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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[The world (wide web) of Amalur grows as 38 Studios works on its MMO]]></title><link>http://massively.joystiq.com/2012/01/19/the-world-wide-web-of-amalur-grows-as-38-studios-works-on-its/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/19/the-world-wide-web-of-amalur-grows-as-38-studios-works-on-its/</guid><comments>http://massively.joystiq.com/2012/01/19/the-world-wide-web-of-amalur-grows-as-38-studios-works-on-its/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/19/the-world-wide-web-of-amalur-grows-as-38-studios-works-on-its/"><img alt="Gnomes" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/gnomes.jpg" /></a></div>
With <a href="http://massively.joystiq.com/tag/kingdoms-of-amalur-reckoning/"><em>Kingdoms of Amalur: Reckoning</em></a> just around the corner and <a href="http://massively.joystiq.com/tag/copernicus/"><em>Project Copernicus</em></a> waiting in the wings, <a href="http://massively.joystiq.com/tag/38-studios/">38 Studios</a> is fattening its golden website for the upcoming feast. The studio has expanded the site devoted to the world that both of these games inhabit, and those looking for hints and portents of the studio's upcoming MMO would do well to seek lore within its pages.<br />
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Describing the website expansion as a "treasure trove" of new info, 38 Studios has added new landing pages, navigation features, and information about one of the game's races: the Gnomes. The Gnomes are described as "an enigmatic people. They bestow wondrous gifts of knowledge, medicine, and magic to befriend the other kingdoms, yet seldom reveal their plans or intentions to outsiders." It's interesting to note that the Gnomes are divided up into three casts, which does tempt the mind into thinking the word "classes."<br />
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<em>Kingdoms of Amalur: Reckoning</em> is the single-player RPG that's meant to fill the role of a prologue -- in both real-world and in-game time -- to the much larger <em>Copernicus </em>MMO.<br />
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[Thanks to Sketchit for the tip!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/19/the-world-wide-web-of-amalur-grows-as-38-studios-works-on-its/">The world (wide web) of Amalur grows as 38 Studios works on its MMO</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 19 Jan 2012 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/19/the-world-wide-web-of-amalur-grows-as-38-studios-works-on-its/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20152705/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/19/the-world-wide-web-of-amalur-grows-as-38-studios-works-on-its/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>38-studios</category><category>amalur</category><category>amalur.com</category><category>classes</category><category>copernicus</category><category>copernicus-mmo</category><category>gnome</category><category>gnomes</category><category>Kingdoms-of-Amalur-Reckoning</category><category>lore</category><category>project-copernicus</category><category>reckoning</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 19 Jan 2012 21:00:00 EST</pubDate></item><item><title><![CDATA[GDC 2011: Curt Schilling talks about free-to-play, or not]]></title><link>http://massively.joystiq.com/2011/03/03/curt-schilling-talks-about-free-to-play-or-not/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/03/03/curt-schilling-talks-about-free-to-play-or-not/</guid><comments>http://massively.joystiq.com/2011/03/03/curt-schilling-talks-about-free-to-play-or-not/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/03/02/curt-schilling-on-38-studios-mmo-and-the-move-to-rhode-island/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/copernicus1.jpg" vspace="4" /></a></div>
Things are pretty quiet on the <a href="http://38studios.com/">38 Studios</a> front. That's rarely stopped <a href="http://massively.joystiq.com/tag/curt-schilling">Curt Schilling</a> from talking in the past, though, and he recently sat down with the lads at <a href="http://www.joystiq.com/2011/03/02/curt-schilling-on-38-studios-mmo-and-the-move-to-rhode-island/">Joystiq</a> during this year's <a href="http://massively.joystiq.com/tag/gdc-2011">GDC</a> to give everyone an update on the big Rhode Island move.<br />
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"<em>The team is incredibly excited. It's our building! We have all six floors -- it's our studio and we're alone. It's our space</em>," Schilling enthused. Joystiq also queried the former World Series MVP about whether or not <a href="http://massively.joystiq.com/tag/38-studios">38 Studios</a>' <a href="http://massively.joystiq.com/tag/copernicus"><em>Copernicus</em></a> MMO project might opt for a free-to-play business model in order to compete in what has become an extremely crowded game market.<br />
