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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[The Summoner's Guidebook: The game without a meta]]></title><link>http://massively.joystiq.com/2012/03/08/the-summoners-guidebook-the-game-without-a-meta/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/08/the-summoners-guidebook-the-game-without-a-meta/</guid><comments>http://massively.joystiq.com/2012/03/08/the-summoners-guidebook-the-game-without-a-meta/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/moba/" rel="tag">MOBA</a>, <a href="http://massively.joystiq.com/category/league-of-legends/" rel="tag">League of Legends</a>, <a href="http://massively.joystiq.com/category/the-summoners-guidebook/" rel="tag">The Summoner's Guidebook</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/08/the-summoners-guidebook-the-game-without-a-meta/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/lol-dompromo.jpg" /></a></div>
It should be no shocker that the Crystal Scar is my favorite <a href="http://leagueoflegends.com"><em>League of Legends</em></a> map. Dominion is a more frantic and dynamic gametype, and it rewards tactical, free-thinking play more than the Classic game mode. The Classic maps reward technical skill and strategic thinking, but they aren't my preferred battlefield. I know a lot of you dear readers feel the same way.<br />
<br />
Dominion is weird because it doesn't have a real, established metagame. Although cries of "4 top, 1 bottom" can be heard in virtually every match, they rarely hold up for more than a few minutes, and the four top players can be seen running backdoors, ganking bottom, or solo jungle roaming as the game progresses.<br />
<br />
This is my first attempt at a Dominion overview, but the honest truth is that even the hardcore analyst-types like yours truly struggle to define exactly what wins Dominion games. There's a lot of room for discussion on this one, so let's get started.<p><a href="http://massively.joystiq.com/2012/03/08/the-summoners-guidebook-the-game-without-a-meta/" rel="bookmark">Continue reading <em>The Summoner's Guidebook: The game without a meta</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/08/the-summoners-guidebook-the-game-without-a-meta/">The Summoner's Guidebook: The game without a meta</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 08 Mar 2012 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/08/the-summoners-guidebook-the-game-without-a-meta/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20187761/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/08/the-summoners-guidebook-the-game-without-a-meta/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>backdoor</category><category>backdooring</category><category>control-points</category><category>crystal-scar</category><category>dominion</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>league</category><category>league-of-legends</category><category>lol</category><category>moba</category><category>opinion</category><category>riot</category><category>riot-games</category><category>the-crystal-scar</category><category>the-summoners-guidebook</category><dc:creator><![CDATA[Patrick Mackey]]></dc:creator><pubDate>Thu, 08 Mar 2012 13:00:00 EST</pubDate></item><item><title><![CDATA[Fallen Earth's 2.27 patch introduces factional warfare]]></title><link>http://massively.joystiq.com/2011/12/13/fallen-earths-2-27-patch-introduces-factional-warfare/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/13/fallen-earths-2-27-patch-introduces-factional-warfare/</guid><comments>http://massively.joystiq.com/2011/12/13/fallen-earths-2-27-patch-introduces-factional-warfare/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/13/fallen-earths-2-27-patch-introduces-factional-warfare/"><img alt="Fallen Earth - New Embry building" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/newembry02.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/gamersfirst">GamersFirst</a> has patched its post-apocalyptic sci-fi MMORPG <a href="http://massively.joystiq.com/category/fallen-earth"><em>Fallen Earth</em></a> to version 2.27. There a slew of additions and tweaks, but the biggest is undoubtedly the addition of new faction territory control mechanics. According to the patch notes, alliances are for losers, as <em>Fallen Earth's</em> version of factional warfare is a no-holds barred six-way showdown.<br />
