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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Free Love for the holiday weekend]]></title><link>http://massively.joystiq.com/2010/09/02/free-love-for-the-holiday-weekend/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/09/02/free-love-for-the-holiday-weekend/</guid><comments>http://massively.joystiq.com/2010/09/02/free-love-for-the-holiday-weekend/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/love/" rel="tag">Love</a></p><div style="text-align: center;"><a href="http://www.quelsolaar.com/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/09/love-freeweekend-epl-902.jpg" alt="" /></a></div>
Those who lament that nothing innovative and interesting is being done in the field of MMOs are probably unfamiliar with <a href="http://www.quelsolaar.com/"><em>LOVE</em></a>, a project seeking to redefine pretty much any core assumptions about the genre. Players build and create, levels are based upon relationships with other players, and the entire world is a surrealistic masterpiece of a landscape. Oh, and the entire project is the work of one man, <a href="http://massively.joystiq.com/tag/Eskil-Steenberg/">Eskil Steenberg</a>. It's the sort of thing that would be well worth checking out, and during the holiday weekend, <a href="http://gaminglove.net/forums/f33/free-weekend-september-2010-a-3063/">you can do precisely that</a>.<br />
<br />
From 6 PM GMT on Friday until noon on Monday, <em><a href="http://massively.joystiq.com/category/LOVE/">LOVE</a></em> will be having its first free weekend, giving players curious about the actual mechanics of the game a chance to log in and take a close look at how the game works. That runs the majority of the Labor Day weekend, a fine time to log in and get some serious construction going. Keep an eye on <a href="http://www.quelsolaar.com/">the official site</a> or on <a href="http://gaminglove.net">GamingLove</a> for more information on registration.<br />
<br />
[Thanks to bartillo for the tip!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/09/02/free-love-for-the-holiday-weekend/">Free Love for the holiday weekend</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 02 Sep 2010 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://gaminglove.net/forums/f33/free-weekend-september-2010-a-3063/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/02/free-love-for-the-holiday-weekend/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19618544/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/02/free-love-for-the-holiday-weekend/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cooperation</category><category>eskil-steenberg</category><category>experimental-games</category><category>free-trial</category><category>free-weekend</category><category>independent-games</category><category>indy-games</category><category>labor-day</category><category>labor-day-weekend</category><category>love</category><category>one-man-mmo-studio</category><category>player-cooperation</category><category>quel-solaar</category><category>trial</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Thu, 02 Sep 2010 12:30:00 EST</pubDate></item><item><title><![CDATA[Anti-Aliased: I, suck]]></title><link>http://massively.joystiq.com/2009/12/11/anti-aliased-i-suck/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/12/11/anti-aliased-i-suck/</guid><comments>http://massively.joystiq.com/2009/12/11/anti-aliased-i-suck/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/anti-aliased/" rel="tag">Anti-Aliased</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/anti-aliased"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/12/aastewiesuck.jpg" /></a></div>
So my last column was one heck of a surprising column. <a href="http://massively.joystiq.com/categories/anti-aliased">Anti-Aliased</a> got steamrolled with your opinions, thanks to the linking from <a href="http://www.n4g.com/News-435002.aspx">N4G</a>, <a href="http://kotaku.com/5414295/their-bodies-our-games">Kotaku</a>, <a href="http://www.reddit.com/r/gaming/comments/a8vfo/gaming_women_are_degrading_to_real_women_really/">Reddit</a>, <a href="http://www.wow.com/2009/12/01/mmo-roundup-last-week-on-massively/">WoW.com</a>, and <a href="http://www.joystiq.com/2009/11/27/mmo-roundup-massivelys-week-in-review/">Joystiq</a> and everyone spreading the word and telling their friends. Without a doubt, that was the most productive column I've written in a long time, and while some people may have written it off as a rant, the more important thing is that it started some great discussion amongst the community. Everyone who gave their view on things, from the people who agreed to the people who wish I would crawl into a ditch and die, thanks for giving your view!<br />
<br />