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"<em>We have an open mind about everything, except the game," </em>Schilling said<em>. "We look at what we're creating and we say, 'What is the best possible guest experience we can create with this product?' And that'll answer your business model questions and your goals and objectives for the game</em>." Sooo, is that a yes-we're-considering-free-to-play or a not-in-a-million-years? It's anyone's guess at this point, but one thing's for sure: With Schilling at the controls, the trip is bound to be eventful (and full of juicy quotes).<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/03/03/curt-schilling-talks-about-free-to-play-or-not/">GDC 2011: Curt Schilling talks about free-to-play, or not</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 03 Mar 2011 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/03/03/curt-schilling-talks-about-free-to-play-or-not/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19866898/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/03/03/curt-schilling-talks-about-free-to-play-or-not/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>38-studios</category><category>copernicus</category><category>copernicus-mmo</category><category>curt-schilling</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>game-developers-conference</category><category>gdc</category><category>gdc-2011</category><category>interviews</category><category>rhode-island-move</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 03 Mar 2011 16:30:00 EST</pubDate></item><item><title><![CDATA[Copernicus' Curt Schilling talks business models and target audiences]]></title><link>http://massively.joystiq.com/2010/10/22/copernicus-curt-schilling-talks-business-models-and-target-audi/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/10/22/copernicus-curt-schilling-talks-business-models-and-target-audi/</guid><comments>http://massively.joystiq.com/2010/10/22/copernicus-curt-schilling-talks-business-models-and-target-audi/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="http://www.ugo.com/games/curt-schilling-interview-1"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/10/77803392.gpw71fd3.miniossox054.jpg"  alt="" /></a></div>
Curt Schilling, former World Series MVP and one of baseball's noted clutch performers, is now firing fastballs at the MMO industry.  In addition to forming <a href="http://38studios.com/">38 Studios</a> and spearheading work on the company's cryptic <a href="http://massively.joystiq.com/tag/copernicus"><em>Copernicus</em></a> MMORPG, Schilling clearly loves games.  He also loves to talk about them (and occasionally talk smack) as a new interview at <a href="http://www.ugo.com/games/curt-schilling-interview-1">Ugo</a> illustrates.<br />
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"<em>We're not making a game for everybody either because when you make a  game for everybody, you end up making it for no one. I know what we  love, I know what we want, and the game that I'm playing is growing into  being what we set out to make</em>," Schilling enthuses.  When he says "we," he's talking about the all-star roster assembled at <a href="http://massively.joystiq.com/tag/38-studios">38 studios</a>, including everyone from <a href="http://en.wikipedia.org/wiki/R.a._salvatore">R.A. Salvatore</a>, to <a href="http://en.wikipedia.org/wiki/Todd_Mcfarlane">Todd McFarlane</a>, to veteran developers that "<em>have been on every major MMO from </em><a href="http://www.uoherald.com/">Ultima Online</a><em>."</em><br />
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All this talent doesn't come cheaply of course, but Schilling is adamant about making a traditional (albeit well-polished) MMORPG despite the current free-to-play craze sweeping the industry.  "<em>We won't launch free-to-play. That makes no sense. [...] Given the feedback that we've gotten and in a lot of focus testing that  we've done, people will pay a subscription if they believe that they're  getting their money's worth</em>," he says, while also noting that the <em>Copernicus</em> budget is somewhere in the neighborhood of $100 million.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/10/22/copernicus-curt-schilling-talks-business-models-and-target-audi/">Copernicus' Curt Schilling talks business models and target audiences</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 22 Oct 2010 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.ugo.com/games/curt-schilling-interview-1>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/10/22/copernicus-curt-schilling-talks-business-models-and-target-audi/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19685390/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/10/22/copernicus-curt-schilling-talks-business-models-and-target-audi/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>38-studios</category><category>business-models</category><category>copernicus</category><category>copernicus-mmo</category><category>curt-schilling</category><category>free-to-play</category><category>interview</category><category>subscription</category><category>ugo</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 22 Oct 2010 13:00:00 EST</pubDate></item><item><title><![CDATA[38 Studios relocation loan in jeopardy]]></title><link>http://massively.joystiq.com/2010/09/03/38-studios-relocation-loan-in-jeopardy/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/09/03/38-studios-relocation-loan-in-jeopardy/</guid><comments>http://massively.joystiq.com/2010/09/03/38-studios-relocation-loan-in-jeopardy/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="http://www.boston.com/business/technology/articles/2010/09/01/caprio_aims_to_block_38_studios_deal/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/09/38studioscavern1024x768.jpg" /></a></div>
