! There's a brand-new board for you to haunt, and it's kinda sorta related to an upcoming fantasy MMORPG. <a href="http://massively.joystiq.com/tag/curt-schilling">Curt Schilling's</a> <a href="http://www.38studios.com/">38 Studios</a> has just published its community portal for <a href="http://www.reckoning.com/ag"><em>Kingdoms of Amalur: Reckoning,</em></a> and while the title isn't massively (or particularly multiplayer), it is affiliated with <a href="http://massively.joystiq.com/tag/38-studios">38's</a> secretive <a href="http://massively.joystiq.com/tag/copernicus"><em>Copernicus</em></a> MMO.<br />
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When we say affiliated, we mean that the two titles share the same fictional world, so lore junkies will want to bookmark the new boards and set about discussing histories, race lore, and anything else pertaining to the realm of Amalur.<br />
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There's also the requisite community chat section in case you feel like a bit of the ol' ultraviolence with your fellow Amalurian forumites, so head to the official <a href="http://massively.joystiq.com/tag/kingdoms-of-amalur"><em>Reckoning</em></a> site and register right away!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/06/30/38-studios-opens-reckoning-project-copernicus-forums/">38 Studios opens Reckoning/Project Copernicus forums</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 30 Jun 2011 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/06/30/38-studios-opens-reckoning-project-copernicus-forums/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19980960/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/06/30/38-studios-opens-reckoning-project-copernicus-forums/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>38-studios</category><category>amalur</category><category>copernicus</category><category>curt-schilling</category><category>discussion-boards</category><category>fantasy</category><category>forums</category><category>kingdoms-of-amalur</category><category>new-forums</category><category>o-boards</category><category>official-boards</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 30 Jun 2011 21:00:00 EST</pubDate></item><item><title><![CDATA[The Guild Counsel: An interview with The Syndicate's Sean Stalzer on his new book]]></title><link>http://massively.joystiq.com/2011/06/16/the-guild-counsel-an-interview-with-the-syndicates-sean-stalze/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/06/16/the-guild-counsel-an-interview-with-the-syndicates-sean-stalze/</guid><comments>http://massively.joystiq.com/2011/06/16/the-guild-counsel-an-interview-with-the-syndicates-sean-stalze/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/the-guild-counsel/" rel="tag">The Guild Counsel</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/the-guild-counsel/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/harbor.jpg" vspace="4" /></a></div>
As you pack your bags for that trip to the beach (or that annual fan gathering) and you toss in that bottle of sunblock (or aspirin), you might want to make some space in your bags for some summer reading as well. Fortunately, there is a growing number of titles, such as <a href="http://massively.joystiq.com/2011/03/24/the-guild-counsel-an-interview-with-author-adam-trzonkowski/">Adam Trzonkowski's Guild Leader's Companion</a>, that examine the methods and lessons of running guilds and online communities. To that list we can add <a href="http://www.massively.com/tag/sean-stalzer">Sean "Dragons" Stalzer's</a> sequel, The Syndicate: Beyond the Legend, which is now <a href="http://www.lulu.com/product/paperback/the-syndicate---beyond-the-legend/15919477">available at Lulu</a> and soon to be sold at <a href="http://www.amazon.com">Amazon</a>.<br />
<br />
In the book, guild leader Sean Stalzer picks up from where his first book left off and gives us even more insight into the MMO industry and his guild leadership philosophy. The book is divided into three parts. The first covers The Syndicate's recent history and continued relationship with several MMO studios as well its job writing guides for <a href="http://www.primagames.com/">Prima Games</a>. In the second part, Sean explains his time-tested philosophy for running a guild, dubbed S.U.C.C.E.S.S. And the last section of the book looks at where MMOs are headed and what's needed down the road.<br />
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Sean took the time to talk to Massively about his new book, and there was so much to discuss that this interview is split into two parts. In this week's <a href="http://massively.joystiq.com/category/the-guild-counsel/">Guild Counsel</a>, Sean talks about the lessons he's learned from his work with MMO studios. He looks back at how it's influenced his leadership approach, and he gives a glimpse of why he's excited about his current work with <a href="http://www.massively.com/tag/38-studios">38 Studios</a>. Read on for the interview!<p><a href="http://massively.joystiq.com/2011/06/16/the-guild-counsel-an-interview-with-the-syndicates-sean-stalze/" rel="bookmark">Continue reading <em>The Guild Counsel: An interview with The Syndicate's Sean Stalzer on his new book</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/06/16/the-guild-counsel-an-interview-with-the-syndicates-sean-stalze/">The Guild Counsel: An interview with The Syndicate's Sean Stalzer on his new book</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 16 Jun 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/06/16/the-guild-counsel-an-interview-with-the-syndicates-sean-stalze/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19967494/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/06/16/the-guild-counsel-an-interview-with-the-syndicates-sean-stalze/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>38-studios</category><category>Big-Huge-Games</category><category>codemasters</category><category>copernicus</category><category>curt-schilling</category><category>featured</category><category>guild-counsel</category><category>guild-leadership</category><category>guild-management</category><category>guilds</category><category>reckoning</category><category>sean-stalzer</category><category>soe</category><category>Sony-Online-Entertainment</category><category>the-syndicate</category><category>Ultima-Online</category><category>World-of-Warcraft</category><dc:creator><![CDATA[Karen Bryan]]></dc:creator><pubDate>Thu, 16 Jun 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[Preview the world of Copernicus with 38 Studio's Kingdoms of Amalur: Reckoning trailer]]></title><link>http://massively.joystiq.com/2011/04/12/preview-the-world-of-copernicus-with-38-studios-kingdoms-of-ama/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/04/12/preview-the-world-of-copernicus-with-38-studios-kingdoms-of-ama/</guid><comments>http://massively.joystiq.com/2011/04/12/preview-the-world-of-copernicus-with-38-studios-kingdoms-of-ama/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a></p><div style="text-align: center;">
	<a href="http://reckoningthegame.com/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/reckoningtrailer.jpg" vspace="4" /></a></div>
<a href="http://www.38studios.com/">38 Studios</a> has been in the news quite a bit over the last year despite not having a released game under its belt. While the upstart company still lacks a finished product, it's one step closer with today's release of the first gameplay trailer for <a href="http://reckoningthegame.com/"><em>Kingdoms of Amalur: Reckoning</em></a>.<br />
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The footage from the upcoming single-player RPG gives fans a first look at the world of Amalur, which <a href="http://massively.joystiq.com/tag/38-studios">38 Studios</a> will revisit in the <a href="http://massively.joystiq.com/tag/copernicus"><em>Copernicus</em></a> MMO to follow. In addition to featuring company president (and former World Series MVP) <a href="http://massively.joystiq.com/tag/curt-schilling">Curt Schilling</a>, <a href="http://massively.joystiq.com/tag/kingdoms-of-amalur-reckoning"><em>Reckoning</em></a> boasts an impressive array of talent from both 38 Studios and <a href="http://www.bighugegames.com/">Big Huge Games</a> including lore-master <a href="http://massively.joystiq.com/tag/r.a.-salvatore">R.A. Salvatore</a>, former <em>Morrowind</em> and <em>Oblivion</em> lead designer <a href="http://massively.joystiq.com/tag/ken-rolston">Ken Rolston</a>, and Spawn creator <a href="http://massively.joystiq.com/tag/todd-mcfarlane">Todd McFarlane</a>.<br />
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The video clip showcases a good look at Amalur's fantasy trappings, glimpses of combat with several creatures (including a big bad), and a 2012 release date. Check out all the details after the cut.<p><a href="http://massively.joystiq.com/2011/04/12/preview-the-world-of-copernicus-with-38-studios-kingdoms-of-ama/" rel="bookmark">Continue reading <em>Preview the world of Copernicus with 38 Studio's Kingdoms of Amalur: Reckoning trailer</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/04/12/preview-the-world-of-copernicus-with-38-studios-kingdoms-of-ama/">Preview the world of Copernicus with 38 Studio's Kingdoms of Amalur: Reckoning trailer</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 12 Apr 2011 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/04/12/preview-the-world-of-copernicus-with-38-studios-kingdoms-of-ama/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19910294/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/04/12/preview-the-world-of-copernicus-with-38-studios-kingdoms-of-ama/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>38-studos</category><category>amalur</category><category>copernicus</category><category>curt-schilling</category><category>fantasy</category><category>ken-rolston</category><category>kingdoms-of-amalur</category><category>kingdoms-of-amalur-reckoning</category><category>r.a.-salvatore</category><category>reckoning</category><category>todd-mcfarlane</category><category>trailer</category><category>trailers</category><category>video</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 12 Apr 2011 10:30:00 EST</pubDate></item><item><title><![CDATA[GDC 2011: Curt Schilling talks about free-to-play, or not]]></title><link>http://massively.joystiq.com/2011/03/03/curt-schilling-talks-about-free-to-play-or-not/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/03/03/curt-schilling-talks-about-free-to-play-or-not/</guid><comments>http://massively.joystiq.com/2011/03/03/curt-schilling-talks-about-free-to-play-or-not/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/03/02/curt-schilling-on-38-studios-mmo-and-the-move-to-rhode-island/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/copernicus1.jpg" vspace="4" /></a></div>
Things are pretty quiet on the <a href="http://38studios.com/">38 Studios</a> front. That's rarely stopped <a href="http://massively.joystiq.com/tag/curt-schilling">Curt Schilling</a> from talking in the past, though, and he recently sat down with the lads at <a href="http://www.joystiq.com/2011/03/02/curt-schilling-on-38-studios-mmo-and-the-move-to-rhode-island/">Joystiq</a> during this year's <a href="http://massively.joystiq.com/tag/gdc-2011">GDC</a> to give everyone an update on the big Rhode Island move.<br />
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"<em>The team is incredibly excited. It's our building! We have all six floors -- it's our studio and we're alone. It's our space</em>," Schilling enthused. Joystiq also queried the former World Series MVP about whether or not <a href="http://massively.joystiq.com/tag/38-studios">38 Studios</a>' <a href="http://massively.joystiq.com/tag/copernicus"><em>Copernicus</em></a> MMO project might opt for a free-to-play business model in order to compete in what has become an extremely crowded game market.<br />