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The factional control area is north of Blaine, and it consists of 13 flag-control points. Seven of these points feature keeps that players may capture and maintain, as well as partake of various perks contained within (like the new Death Toll gear). That's not all, but you'll need to head to the official <em>Fallen Earth</em> website to learn more.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/13/fallen-earths-2-27-patch-introduces-factional-warfare/">Fallen Earth's 2.27 patch introduces factional warfare</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 13 Dec 2011 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/13/fallen-earths-2-27-patch-introduces-factional-warfare/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20126607/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/13/fallen-earths-2-27-patch-introduces-factional-warfare/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2.27-patch</category><category>control-points</category><category>death-toll-gear</category><category>factional-gear</category><category>factional-warfare</category><category>fallen-earth</category><category>gamersfirst</category><category>keeps</category><category>patch-notes</category><category>post-apocalyptic</category><category>sci-fi</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 13 Dec 2011 09:30:00 EST</pubDate></item><item><title><![CDATA[Star Vault reveals more Mortal Online territorial control details]]></title><link>http://massively.joystiq.com/2011/10/01/star-vault-reveals-more-mortal-online-territorial-control-detail/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/01/star-vault-reveals-more-mortal-online-territorial-control-detail/</guid><comments>http://massively.joystiq.com/2011/10/01/star-vault-reveals-more-mortal-online-territorial-control-detail/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/mortal-online/" rel="tag">Mortal Online</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/09/30/star-vault-reveals-more-mortal-online-territorial-control-detail/"><img alt="Mortal Online - Nave map" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/territorycontrolupdate.jpg" /></a></div>
A couple weeks back we heard tell of <a href="http://massively.joystiq.com/category/mortal-online"><em>Mortal Online's</em></a> territorial control <a href="http://massively.joystiq.com/2011/09/11/mortal-online-update-expanding-territory-control-features/">update</a>. Today, <a href="http://massively.joystiq.com/tag/star-vault">Star Vault</a> has elaborated on the new sandbox system via a <a href="http://www.mortalonline.com/news/territory-control-and-prominence-systems-0">news bulletin</a> on the game's official website.<br />
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It seems that the feature is still fairly early in the development process, as the site says that internal testing is still in full swing. External testing, by way of a specially selected focus group, is planned for next week.<br />
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What's that, you want to hear more about mechanics? Very well. Keeps act as a "starting point" for guilds in the territorial control system. Each keep awards control points (CP) that can be spent on towers and "various things." Keeps also feature an overseer NPC who provides extra protection, sells goods and features, and more. Finally there's the prominence system, which involves earning prominence points (PP) through various methods including PvP and PvE. There's more, of course, but we don't want to deprive you of a chance to visit the <em>Mortal Online</em> website, so off you go.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/01/star-vault-reveals-more-mortal-online-territorial-control-detail/">Star Vault reveals more Mortal Online territorial control details</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 01 Oct 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/01/star-vault-reveals-more-mortal-online-territorial-control-detail/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20071212/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/01/star-vault-reveals-more-mortal-online-territorial-control-detail/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>control-points</category><category>fantasy</category><category>guild-keeps</category><category>keeps</category><category>mortal</category><category>mortal-online</category><category>nave</category><category>prominence</category><category>prominence-points</category><category>sandbox</category><category>sieges</category><category>star-vault</category><category>starvault</category><category>territorial-control</category><category>towers</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Sat, 01 Oct 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[Mortal Online update expanding territory control features]]></title><link>http://massively.joystiq.com/2011/09/11/mortal-online-update-expanding-territory-control-features/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/11/mortal-online-update-expanding-territory-control-features/</guid><comments>http://massively.joystiq.com/2011/09/11/mortal-online-update-expanding-territory-control-features/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/mortal-online/" rel="tag">Mortal Online</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/09/10/mortal-online-update-expanding-territory-control-features/"><img alt="Mortal Online - control point" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/mortalcontrolstructure.jpg" /></a></div>
