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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Rusty Hearts smashes its way into open beta on September 13th]]></title><link>http://massively.joystiq.com/2011/09/06/rusty-hearts-smashes-its-way-into-open-beta-on-september-13th/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/06/rusty-hearts-smashes-its-way-into-open-beta-on-september-13th/</guid><comments>http://massively.joystiq.com/2011/09/06/rusty-hearts-smashes-its-way-into-open-beta-on-september-13th/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/09/06/rusty-hearts-smashes-its-way-into-open-beta-on-september-13th/"><img alt="Screenshot -- Rusty Hearts" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/rh.jpg" /></a></div>
<div>
	Fans of <a href="http://www.massively.com/tag/perfect-world-entertainment">Perfect World Entertainment</a>'s side-scrolling beat-'em-up <a href="http://www.massively.com/tag/rusty-hearts"><em>Rusty Hearts</em></a> are in for a treat. After a leisurely Labor Day weekend, PWE announced in a press release today that the title will launch into open beta on September 13th. Closed beta players will have their last hoorah on September 8 at 5:00 p.m. EST, at which point the game will shut down until it enters open beta on the 13th.<br />
	<br />
	The open beta isn't the same old cow as the closed beta, however. With its open beta launch, Rusty Hearts is also bringing a number of new updates, such as the removal of the universally panned Stamina system and customizable gamepad settings for <em>Rusty Hearts</em>' more console-inclined players. The level cap will also be raised, allowing players to explore a brand new hub world and a number of new dungeons and quests. So sit tight, <em>Rusty Hearts</em> fans. You'll be pounding monsters into a fine paste before you know it.<br />
	<br />
	[Source: Perfect World Entertainment Press Release]</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/06/rusty-hearts-smashes-its-way-into-open-beta-on-september-13th/">Rusty Hearts smashes its way into open beta on September 13th</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 06 Sep 2011 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/06/rusty-hearts-smashes-its-way-into-open-beta-on-september-13th/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20036237/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/06/rusty-hearts-smashes-its-way-into-open-beta-on-september-13th/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beat-em-up</category><category>beta</category><category>controller</category><category>f2p</category><category>free-to-play</category><category>gamepad</category><category>launch</category><category>open-beta</category><category>perfect-world-entertainment</category><category>pwe</category><category>rusty-hearts</category><category>side-scroller</category><category>side-scrolling</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Tue, 06 Sep 2011 20:30:00 EST</pubDate></item><item><title><![CDATA[Free for All: Using a controller to play your favorite MMO]]></title><link>http://massively.joystiq.com/2011/08/24/free-for-all-using-a-controller-to-play-your-favorite-mmo/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/24/free-for-all-using-a-controller-to-play-your-favorite-mmo/</guid><comments>http://massively.joystiq.com/2011/08/24/free-for-all-using-a-controller-to-play-your-favorite-mmo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/free-for-all/" rel="tag">Free for All</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2011/08/24/free-for-all-using-a-controller-to-play-your-favorite-mmo/"><img alt="Controller picture" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/ae-controllerssticker580-krystalle-voecks.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>
In my constant pursuit to make my game playing sessions smoother and more pain-free, I decided to finally buy a controller to play with. Lately, I have been needing some relief pretty badly. The whole "pain" thing started many years ago, back when I worked on a PC most of the day back. Even though I had physical therapy and an employer who was understanding about the dangers of repetitive action, my pain continued. I've tried heat, cold, and even shock therapy, but after all these years of drumming, drawing, and playing games, the pain still comes more than goes. Click past the cut and I'll discuss how to use a controller with an MMO... and whether it helped my poor wrists.<p><a href="http://massively.joystiq.com/2011/08/24/free-for-all-using-a-controller-to-play-your-favorite-mmo/" rel="bookmark">Continue reading <em>Free for All: Using a controller to play your favorite MMO</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/24/free-for-all-using-a-controller-to-play-your-favorite-mmo/">Free for All: Using a controller to play your favorite MMO</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 24 Aug 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/24/free-for-all-using-a-controller-to-play-your-favorite-mmo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20024509/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/24/free-for-all-using-a-controller-to-play-your-favorite-mmo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beau-hindman</category><category>browser</category><category>controller</category><category>featured</category><category>free-for-all</category><category>joytokey</category><category>milmo</category><category>video</category><category>Xbox-360</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Wed, 24 Aug 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[Rusty Hearts reveals Frantz, releases new dev diary]]></title><link>http://massively.joystiq.com/2011/07/14/rusty-hearts-reveals-frantz-releases-new-dev-diary/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/07/14/rusty-hearts-reveals-frantz-releases-new-dev-diary/</guid><comments>http://massively.joystiq.com/2011/07/14/rusty-hearts-reveals-frantz-releases-new-dev-diary/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://www.massively.com/tag/rusty-hearts"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/rhheader.jpg" vspace="4" /></a></div>