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"<em>We have an open mind about everything, except the game," </em>Schilling said<em>. "We look at what we're creating and we say, 'What is the best possible guest experience we can create with this product?' And that'll answer your business model questions and your goals and objectives for the game</em>." Sooo, is that a yes-we're-considering-free-to-play or a not-in-a-million-years? It's anyone's guess at this point, but one thing's for sure: With Schilling at the controls, the trip is bound to be eventful (and full of juicy quotes).<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/03/03/curt-schilling-talks-about-free-to-play-or-not/">GDC 2011: Curt Schilling talks about free-to-play, or not</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 03 Mar 2011 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/03/03/curt-schilling-talks-about-free-to-play-or-not/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19866898/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/03/03/curt-schilling-talks-about-free-to-play-or-not/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>38-studios</category><category>copernicus</category><category>copernicus-mmo</category><category>curt-schilling</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>game-developers-conference</category><category>gdc</category><category>gdc-2011</category><category>interviews</category><category>rhode-island-move</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 03 Mar 2011 16:30:00 EST</pubDate></item><item><title><![CDATA[38 Studios is looking for a few good men -- and women, too, of course!]]></title><link>http://massively.joystiq.com/2011/02/15/38-studios-is-looking-for-a-few-good-men-and-women-too-of-c/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/02/15/38-studios-is-looking-for-a-few-good-men-and-women-too-of-c/</guid><comments>http://massively.joystiq.com/2011/02/15/38-studios-is-looking-for-a-few-good-men-and-women-too-of-c/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;"><a href="http://38studios.com/jobs"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/02/38-studios.jpg" /></a></div>
<div style="text-align: left;"><a href="http://38studios.com/">38 Studios</a> has kept its <a href="http://massively.joystiq.com/tag/copernicus/">Project Copernicus</a> MMO under tight security for a while now; however, we do know that the studio has some big names in its pocket. Comic book giant <a href="http://massively.joystiq.com/tag/todd-mcfarlane">Todd McFarlane</a>, award-winning author <a href="http://massively.joystiq.com/tag/r-a-salvatore">R.A. Salvatore</a>, and baseball great <a href="http://massively.joystiq.com/tag/curt-schilling/">Curt Schilling</a> have already added their talents to the roster. Even the government of the state of Rhode Island is excited about what this team is doing, <a href="http://massively.joystiq.com/2010/07/13/rhode-island-pitches-a-75-m-loan-offer-to-38-studios/">given the guaranteed loans</a> 38 Studios was offered if it moved to the state.<br />
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Today, Lead Community Manager <a href="http://massively.joystiq.com/tag/charles-dane">Charles Dane</a> <a href="http://twitter.com/#!/cmdane/status/37595146497298432">tweeted that the team is LFM</a>. He posted, "<em>38 Studios is looking for top tier talent. This is a great opportunity to join an awesome team!</em>" A buzz over to the <a href="http://38studios.com/jobs">jobs page for the studio</a> shows that it is looking for an abundance of people. QA, engineering, art, and even finance are on the list of departments needing minions. Who knows? Maybe you are the top-tier talent the studio is looking for.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/02/15/38-studios-is-looking-for-a-few-good-men-and-women-too-of-c/">38 Studios is looking for a few good men -- and women, too, of course!</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 15 Feb 2011 21:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/02/15/38-studios-is-looking-for-a-few-good-men-and-women-too-of-c/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19845718/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/02/15/38-studios-is-looking-for-a-few-good-men-and-women-too-of-c/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>38-studios</category><category>charles-dane</category><category>copernicus</category><category>curt-schilling</category><category>industry</category><category>jobs</category><category>project-copernicus</category><category>r-a-salvatore</category><category>rhode-island</category><category>todd-mcFarlane</category><category>twitter</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Tue, 15 Feb 2011 21:30:00 EST</pubDate></item><item><title><![CDATA[Copernicus' Curt Schilling talks business models and target audiences]]></title><link>http://massively.joystiq.com/2010/10/22/copernicus-curt-schilling-talks-business-models-and-target-audi/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/10/22/copernicus-curt-schilling-talks-business-models-and-target-audi/</guid><comments>http://massively.joystiq.com/2010/10/22/copernicus-curt-schilling-talks-business-models-and-target-audi/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="http://www.ugo.com/games/curt-schilling-interview-1"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/10/77803392.gpw71fd3.miniossox054.jpg"  alt="" /></a></div>
Curt Schilling, former World Series MVP and one of baseball's noted clutch performers, is now firing fastballs at the MMO industry.  In addition to forming <a href="http://38studios.com/">38 Studios</a> and spearheading work on the company's cryptic <a href="http://massively.joystiq.com/tag/copernicus"><em>Copernicus</em></a> MMORPG, Schilling clearly loves games.  He also loves to talk about them (and occasionally talk smack) as a new interview at <a href="http://www.ugo.com/games/curt-schilling-interview-1">Ugo</a> illustrates.<br />
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"<em>We're not making a game for everybody either because when you make a  game for everybody, you end up making it for no one. I know what we  love, I know what we want, and the game that I'm playing is growing into  being what we set out to make</em>," Schilling enthuses.  When he says "we," he's talking about the all-star roster assembled at <a href="http://massively.joystiq.com/tag/38-studios">38 studios</a>, including everyone from <a href="http://en.wikipedia.org/wiki/R.a._salvatore">R.A. Salvatore</a>, to <a href="http://en.wikipedia.org/wiki/Todd_Mcfarlane">Todd McFarlane</a>, to veteran developers that "<em>have been on every major MMO from </em><a href="http://www.uoherald.com/">Ultima Online</a><em>."</em><br />
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All this talent doesn't come cheaply of course, but Schilling is adamant about making a traditional (albeit well-polished) MMORPG despite the current free-to-play craze sweeping the industry.  "<em>We won't launch free-to-play. That makes no sense. [...] Given the feedback that we've gotten and in a lot of focus testing that  we've done, people will pay a subscription if they believe that they're  getting their money's worth</em>," he says, while also noting that the <em>Copernicus</em> budget is somewhere in the neighborhood of $100 million.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/10/22/copernicus-curt-schilling-talks-business-models-and-target-audi/">Copernicus' Curt Schilling talks business models and target audiences</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 22 Oct 2010 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.ugo.com/games/curt-schilling-interview-1>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/10/22/copernicus-curt-schilling-talks-business-models-and-target-audi/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19685390/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/10/22/copernicus-curt-schilling-talks-business-models-and-target-audi/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>38-studios</category><category>business-models</category><category>copernicus</category><category>copernicus-mmo</category><category>curt-schilling</category><category>free-to-play</category><category>interview</category><category>subscription</category><category>ugo</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 22 Oct 2010 13:00:00 EST</pubDate></item><item><title><![CDATA[38 Studios set to expand the world of Amalur into merchandising and a newsletter]]></title><link>http://massively.joystiq.com/2010/09/28/38-studios-set-to-expand-the-world-of-amalur-into-merchandising/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/09/28/38-studios-set-to-expand-the-world-of-amalur-into-merchandising/</guid><comments>http://massively.joystiq.com/2010/09/28/38-studios-set-to-expand-the-world-of-amalur-into-merchandising/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/tag/copernicus"><img hspace="4" vspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/09/38-rb-928.jpg" /></a></div>
Kingdoms of Amalur is a familiar name to gamers who are looking forward to <a href="http://38studios.com/products/copernicus"><em>Project Copernicus</em></a>, the mysteriously code-named MMO under development by <a href="http://38studios.com/">38 Studios</a>.<br />
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If you're finding it hard to wait for more news on this project, 38 Studios has just the thing to distract you. The world of Amalur, created by <a href="http://massively.joystiq.com/tag/r-a-salvatore">R.A. Salvatore</a> and <a href="http://massively.joystiq.com/tag/todd-mcfarlane">Todd McFarlane</a>, is going to begin showing up in the real world soon in the form of comics, toys, novels, and even a few more games. Not a surprise there, amirite?<br />
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Speaking of other games set in Amalur, you'll see more from <a href="http://reckoningthegame.com"><em>Reckoning</em></a> soon. The single-player game is set to launch fall of 2011, and the game's online newsletter will launch in October. <br />
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Will all of this activity surrounding Amalur include new information on <em>Copernicus</em>? It seems likely and it's fun to speculate, so here's hoping!<br />
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[Thanks to everyone who sent this in!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/09/28/38-studios-set-to-expand-the-world-of-amalur-into-merchandising/">38 Studios set to expand the world of Amalur into merchandising and a newsletter</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 28 Sep 2010 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/09/28/38-studios-set-to-expand-the-world-of-amalur-into-merchandising/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19651355/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/28/38-studios-set-to-expand-the-world-of-amalur-into-merchandising/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>38-studios</category><category>comic-books</category><category>copernicus</category><category>curt-schilling</category><category>kingdoms-of-amalur</category><category>kingdoms-of-amalur-reckoning</category><category>merchandising</category><category>novels</category><category>project-copernicus</category><category>r-a-salvatore</category><category>reckoning</category><category>todd-mcfarlane</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Tue, 28 Sep 2010 12:00:00 EST</pubDate></item><item><title><![CDATA[38 Studios announces official Rhode Island relocation]]></title><link>http://massively.joystiq.com/2010/09/23/38-studios-announces-official-rhode-island-relocation/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/09/23/38-studios-announces-official-rhode-island-relocation/</guid><comments>http://massively.joystiq.com/2010/09/23/38-studios-announces-official-rhode-island-relocation/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/tag/38-studios"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/09/38logo-1285264525.jpg" /></a></div>