<a href="http://massively.joystiq.com/category/mortal-online"><em>Mortal Online's</em></a> sandbox is about to get a bit sandier if a new territory control update video is any indication. The fantasy title from <a href="http://massively.joystiq.com/tag/star-vault">Star Vault</a> has had a rough time in the court of public opinion since its June 2010 launch, but development continues apace.<br />
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The latest patch brings control structures to the table, and according to the video intertitles, said structures can be placed anywhere near territory that you already control. Occupied land then earns taxes and control points for its owners, and control points may be spent "to further increase the area of any of your control structures, increase their abilities, or build more of them."<br />
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City control is possible with the new update, as is the collection of guild points after completing "various deeds." Star Vault says that the guild points can be used for a number of actions including outlawing players in your territory or declaring martial law. Check out the video after the break and head to the official <em>Mortal Online</em> website for more details.<p><a href="http://massively.joystiq.com/2011/09/11/mortal-online-update-expanding-territory-control-features/" rel="bookmark">Continue reading <em>Mortal Online update expanding territory control features</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/11/mortal-online-update-expanding-territory-control-features/">Mortal Online update expanding territory control features</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 11 Sep 2011 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/11/mortal-online-update-expanding-territory-control-features/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20039640/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/11/mortal-online-update-expanding-territory-control-features/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>control-points</category><category>fantasy</category><category>ffa</category><category>ffa-pvp</category><category>game-mechanics</category><category>mortal</category><category>mortal-online</category><category>nave</category><category>pvp</category><category>sandbox</category><category>star-vault</category><category>starvault</category><category>territorial-control</category><category>territory-control</category><category>trailer</category><category>video</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Sun, 11 Sep 2011 11:00:00 EST</pubDate></item><item><title><![CDATA[The Codex added to RIFT's PvP weekend]]></title><link>http://massively.joystiq.com/2011/01/06/the-codex-added-to-rifts-pvp-weekend/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/01/06/the-codex-added-to-rifts-pvp-weekend/</guid><comments>http://massively.joystiq.com/2011/01/06/the-codex-added-to-rifts-pvp-weekend/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a></p><div style="text-align: center;"><a href="http://www.riftgame.com"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/rift-pvp-epl-106.jpg" /></a></div>
Looking forward to <a href="http://www.riftgame.com"><em>RIFT</em></a>'s upcoming <a href="http://massively.joystiq.com/2011/01/03/trion-announces-next-rift-beta-event-showcasing-warfronts/">PvP beta weekend</a>? You're in good company -- a lot of people are, which is part of the reason <a href="http://massively.joystiq.com/tag/Trion-Worlds/">Trion Worlds</a> has made the event even sweeter. Aside from the already-announced Black Garden warfront, players in the 20-29 level range will be able to take part in the Codex battle. It's a chance for Defiants and Guardians to cross swords for control of the eponymous artifact with unknown purpose.<br />
<br />
In terms of gameplay, the Codex will be a domination-style map, with players seizing control points around the artifact and attempting to control the Codex itself. Players can also earn points by defeating enemy players as well, helping to put the game on a faster clock when players interact with one another. <a href="http://massively.joystiq.com/category/RIFT/"><em>RIFT</em></a> fans can test out the warfronts <a href="http://massively.joystiq.com/2011/01/03/trion-announces-next-rift-beta-event-showcasing-warfronts/">this weekend</a>, starting at 1 p.m. EST tomorrow and running until the same time on Monday, January 10th.