So this week when I went out with a few friends to get a drink, one of them mentioned <a href="http://www.darkfallonline.com"><em>Darkfall</em></a>. Of course when an MMO comes up in conversation, all of my friends turn and give me this long, dead stare. I sighed and recounted my time in <a href="http://massively.joystiq.com/category/darkfall"><em>Darkfall</em></a>, but as I thought of it, I began to notice something.<br />
<br />
I really sucked at <em>Darkfall</em>. Not just kind of sucked -- really sucked. The combat in that wasn't my thing, as I never really deal with pressure in PvP when something big is on the light. FPS games where I go to my save point when I die is one thing, but dying and losing everything? That's something different. I think I killed like 3 people in my entire month there. Although, when it came to crafting, I was a arrow machine.<br />
<br />
But that got me thinking about sucking in general and how we as a community aren't very supportive when it comes to players who may not be the best at the games they play.<p><a href="http://massively.joystiq.com/2009/12/11/anti-aliased-i-suck/" rel="bookmark">Continue reading <em>Anti-Aliased: I, suck</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/12/11/anti-aliased-i-suck/">Anti-Aliased: I, suck</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 11 Dec 2009 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/12/11/anti-aliased-i-suck/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19260676/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/11/anti-aliased-i-suck/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anti-aliased</category><category>cooperation</category><category>darkfall</category><category>featured</category><category>friends</category><category>helping</category><category>leadership</category><category>opinion</category><category>party</category><category>party-leader</category><category>suck</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Fri, 11 Dec 2009 16:00:00 EST</pubDate></item><item><title><![CDATA[MMO Family: The family that groups together]]></title><link>http://massively.joystiq.com/2009/10/23/mmo-family-the-family-that-groups-together/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/10/23/mmo-family-the-family-that-groups-together/</guid><comments>http://massively.joystiq.com/2009/10/23/mmo-family-the-family-that-groups-together/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/kids/" rel="tag">Kids</a>, <a href="http://massively.joystiq.com/category/mmo-family/" rel="tag">MMO Family</a>, <a href="http://massively.joystiq.com/category/family/" rel="tag">Family</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/mmo-family/"><img alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/10/group_lowbie_lsp.jpg" style="width: 530px; height: 249px; " /></a></div>
<em><a href="http://massively.joystiq.com/category/mmo-family/">MMO Family</a> is your resource for leveling a gaming-specced family. From tips on balancing gaming with family life to finding age-appropriate niches for every family member, MMO Family offers you advice on MMO gaming of the family, by the family and for the family.<br />
</em><br />
Now that we've established why and how to <a href="http://massively.joystiq.com/2009/10/02/mmo-family-log-in-to-your-kids-gaming-interests/">stay plugged into your children's gaming interests</a>, some general <a href="http://massively.joystiq.com/2009/10/09/mmo-family-17-internet-safety-tactics-for-gaming-families/">internet safety rules for kids</a> and a variety of ways to <a href="http://massively.joystiq.com/2009/10/16/mmo-family-con-your-games-like-a-pro/">choose games that are suitable for your family</a>, you're probably ready to log in and get some XP. But if it's the whole family we're trying to consider here, we're not quite buffed and ready to pull. Gaming <em>for</em> kids and gaming <em>with</em> kids are two different things. Have you considered the benefits of fitting both into your gaming family?<br />
<br />
A gaming family has a lot in common with a rich, well developed MMO. You can solo. You can group. You can team or raid. You can quest, and you can craft. You can go PvP, stay PvE or tuck yourself into a quiet corner to roleplay or socialize. And just as you can cherry-pick your activities according to your interests within a single game, you can mix and match games, what you do within each game and different configurations of groups and partners within your family. There's no law that states that kids must play "children's games" and adults must play "mature" fare. Your kids may be jonesing to play the games they've grown up watching you play - or they may find your enraptured state over the economy of <em><a href="http://massively.joystiq.com/category/eve-online/">EVE Online</a></em> utterly stultifying. Cobble together whatever mix of high/low, adult/kiddie gaming everyone finds most enjoyable.