<div>
	<a href="http://www.perfectworld.com">Perfect World Entertainment</a> is treating <a href="http://www.massively.com/tag/rusty-hearts"><em>Rusty Hearts</em></a> fans to a bevy of new information today, with the release of a new dev diary and some new information about <a href="http://www.massively.com/tag/rusty-hearts"><em>Rusty Hearts</em></a> character <a href="http://www.perfectworld.com/blog/?p=287971">Frantz</a>. Poor, poor Mr. Frantz. As if getting bitten by a vampire wasn't enough, his fianc&eacute;e ended up in a tragic accident, forcing Frantz to turn her into a vampire as well in order to save her life. Unlike Frantz, who apparently had the willpower to only go half-vampire (you <em>never</em> go full-vampire), his fianc&eacute;e seems not to have taken it quite so well and has disappeared, leaving Frantz desperately searching for her.<br />
	<br />
	Next up is the new developer diary, which is short but sweet. In the video, Product Manager <a href="http://www.massively.com/tag/mark-hill">Mark Hill</a> talks a bit about <em>Rusty Hearts</em> and what players can expect from it. None of the information revealed is terribly new, but there is some flashy gameplay footage, as well as some talk about the two of the game's characters who aren't half-vampires.<br />
	<br />
	For some new pictures of Frantz, check out the gallery below, and then jump on past the cut for the full dev diary video. And remember, <em>Rusty Hearts</em>' closed beta gears up later this month, so head on over to <a href="http://www.massively.com/tag/rusty-hearts">the official site</a> to sign up.<br />
	<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/rusty-hearts-frantz-character-reveal/">Rusty Hearts Frantz character reveal</a></strong></p><a href="http://massively.joystiq.com/photos/rusty-hearts-frantz-character-reveal/#4296856"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/frantzscreen-3_thumbnail.png" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/rusty-hearts-frantz-character-reveal/#4296848"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/close-up-in-blog_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/rusty-hearts-frantz-character-reveal/#4296849"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/cowboy-costume_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/rusty-hearts-frantz-character-reveal/#4296850"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/frantz-killing-skeletons_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/rusty-hearts-frantz-character-reveal/#4296851"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/frantz-with-axe-in-blog_thumbnail.jpg" alt="" title="" /></a></div></div><p><a href="http://massively.joystiq.com/2011/07/14/rusty-hearts-reveals-frantz-releases-new-dev-diary/" rel="bookmark">Continue reading <em>Rusty Hearts reveals Frantz, releases new dev diary</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/07/14/rusty-hearts-reveals-frantz-releases-new-dev-diary/">Rusty Hearts reveals Frantz, releases new dev diary</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 14 Jul 2011 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/07/14/rusty-hearts-reveals-frantz-releases-new-dev-diary/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19991632/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/07/14/rusty-hearts-reveals-frantz-releases-new-dev-diary/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beat-em-up</category><category>brawler</category><category>control-pad</category><category>controller</category><category>dev-diary</category><category>does-he-sparkle</category><category>f2p</category><category>frantz</category><category>free-to-play</category><category>galleries</category><category>gallery</category><category>half-vampire</category><category>perfect-world</category><category>perfect-world-entertainment</category><category>pwe</category><category>rusty-hearts</category><category>screenshot</category><category>screenshots</category><category>vampire</category><category>video</category><category>videos</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Thu, 14 Jul 2011 19:30:00 EST</pubDate></item><item><title><![CDATA[Alter-Ego: An overview of the trinity in DC Universe Online]]></title><link>http://massively.joystiq.com/2011/03/19/alter-ego-an-overview-of-the-trinity-in-dc-universe-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/03/19/alter-ego-an-overview-of-the-trinity-in-dc-universe-online/</guid><comments>http://massively.joystiq.com/2011/03/19/alter-ego-an-overview-of-the-trinity-in-dc-universe-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/dc-universe-online/" rel="tag">DC Universe Online</a>, <a href="http://massively.joystiq.com/category/alter-ego/" rel="tag">Alter-Ego</a></p><div style="text-align: center;">
	<a href="http://www.dcuniverseonline.com"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/justhangingout530kv.jpg" vspace="4" /></a></div>
In <em><a href="http://www.dcuniverseonline.com">DC Universe Online</a>,</em> all of the different powersets can pump out DPS -- however, the trinity is alive and well even in this superhero game. Thankfully, due to the way the powers are designed, our ability to stack effects, and the heavy utilization of combos, grouping or raiding in <em><a href="http://massively.joystiq.com/category/DC-Universe-Online/">DC Universe Online</a></em> doesn't generally feel like you're stuck simply mashing buttons. If you get in with a regular group, you'll learn the ways you can play your powers off each other using synergy, thereby adding an entirely new level of awareness to encounters.<br />