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/01/06/the-codex-added-to-rifts-pvp-weekend/">The Codex added to RIFT's PvP weekend</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 06 Jan 2011 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/01/06/the-codex-added-to-rifts-pvp-weekend/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19790839/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/01/06/the-codex-added-to-rifts-pvp-weekend/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battleground</category><category>battlegrounds</category><category>beta</category><category>beta-testing</category><category>control-points</category><category>domination</category><category>map-style</category><category>pvp-beta</category><category>pvp-maps</category><category>pvp-weekend</category><category>rift</category><category>rift-planes-of-telara</category><category>testing-weekend</category><category>trion</category><category>trion-worlds</category><category>warfront</category><category>warfronts</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Thu, 06 Jan 2011 19:30:00 EST</pubDate></item><item><title><![CDATA[Tabula Rasa's Deployment 12 hits public test server]]></title><link>http://massively.joystiq.com/2008/09/02/tabula-rasas-deployment-12-hits-public-test-server/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/09/02/tabula-rasas-deployment-12-hits-public-test-server/</guid><comments>http://massively.joystiq.com/2008/09/02/tabula-rasas-deployment-12-hits-public-test-server/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/tabula-rasa/" rel="tag">Tabula Rasa</a></p><a href="http://massively.joystiq.com/category/tabula-rasa"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/trdeployment425.jpg" alt="" /></a><br />Some potential changes to <a href="http://www.rgtr.com"><em>Tabula Rasa</em></a> have arrived on the Public Test Server in the form of "Deployment 12," which <a href="http://massively.joystiq.com/2008/08/22/tabula-rasas-deployment-12-nears-the-public-test-server/ ">we recently hinted</a> was on the way. <a href="http://massively.joystiq.com/tag/ncsoft">NCsoft</a> has posted the patch notes for Deployment 12 which include changes and improvements to much of the game. <br /><br />One of the more significant updates mentioned is <a href="http://massively.joystiq.com/2008/08/06/a-first-look-inside-tabula-rasas-omega-labs/">the Omega Labs instance,</a> which is only available to level 50+ players, but numerous other changes to maps and missions are detailed at the <a href="http://massively.joystiq.com/category/tabula-rasa"><em>Tabula Rasa</em></a> site. Improved game mechanics, fixed interactions, and enhancements to how shadows and hues are displayed are all outlined in the patch notes as well. The changes on the Public Test Server are extensive, so <a href="http://www.rgtr.com/news/patch_notes_public_test/d12_patch_notes.html">be sure to see the full breakdown</a> for a look at how <em>Tabula Rasa</em> is gearing up for the next Deployment.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/09/02/tabula-rasas-deployment-12-hits-public-test-server/">Tabula Rasa's Deployment 12 hits public test server</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 02 Sep 2008 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.rgtr.com/news/patch_notes_public_test/d12_patch_notes.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/02/tabula-rasas-deployment-12-hits-public-test-server/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1302256/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/02/tabula-rasas-deployment-12-hits-public-test-server/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>breaking</category><category>control-points</category><category>deployment</category><category>deployment-12</category><category>game-mechanics</category><category>instance</category><category>instances</category><category>instancing</category><category>ncsoft</category><category>omega-labs</category><category>patch</category><category>patch-notes</category><category>patches</category><category>tabula-rasa</category><category>tr</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Tue, 02 Sep 2008 18:00:00 EST</pubDate></item><item><title><![CDATA[TR's Feedback Friday details upcoming Clan Owned Control Points]]></title><link>http://massively.joystiq.com/2008/07/28/trs-feedback-friday-details-upcoming-clan-owned-control-points/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/28/trs-feedback-friday-details-upcoming-clan-owned-control-points/</guid><comments>http://massively.joystiq.com/2008/07/28/trs-feedback-friday-details-upcoming-clan-owned-control-points/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/tabula-rasa/" rel="tag">Tabula Rasa</a></p><div align="center"><a href="http://eu.rgtr.com/en/news/news_article/feedback_friday_25th_july_2008"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/outlook_on_hq_thumb_0708.jpg"  alt="" /></a><br /></div>