Democratic Rhode Island gubernatorial candidate Frank Caprio has flip-flopped in his stance towards a $75 million loan from the state's Economic Development Corporation to fledgling game maker <a href="http://38studios.com/">38 Studios</a>. The development house, founded in 2006 by former Major League Baseball pitcher Curt Schilling, is hard at work on the top-secret <a href="http://massively.joystiq.com/tag/copernicus"><em>Copernicus</em></a> MMORPG and was offered the lucrative deal in exchange for moving the company's headquarters from Massachusetts to Rhode Island (and bringing a proposed 450 high-paying jobs to the state's economy).<br />
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Caprio, who currently serves as Rhode Island's general treasurer, is one of several political candidates <a href="http://www.joystiq.com/2010/08/11/rhode-island-politicians-speak-out-against-38-studios-deal/">condemning the deal</a>, a marked change from his views in past weeks, notes the <a href="http://www.boston.com/business/technology/articles/2010/09/01/caprio_aims_to_block_38_studios_deal/">Boston Globe</a>.<br />
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"<em>I am not going to stand by and watch us gamble taxpayer dollars on a bad deal when there are thousands of small businesses in need of more access to capital</em>," Caprio said in a <a href="http://www.frankcaprio.com/news?id=0028">press release</a> dated August 31st.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/09/03/38-studios-relocation-loan-in-jeopardy/">38 Studios relocation loan in jeopardy</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 03 Sep 2010 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.boston.com/business/technology/articles/2010/09/01/caprio_aims_to_block_38_studios_deal/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/03/38-studios-relocation-loan-in-jeopardy/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19619856/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/03/38-studios-relocation-loan-in-jeopardy/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>38-studios</category><category>38-studios-copernicus</category><category>copernicus</category><category>copernicus-mmo</category><category>curt-schilling</category><category>frank-caprio</category><category>loan</category><category>politics</category><category>relocation</category><category>rhode-island</category><category>your-taxdollars-at-work</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 03 Sep 2010 19:00:00 EST</pubDate></item><item><title><![CDATA[Rhode Island pitches a $75M loan offer to 38 Studios]]></title><link>http://massively.joystiq.com/2010/07/13/rhode-island-pitches-a-75-m-loan-offer-to-38-studios/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/07/13/rhode-island-pitches-a-75-m-loan-offer-to-38-studios/</guid><comments>http://massively.joystiq.com/2010/07/13/rhode-island-pitches-a-75-m-loan-offer-to-38-studios/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/legal/" rel="tag">Legal</a></p><div style="text-align: center;"><a href="http://38studios.com/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/07/38studios.jpg" alt="" /></a></div>
States are always highly competitive when it comes to luring industries to their neck of the woods to bolster the local economy. From movie shoots to auto plants to hospitals, states tend to be shameless in offering incentives and tax breaks to benefit from an economic injection by these companies. It's interesting to see that MMO studios are being courted as well.<br />
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<a href="http://worldsinmotion.biz/2010/07/38_studios_considers_rhode_isl.php">Worlds in Motion is reporting</a> that Rhode Island is enticing Curt Schillings' <a href="http://38studios.com/">38 Studios</a> to relocate from Massachusetts in exchange for a $75,000,000 guaranteed loan under relief provisions for high-tech companies -- a provision that Massachusetts does not offer. The loan would represent a significant investment for the company, but Massachusetts is attempting to provide reasons for 38 Studios to stay put, including citing that it has better access to talent in the state.<br />