<br />
Unfortunately, endgame isn't just about going into an instance and unleashing everyone's max damage to tear through the place. While all characters can do damage in <em>DC Universe Online</em>, roles are still vitally important for group PvE and endgame content. As a preamble to a series that will look at builds for each role in the game and what they can bring to the table, I thought it would be a good idea to take this first week to look at which powersets go with the roles players use in endgame. Join me behind the break as I break it all down for those who are new to the game or perhaps are looking for a refresher.<p><a href="http://massively.joystiq.com/2011/03/19/alter-ego-an-overview-of-the-trinity-in-dc-universe-online/" rel="bookmark">Continue reading <em>Alter-Ego: An overview of the trinity in DC Universe Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/03/19/alter-ego-an-overview-of-the-trinity-in-dc-universe-online/">Alter-Ego: An overview of the trinity in DC Universe Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 19 Mar 2011 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/03/19/alter-ego-an-overview-of-the-trinity-in-dc-universe-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19884097/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/03/19/alter-ego-an-overview-of-the-trinity-in-dc-universe-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alter-ego</category><category>aoe</category><category>buffs</category><category>classes</category><category>controller</category><category>crowd-control</category><category>dc-universe-online</category><category>dcuo</category><category>debuffs</category><category>direct-damage</category><category>dps</category><category>endgame</category><category>featured</category><category>groups</category><category>healer</category><category>heals</category><category>holy-trinity</category><category>instances</category><category>powersets</category><category>pve</category><category>roles</category><category>soe</category><category>sony-online-entertainment</category><category>tank</category><category>trinity</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Sat, 19 Mar 2011 14:00:00 EST</pubDate></item><item><title><![CDATA[New video shows off DCUO's tech-based mentors]]></title><link>http://massively.joystiq.com/2011/03/11/new-video-shows-off-dcuos-tech-based-mentors/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/03/11/new-video-shows-off-dcuos-tech-based-mentors/</guid><comments>http://massively.joystiq.com/2011/03/11/new-video-shows-off-dcuos-tech-based-mentors/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/dc-universe-online/" rel="tag">DC Universe Online</a></p><div style="text-align: center;">
	<a href="http://www.dcuniverseonline.com"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/dcuo-batmanjoker-530kv.jpg" vspace="4" /></a></div>
<div>
	Not every character in <a href="http://www.dcuniverseonline.com"><em>DC Universe Online</em></a> is granted metahuman powers or magical abilities. Thankfully, for those who started out as average joes that simply want to do good (or evil), there's the technology powerset, which offers a plethora of control options. Currently, there are two technology mentors in <em><a href="http://massively.joystiq.com/category/DC-Universe-Online/">DC Universe Online</a></em> that can help put players' feet on the right path: Batman and The Joker.<br />
	<br />
	While we've seen Batman and The Joker revealed long before the game launched, this newest video from <a href="http://massively.joystiq.com/tag/SOE/">SOE</a> features Creative Director <a href="http://massively.joystiq.com/tag/Jens-Andersen/">Jens Andersen</a> giving us a bit more information about the two origin storylines that players have a chance to experience if they pick one of these two iconic characters as a mentor. So, if you've ever wondered what it might be like to right wrongs or create chaos on the darkened streets of Gotham, check out the shiny new <em>DC Universe Online</em> tech mentor video behind the break.</div><p><a href="http://massively.joystiq.com/2011/03/11/new-video-shows-off-dcuos-tech-based-mentors/" rel="bookmark">Continue reading <em>New video shows off DCUO's tech-based mentors</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/03/11/new-video-shows-off-dcuos-tech-based-mentors/">New video shows off DCUO's tech-based mentors</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 11 Mar 2011 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/03/11/new-video-shows-off-dcuos-tech-based-mentors/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19877263/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/03/11/new-video-shows-off-dcuos-tech-based-mentors/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>batman</category><category>controller</category><category>dc-universe-online</category><category>dcuo</category><category>gotham</category><category>jens-andersen</category><category>origin-story</category><category>soe</category><category>sony-online-entertainment</category><category>tech</category><category>tech-mentor</category><category>technology-mentor</category><category>the-joker</category><category>trailer</category><category>video</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Fri, 11 Mar 2011 21:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Are you a keyboard luddite?]]></title><link>http://massively.joystiq.com/2011/02/25/the-daily-grind-are-you-a-keyboard-luddite/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/02/25/the-daily-grind-are-you-a-keyboard-luddite/</guid><comments>http://massively.joystiq.com/2011/02/25/the-daily-grind-are-you-a-keyboard-luddite/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/dc-universe-online/" rel="tag">DC Universe Online</a>, <a href="http://massively.joystiq.com/category/tera/" rel="tag">TERA</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/the-daily-grind"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/02/dreamcast.jpg" vspace="4" /></a></div>