In this weekend's Feedback Friday, <a href="http://www.rgtr.com"><em>Tabula Rasa</em></a>'s QA Lead, Neal "Thade" Johnson, gives us some more insight into the upcoming <a href="http://eu.rgtr.com/en/news/news_article/feedback_friday_25th_july_2008">Clan Owned Control Points</a>. This new feature is something the <a href="http://massively.joystiq.com/tag/destination-games/">Destination Games</a> developers have been talking about for a very long time, but it seems we're finally getting closer to seeing them live.<br /><br />These control points won't be strictly PvP, although they may start out that way. Eventually though, the team hopes to add PvE functionality. Apparently, these control point battles will be set up like a spectator sport called the <em>COCP Rumble Show</em>, complete with host Stewart Richards. You can join these battles as a participant, or simply sit in the hovering observation deck to do a little spectating. The battles will provide certain buffs and prestige point rewards for successful wins, and may just be the one thing (besides <a href="http://www.tentonhammer.com/node/14711">PAUs</a>) that players have been waiting for the most.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/28/trs-feedback-friday-details-upcoming-clan-owned-control-points/">TR's Feedback Friday details upcoming Clan Owned Control Points</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 28 Jul 2008 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://eu.rgtr.com/en/news/news_article/feedback_friday_25th_july_2008>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/28/trs-feedback-friday-details-upcoming-clan-owned-control-points/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1268556/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/28/trs-feedback-friday-details-upcoming-clan-owned-control-points/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>clan-owned-control-points</category><category>control-points</category><category>destination-games</category><category>feedback-friday</category><category>ncsoft</category><category>pvp</category><category>rumble-show</category><category>tabula-rasa</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Mon, 28 Jul 2008 16:00:00 EST</pubDate></item><item><title><![CDATA[Tabula Rasa's new PvP Control Point Wargame]]></title><link>http://massively.joystiq.com/2008/05/30/tabula-rasas-new-pvp-control-point-wargame/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/05/30/tabula-rasas-new-pvp-control-point-wargame/</guid><comments>http://massively.joystiq.com/2008/05/30/tabula-rasas-new-pvp-control-point-wargame/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/tabula-rasa/" rel="tag">Tabula Rasa</a></p><div align="center"><a href="http://www.rgtr.com/news/latest_news/feedback_friday_5302008.html"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/blue.jpg"  alt="" /></a><br /></div>
We've been hearing word of more exciting variations on PvP coming to <a href="http://www.rgtr.com"><em>Tabula Rasa</em></a> soon, and in <a href="http://www.rgtr.com/news/latest_news/feedback_friday_5302008.html">this week's Feedback Friday</a>, we get some more details and screenshots for the new Control Point Wargame. Apparently, in this PvP zone, each team will own a fortress containing a control point. If one team conquers the other's control point, the losing team is imprisoned and subject to humiliation and ridicule, courtesy of the winning team. This battleground will be introduced to the <a href="http://www.playtr.com/new_player_guide/test_server_access/the_tabula_rasa_test_server.html">Public Test Server</a> with Deployment 9 and probably stay to iron out bugs at least until Deployment 10.<br /><br />Also in this report, we get word of Clan Lockboxes which will be introduced as part of the Clan-Owned Control Points feature. At first impression, they seem to operate almost identically to the <a href="http://www.worldofwarcraft.com"><em>WoW</em></a> <a href="http://www.worldofwarcraft.com/info/basics/guilds.html">guild banks</a>, complete with restricted access and clan log tabs. These will be in Deployment 9 on PTS only, but will most-likely be introduced to the live servers with Deployment 10.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/05/30/tabula-rasas-new-pvp-control-point-wargame/">Tabula Rasa's new PvP Control Point Wargame</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 30 May 2008 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.rgtr.com/news/latest_news/feedback_friday_5302008.