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As the MMO genre expands and more studios pop up, will we see an increase in states fighting over these companies in an effort to help their economies? In any event, <a href="http://massively.joystiq.com/tag/copernicus/"><em>Copernicus'</em></a> developer now has a difficult decision to make, especially for this ex-Boston Red Sox pitcher.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/07/13/rhode-island-pitches-a-75-m-loan-offer-to-38-studios/">Rhode Island pitches a $75M loan offer to 38 Studios</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 13 Jul 2010 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://worldsinmotion.biz/2010/07/38_studios_considers_rhode_isl.php>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/13/rhode-island-pitches-a-75-m-loan-offer-to-38-studios/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19552478/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/13/rhode-island-pitches-a-75-m-loan-offer-to-38-studios/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>38-studios</category><category>boston-red-sox</category><category>copernicus</category><category>copernicus-mmo</category><category>curt-schilling</category><category>i-would-relocate-for-75-million</category><category>loan</category><category>massachusetts</category><category>red-sox</category><category>rhode-island</category><category>tax-breaks</category><category>tax-incentives</category><category>worlds-in-motion</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 13 Jul 2010 20:00:00 EST</pubDate></item><item><title><![CDATA[Schilling teases possible Copernicus concept art]]></title><link>http://massively.joystiq.com/2010/07/08/schilling-teases-possible-copernicus-concept-art/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/07/08/schilling-teases-possible-copernicus-concept-art/</guid><comments>http://massively.joystiq.com/2010/07/08/schilling-teases-possible-copernicus-concept-art/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="http://eat3d.com/interviews/interview-joe-mirabello?page=show"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/07/yellowgreenlandscape.jpg" alt="" /></a></div>
Details have been sketchy regarding <a href="http://38studios.com/products/copernicus"><em>Copernicus</em></a>, the code-name of the forthcoming MMORPG from Curt Schilling's <a href="http://38studios.com/">38 Studios</a>. Other than the fact that the storyline is being written by noted fantasy author <a href="http://massively.joystiq.com/2010/03/11/gdc10-r-a-salvatore-talks-copernicus/">R. A. Salvatore</a>, we haven't heard any concrete information on the game since <a href="http://massively.joystiq.com/2010/03/09/gdc10-copernicus-project-mercury-being-published-by-ea/">GDC2010</a>.<br />
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Now, Schilling has unleashed a cryptic tweet challenging fans to find the <a href="http://massively.joystiq.com/tag/copernicus"><em>Copernicus</em></a> concept art among the images attached to a <a href="http://eat3d.com/interviews/interview-joe-mirabello?page=show">new interview</a> with <a href="http://massively.joystiq.com/tag/38-studios">38 Studios</a> Senior Environment Artist Joe Mirabello. Schilling (under the Twitter handle of gehrig38) drops no hints as to which of the images might be the <em>Copernicus</em> art, but it's probably a safe assumption that it is one of the landscape pieces, given Mirabello's job title.<br />
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Check out the <a href="http://eat3d.com/interviews/interview-joe-mirabello?page=show">interview</a> as well as Schilling's <a href="http://twitter.com/gehrig38">tweet</a>.<br />
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[Thanks Karen!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/07/08/schilling-teases-possible-copernicus-concept-art/">Schilling teases possible Copernicus concept art</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 08 Jul 2010 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://eat3d.com/interviews/interview-joe-mirabello?page=show>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/08/schilling-teases-possible-copernicus-concept-art/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19546803/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/08/schilling-teases-possible-copernicus-concept-art/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>38-studios</category><category>concept-art</category><category>copernicus</category><category>copernicus-mmo</category><category>curt-schilling</category><category>joe-mirabello</category><category>ra-salvatore</category><category>tweet</category><category>twitter</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 08 Jul 2010 15:30:00 EST</pubDate></item><item><title><![CDATA[R.A. Salvatore talks Copernicus, building believable worlds]]></title><link>http://massively.joystiq.com/2010/04/26/r-a-salvatore-talks-copernicus-building-believable-worlds/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/04/26/r-a-salvatore-talks-copernicus-building-believable-worlds/</guid><comments>http://massively.joystiq.com/2010/04/26/r-a-salvatore-talks-copernicus-building-believable-worlds/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/tag/copernicus/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2009/07/copernicusart580.jpg" alt="" /></a></div>