The lengthy saga of <a href="http://38studios.com/">38 Studios</a>' relocation looks to be drawing to an end, as the fledgling game company has published a press release touting the impending lease of an office building in downtown Providence, Rhode Island. Originally headquartered in Massachusetts, the developers behind the eternally cryptic MMORPG code-named <a href="http://massively.joystiq.com/tag/copernicus/"><em>Copernicus</em></a> were offered a loot bag full of <a href="http://massively.joystiq.com/2010/07/13/rhode-island-pitches-a-75-m-loan-offer-to-38-studios/">$75 million</a> in loan guarantees by the Rhode Island Economic Development Corporation.<br />
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The relocation will generate 450 high-paying tech jobs, and state governor Donald Carcieri lauds it as a move that will "<em><font><font size="2" color="#000000" style="color: rgb(0, 0, 0); font-family: Verdana,Geneva,Arial,Helvetica,sans-serif; font-size: 10pt;"><span style="font-family: Arial,Helvetica,sans-serif; font-size: 10pt;"><span style="color: black;">provide job opportunities for our college graduates in a fast growing industry, and will attract other interactive and entertainment companies to </span><span style="color: black;">Rhode Island</span></span></font></font></em><font><font size="2" color="#000000" style="color: rgb(0, 0, 0); font-family: Verdana,Geneva,Arial,Helvetica,sans-serif; font-size: 10pt;"><span style="font-family: Arial,Helvetica,sans-serif; font-size: 10pt;"><span style="color: black;">."</span></span></font></font><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/09/23/38-studios-announces-official-rhode-island-relocation/">38 Studios announces official Rhode Island relocation</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 23 Sep 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/09/23/38-studios-announces-official-rhode-island-relocation/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19645990/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/23/38-studios-announces-official-rhode-island-relocation/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>38-studios</category><category>38-studios-copernicus</category><category>38-studios-investment</category><category>38-studios-project-mercury</category><category>75-million-load-guarantee</category><category>copernicus</category><category>relocation</category><category>rhode-island</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 23 Sep 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[38 Studios relocation loan in jeopardy]]></title><link>http://massively.joystiq.com/2010/09/03/38-studios-relocation-loan-in-jeopardy/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/09/03/38-studios-relocation-loan-in-jeopardy/</guid><comments>http://massively.joystiq.com/2010/09/03/38-studios-relocation-loan-in-jeopardy/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="http://www.boston.com/business/technology/articles/2010/09/01/caprio_aims_to_block_38_studios_deal/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/09/38studioscavern1024x768.jpg" /></a></div>
Democratic Rhode Island gubernatorial candidate Frank Caprio has flip-flopped in his stance towards a $75 million loan from the state's Economic Development Corporation to fledgling game maker <a href="http://38studios.com/">38 Studios</a>. The development house, founded in 2006 by former Major League Baseball pitcher Curt Schilling, is hard at work on the top-secret <a href="http://massively.joystiq.com/tag/copernicus"><em>Copernicus</em></a> MMORPG and was offered the lucrative deal in exchange for moving the company's headquarters from Massachusetts to Rhode Island (and bringing a proposed 450 high-paying jobs to the state's economy).<br />
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Caprio, who currently serves as Rhode Island's general treasurer, is one of several political candidates <a href="http://www.joystiq.com/2010/08/11/rhode-island-politicians-speak-out-against-38-studios-deal/">condemning the deal</a>, a marked change from his views in past weeks, notes the <a href="http://www.boston.com/business/technology/articles/2010/09/01/caprio_aims_to_block_38_studios_deal/">Boston Globe</a>.<br />
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"<em>I am not going to stand by and watch us gamble taxpayer dollars on a bad deal when there are thousands of small businesses in need of more access to capital</em>," Caprio said in a <a href="http://www.frankcaprio.com/news?id=0028">press release</a> dated August 31st.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/09/03/38-studios-relocation-loan-in-jeopardy/">38 Studios relocation loan in jeopardy</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 03 Sep 2010 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.boston.com/business/technology/articles/2010/09/01/caprio_aims_to_block_38_studios_deal/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/03/38-studios-relocation-loan-in-jeopardy/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19619856/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/03/38-studios-relocation-loan-in-jeopardy/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>38-studios</category><category>38-studios-copernicus</category><category>copernicus</category><category>copernicus-mmo</category><category>curt-schilling</category><category>frank-caprio</category><category>loan</category><category>politics</category><category>relocation</category><category>rhode-island</category><category>your-taxdollars-at-work</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 03 Sep 2010 19:00:00 EST</pubDate></item><item><title><![CDATA[GenCon 2010: Fantasy fencing with 38 Studios]]></title><link>http://massively.joystiq.com/2010/08/09/gencon-2010-fantasy-fencing-with-38-studios/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/08/09/gencon-2010-fantasy-fencing-with-38-studios/</guid><comments>http://massively.joystiq.com/2010/08/09/gencon-2010-fantasy-fencing-with-38-studios/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Massively Event Coverage</a></p><div style="text-align: center;"><a href="http://38studios.com/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/08/38studio1.jpg" /></a></div>
One thing is for certain: When you are sitting in the crosshairs of Curt Schilling and R.A. Salvatore during an interview, it's easy to become bowled over by their collective intensity and passion, especially when it comes to their interest in games and fantasy worlds.<br />
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While GenCon Indy lacked its usual MMORPG presence this year, Massively was able to grab a few minutes of face time with <a href="http://38studios.com/">38 Studios'</a> founder and lead writer as they passed through the convention. It was a bit of an odd interview, however, as two of the biggest topics -- <a href="http://massively.joystiq.com/tag/38-studios/">38 Studios'</a> <a href="http://massively.joystiq.com/2010/07/27/38-studios-moves-next-door-to-rhode-island-for-75-million-smacke/">move to Rhode Island</a> and <a href="http://massively.joystiq.com/2010/07/08/schilling-teases-possible-copernicus-concept-art/">any solid details about their top-secret MMO</a> -- were off the table for discussion. Do not fret, as that certainly didn't stop us from trying to pry for a few hints along the way. Schilling and Salvatore were obviously eager to spill the beans about <a href="http://38studios.com/products/copernicus"><em>Copernicus</em></a>, but they are still biding their time until the right moment.<br />
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Happily, the duo didn't mind us fencing with them for facts, and were quite open about their single-player RPG lead-up to <em>Copernicus</em>, their general philosophy of designing the MMO, and why they've waited so long to unveil it to the public. Read on, gentle gamers, for a few ripostes, parries and lunges with two of the biggest figures in the industry right now.<p><a href="http://massively.joystiq.com/2010/08/09/gencon-2010-fantasy-fencing-with-38-studios/" rel="bookmark">Continue reading <em>GenCon 2010: Fantasy fencing with 38 Studios</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/08/09/gencon-2010-fantasy-fencing-with-38-studios/">GenCon 2010: Fantasy fencing with 38 Studios</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 09 Aug 2010 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/08/09/gencon-2010-fantasy-fencing-with-38-studios/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19585284/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/08/09/gencon-2010-fantasy-fencing-with-38-studios/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>38-studios</category><category>amalur</category><category>art-style</category><category>copernicus</category><category>curt-schilling</category><category>eq</category><category>eq2</category><category>everquest</category><category>EverQuest-2</category><category>everquest-ii</category><category>featured</category><category>forgotten-realms</category><category>gencon</category><category>gencon-10</category><category>gencon-2010</category><category>gencon-indy</category><category>gencon-indy-10</category><category>guilds</category><category>icons</category><category>justin-is-a-hobbit</category><category>jutten</category><category>ken-rolston</category><category>kingdoms-of-amalur</category><category>kingdoms-of-amalur-reckoning</category><category>mass-effect</category><category>mother-earth</category><category>oblivion</category><category>r.a.-salvatore</category><category>ra-salvatore</category><category>reckoning</category><category>scope</category><category>the-elder-scrolls-iv-oblivion</category><category>todd-mcFarlane</category><category>ui</category><category>ultima-online</category><category>warcraft-3</category><category>world-building</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Mon, 09 Aug 2010 13:00:00 EST</pubDate></item><item><title><![CDATA[38 Studios moves next door to Rhode Island for 75 million smackers]]></title><link>http://massively.joystiq.com/2010/07/27/38-studios-moves-next-door-to-rhode-island-for-75-million-smacke/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/07/27/38-studios-moves-next-door-to-rhode-island-for-75-million-smacke/</guid><comments>http://massively.joystiq.com/2010/07/27/38-studios-moves-next-door-to-rhode-island-for-75-million-smacke/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a></p><div style="text-align: center;"><a href="http://www.masshightech.com/stories/2010/07/26/daily13-Schilling-reportedly-says-yes-to-RIs-proposal.html"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/07/382.jpg" /></a></div>
Two weeks ago we reported that Rhode Island was attempting to <a href="http://massively.joystiq.com/2010/07/13/rhode-island-pitches-a-75-m-loan-offer-to-38-studios/">woo 38 Studios away from Massachusetts</a> with a tempting $75 million loan guarantee. Today we've gotten word that Curt Schilling's company <a href="http://www.masshightech.com/stories/2010/07/26/daily13-Schilling-reportedly-says-yes-to-RIs-proposal.html">has indeed taken the bait</a>, and will be relocating to The Ocean State due to this sweet incentive.<br />