So controlling your MMORPG characters with console peripherals is apparently the new hotness. Whether it's because of the brawler-style button mashing of <a href="http://dcuniverseonline.com"><em>DC Universe Online</em></a>, the <a href="http://massively.joystiq.com/2011/02/24/tera-producer-talks-console-controllers/">controller-friendliness</a> being programmed into <a href="http://tera-online.com"><em>TERA</em></a>, or the <a href="http://massively.joystiq.com/2011/02/22/you-are-the-navigator-china-developing-motion-sensing-mmo/">various</a> <a href="http://massively.joystiq.com/2011/02/15/lotro-blog-discusses-using-kinect-to-control-a-pc-mmo/">Kinect</a>-<a href="http://massively.joystiq.com/2010/12/28/move-around-in-your-favorite-mmo-with-kinect/">flavored</a> projects in the works, the traditional keyboard/mouse setup is looking anxiously over its shoulder right about now.<br />
<br />
Where this leaves those players who prefer the gameplay depth and control complexity afforded by the keyboard and mouse is anyone's guess, but there's no doubt that as MMO design is shifting increasingly towards action-heavy lobby games, control schemes are following suit.<br />
<br />
Today's <a href="http://massively.joystiq.com/category/the-daily-grind">Daily Grind</a> is all about your comfort level with a console-style controller. Do you like the feel of a gaming peripheral with an MMO? Does it depend on the MMO? Are you a keyboard <a href="http://en.wikipedia.org/wiki/Luddite">luddite</a>?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/02/25/the-daily-grind-are-you-a-keyboard-luddite/">The Daily Grind: Are you a keyboard luddite?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 25 Feb 2011 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/02/25/the-daily-grind-are-you-a-keyboard-luddite/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19857430/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/02/25/the-daily-grind-are-you-a-keyboard-luddite/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action-mmo</category><category>console</category><category>control-scheme</category><category>controller</category><category>game-discussion</category><category>gamer-discussion</category><category>keyboard</category><category>luddite</category><category>luddites</category><category>mmo-discussion</category><category>mmo-hot-topics</category><category>mmo-issues</category><category>mmo-topics</category><category>mmorpg-discussion</category><category>mmorpg-hot-topics</category><category>mmorpg-topics</category><category>mouse</category><category>opinion</category><category>tdg</category><category>the-daily-grind</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 25 Feb 2011 08:00:00 EST</pubDate></item><item><title><![CDATA[Alter-Ego: Using a controller with DC Universe Online on PC]]></title><link>http://massively.joystiq.com/2011/02/05/alter-ego-using-a-controller-with-dc-universe-online-on-pc/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/02/05/alter-ego-using-a-controller-with-dc-universe-online-on-pc/</guid><comments>http://massively.joystiq.com/2011/02/05/alter-ego-using-a-controller-with-dc-universe-online-on-pc/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/dc-universe-online/" rel="tag">DC Universe Online</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/alter-ego/" rel="tag">Alter-Ego</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/alter-ego/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/02/ae-dcuohdtvhax-krystalle-voecks.jpg" /></a></div>
This week I'm actually going to detour slightly from the game and instead feature one of my favorite hacks for playing <a href="http://www.dcuniverseonline.com"><em>DC Universe Online</em></a>. Well, OK, not a hack -- more like a fun project for the nerdily inclined. Part of the reason I've decided to detour is an email I received earlier this week from Rusty, who asked: "<em>I am very interested in trying the controller on my PC and would welcome your opinion on the best way to accomplish this. I'm leery of downloading software to make this happen. Would you mind sharing your experience?</em>" <br />
<br />
As such, this week I'm dedicating my column to helping my fellow PC fiends get their controller on in <em><a href="http://massively.joystiq.com/category/DC-Universe-Online/">DC Universe Online</a></em>. Depending on your personal level of hardware nerditry, your extant pieces/parts, and your budget, this can range from incredibly inexpensive on up to ridiculously awesome. Hungry for more? Join me after the break!