When it comes to stories of engaging fantasy worlds, one of the premier names that comes to the minds of many gamers is <a href="http://massively.joystiq.com/tag/r-a-salvatore/">R.A. Salvatore</a>. His <a href="http://en.wikipedia.org/wiki/Forgotten_Realms"><em>Forgotten Realms</em></a> books chronicling the adventures of <a href="http://en.wikipedia.org/wiki/Drizzt_Do%27Urden">Drizzt Do'Urden</a> are fan favorites, and many are curious as to just what he's doing on <a href="http://massively.joystiq.com/tag/38-Studios/">38 Studios</a>' upcoming MMO, codenamed <em>Copernicus</em>. Thankfully, Salvatore took some time to <a href="http://www.gamasutra.com/view/feature/4334/the_worlds_inside_ra_salvatore.php">sit down with Gamasutra and discuss plans</a> for the MMO, as well as their lore-related single-player game, codenamed <em>Mercury</em>. <br />
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In this interview, Salvatore talks both on his gaming past, and whether or not his varied experiences in gaming have affected his writing on this project. He also touches on how important he feels immersion is in terms of getting people engaged -- suspending their disbelief, and jumping into the fantastic worlds he weaves. Another interesting tidbit is how he feels that characters are most important in terms of telling a story -- a tenet that has served him extremely well, if sales of his books are any indication! <br />
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If you're looking for more illumination into the mind of the man shaping the overall stories for <a href="http://www.38studios.com/home/list">38 Studios</a>, then you'll definitely want to pop over to Gamasutra and <a href="http://www.gamasutra.com/view/feature/4334/the_worlds_inside_ra_salvatore.php">check out this latest interview</a>. Of course, we also happen to have <a href="http://massively.joystiq.com/2010/03/11/gdc10-r-a-salvatore-talks-copernicus/">a pretty sweet interview of our own</a> with Salvatore about <em>Copernicus</em> that you'll want to check out if you missed it the first time around.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/04/26/r-a-salvatore-talks-copernicus-building-believable-worlds/">R.A. Salvatore talks Copernicus, building believable worlds</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 26 Apr 2010 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/view/feature/4334/the_worlds_inside_ra_salvatore.php>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/04/26/r-a-salvatore-talks-copernicus-building-believable-worlds/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19454048/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/04/26/r-a-salvatore-talks-copernicus-building-believable-worlds/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>38-studios</category><category>copernicus</category><category>copernicus-mmo</category><category>gaming</category><category>immersion</category><category>interview</category><category>mercury</category><category>r-a-salvatore</category><category>story-writing</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Mon, 26 Apr 2010 16:00:00 EST</pubDate></item><item><title><![CDATA[GDC10: R.A. Salvatore talks Copernicus]]></title><link>http://massively.joystiq.com/2010/03/11/gdc10-r-a-salvatore-talks-copernicus/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/03/11/gdc10-r-a-salvatore-talks-copernicus/</guid><comments>http://massively.joystiq.com/2010/03/11/gdc10-r-a-salvatore-talks-copernicus/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a style="" href="http://www.38studios.com/products/copernicus"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/03/38studioscopernicus2.jpg" /></a></div>
One of the great joys of game journalism is the opportunity to talk with a large cross-section of creative minds, all of whom share a passion for the art form. It's even more fun when you get to talk to something of a living legend, as Massively did today when we had the chance to interview multi-million selling author R.A. Salvatore at <a style="" href="http://massively.joystiq.com/tag/gdc-2010">GDC 2010.</a><br />
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For the three of you who've been living under a rock since the late 1980s, Salvatore is the creative force behind 22 New York Times bestsellers, including the <em>The DemonWars Saga</em>, <em>Star Wars: The New Jedi Order - Vector Prime</em>, and the <em>Dark Elf</em> series, whose protagonist Drizzt Do'Urden is one of the more celebrated fantasy characters in the genre's history.<br />
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We sat down to talk with Salvatore about his role at <a style="" href="http://www.38studios.com/home/list">38 Studios</a>, and how he's bringing his unique storytelling abilities to their top secret <a style="" href="http://www.38studios.com/products/copernicus"><em>Copernicus</em></a> project, an MMORPG sharing the same universe as the <a style="" href="http://massively.joystiq.com/2010/03/09/gdc10-copernicus-project-mercury-being-published-by-ea/"><em>Project Mercury</em></a> single-player RPG announced yesterday at the Game Developer's Conference. Hit the jump below for the full interview.<strong><br />