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While there's no definite timetable on the move, Mass High Tech reports that this loan guarantee comes with a few strings attached: <a href="http://38studios.com/">38 Studios</a> will receive partial loan payments only upon meeting certain milestones, and the company has to put all of its assets up for collateral. The loan comes from a special $125 million program to create high-tech jobs in Rhode Island, and the state hopes that 38 Studios will account for up to 450 new jobs once it arrives.<br />
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Curt Schilling promised to<em> "protect the loan guarantee that's been given by the state with the same passion and interest that I'm protecting my own investment in this company."</em> 38 Studios recently announced that its single-player RPG, <em>Kingdoms of Amalur: Reckoning</em>, will be published by EA next year, with its MMO -- code-named "Copernicus" -- to follow.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/07/27/38-studios-moves-next-door-to-rhode-island-for-75-million-smacke/">38 Studios moves next door to Rhode Island for 75 million smackers</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 27 Jul 2010 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.masshightech.com/stories/2010/07/26/daily13-Schilling-reportedly-says-yes-to-RIs-proposal.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/27/38-studios-moves-next-door-to-rhode-island-for-75-million-smacke/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19570665/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/27/38-studios-moves-next-door-to-rhode-island-for-75-million-smacke/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>38-studios</category><category>75-million-load-guarantee</category><category>copernicus</category><category>curt-schilling</category><category>kingdoms-of-amalur-reckoning</category><category>Massachusetts</category><category>rhode-island</category><category>the-green-monsters-mouth-is-a-gateway-to-hell</category><category>the-ocean-state</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 27 Jul 2010 19:00:00 EST</pubDate></item><item><title><![CDATA[Rhode Island pitches a $75M loan offer to 38 Studios]]></title><link>http://massively.joystiq.com/2010/07/13/rhode-island-pitches-a-75-m-loan-offer-to-38-studios/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/07/13/rhode-island-pitches-a-75-m-loan-offer-to-38-studios/</guid><comments>http://massively.joystiq.com/2010/07/13/rhode-island-pitches-a-75-m-loan-offer-to-38-studios/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/legal/" rel="tag">Legal</a></p><div style="text-align: center;"><a href="http://38studios.com/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/07/38studios.jpg" alt="" /></a></div>
States are always highly competitive when it comes to luring industries to their neck of the woods to bolster the local economy. From movie shoots to auto plants to hospitals, states tend to be shameless in offering incentives and tax breaks to benefit from an economic injection by these companies. It's interesting to see that MMO studios are being courted as well.<br />
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<a href="http://worldsinmotion.biz/2010/07/38_studios_considers_rhode_isl.php">Worlds in Motion is reporting</a> that Rhode Island is enticing Curt Schillings' <a href="http://38studios.com/">38 Studios</a> to relocate from Massachusetts in exchange for a $75,000,000 guaranteed loan under relief provisions for high-tech companies -- a provision that Massachusetts does not offer. The loan would represent a significant investment for the company, but Massachusetts is attempting to provide reasons for 38 Studios to stay put, including citing that it has better access to talent in the state.<br />
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As the MMO genre expands and more studios pop up, will we see an increase in states fighting over these companies in an effort to help their economies? In any event, <a href="http://massively.joystiq.com/tag/copernicus/"><em>Copernicus'</em></a> developer now has a difficult decision to make, especially for this ex-Boston Red Sox pitcher.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/07/13/rhode-island-pitches-a-75-m-loan-offer-to-38-studios/">Rhode Island pitches a $75M loan offer to 38 Studios</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 13 Jul 2010 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://worldsinmotion.biz/2010/07/38_studios_considers_rhode_isl.php>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/13/rhode-island-pitches-a-75-m-loan-offer-to-38-studios/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19552478/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/13/rhode-island-pitches-a-75-m-loan-offer-to-38-studios/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>38-studios</category><category>boston-red-sox</category><category>copernicus</category><category>copernicus-mmo</category><category>curt-schilling</category><category>i-would-relocate-for-75-million</category><category>loan</category><category>massachusetts</category><category>red-sox</category><category>rhode-island</category><category>tax-breaks</category><category>tax-incentives</category><category>worlds-in-motion</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 13 Jul 2010 20:00:00 EST</pubDate></item><item><title><![CDATA[Schilling teases possible Copernicus concept art]]></title><link>http://massively.joystiq.com/2010/07/08/schilling-teases-possible-copernicus-concept-art/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/07/08/schilling-teases-possible-copernicus-concept-art/</guid><comments>http://massively.joystiq.com/2010/07/08/schilling-teases-possible-copernicus-concept-art/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="http://eat3d.com/interviews/interview-joe-mirabello?page=show"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/07/yellowgreenlandscape.jpg" alt="" /></a></div>
Details have been sketchy regarding <a href="http://38studios.com/products/copernicus"><em>Copernicus</em></a>, the code-name of the forthcoming MMORPG from Curt Schilling's <a href="http://38studios.com/">38 Studios</a>. Other than the fact that the storyline is being written by noted fantasy author <a href="http://massively.joystiq.com/2010/03/11/gdc10-r-a-salvatore-talks-copernicus/">R. A. Salvatore</a>, we haven't heard any concrete information on the game since <a href="http://massively.joystiq.com/2010/03/09/gdc10-copernicus-project-mercury-being-published-by-ea/">GDC2010</a>.<br />
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Now, Schilling has unleashed a cryptic tweet challenging fans to find the <a href="http://massively.joystiq.com/tag/copernicus"><em>Copernicus</em></a> concept art among the images attached to a <a href="http://eat3d.com/interviews/interview-joe-mirabello?page=show">new interview</a> with <a href="http://massively.joystiq.com/tag/38-studios">38 Studios</a> Senior Environment Artist Joe Mirabello. Schilling (under the Twitter handle of gehrig38) drops no hints as to which of the images might be the <em>Copernicus</em> art, but it's probably a safe assumption that it is one of the landscape pieces, given Mirabello's job title.<br />
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Check out the <a href="http://eat3d.com/interviews/interview-joe-mirabello?page=show">interview</a> as well as Schilling's <a href="http://twitter.com/gehrig38">tweet</a>.<br />
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[Thanks Karen!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/07/08/schilling-teases-possible-copernicus-concept-art/">Schilling teases possible Copernicus concept art</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 08 Jul 2010 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://eat3d.com/interviews/interview-joe-mirabello?page=show>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/08/schilling-teases-possible-copernicus-concept-art/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19546803/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/08/schilling-teases-possible-copernicus-concept-art/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>38-studios</category><category>concept-art</category><category>copernicus</category><category>copernicus-mmo</category><category>curt-schilling</category><category>joe-mirabello</category><category>ra-salvatore</category><category>tweet</category><category>twitter</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 08 Jul 2010 15:30:00 EST</pubDate></item><item><title><![CDATA[R.A. Salvatore talks Copernicus, building believable worlds]]></title><link>http://massively.joystiq.com/2010/04/26/r-a-salvatore-talks-copernicus-building-believable-worlds/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/04/26/r-a-salvatore-talks-copernicus-building-believable-worlds/</guid><comments>http://massively.joystiq.com/2010/04/26/r-a-salvatore-talks-copernicus-building-believable-worlds/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/tag/copernicus/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2009/07/copernicusart580.jpg" alt="" /></a></div>
When it comes to stories of engaging fantasy worlds, one of the premier names that comes to the minds of many gamers is <a href="http://massively.joystiq.com/tag/r-a-salvatore/">R.A. Salvatore</a>. His <a href="http://en.wikipedia.org/wiki/Forgotten_Realms"><em>Forgotten Realms</em></a> books chronicling the adventures of <a href="http://en.wikipedia.org/wiki/Drizzt_Do%27Urden">Drizzt Do'Urden</a> are fan favorites, and many are curious as to just what he's doing on <a href="http://massively.joystiq.com/tag/38-Studios/">38 Studios</a>' upcoming MMO, codenamed <em>Copernicus</em>. Thankfully, Salvatore took some time to <a href="http://www.gamasutra.com/view/feature/4334/the_worlds_inside_ra_salvatore.php">sit down with Gamasutra and discuss plans</a> for the MMO, as well as their lore-related single-player game, codenamed <em>Mercury</em>. <br />
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In this interview, Salvatore talks both on his gaming past, and whether or not his varied experiences in gaming have affected his writing on this project. He also touches on how important he feels immersion is in terms of getting people engaged -- suspending their disbelief, and jumping into the fantastic worlds he weaves. Another interesting tidbit is how he feels that characters are most important in terms of telling a story -- a tenet that has served him extremely well, if sales of his books are any indication! <br />