<p><a href="http://massively.joystiq.com/2011/02/05/alter-ego-using-a-controller-with-dc-universe-online-on-pc/" rel="bookmark">Continue reading <em>Alter-Ego: Using a controller with DC Universe Online on PC</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/02/05/alter-ego-using-a-controller-with-dc-universe-online-on-pc/">Alter-Ego: Using a controller with DC Universe Online on PC</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 05 Feb 2011 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/02/05/alter-ego-using-a-controller-with-dc-universe-online-on-pc/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19822252/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/02/05/alter-ego-using-a-controller-with-dc-universe-online-on-pc/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alter-ego</category><category>console</category><category>consoles</category><category>controller</category><category>controllers</category><category>dc-comics</category><category>dc-universe</category><category>dc-universe-online</category><category>dcuo</category><category>featured</category><category>guide</category><category>how-to</category><category>kludge</category><category>media-center-pc</category><category>pc</category><category>soe</category><category>sony-online-entertainment</category><category>usb</category><category>windows-7</category><category>windows-xp</category><category>wired</category><category>wireless</category><category>xbox-360</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Sat, 05 Feb 2011 14:00:00 EST</pubDate></item><item><title><![CDATA[Alter-Ego: Working together is hard to do]]></title><link>http://massively.joystiq.com/2011/01/29/alter-ego-working-together-is-hard-to-do/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/01/29/alter-ego-working-together-is-hard-to-do/</guid><comments>http://massively.joystiq.com/2011/01/29/alter-ego-working-together-is-hard-to-do/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/bugs/" rel="tag">Bugs</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/dc-universe-online/" rel="tag">DC Universe Online</a>, <a href="http://massively.joystiq.com/category/alter-ego/" rel="tag">Alter-Ego</a></p><div style="text-align: center; "><a href="http://massively.joystiq.com/category/dc-universe-online/"><img border="1" hspace="4" vspace="4" alt="Wake me up when chat is working." title="Wake me up when chat is working." src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/wakemeupwhenchatisworking-530-krystalle-voecks.jpg" /></a></div>
The news earlier this week that <a href="http://www.dcuniverseonline.com"><em>DC Universe Online</em></a> is now <a href="http://massively.joystiq.com/tag/Sony-Online-Entertainment/">Sony Online Entertainment</a>'s best-selling game probably won't come as much of a surprise to anyone who has actually played it. There's an enormous amount of fun to be had in running through the game, and the storylines are incredibly well thought-out. However, for all that I personally love the game, there is one thing that I and many other people I've talked to find to be incredibly lacking, and in this case, it's something so integral to the MMOG experience as to essentially make or break parts of the game. <br />
<br />
Essentially, what point is there to an MMO in which you can't really reliably interact with the other people you're playing with? It's also rather eye-opening just how much your enjoyment of a game like this can be impacted when you can't effectively talk to other people. As such, this week I'll look at several crucial problems with the<em> <a href="http://massively.joystiq.com/category/dc-universe-online/">DC Universe Online</a></em> chat interface, as well as things that can be done to improve the overall experience.<p><a href="http://massively.joystiq.com/2011/01/29/alter-ego-working-together-is-hard-to-do/" rel="bookmark">Continue reading <em>Alter-Ego: Working together is hard to do</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/01/29/alter-ego-working-together-is-hard-to-do/">Alter-Ego: Working together is hard to do</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 29 Jan 2011 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/01/29/alter-ego-working-together-is-hard-to-do/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19819447/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/01/29/alter-ego-working-together-is-hard-to-do/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alter-ego</category><category>chat</category><category>chat-problems</category><category>controller</category><category>dc-comics</category><category>dc-universe</category><category>dc-universe-online</category><category>dcuo</category><category>issues</category><category>mmog</category><category>mmorpg</category><category>mmospg</category><category>mumble</category><category>opinion</category><category>rant</category><category>skype</category><category>social-interaction</category><category>social-systems</category><category>soe</category><category>Sony-Online-Entertainment</category><category>teamspeak</category><category>ventrilo</category><category>voice-chat</category><category>voip</category><category>where-is-my-massively-multiplayer</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Sat, 29 Jan 2011 14:00:00 EST</pubDate></item><item><title><![CDATA[Anti-Aliased: I'm a champion, and so can you! (part deux)]]></title><link>http://massively.joystiq.com/2009/08/24/anti-aliased-im-a-champion-and-so-can-you-part-deux/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/08/24/anti-aliased-im-a-champion-and-so-can-you-part-deux/</guid><comments>http://massively.joystiq.com/2009/08/24/anti-aliased-im-a-champion-and-so-can-you-part-deux/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/champions-online/" rel="tag">Champions Online</a>, <a href="http://massively.joystiq.com/category/anti-aliased/" rel="tag">Anti-Aliased</a></p><div align="center"><a href="http://massively.joystiq.com/category/anti-aliased"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/08/happychampssera580.jpg" /></a><br />