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/30/tabula-rasas-new-pvp-control-point-wargame/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1210904/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/30/tabula-rasas-new-pvp-control-point-wargame/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>clan-controlled-cps</category><category>control-points</category><category>feedback-friday</category><category>pvp</category><category>tabula-rasa</category><category>tr</category><category>tr-deployment-10</category><category>tr-deployment-9</category><category>wargames</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Fri, 30 May 2008 20:30:00 EST</pubDate></item><item><title><![CDATA[The more things change, the more they stay the same]]></title><link>http://massively.joystiq.com/2008/01/21/the-more-things-change-the-more-they-stay-the-same/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/01/21/the-more-things-change-the-more-they-stay-the-same/</guid><comments>http://massively.joystiq.com/2008/01/21/the-more-things-change-the-more-they-stay-the-same/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><div align="center"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/01/fearchange.jpg" /><br /></div>
Geldon Yetichsky, of the blog <em><a href="http://geldonsgaming.blogspot.com/">Digitally Staving off Boredom</a></em>, wrote an interesting piece about why he canceled his <a href="http://massively.joystiq.com/category/city-of-heroes/"><em>City of Heroes</em></a> account. He contends that <a href="http://www.cityofheroes.com/"><em>CoH</em> </a>is lacking one important thing: <a href="http://geldonsgaming.blogspot.com/2008/01/no-room-for-heroes.html"><em>Nothing really changes</em></a>. Aside from a few pieces of dynamic content like <a href="http://www.cityofheroes.com/feature_update_issue_7f.html">Recluse's Victory</a>, <a href="http://www.cityofheroes.com/feature_update_issue_8a.html">Safeguard Missions</a>, and the <a href="http://www.cityofheroes.com/feature_update_issue_10a.html">Rikti invasions</a>, nothing ever permanently changes the game world.<br /><br /><em>CoH</em> is (almost 4 years later) still one of my favorite games, and <strong><em>the</em></strong> MMO that brought me around to actually liking the genre. As much as I hate to admit it... he has a point. No matter how many times you lay the smack down on the bad guys, or rescue a damsel in distress... none of it has a lasting impact. The bad guys continually respawn and the same seemingly hapless citizens always need to be rescued.<br /><br />What he wants to see is a game world so full of life that it actually disrupts and inconveniences players. A game world that is more like real life, where actions have real consequences and where change is an everyday occurrence. As Geldon says: <em>change and consequence may be inconvenient, but without, there can be no real meaning of player's actions in a virtual world.</em> I couldn't agree more. He offers <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE Online</em></a> and <a href="http://www.mobygames.com/game/windows/10six-online">10Six</a> as exceptions, but there is another.<br /><br /><a href="http://massively.joystiq.com/category/tabula-rasa"><em>Tabula Rasa</em></a> has ongoing, contested <a href="http://www.rgtr.com/about_the_game/features/what_is_tabula_rasa.html">battlefield control points</a>, and the <a href="http://www.rgtr.com/about_the_game/know_your_enemy/know_your_enemy_the_bane.html">Bane</a> unceasingly fight to take control of them. These dynamic, world-altering areas are at times completely inaccessible. They're important because they not only house teleporters, hospitals, supply depots, but also mission NPCs. Additionally, you can earn tokens for defending and taking back these CPs. Participating in these skirmishes really gets the blood pumping and what you do has a direct impact on the game world. All in all... it's something we need to see more of within the genre.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/01/21/the-more-things-change-the-more-they-stay-the-same/">The more things change, the more they stay the same</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 21 Jan 2008 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://geldonsgaming.blogspot.com/2008/01/no-room-for-heroes.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/01/21/the-more-things-change-the-more-they-stay-the-same/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1092337/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/01/21/the-more-things-change-the-more-they-stay-the-same/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>10Six</category><category>change</category><category>city-of-heroes</category><category>control-points</category><category>Destinaation-Games</category><category>Digitally-Staving-off-Boredom</category><category>dynamic-content</category><category>EvE-Online</category><category>forums</category><category>Geldon-Yetichsky</category><category>NCsoft</category><category>Recluse's-Victory</category><category>Rikti-invasions</category><category>Safeguard-Missions</category><category>Tabula-Rasa</category><dc:creator><![CDATA[Eli Shayotovich]]></dc:creator><pubDate>Mon, 21 Jan 2008 15:30:00 EST</pubDate></item></channel></rss>