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If you're looking for more illumination into the mind of the man shaping the overall stories for <a href="http://www.38studios.com/home/list">38 Studios</a>, then you'll definitely want to pop over to Gamasutra and <a href="http://www.gamasutra.com/view/feature/4334/the_worlds_inside_ra_salvatore.php">check out this latest interview</a>. Of course, we also happen to have <a href="http://massively.joystiq.com/2010/03/11/gdc10-r-a-salvatore-talks-copernicus/">a pretty sweet interview of our own</a> with Salvatore about <em>Copernicus</em> that you'll want to check out if you missed it the first time around.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/04/26/r-a-salvatore-talks-copernicus-building-believable-worlds/">R.A. Salvatore talks Copernicus, building believable worlds</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 26 Apr 2010 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/view/feature/4334/the_worlds_inside_ra_salvatore.php>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/04/26/r-a-salvatore-talks-copernicus-building-believable-worlds/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19454048/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/04/26/r-a-salvatore-talks-copernicus-building-believable-worlds/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>38-studios</category><category>copernicus</category><category>copernicus-mmo</category><category>gaming</category><category>immersion</category><category>interview</category><category>mercury</category><category>r-a-salvatore</category><category>story-writing</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Mon, 26 Apr 2010 16:00:00 EST</pubDate></item><item><title><![CDATA[GDC10: R.A. Salvatore talks Copernicus]]></title><link>http://massively.joystiq.com/2010/03/11/gdc10-r-a-salvatore-talks-copernicus/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/03/11/gdc10-r-a-salvatore-talks-copernicus/</guid><comments>http://massively.joystiq.com/2010/03/11/gdc10-r-a-salvatore-talks-copernicus/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a style="" href="http://www.38studios.com/products/copernicus"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/03/38studioscopernicus2.jpg" /></a></div>
One of the great joys of game journalism is the opportunity to talk with a large cross-section of creative minds, all of whom share a passion for the art form. It's even more fun when you get to talk to something of a living legend, as Massively did today when we had the chance to interview multi-million selling author R.A. Salvatore at <a style="" href="http://massively.joystiq.com/tag/gdc-2010">GDC 2010.</a><br />
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For the three of you who've been living under a rock since the late 1980s, Salvatore is the creative force behind 22 New York Times bestsellers, including the <em>The DemonWars Saga</em>, <em>Star Wars: The New Jedi Order - Vector Prime</em>, and the <em>Dark Elf</em> series, whose protagonist Drizzt Do'Urden is one of the more celebrated fantasy characters in the genre's history.<br />
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We sat down to talk with Salvatore about his role at <a style="" href="http://www.38studios.com/home/list">38 Studios</a>, and how he's bringing his unique storytelling abilities to their top secret <a style="" href="http://www.38studios.com/products/copernicus"><em>Copernicus</em></a> project, an MMORPG sharing the same universe as the <a style="" href="http://massively.joystiq.com/2010/03/09/gdc10-copernicus-project-mercury-being-published-by-ea/"><em>Project Mercury</em></a> single-player RPG announced yesterday at the Game Developer's Conference. Hit the jump below for the full interview.<strong><br />
</strong><p><a href="http://massively.joystiq.com/2010/03/11/gdc10-r-a-salvatore-talks-copernicus/" rel="bookmark">Continue reading <em>GDC10: R.A. Salvatore talks Copernicus</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/03/11/gdc10-r-a-salvatore-talks-copernicus/">GDC10: R.A. Salvatore talks Copernicus</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 11 Mar 2010 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/03/11/gdc10-r-a-salvatore-talks-copernicus/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19392605/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/03/11/gdc10-r-a-salvatore-talks-copernicus/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>38-studios</category><category>breaking</category><category>copernicus</category><category>copernicus-mmo</category><category>featured</category><category>gdc-2010</category><category>interview</category><category>ra-salvatore</category><category>salvatore</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 11 Mar 2010 11:00:00 EST</pubDate></item><item><title><![CDATA[GDC10: Massively's day 1 roundup]]></title><link>http://massively.joystiq.com/2010/03/10/gdc10-massivelys-day-1-roundup/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/03/10/gdc10-massivelys-day-1-roundup/</guid><comments>http://massively.joystiq.com/2010/03/10/gdc10-massivelys-day-1-roundup/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/sword-of-the-new-world/" rel="tag">Sword of the New World</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/mmorts/" rel="tag">MMORTS</a>, <a href="http://massively.joystiq.com/category/dc-universe-online/" rel="tag">DC Universe Online</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a>, <a href="http://massively.joystiq.com/category/taikodom/" rel="tag">Taikodom</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/tag/gdc-2010"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/03/gdc2010bodybg-1268241134.jpg" alt="" /></a></div>
Massively staffers descended on <a href="http://massively.joystiq.com/tag/gdc-2010">GDC 2010</a> yesterday like a horde of....well, Horde. Our intrepid reporters are slaving away with microphones, tape recorders, and keyboards in hand to make sure you get all the latest MMORPG tidbits directly from the folks making the games.<br />
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We'll be bringing you a ton of content over the next few days, so fear not if your favorite forthcoming game hasn't received the red carpet treatment. Be sure to keep your eyes peeled throughout the remainder of the week, and in case you missed it, here's a brief rundown of yesterday's coverage. <br />
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<ul>
    <li><a href="http://massively.joystiq.com/2010/03/09/gdc10-hands-on-with-the-fallen-earth-iphone-app/">Fallen Earth iPhone app demo</a></li>
    <li><a href="http://massively.joystiq.com/2010/03/09/gdc10-sword-of-the-new-world-changes-detailed/">Sword of the New World additions</a></li>
    <li><a href="http://massively.joystiq.com/2010/03/09/gdc10-taikodom-coming-to-north-america/">Taikodom coming to America</a></li>
    <li><a href="http://massively.joystiq.com/2010/03/09/gdc10-copernicus-project-mercury-being-published-by-ea/">EA to publish Copernicus' Project Mercury</a></li>
    <li><a href="http://massively.joystiq.com/2010/03/09/gdc10-battlestar-galactica-mmo-coming/">Battlestar Galactica MMO revealed</a></li>
    <li><a href="http://massively.joystiq.com/2010/03/09/gdc10-ps3-ffxiii-gives-you-an-extra-shot-at-the-ffxiv-beta/">FFXIV Beta via FFXIII</a></li>
    <li><a href="http://massively.joystiq.com/2010/03/08/gdc10-dcuo-debuting-mass-animation-contest-preview-trailer/">DCUO Mass Animation contest<br />
    </a></li>
</ul>
Can't get enough of our <a href="http://massively.joystiq.com/tag/gdc-2010">GDC 2010</a> coverage? Check out our <a href="http://massively.joystiq.com/tag/sword-of-the-new-world"><em>Sword of the New World</em></a> <a href="http://massively.joystiq.com/tag/gdc-2010">GDC 2010</a> gallery below, and be sure to return throughout the week as we continue to bring you all the latest on your favorite games and developers.<br />
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<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/gdc10-sword-of-the-new-world/">GDC10: Sword of the New World</a></strong></p><a href="http://massively.joystiq.com/photos/gdc10-sword-of-the-new-world/#2785287"><img src="http://www.blogcdn.com/www.massively.com/media/2010/03/snw-ania--1268177653_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/gdc10-sword-of-the-new-world/#2785288"><img src="http://www.blogcdn.com/www.massively.com/media/2010/03/snw-hellena-1268177659_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/gdc10-sword-of-the-new-world/#2785290"><img src="http://www.blogcdn.com/www.massively.com/media/2010/03/snw-lovecapture-1268177666_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/gdc10-sword-of-the-new-world/#2785291"><img src="http://www.blogcdn.com/www.massively.com/media/2010/03/snw-panpan-1268177675_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/gdc10-sword-of-the-new-world/#2785292"><img src="http://www.blogcdn.com/www.massively.com/media/2010/03/snw-pigpet-1268177681_thumbnail.jpg" alt="GDC10: Sword of the New World" title="GDC10: Sword of the New World" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/03/10/gdc10-massivelys-day-1-roundup/">GDC10: Massively's day 1 roundup</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 10 Mar 2010 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/03/10/gdc10-massivelys-day-1-roundup/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19391570/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/03/10/gdc10-massivelys-day-1-roundup/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battlestar-galactica</category><category>breaking</category><category>copernicus</category><category>EA</category><category>fallen-earth</category><category>ffxiv</category><category>gdc-2010</category><category>sword-of-the-new-world</category><category>taikodom</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 10 Mar 2010 13:00:00 EST</pubDate></item><item><title><![CDATA[GDC10: Copernicus' Project Mercury being published by EA]]></title><link>http://massively.joystiq.com/2010/03/09/gdc10-copernicus-project-mercury-being-published-by-ea/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/03/09/gdc10-copernicus-project-mercury-being-published-by-ea/</guid><comments>http://massively.joystiq.com/2010/03/09/gdc10-copernicus-project-mercury-being-published-by-ea/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a></p><div style="text-align: center;"><a href="http://www.38studios.com/home/list"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/03/38studios.jpg" /></a></div>
If you have been eagerly awaiting news on the top-secret <a href="http://massively.joystiq.com/tag/copernicus"><em>Copernicus</em></a> over at <a href="http://38studios.com/">38 Studios</a>, you'll be pleased to hear that 38 Studios <a href="http://38studios.com/news/press_show/25">broke the silence today</a>. "Project Mercury," a single-player title set in the <em>Copernicus </em>universe, will be coming to the PC, XBox 360 and PS3. 38 Studios signed a publishing deal with EA to bring the game to market.<br />
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"Project Mercury" is described as "an epic single-player role-playing game," and is being developed by 38 Studios-owned Big Huge Games under the guiding hand of Ken Rolston (<a href="http://www.elderscrolls.com/games/morrowind_overview.htm"><em>Morrowind</em></a> and <a href="http://www.elderscrolls.com/games/oblivion_overview.htm"><em>Oblivion</em></a>). This will be the first <em>Copernicus </em>project launched by Curt Schilling's team after years of anticipation and heavy speculation. As NASA's <a href="http://en.wikipedia.org/wiki/Project_Mercury">Project Mercury</a> set out to test the boundaries of space by putting a man into orbit, "Project Mercury" looks to be testing the waters of single-player RPGs before diving into the realm of MMOs, similar to the approach of fan-favorite <a href="http://massively.joystiq.com/2009/12/09/runic-games-talks-torchlight-the-upcoming-mmo-diablo-compariso/"><em>Torchlight</em></a>.<br />
<br />