<div align="left">Taking one article to talk about a game in a pre-release state isn't so hot. As commenters pointed out last week, things changed in <a href="http://www.champions-online.com"><span style="font-style: italic;">Champions Online</span></a> as some of the problems I had with the game were rectified by <a href="http://massively.joystiq.com/category/cryptic-studios">Cryptic</a>. But, here at Anti-Aliased, we understand this and have planned ahead of time. Voila! I present to you, part two of my journey through <a href="http://massively.joystiq.com/category/champions-online"><span style="font-style: italic;">Champions Online</span></a>!<br /><br />This week's activities include looking over some of the changes Cryptic has made to the game (as well as a hearty appreciation for how fast these guys iterate versions of this game), checking out areas past the crisis zones, and one final overview of the entire game at large. Will you agree with me? Will you disagree with me? Will I be paid by Cryptic? Will Sera keep smiling? These questions and more will be answered within this dramatic issue!  If you wish to comment, please do so on the second page of Anti-Aliased.<br /></div>
</div><p><a href="http://massively.joystiq.com/2009/08/24/anti-aliased-im-a-champion-and-so-can-you-part-deux/" rel="bookmark">Continue reading <em>Anti-Aliased: I'm a champion, and so can you! (part deux)</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/08/24/anti-aliased-im-a-champion-and-so-can-you-part-deux/">Anti-Aliased: I'm a champion, and so can you! (part deux)</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 24 Aug 2009 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/08/24/anti-aliased-im-a-champion-and-so-can-you-part-deux/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19138591/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/08/24/anti-aliased-im-a-champion-and-so-can-you-part-deux/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anti-aliased</category><category>beta</category><category>canada</category><category>canadian-wilderness</category><category>champions-online</category><category>changes</category><category>controller</category><category>controls</category><category>cryptic-studios</category><category>featured</category><category>instances</category><category>joystiqfeatures</category><category>launches</category><category>open-beta</category><category>opinion</category><category>patches</category><category>zones</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Mon, 24 Aug 2009 16:00:00 EST</pubDate></item><item><title><![CDATA[Starting out in Vana'diel: Community, controls and cooperation]]></title><link>http://massively.joystiq.com/2009/03/19/starting-out-in-vanadiel-community-controls-and-cooperation/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/03/19/starting-out-in-vanadiel-community-controls-and-cooperation/</guid><comments>http://massively.joystiq.com/2009/03/19/starting-out-in-vanadiel-community-controls-and-cooperation/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/leveling/" rel="tag">Leveling</a>, <a href="http://massively.joystiq.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a>, <a href="http://massively.joystiq.com/category/grouping/" rel="tag">Grouping</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a></p><div style="text-align: center;"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/03/ffxiparty.jpg" /><br /></div>
Hello there adventurers! It's Thursday, and that means more tips for <a href="http://massively.joystiq.com/tag/starting-out-in-vanadiel">those of you who are new to Vana'diel</a>.<br /><br />This time around we have some less documented topics to talk about -- the controls of <a href="http://www.playonline.com"><em>Final Fantasy XI</em></a>, how to get into groups and how to run groups, and answer one of the questions presented by reader Green Armadillo in last column's comment area.<br /><br />I know these topics may seem weird for a recurring feature that is suppose to be a guide to starting out in <a href="http://massively.joystiq.com/category/final-fantasy-xi"><em>Final Fantasy XI</em></a>. You would think I would be tackling more game play issues or tips on how to level. However, these topics play right into getting the most out of your <em>FFXI </em>experience. Knowing these things is going to help you tremendously in Vana'diel, so let's stop talking about it and get down into it.<p><a href="http://massively.joystiq.com/2009/03/19/starting-out-in-vanadiel-community-controls-and-cooperation/" rel="bookmark">Continue reading <em>Starting out in Vana'diel: Community, controls and cooperation</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/03/19/starting-out-in-vanadiel-community-controls-and-cooperation/">Starting out in Vana'diel: Community, controls and cooperation</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 19 Mar 2009 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/03/19/starting-out-in-vanadiel-community-controls-and-cooperation/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1492714/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/19/starting-out-in-vanadiel-community-controls-and-cooperation/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>auction-house</category><category>community</category><category>controller</category><category>controls</category><category>featured</category><category>ffxi</category><category>final-fantasy-xi</category><category>grouping</category><category>groups</category><category>guide</category><category>high-quality</category><category>hq-items</category><category>joystiqfeatures</category><category>lfg</category><category>pc</category><category>playonline</category><category>ps2</category><category>soulbound</category><category>square-enix</category><category>starting-out-in-vanadiel</category><category>usb</category><category>usb-controller</category><category>vanadiel</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Thu, 19 Mar 2009 16:30:00 EST</pubDate></item><item><title><![CDATA[Play Warhammer Online with an Xbox 360 controller]]></title><link>http://massively.joystiq.com/2008/09/17/play-warhammer-online-with-an-xbox-360-controller/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/09/17/play-warhammer-online-with-an-xbox-360-controller/</guid><comments>http://massively.joystiq.com/2008/09/17/play-warhammer-online-with-an-xbox-360-controller/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div align="center"><img hspace="4" vspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/war2351hammer.jpg" /><br /></div>