</strong><p><a href="http://massively.joystiq.com/2010/03/11/gdc10-r-a-salvatore-talks-copernicus/" rel="bookmark">Continue reading <em>GDC10: R.A. Salvatore talks Copernicus</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/03/11/gdc10-r-a-salvatore-talks-copernicus/">GDC10: R.A. Salvatore talks Copernicus</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 11 Mar 2010 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/03/11/gdc10-r-a-salvatore-talks-copernicus/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19392605/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/03/11/gdc10-r-a-salvatore-talks-copernicus/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>38-studios</category><category>breaking</category><category>copernicus</category><category>copernicus-mmo</category><category>featured</category><category>gdc-2010</category><category>interview</category><category>ra-salvatore</category><category>salvatore</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 11 Mar 2010 11:00:00 EST</pubDate></item><item><title><![CDATA[38 Studios estimates it will take 50 to 100 million to finish Copernicus, Schilling looking for investors]]></title><link>http://massively.joystiq.com/2009/07/28/38-studios-estimates-it-will-take-50-to-100-million-to-finish-co/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/07/28/38-studios-estimates-it-will-take-50-to-100-million-to-finish-co/</guid><comments>http://massively.joystiq.com/2009/07/28/38-studios-estimates-it-will-take-50-to-100-million-to-finish-co/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div align="center"><a href="http://www.boston.com/business/technology/articles/2009/07/26/curt_schilling_pitches_his_latest_venture_to_investors/?page=2"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/07/copernicusart580.jpg" alt="" /></a><br /></div>
Curt Schilling is out on the field again -- the investing field, that is. The former baseball star turned game developer is <a href="http://www.boston.com/business/technology/articles/2009/07/26/curt_schilling_pitches_his_latest_venture_to_investors/?page=2">looking for more investors</a> to back <a href="http://www.38studios.com">38 Studios</a> and their first game, the title codenamed <em><a href="http://massively.joystiq.com/tag/copernicus">Copernicus</a></em>. The company's estimates for their game requires 50 to 100 million more in funding for the staff, all with their tentative December 2010 launch in mind.<br /><br />Keep in mind, of course, that 38 Studios has acquired Maryland developer <a href="http://www.bighugegames.com">Big Huge Games</a>, the company known for <em><a href="http://www.bighugegames.com/rongold.shtml">Rise of Nations</a></em>, <em><a href="http://www.bighugegames.com/rol.shtml">Rise of Legends</a></em>, and Xbox Arcade's version of <em><a href="http://www.catanlive.com/">Catan</a></em>. That acquisition doubled the company's headcount and has possibly driven operating costs into the 15 to 20 million a year range, according to the Boston Globe.<br /><br />So far Schilling hasn't had any luck with potential investors. However, as he said to the Boston Globe, "<em>I'm not going to complain about the economy. It's like pitching on a rainy day. The other guy has to pitch in it, too.</em>"<br /><br />[Via <a href="http://twitter.com/cuppy/status/2886099288">Cuppycake</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/07/28/38-studios-estimates-it-will-take-50-to-100-million-to-finish-co/">38 Studios estimates it will take 50 to 100 million to finish Copernicus, Schilling looking for investors</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 28 Jul 2009 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.boston.com/business/technology/articles/2009/07/26/curt_schilling_pitches_his_latest_venture_to_investors/?page=2>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/28/38-studios-estimates-it-will-take-50-to-100-million-to-finish-co/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19112356/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/28/38-studios-estimates-it-will-take-50-to-100-million-to-finish-co/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>38-studios</category><category>acquisition</category><category>big-huge-games</category><category>boston-globe</category><category>breaking</category><category>budget</category><category>catan</category><category>copernicus</category><category>copernicus-mmo</category><category>funding</category><category>investors</category><category>kurt-schilling</category><category>r-a-salvatore</category><category>rise-of-legends</category><category>rise-of-nations</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Tue, 28 Jul 2009 19:00:00 EST</pubDate></item></channel></rss>