Stay tuned to Massively, as we meet with <em>Copernicus'</em> <a href="http://38studios.com/about/index">R. A. Salvatore</a> later this week at GDC to pick his brain.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/03/09/gdc10-copernicus-project-mercury-being-published-by-ea/">GDC10: Copernicus' Project Mercury being published by EA</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 09 Mar 2010 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/03/09/gdc10-copernicus-project-mercury-being-published-by-ea/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19389667/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/03/09/gdc10-copernicus-project-mercury-being-published-by-ea/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>38-studios</category><category>38-studios-copernicus</category><category>38-studios-project-mercury</category><category>Big-Huge-Games</category><category>copernicus</category><category>curt-schilling</category><category>EA</category><category>gdc-2010</category><category>ken-rolston</category><category>project-mercury</category><category>r.a.-salvatore</category><category>ra-stalvatore</category><category>stalvator</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 09 Mar 2010 13:00:00 EST</pubDate></item><item><title><![CDATA[Update: 38 Studios sets facts straight on Copernicus]]></title><link>http://massively.joystiq.com/2009/07/29/update-38-studios-sets-facts-straight-on-copernicus/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/07/29/update-38-studios-sets-facts-straight-on-copernicus/</guid><comments>http://massively.joystiq.com/2009/07/29/update-38-studios-sets-facts-straight-on-copernicus/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a></p><img hspace="4" border="1" align="right" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/07/38studioslogo225.jpg" />In a follow-up to <a href="http://massively.joystiq.com/2009/07/28/38-studios-estimates-it-will-take-50-to-100-million-to-finish-co/">our story posted yesterday</a>, <a href="http://www.38studios.com/">38 Studios</a> has contacted us with a response on the issue of the game's cost to be between 50 million and 100 million and their "tenative release date" as reported by the <a href="http://www.boston.com/bostonglobe/">Boston Globe</a>.<br /><br />According to <a href="http://massively.joystiq.com/tag/38-studios">38 Studios</a>, the 50 to 100 million figure came from the Boston Globe and not 38 Studios, as finances were never disclosed to the newspaper. Production costs were never mentioned as well during the interview. What was noted in the interview was that MMOs can be quite expensive to build, sometimes costing tens of millions of dollars to put together. As said to us by the company, "<em>38 Studios is a private company and does not, and has never, disclosed financials.</em>"<br /><br />Furthermore, the company wishes to stress that the supposed "December 2010" release date is not a date they wish to acknowledge. The company will release the game codenamed <a href="http://www.38studios.com/products/copernicus"><span style="font-style: italic;">Copernicus</span></a> when it is ready, currently wishing to not set any dates for their upcoming game.<br /><br />Follow after the break for the full release from 38 Studios regarding the release date of <a href="http://massively.joystiq.com/tag/copernicus"><span style="font-style: italic;">Copernicus</span></a>.<p><a href="http://massively.joystiq.com/2009/07/29/update-38-studios-sets-facts-straight-on-copernicus/" rel="bookmark">Continue reading <em>Update: 38 Studios sets facts straight on Copernicus</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/07/29/update-38-studios-sets-facts-straight-on-copernicus/">Update: 38 Studios sets facts straight on Copernicus</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 29 Jul 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/07/29/update-38-studios-sets-facts-straight-on-copernicus/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19113422/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/29/update-38-studios-sets-facts-straight-on-copernicus/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>38-studios</category><category>boston-globe</category><category>breaking</category><category>copernicus</category><category>curt-schilling</category><category>finances</category><category>interview</category><category>investors</category><category>press-release</category><category>release-date</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Wed, 29 Jul 2009 18:00:00 EST</pubDate></item><item><title><![CDATA[38 Studios estimates it will take 50 to 100 million to finish Copernicus, Schilling looking for investors]]></title><link>http://massively.joystiq.com/2009/07/28/38-studios-estimates-it-will-take-50-to-100-million-to-finish-co/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/07/28/38-studios-estimates-it-will-take-50-to-100-million-to-finish-co/</guid><comments>http://massively.joystiq.com/2009/07/28/38-studios-estimates-it-will-take-50-to-100-million-to-finish-co/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div align="center"><a href="http://www.boston.com/business/technology/articles/2009/07/26/curt_schilling_pitches_his_latest_venture_to_investors/?page=2"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/07/copernicusart580.jpg" alt="" /></a><br /></div>
Curt Schilling is out on the field again -- the investing field, that is. The former baseball star turned game developer is <a href="http://www.boston.com/business/technology/articles/2009/07/26/curt_schilling_pitches_his_latest_venture_to_investors/?page=2">looking for more investors</a> to back <a href="http://www.38studios.com">38 Studios</a> and their first game, the title codenamed <em><a href="http://massively.joystiq.com/tag/copernicus">Copernicus</a></em>. The company's estimates for their game requires 50 to 100 million more in funding for the staff, all with their tentative December 2010 launch in mind.<br /><br />Keep in mind, of course, that 38 Studios has acquired Maryland developer <a href="http://www.bighugegames.com">Big Huge Games</a>, the company known for <em><a href="http://www.bighugegames.com/rongold.shtml">Rise of Nations</a></em>, <em><a href="http://www.bighugegames.com/rol.shtml">Rise of Legends</a></em>, and Xbox Arcade's version of <em><a href="http://www.catanlive.com/">Catan</a></em>. That acquisition doubled the company's headcount and has possibly driven operating costs into the 15 to 20 million a year range, according to the Boston Globe.<br /><br />So far Schilling hasn't had any luck with potential investors. However, as he said to the Boston Globe, "<em>I'm not going to complain about the economy. It's like pitching on a rainy day. The other guy has to pitch in it, too.</em>"<br /><br />[Via <a href="http://twitter.com/cuppy/status/2886099288">Cuppycake</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/07/28/38-studios-estimates-it-will-take-50-to-100-million-to-finish-co/">38 Studios estimates it will take 50 to 100 million to finish Copernicus, Schilling looking for investors</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 28 Jul 2009 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.boston.com/business/technology/articles/2009/07/26/curt_schilling_pitches_his_latest_venture_to_investors/?page=2>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/28/38-studios-estimates-it-will-take-50-to-100-million-to-finish-co/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19112356/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/28/38-studios-estimates-it-will-take-50-to-100-million-to-finish-co/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>38-studios</category><category>acquisition</category><category>big-huge-games</category><category>boston-globe</category><category>breaking</category><category>budget</category><category>catan</category><category>copernicus</category><category>copernicus-mmo</category><category>funding</category><category>investors</category><category>kurt-schilling</category><category>r-a-salvatore</category><category>rise-of-legends</category><category>rise-of-nations</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Tue, 28 Jul 2009 19:00:00 EST</pubDate></item><item><title><![CDATA[38 Studios CEO Brett Close on the Big Huge Games acquisition and the Copernicus IP]]></title><link>http://massively.joystiq.com/2009/06/28/38-studios-ceo-brett-close-on-the-big-huge-games-acquisition-and/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/06/28/38-studios-ceo-brett-close-on-the-big-huge-games-acquisition-and/</guid><comments>http://massively.joystiq.com/2009/06/28/38-studios-ceo-brett-close-on-the-big-huge-games-acquisition-and/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/06/brett38header.jpg" alt="" />Joystiq's fearless leader <a href="http://www.joystiq.com/bloggers/christopher-grant/">Chris Grant</a> recently caught up with <a href="http://www.38studios.com/home/list">38 Studios</a> CEO Brett Close to discuss their recent acquisition of <a href="http://www.bighugegames.com/">Big Huge Games</a>, and what this might mean for the <span style="font-style: italic;">"Copernicus</span>" MMO. <a href="http://massively.joystiq.com/tag/copernicus">Massively has mentioned <em>Copernicus</em> at a few points</a> in the past, but unfortunately in terms more vague than we'd like. We know it's a fantasy MMO project that draws upon notables like <a href="http://www.rasalvatore.com/">R.A. Salvatore</a> and <a href="http://www.spawn.com/">Todd McFarlane</a>, but Joystiq turned up some more info about <em>Copernicus</em>. <br /><br />Close stresses that <em>Copernicus</em> is an IP that will exist in several channels; there will be books, graphic novels, and of course an MMO that draws upon these elements. <em>"Rather than drilling into details about why this is going to give people something they have never experienced before... what I will tell you is that it's simply based on that talent</em> [R.A. Salvatore and Todd McFarlane] <em>and based on our approach and our experience in building these products. There's nothing like it out there right now. And I don't believe there's anybody working on anything like this right now." </em><p><a href="http://massively.joystiq.com/2009/06/28/38-studios-ceo-brett-close-on-the-big-huge-games-acquisition-and/" rel="bookmark">Continue reading <em>38 Studios CEO Brett Close on the Big Huge Games acquisition and the Copernicus IP</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/06/28/38-studios-ceo-brett-close-on-the-big-huge-games-acquisition-and/">38 Studios CEO Brett Close on the Big Huge Games acquisition and the Copernicus IP</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 28 Jun 2009 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.joystiq.com/2009/06/26/interview-38-studios-ceo-on-big-huge-games-acquisition>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/28/38-studios-ceo-brett-close-on-the-big-huge-games-acquisition-and/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19080423/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/28/38-studios-ceo-brett-close-on-the-big-huge-games-acquisition-and/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>38-studios</category><category>big-huge-games</category><category>brett-close</category><category>business-models</category><category>chris-grant</category><category>copernicus</category><category>fantasy</category><category>interviews</category><category>joystiq</category><category>mercury-engine</category><category>mmo-industry</category><category>new-titles</category><category>r.a.-salvatore</category><category>the-mercury-engine</category><category>todd-mcfarlane</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sun, 28 Jun 2009 12:00:00 EST</pubDate></item><item><title><![CDATA[38 Studios LFM, PST!]]></title><link>http://massively.joystiq.com/2009/05/03/38-studios-lfm-pst/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/05/03/38-studios-lfm-pst/</guid><comments>http://massively.joystiq.com/2009/05/03/38-studios-lfm-pst/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><a href="http://massively.joystiq.com/tag/copernicus"><img hspace="4" border="1" align="right" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/05/38studiosmascot_spring225kv.jpg" /></a>Have artistic talent? Code talent? More properly, do you have that, some industry experience, and the desire to build an awesome MMO? If you can answer yes to those questions and the idea of working with people like Curt Schilling, R.A. Salvatore, Todd McFarlane and other really cool people like <a href="http://www.nerfbat.com/">Ryan Shwayder from Nerfbat</a> makes you happy, then you'll want to check out the job postings over on the <a href="http://www.38studios.com">38 Studios site</a>. It appears they're looking for some more people to join them on their MMO dream team! <br /><br />Currently, the spots open are:<br />