We're not entirely certain you'll actually <em>want</em> to control <em><a href="http://www.warhammeronline.com">Warhammer Online</a></em> with an Xbox 360 controller, but if you'd like to, <a href="http://www.verticalwire.com/releases/929-blue-orb-announces-switchblade-support-for-warhammer-online-age-of-reckoning-">Blue Orb</a> has a free piece of <a href="http://www.switchbladegaming.com/war/">software called SwitchBlade you'll want to check out</a>. This doesn't really seem like the kind of game that would work well to a console controller, because by rank 9 in <em><a href="http://massively.joystiq.com/category/warhammer-online/">Warhammer Online</a></em> you've got around ten abilities to map to your keyboard. Just try mapping all of that to a controller, let alone the myriad of others abilities you'll gain by the time you hit 40, the max rank. Call us skeptical, but we don't think there will be too many people interested in this thing, which is probably why it's free. Maybe Blue Orb should consider adding <a href="http://www.engadget.com/2007/04/08/xbox-360-to-get-keyboard-controller-attachment/">support for the keyboard attachment</a>. If they did that, we'd seriously consider trying <em>WAR</em> with a controller.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/09/17/play-warhammer-online-with-an-xbox-360-controller/">Play Warhammer Online with an Xbox 360 controller</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 17 Sep 2008 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.verticalwire.com/releases/929-blue-orb-announces-switchblade-support-for-warhammer-online-age-of-reckoning->Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/17/play-warhammer-online-with-an-xbox-360-controller/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1316505/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/17/play-warhammer-online-with-an-xbox-360-controller/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blue-orb</category><category>controller</category><category>ea</category><category>electronic-arts</category><category>mythic</category><category>mythic-entertainment</category><category>switchblade</category><category>war</category><category>warhammer-online</category><category>xbox-360</category><category>xbox-360-controller</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Wed, 17 Sep 2008 13:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Preferred control scheme?]]></title><link>http://massively.joystiq.com/2008/04/27/the-daily-grind-preferred-control-schemes/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/04/27/the-daily-grind-preferred-control-schemes/</guid><comments>http://massively.joystiq.com/2008/04/27/the-daily-grind-preferred-control-schemes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a></p><a href="http://www.imagecows.com/uploads/_ec00-xbox360_controller_keyboard.jpg"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/tdgpreferredcontrolschemes_225px.jpg" /></a>A very large amount of MMO players use the tried-and-true WASD keyboard configuration to play their game of choice. However, we know that there are people out there who shun tradition, and have taken another option. Perhaps you use the typically-neglected arrow keys for movement, or the point-and-click style movement that some MMOs offer? Maybe you've shuffled to the right, along to the <a href="http://www.use-esdf.org/">ESDF setup</a>, to take advantage of some extra hotkeys? Or are you using something so crazy we may not have even heard of it?<br /><br />Then there's the possibility that you've left the keyboard behind altogether. In games where you have a choice between versions (like <em><a href="http://massively.joystiq.com/category/final-fantasy-xi/">FFXI</a> </em>and <a href="http://massively.joystiq.com/category/phantasy-star-universe/"><em>Phantasy Star Universe</em></a>), do you prefer the console or PC controls? Have you found yourself looking up applications like <a href="http://massively.joystiq.com/2008/01/24/switchblade-adding-support-for-hellgate-london-and-half-life-2/">Switchblade</a> for use with your favorite MMO, to get that familiar controller back in your grasp? Tell us about any other ways that you like to take control of your MMO.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/04/27/the-daily-grind-preferred-control-schemes/">The Daily Grind: Preferred control scheme?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 27 Apr 2008 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/04/27/the-daily-grind-preferred-control-schemes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1177167/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/27/the-daily-grind-preferred-control-schemes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>control-schemes</category><category>controller</category><category>esdf</category><category>ffxi</category><category>keyboard</category><category>psu</category><category>switchblade</category><category>tdg</category><category>the-daily-grind</category><category>wasd</category><dc:creator><![CDATA[William Dobson]]></dc:creator><pubDate>Sun, 27 Apr 2008 08:00:00 EST</pubDate></item><item><title><![CDATA[Switchblade adding support for Hellgate: London and Half-Life 2]]></title><link>http://massively.joystiq.com/2008/01/24/switchblade-adding-support-for-hellgate-london-and-half-life-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/01/24/switchblade-adding-support-for-hellgate-london-and-half-life-2/</guid><comments>http://massively.joystiq.com/2008/01/24/switchblade-adding-support-for-hellgate-london-and-half-life-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/hellgate-london/" rel="tag">Hellgate: