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Posts tagged controls

Roberts on Star Citizen's work-in-progress flight model

If you're keeping up on Star Citizen current events, you probably know that there's been quite a debate brewing amongst the game's backers with respect to the controls and the flight model in the recently released Arena Commander module. Cloud Imperium has heard the feedback, and Chris Roberts...

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The Nexus Telegraph: Preparing for WildStar's launch

When you read this, dear reader, you will be less than two weeks away from early access to WildStar. Unless you've come here just to let everyone know you don't want to play the game, in which case you might want to find slightly more joyous hobbies? Just a thought. The obvious thing to do...

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Diablo III devs talk about creating console controls

Diablo III, as you (savvy, informed reader that you are) surely know, is being released for the PS3 and PS4 at some point. Bringing the game over to a new platform has been an exciting challenge for the devs, which they discuss in this shiny new dev diary video. The crucial part of porting the...

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EVE Evolved: Could EVE use twitch controls?

A few weeks ago, the EVE Online community went nuts for EVR, CCP's exciting new virtual reality dogfighter developed for the upcoming Oculus Rift gaming headset. The game demo was produced by a team of just a handful of developers in just seven weeks using nothing but their spare time, but...

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Blizzard shows parental controls for World of Warcraft, Diablo III, and StarCraft II

MMOs and other online games have such a wide appeal that they attract players of all ages. Some MMOs simply add a minimum age requirement to the signup process and advise parents not to let their children play, but others implement strict parental controls. Blizzard recently released a new video...

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World of Warplanes devs working on expert mode, control schemes

Part four of Wargaming.net's ongoing World of Warplanes-focused dev diary series is here. The new video touches on the game's control schemes, and like previous installments, this episode features a number of WoWP developers talking about their baby. The game differs from World of Tanks, and...

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MechWarrior Online kicks off Mech Warfare Month

Driving a multi-ton battle 'Mech isn't like picking your friend up at the 7-11 in your dad's Prius; it's a massive, complicated war machine that has to be understood before it can be wielded against foes. So if you think that piloting one in MechWarrior Online will be as simple as hitting the...

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The road ahead for updates to Final Fantasy XIV

Final Fantasy XIV is a game that inspires rather energetic opinions, but even the game's most ardent defenders will say that the game has issues that need to be addressed. Square-Enix has acknowledged this and promised to start rolling out updates starting this month to address many of the most...

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First Impressions: Final Fantasy XIV

There are times when my job is kind of a mixed blessing. Case in point: It falls to me to talk about my first impressions of Final Fantasy XIV, which is about as not for everyone as a game can possibly be. It features some things that seem custom-built to annoy certain players into apoplectic fits,...

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Famitsu interview covers the testing of Final Fantasy XIV

After the recent interview confirming that some of the disliked aspects of the game weren't going away, it's understandable that some Final Fantasy XIV fans might have felt a bit disheartened. After all, it's easy to feel as if the developers weren't trying to listen to the players at all about...

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