<ul>
    <li><a href="http://www.38studios.com/jobs/show/19">Graphics Engineer</a></li>
    <li><a href="http://www.38studios.com/jobs/show/17">Senior Character Artist</a></li>
    <li><a href="http://www.38studios.com/jobs/show/14">Technical Director</a></li>
    <li><a href="http://www.38studios.com/jobs/show/9">Senior Environment Artist</a></li>
</ul>
Hopefully once all the positions are filled up we'll start hearing more about 38's upcoming super-secret MMO project, codenamed 'Copernicus.' Good luck to anyone who applies, and if you get hired, be sure to tell them to keep us in mind for that eventual Copernicus alpha test. We'd appreciate it!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/05/03/38-studios-lfm-pst/">38 Studios LFM, PST!</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 03 May 2009 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://gamasutra.com/php-bin/news_index.php?story=23452>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/05/03/38-studios-lfm-pst/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1535005/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/05/03/38-studios-lfm-pst/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>38-studios</category><category>copernicus</category><category>curt-schilling</category><category>job-listing</category><category>job-posting</category><category>jobs</category><category>ra-salvatore</category><category>todd-mcfarlane</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Sun, 03 May 2009 10:00:00 EST</pubDate></item><item><title><![CDATA[Ask Massively - Goodbye, Farewell, Amen.]]></title><link>http://massively.joystiq.com/2009/03/06/ask-massively-goodbye-farewell-amen/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/03/06/ask-massively-goodbye-farewell-amen/</guid><comments>http://massively.joystiq.com/2009/03/06/ask-massively-goodbye-farewell-amen/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/ask-massively/" rel="tag">Ask Massively</a></p><div style="text-align: center;"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/03/goodbye.jpg" /><br /></div>
It's been a few months since I have written <a href="http://massively.joystiq.com/category/ask-massively">Ask Massively</a>, and I am sorry to say that this will be my last column for Massively. Before I leave you guys with something to think about, I'd like to take this opportunity to thank Elizabeth, Krystalle, and the folks at Massively for allowing me to have this forum. It has been a pleasure working with them, and it has been a pleasure writing for you.<br /><br />So, I hold in my hand, the last envelope...<br /><br /><strong>Dear Massively, <br /><br />Aside from "Find a soft spot to fall when you hear your puller say 'Oops' " Do you have any last words of wisdom to impart before you leave?  <br /><br />-Grimthorn Redbeard</strong><br /><br /><p><a href="http://massively.joystiq.com/2009/03/06/ask-massively-goodbye-farewell-amen/" rel="bookmark">Continue reading <em>Ask Massively - Goodbye, Farewell, Amen.</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/03/06/ask-massively-goodbye-farewell-amen/">Ask Massively - Goodbye, Farewell, Amen.</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 06 Mar 2009 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.dc-mmo.org/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/06/ask-massively-goodbye-farewell-amen/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1480424/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/06/ask-massively-goodbye-farewell-amen/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>anarchy-online</category><category>ask-massively</category><category>blizzard</category><category>city-of-heroes</category><category>copernicus</category><category>dragoncon</category><category>everquest</category><category>featured</category><category>lord-of-the-rings-online</category><category>ncsoft</category><category>star-trek-online</category><category>tabula-rasa</category><category>warhammer-online</category><category>world-of-warcraft</category><dc:creator><![CDATA[Kevin Stallard]]></dc:creator><pubDate>Fri, 06 Mar 2009 16:00:00 EST</pubDate></item><item><title><![CDATA[Todd McFarlane talks about 38 Studios and Copernicus]]></title><link>http://massively.joystiq.com/2008/11/11/todd-mcfarlane-talks-about-38-studios-and-copernicus/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/11/11/todd-mcfarlane-talks-about-38-studios-and-copernicus/</guid><comments>http://massively.joystiq.com/2008/11/11/todd-mcfarlane-talks-about-38-studios-and-copernicus/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a></p><a href="http://www.38studios.com/home/list"><img vspace="4" hspace="4" border="1" align="middle"  src="http://www.blogcdn.com/massively.joystiq.com/media/2008/11/copernicusartat425.jpg" alt="" /></a><br />Massively has been watching what's happening with <a href="http://massively.joystiq.com/tag/38-studios">38 Studios</a> and their upcoming MMO codenamed <a href="http://massively.joystiq.com/tag/copernicus"><em>'Copernicus</em>'</a> -- and the most recent bit of info we turned up comes through today's interview at <a href="http://www.gamasutra.com">Gamasutra</a> by Christian Nutt. Gamasutra has interviewed <a href="http://www.38studios.com/people/visionary_show/3 ">38 Studios Executive Art Director Todd McFarlane</a>, well-known to most of us for his work in the comics industry and for the numerous offerings of <a href="http://www.spawn.com/toys/">McFarlane Toys</a>.<br /><br />Indeed, a fair amount of the Gamasutra interview focuses on McFarlane Toys and its success in the action figure industry, but McFarlane spoke a bit about <a href="http://www.38studios.com">38 Studios</a> and its MMO project as well. He touched upon how 38 Studios hopes to differentiate their game from what's presently offered: <em>"But the question is, can we make ours feel better than the other guys? And the stuff that I'm seeing relative to what's out there in the open market, the answer is absolutely, right now."</em> While McFarlane doesn't exactly spill details on what we can really expect from Copernicus, he does offer up some hints as to what 38 Studios is doing, and more importantly, why they're taking a different approach to the MMO space than some of their competitors. For more info on <em>Copernicus</em>, or just to read up on what a comics legend is doing these days, check out <a href="http://www.gamasutra.com/php-bin/news_index.php?story=20833">the full interview with Todd McFarlane</a> over at Gamasutra.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/11/11/todd-mcfarlane-talks-about-38-studios-and-copernicus/">Todd McFarlane talks about 38 Studios and Copernicus</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 11 Nov 2008 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/php-bin/news_index.php?story=20833>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/11/todd-mcfarlane-talks-about-38-studios-and-copernicus/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1368891/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/11/todd-mcfarlane-talks-about-38-studios-and-copernicus/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>38-studios</category><category>christian-nutt</category><category>copernicus</category><category>fantasy</category><category>gamasutra</category><category>mcfarlane-toys</category><category>todd-mcfarlane</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Tue, 11 Nov 2008 17:00:00 EST</pubDate></item><item><title><![CDATA[Ask Massively: Wrath vs All Comers]]></title><link>http://massively.joystiq.com/2008/11/07/ask-massively-wrath-vs-all-comers/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/11/07/ask-massively-wrath-vs-all-comers/</guid><comments>http://massively.joystiq.com/2008/11/07/ask-massively-wrath-vs-all-comers/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/ask-massively/" rel="tag">Ask Massively</a></p><div style="text-align: center;"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/11/wlk.jpg" /><br /></div>
<br />Never let it be said that <a href="http://massively.joystiq.com/category/ask-massively">Ask Massively</a> doesn't give everyone a chance to be heard. We believe that everyone should have a voice, and it is in the interest of providing that voice that we bring you the following question.<br /><br /><strong>Dear Massively<br /><br />I am SO SICK of all of the coverage of <em><a href="http://www.worldofwarcraft.com/wrath/">Wrath of the Lich King</a></em>!  I demand that someone at Massively write about something that isn't <a href="http://www.worldofwarcraft.com"><em>World of Warcraft </em></a>related this week. Non-<em>WoW</em> players aren't interested in an expansion for a game that they don't even play. Someone throw me a freakin' bone here!<br /><br />Sarah P.</strong><br /><br /><a href="http://massively.joystiq.com/2008/11/07/free-realms-site-relaunches-with-beta-registration-videos-and/">Someone</a> <a href="http://massively.joystiq.com/2008/11/06/eve-fanfest-presentation-discusses-graphics-enhancements/">hasn't</a> <a href="http://massively.joystiq.com/2008/11/06/turbine-breaks-out-with-the-funny-in-the-latest-moria-dev-diary/">been</a> <a href="http://massively.joystiq.com/2008/11/06/everquest-ii-slated-to-get-a-map-upgrade/">paying</a> <a href="http://massively.joystiq.com/2008/11/06/warhammer-online-1-0-5-patch-notes-live-public-test-server-open/">attention</a>, <a href="http://massively.joystiq.com/2008/10/30/ask-massively-i-want-what-that-guy-is-having/">have</a> <a href="http://massively.joystiq.com/2008/09/04/ask-massively-you-are-not-a-beautiful-and-unique-snowflake/">they</a>...<p><a href="http://massively.joystiq.com/2008/11/07/ask-massively-wrath-vs-all-comers/" rel="bookmark">Continue reading <em>Ask Massively: Wrath vs All Comers</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/11/07/ask-massively-wrath-vs-all-comers/">Ask Massively: Wrath vs All Comers</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 07 Nov 2008 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/11/07/ask-massively-wrath-vs-all-comers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1365275/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/07/ask-massively-wrath-vs-all-comers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>38-studios</category><category>ask-massively</category><category>copernicus</category><category>featured</category><category>mmo</category><category>mmo-industry</category><category>world-of-warcraft</category><category>wow-killer</category><category>wrath-of-the-lich-king</category><dc:creator><![CDATA[Kevin Stallard]]></dc:creator><pubDate>Fri, 07 Nov 2008 16:00:00 EST</pubDate></item><item><title><![CDATA[38 Studios hires two more industry heavyweights]]></title><link>http://massively.joystiq.com/2008/11/05/38-studios-hires-two-more-industry-heavyweights/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/11/05/38-studios-hires-two-more-industry-heavyweights/</guid><comments>http://massively.joystiq.com/2008/11/05/38-studios-hires-two-more-industry-heavyweights/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a></p><a href="http://www.38studios.com/about/studio"><img hspace="4" vspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/11/schillingtattoo-sms-1108.jpg"  alt="" /></a>The long list of exceptional talent at <a href="http://www.38studios.com">38 Studios</a> continues to grow as Curt Schilling's masterpiece comes together. The <a href="http://www.38studios.com/news/show/77">two most recent additions</a> include Director of Audio Aubrey Hodges and Senior UI Designer Irena Pereira.