London</a></p><a href="http://switchbladegaming.com/index.cfm"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/01/switchblade-logo_qjgenth_225px.jpg" /></a>Some of you may have already been playing your <a href="http://massively.joystiq.com/category/world-of-warcraft/"><em>World of Warcraft</em></a> on a game controller with the aid of Switchblade. For the uninitiated, Switchblade is a highly configurable piece of software that will have you playing <em>WoW</em> with your Xbox 360 gamepad, or other controller, in no time. The company behind this nifty little application, Blue Orb, <a href="http://switchbladegaming.com/news.cfm?rInstance=1">have announced</a> that they will be adding support for two more games, <a href="http://massively.joystiq.com/category/hellgate-london/"><em>Hellgate: London</em></a> and <em>Half-Life 2</em>.<br /><br />The updated client will be released on January 29th. Once it is added, users should be able to switch between "Blades" on the software to go between the supported games. Along with the main upgrade, there will also be some new class-specific templates added for <em>WoW</em> to make setup even easier. The best part about Switchblade is that it's free, so if you want to try it out with <em>WoW</em> (and the other games after the 29th) then visit the <a href="http://switchbladegaming.com/news.cfm?rInstance=1">official site</a>.<br /><br />[Via <a href="http://www.gamesindustry.biz/content_page.php?aid=32332">GamesIndustry.biz</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/01/24/switchblade-adding-support-for-hellgate-london-and-half-life-2/">Switchblade adding support for Hellgate: London and Half-Life 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 24 Jan 2008 00:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://switchbladegaming.com/news.cfm?rInstance=1>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/01/24/switchblade-adding-support-for-hellgate-london-and-half-life-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1095095/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/01/24/switchblade-adding-support-for-hellgate-london-and-half-life-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blades</category><category>blizzard</category><category>blue-orb</category><category>controller</category><category>flagship-studios</category><category>gamepad</category><category>switchblade</category><category>wow</category><category>xbox-360</category><dc:creator><![CDATA[William Dobson]]></dc:creator><pubDate>Thu, 24 Jan 2008 00:00:00 EST</pubDate></item><item><title><![CDATA[Character Creation: "I Have a Great Idea for a ..."]]></title><link>http://massively.joystiq.com/2007/11/03/character-creation-i-have-a-great-idea-for-a/</link><guid isPermaLink="true">http://massively.joystiq.com/2007/11/03/character-creation-i-have-a-great-idea-for-a/</guid><comments>http://massively.joystiq.com/2007/11/03/character-creation-i-have-a-great-idea-for-a/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/city-of-villains/" rel="tag">City of Villains</a></p><a href="http://massively.joystiq.com/tag/cox/" target="_self"><img alt="" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2007/11/screenshot_2007-10-03-12-32-55.jpg" align="right" vspace="4" border="1" /></a>C<sub>8</sub>H<sub>10</sub>N<sub>4</sub>0<sub>2</sub>: it's the most widely-used psychoactive drug in the world, blocks adenosine - the chemical which regulates your energy metabolism - exhausts the adrenal glands, and can push your cortisol levels high enough that it runs the risk of shrinking the part of the brain necessary for memory. It's also the call sign for Caffeina, one of my newest characters on <em><a href="http://massively.joystiq.com/category/city-of-heroes">City of Heroes</a></em>. <br /><br />The basics of character creation are pretty similar for everyone: first, I create a character concept, and then I play around with various outfits.<br /><br />Now comes the difficult part: picking a name, and testing out different power sets that seem to fit the concept. Occasionally I'll stumble upon a combination that works swimmingly from the get-go, but it usually takes a few builds to come up with a character that I feel fits the model I've built in my head. Occasionally, however, the concept is not able to be built out in a realistic manner, and I hold the character in abeyance, hoping that <a href="http://massively.joystiq.com/2007/10/26/and-in-depth-look-at-issue-11-power-sets-in-coh-cov/">a future issue will supply power sets or costume options</a> to make the character work.<p><a href="http://massively.joystiq.com/2007/11/03/character-creation-i-have-a-great-idea-for-a/" rel="bookmark">Continue reading <em>Character Creation: "I Have a Great Idea for a ..."</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2007/11/03/character-creation-i-have-a-great-idea-for-a/">Character Creation: "I Have a Great Idea for a ..."</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 03 Nov 2007 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2007/11/03/character-creation-i-have-a-great-idea-for-a/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1027869/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/11/03/character-creation-i-have-a-great-idea-for-a/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Character-Creation</category><category>City-of-Heroes</category><category>City-of-Villains</category><category>Controller</category><category>CoX</category><category>Cryptic-Studios</category><category>Hero</category><category>Illusion</category><category>Kinetics</category><category>NCsoft</category><category>Power-Set</category><dc:creator><![CDATA[Jonathan Northwood]]></dc:creator><pubDate>Sat, 03 Nov 2007 10:30:00 EST</pubDate></item></channel></rss>