<p><a href="http://massively.joystiq.com/2009/10/23/mmo-family-the-family-that-groups-together/" rel="bookmark">Continue reading <em>MMO Family: The family that groups together</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/10/23/mmo-family-the-family-that-groups-together/">MMO Family: The family that groups together</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 23 Oct 2009 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/10/23/mmo-family-the-family-that-groups-together/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19206460/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/23/mmo-family-the-family-that-groups-together/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>children</category><category>confidence</category><category>cooperation</category><category>failure</category><category>family</category><category>family-fun</category><category>featured</category><category>grouping</category><category>kids</category><category>manners</category><category>parents</category><category>respect</category><category>self-sufficiency</category><category>solo</category><category>success</category><category>together</category><dc:creator><![CDATA[Lisa Poisso]]></dc:creator><pubDate>Fri, 23 Oct 2009 12:30:00 EST</pubDate></item><item><title><![CDATA[Anti-Aliased: Serious business guys, serious business]]></title><link>http://massively.joystiq.com/2009/03/27/anti-aliased-serious-business-guys-serious-business/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/03/27/anti-aliased-serious-business-guys-serious-business/</guid><comments>http://massively.joystiq.com/2009/03/27/anti-aliased-serious-business-guys-serious-business/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/raiding/" rel="tag">Raiding</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/grouping/" rel="tag">Grouping</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/anti-aliased/" rel="tag">Anti-Aliased</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/anti-aliased"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/03/srslyguys.jpg" alt="" /></a><br /></div>
<div style="text-align: center;">
<div style="text-align: left;">This is one of those quintessential arguments that pops up time and time again amongst gamers, guilds, groups, and communities. It's an argument that divides people, pisses off people, and causes countless more gamers to alienate other gamers. How serious should you be about playing your game?<br /></div>
</div>
<br />Of course we laugh about a topic like this one. Games aren't suppose to be serious, that's why they're games! They're suppose to be fun and enjoyable. If you're not having fun, then you're doing something seriously wrong. For the most part, all of this is true. Yet, there are small segments of the games that we play that actually can require everyone to sit down and "get serious."<br /><br />We see it in raiding tactics, player vs. player tactics, loot distribution, and many other areas (including the entire universe of <a href="http://www.eveonline.com">EVE Online</a>, which seems to be played <strong>very seriously</strong>.) We've even dedicated a segment of our culture to this type of behavior -- the "hardcore" crowd.<br /><br />So, let's go forward and look at the question, "Are games getting too serious?"<p><a href="http://massively.joystiq.com/2009/03/27/anti-aliased-serious-business-guys-serious-business/" rel="bookmark">Continue reading <em>Anti-Aliased: Serious business guys, serious business</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/03/27/anti-aliased-serious-business-guys-serious-business/">Anti-Aliased: Serious business guys, serious business</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 27 Mar 2009 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/03/27/anti-aliased-serious-business-guys-serious-business/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1500573/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/27/anti-aliased-serious-business-guys-serious-business/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anti-aliased</category><category>challenges</category><category>cooperation</category><category>decision-making</category><category>decisions</category><category>difficult</category><category>eve-online</category><category>featured</category><category>goals</category><category>grouping</category><category>guilds</category><category>joystiqfeatures</category><category>leader</category><category>leadership</category><category>obstacles</category><category>pve</category><category>pvp</category><category>raid-leader</category><category>raiding</category><category>serious-business</category><category>seriousness</category><category>stress</category><category>teamwork</category><category>world-of-warcraft</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Fri, 27 Mar 2009 16:00:00 EST</pubDate></item></channel></rss>
