Posts tagged controls 
MechWarrior Online kicks off Mech Warfare Month
Driving a multi-ton battle 'Mech isn't like picking your friend up at the 7-11 in your dad's Prius; it's a massive, complicated war machine that has to be understood before it can be wielded against foes. So if you think that piloting one in MechWarrior Online will be as simple as hitting the ...
The road ahead for updates to Final Fantasy XIV
Final Fantasy XIV is a game that inspires rather energetic opinions, but even the game's most ardent defenders will say that the game has issues that need to be addressed. Square-Enix has acknowledged this and promised to start rolling out updates starting this month to address many of the most ...
First Impressions: Final Fantasy XIV
There are times when my job is kind of a mixed blessing. Case in point: It falls to me to talk about my first impressions of Final Fantasy XIV, which is about as not for everyone as a game can possibly be. It features some things that seem custom-built to annoy certain players into apoplectic fits, ...
Famitsu interview covers the testing of Final Fantasy XIV
After the recent interview confirming that some of the disliked aspects of the game weren't going away, it's understandable that some Final Fantasy XIV fans might have felt a bit disheartened. After all, it's easy to feel as if the developers weren't trying to listen to the players at all about ...
Staying in control with Final Fantasy XIV
We're likely nearing the end of useful information that can be gleaned from the current wave of testing in Final Fantasy XIV, leaked or otherwise, but what a fruitful time it has been. The game's picture has solidified so much in our minds compared to a scant few weeks ago that we can look at much ...
Anti-Aliased: I'm a champion, and so can you! (part deux)
Taking one article to talk about a game in a pre-release state isn't so hot. As commenters pointed out last week, things changed in Champions Online as some of the problems I had with the game were rectified by Cryptic. But, here at Anti-Aliased, we understand this and have planned ahead of time. ...
Starting out in Vana'diel: Community, controls and cooperation
Hello there adventurers! It's Thursday, and that means more tips for those of you who are new to Vana'diel. This time around we have some less documented topics to talk about -- the controls of Final Fantasy XI, how to get into groups and how to run groups, and answer one of the questions ...
Funcom: "maze of challenges" ahead for cross-platform Conan
Age of Conan is not the first MMO to release on consoles as well as the PC. Phantasy Star Universe and Final Fantasy XI were among the vanguards there. Unfortunately, the existing precedents haven't made it look easy. There are a lot of issues to consider. Will Xbox Live (or the PlayStation Network, ...
MMOGology: Control yourself!
Another day, another MMOG canceled. In case you missed the news, Microsoft recently announced their abandonment of the Marvel-based superhero MMOG under development by Cryptic Studios. Gamespy recently posted a roundtable discussion that speculated on the reasons for the cancellation of this once ...
Tabula Rasa has another control scheme?
Have you ever played a game over a period of a few months, thinking that you've plundered the very depths of its gameplay system, only to have some facet of the game come along and smack you on the forehead? It happened to me this morning in Tabula Rasa when I was playing around with a brand new ...