<br /><br />Hodges is best known for his work on <a href="http://en.wikipedia.org/wiki/King%27s_Quest"><em>King's Quest</em></a> and is credited as among the first to use MIDI in a video game and the first to use sound effects in an online game. Pereira comes from Blizzard, where she mainly worked on the interface design and development for <a href="http://www.worldofwarcraft.com"><em>WoW</em></a>'s <em>The Burning Crusade</em> and <em>Wrath of the Lich King</em>. 38 Studios President and CEO, Brett Close, comments on the acquisition, <em>"38 Studios has been able to attract phenomenal talent, and these hires continue that trend. Smart interface design and rich audio are key components of the 38 Studios product vision, and Irena and Aubrey have extensive records of exceptional success in these areas."</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/11/05/38-studios-hires-two-more-industry-heavyweights/">38 Studios hires two more industry heavyweights</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 05 Nov 2008 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.joystiq.com/2008/11/04/38-studios-hires-world-of-warcraft-ui-kings-quest-music-vets>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/05/38-studios-hires-two-more-industry-heavyweights/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1362976/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/05/38-studios-hires-two-more-industry-heavyweights/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>38-studios</category><category>aubrey-hodges</category><category>brett-close</category><category>copernicus</category><category>curt-schilling</category><category>irena-pereira</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Wed, 05 Nov 2008 12:30:00 EST</pubDate></item><item><title><![CDATA[38 Studios' CEO explains the Azeroth Advisor purchase]]></title><link>http://massively.joystiq.com/2008/10/10/38-studios-ceo-explains-the-azeroth-advisor-purchase/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/10/38-studios-ceo-explains-the-azeroth-advisor-purchase/</guid><comments>http://massively.joystiq.com/2008/10/10/38-studios-ceo-explains-the-azeroth-advisor-purchase/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a></p><div align="center"><a href="http://www.azerothadvisor.com/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/azadv-sms-1008.jpg"  alt="" /></a><br /></div>
<a href="http://www.38studios.com/home/list">38 Studios</a>, the Boston-based MMO development company started by Curt Schilling, is working on a brand new, highly-publicized MMO project, code-named <a href="http://www.38studios.com/news/show/69"><em>Copernicus</em></a>. What does this have to do with <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a> and the <em><a href="http://www.azerothadvisor.com/">Azeroth Advisor</a></em> newsletter? That's what we're trying to figure out.<br /><br />In <a href="http://www.wowinsider.com/2008/10/09/wow-insider-interviews-38-studios-brett-close-about-azeroth-adv">a recent interview with <em>WoW Insider</em></a>, the company's CEO, Brett Close, discussed the reasoning behind 38 Studios' purchase of the <em>Azeroth Advisor</em> and how they plan to use it in the future. According to Close, it's not an elaborate scheme to close down their competition by buying out their fansites and tools, but instead, they realize that in order to let the genre thrive, they need to work together. <em>WoW</em>'s success ultimately means 38 Studios' success, and the success of other MMO developers. Plus, they plan to use the proprietary technology behind the <em>Azeroth Advisor</em> for other unnamed future projects.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/10/38-studios-ceo-explains-the-azeroth-advisor-purchase/">38 Studios' CEO explains the Azeroth Advisor purchase</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 10 Oct 2008 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.wowinsider.com/2008/10/09/wow-insider-interviews-38-studios-brett-close-about-azeroth-adv>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/10/38-studios-ceo-explains-the-azeroth-advisor-purchase/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1338039/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/10/38-studios-ceo-explains-the-azeroth-advisor-purchase/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>38-studios</category><category>azeroth-advisor</category><category>brett-close</category><category>copernicus</category><category>curt-schilling</category><category>world-of-warcraft</category><category>wow</category><category>wow-insider</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Fri, 10 Oct 2008 11:00:00 EST</pubDate></item><item><title><![CDATA[38 Studios acquires MMO newsletter tailored to player characters]]></title><link>http://massively.joystiq.com/2008/10/03/38-studios-acquires-mmo-newsletter-tailored-to-player-characters/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/03/38-studios-acquires-mmo-newsletter-tailored-to-player-characters/</guid><comments>http://massively.joystiq.com/2008/10/03/38-studios-acquires-mmo-newsletter-tailored-to-player-characters/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/38studiosexterior225.jpg" alt="" />As time moves on, we're slowly getting more information about MMO developer <a href="http://massively.joystiq.com/tag/38-studios">38 Studios</a> and their plans. <a href="http://www.38studios.com/">38 Studios,</a> which brings together Red Sox pitcher (and MMO fan) Curt Schilling, comic book creator Todd McFarlane, and author R.A. Salvatore, is known to be developing a <a href="http://www.joystiq.com/2008/09/22/agdc-interview-with-brett-close-ceo-of-curt-schillings-38-stu/">fantasy-MMO codenamed <em>"Copernicus." </em></a><br /><br />When it comes to news regarding this game studio, we're primarily interested in <a href="http://massively.joystiq.com/tag/copernicus"><em>Copernicus</em></a> here at Massively, but our sister site <a href="http://www.wowinsider.com">WoW Insider</a> turned up something else interesting involving 38 Studios. It turns out that they've acquired Mentor Media, creators of a custom <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a> newsletter called <a href="http://www.azerothadvisor.com/newsletter/aboutus">Azeroth Advisor,</a> which offers personalized information about <a href="http://massively.joystiq.com/category/world-of-warcraft"><em>WoW</em></a> as it pertains to your own character. Could this be a sign of what's to come with <em>Copernicus,</em> and would you appreciate a customized newsletter offered in tandem with your MMO of choice?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/03/38-studios-acquires-mmo-newsletter-tailored-to-player-characters/">38 Studios acquires MMO newsletter tailored to player characters</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 03 Oct 2008 19:10:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.wowinsider.com/2008/10/02/38-studios-buys-wow-newsletter>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/03/38-studios-acquires-mmo-newsletter-tailored-to-player-characters/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1332797/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/03/38-studios-acquires-mmo-newsletter-tailored-to-player-characters/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>38-studios</category><category>azeroth-advisor</category><category>classes</category><category>copernicus</category><category>curt-schilling</category><category>custom</category><category>customization</category><category>fantasy</category><category>mentor-media</category><category>mmo-industry</category><category>new-titles</category><category>newsletter</category><category>opinion</category><category>ra-salvatore</category><category>races</category><category>todd-mcfarlane</category><category>world-of-warcraft</category><category>wow-insider</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Fri, 03 Oct 2008 19:10:00 EST</pubDate></item><item><title><![CDATA[Black Ops MMOs: Games in development under the radar]]></title><link>http://massively.joystiq.com/2008/09/28/black-ops-mmos-games-in-development-under-the-radar/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/09/28/black-ops-mmos-games-in-development-under-the-radar/</guid><comments>http://massively.joystiq.com/2008/09/28/black-ops-mmos-games-in-development-under-the-radar/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/rumors/" rel="tag">Rumors</a></p><div align="center"><a href="http://arstechnica.com/staff/fatbits.ars/2006/11/20/6038"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/top-secret_425.jpg" alt="" /></a></div>
Our colleagues over at <a href="http://www.bigdownload.com">Big Download</a> have listed several PC games in development that they call <a href="http://news.bigdownload.com/2008/09/26/black-ops-pc-games/">"Black Ops" projects.</a> The idea is that these games are operating out of sight, under the radar; nobody knows what's going on. It's all very hush hush and mysterious. The game industry and secrecy go hand in hand, after all.<br /><br />We're bringing this up because there are a bunch of MMOs in the list. In fact, they pretty much dominate it. Titles mentioned include the <a href="http://massively.joystiq.com/tag/kotor-mmo"><em>KotOR</em> MMO</a>, the <a href="http://www.red5studios.com/">Red 5 Studios</a> project, <a href="http://www.38studios.com/">38 Studios</a>' <a href="http://massively.joystiq.com/tag/copernicus"><em>Copernicus</em></a>, <a href="http://www.zenimaxonline.com/">ZeniMax Online Studios</a>' <a href="http://massively.joystiq.com/tag/zenimax-online-studios">MMO</a> (which is possibly <a href="http://www.elderscrolls.com"><em>Elder Scrolls</em></a>-based), and of course<a href="http://www.blizzard.com"> Blizzard</a>'s mysterious <a href="http://massively.joystiq.com/2007/12/07/first-official-confirmation-of-new-blizzard-mmo/">"Next-Gen MMO."</a> Interesting stuff. <a href="http://news.bigdownload.com/2008/09/26/black-ops-pc-games/">Head over to Big Download</a> to find out what's up on the down low.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/09/28/black-ops-mmos-games-in-development-under-the-radar/">Black Ops MMOs: Games in development under the radar</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 28 Sep 2008 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://news.bigdownload.com/2008/09/26/black-ops-pc-games/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/28/black-ops-mmos-games-in-development-under-the-radar/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1326068/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/28/black-ops-mmos-games-in-development-under-the-radar/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>38-studios</category><category>big-download</category><category>bioware</category><category>black-ops</category><category>blizzard</category><category>copernicus</category><category>elder-scrolls</category><category>knights-of-the-old-republic-online</category><category>kotor-mmo</category><category>kotor-online</category><category>new-titles</category><category>next-gen-mmo</category><category>red-5</category><category>red-5-studios</category><category>secrecy</category><category>secret</category><category>star-wars</category><category>star-wars-the-old-republic</category><category>zenimax-online-studios</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Sun, 28 Sep 2008 09:00:00 EST</pubDate></item></channel></rss>
