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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Star Trek Online developers discuss Away Team game mechanics]]></title><link>http://massively.joystiq.com/2009/08/16/star-trek-online-developers-discuss-away-team-game-mechanics/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/08/16/star-trek-online-developers-discuss-away-team-game-mechanics/</guid><comments>http://massively.joystiq.com/2009/08/16/star-trek-online-developers-discuss-away-team-game-mechanics/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/star-trek-online/" rel="tag">Star Trek Online</a></p><a href="http://massively.joystiq.com/category/star-trek-online"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/08/stoawayteamat580baybay.jpg" /></a><br /><a href="http://massively.joystiq.com/tag/cryptic-studios">Cryptic</a>'s upcoming <a href="http://www.startrekonline.com"><em>Star Trek Online</em></a> is boldly going where <a href="http://en.wikipedia.org/wiki/Star_Trek_games#Computer">numerous Star Trek PC games</a> have failed before. Only now, for the first time, the Star Trek IP meets massively multiplayer online games, and we're hoping that <a href="http://www.crypticstudios.com/">Cryptic Studios</a> will release a solid sci-fi title that balances Trekkie canon bliss with gameplay that keeps MMO fans happy. A number of Star Trek fans following along with <a href="http://massively.joystiq.com/category/star-trek-online"><em>STO</em></a>'s development clearly have high hopes for the game, and so do we at Massively. What's also unique about <span style="font-style: italic;">Star Trek Online</span> is that it's one of the few sci-fi MMOs that has both starship combat and terrestrial gameplay. <br /><br />Of course, there are many questions that remain about <span style="font-style: italic;">Star Trek Online</span>, particularly when it comes to <a href="http://massively.joystiq.com/2009/08/03/cryptic-studios-devs-explain-ground-combat-in-star-trek-online/">beaming down to the surface of planets</a>. Have you ever wondered about when you beam down with your Away Team, if you'll visit the planets that are prominent in Star Trek canon, or will these be new worlds? For that matter, will your starship be left defenseless without you there on the bridge? And if you do Away Missions only with other player characters, will your Bridge Officers still level up with you?<p><a href="http://massively.joystiq.com/2009/08/16/star-trek-online-developers-discuss-away-team-game-mechanics/" rel="bookmark">Continue reading <em>Star Trek Online developers discuss Away Team game mechanics</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/08/16/star-trek-online-developers-discuss-away-team-game-mechanics/">Star Trek Online developers discuss Away Team game mechanics</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 16 Aug 2009 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.startrekonline.com/showthread.php?t=24490>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/08/16/star-trek-online-developers-discuss-away-team-game-mechanics/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19130168/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/08/16/star-trek-online-developers-discuss-away-team-game-mechanics/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>al-rivera</category><category>away-team</category><category>away-teams</category><category>continuum</category><category>cryptic-studios</category><category>dev-chat</category><category>game-mechanics</category><category>geko</category><category>interviews</category><category>irc</category><category>lead-content-designer</category><category>lead-designer</category><category>new-titles</category><category>sci-fi</category><category>star-trek</category><category>star-trek-online</category><category>sto</category><category>zeke-sparkes</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sun, 16 Aug 2009 16:00:00 EST</pubDate></item><item><title><![CDATA[Teal'c visits Stargate Worlds]]></title><link>http://massively.joystiq.com/2008/09/10/tealc-visits-stargate-worlds/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/09/10/tealc-visits-stargate-worlds/</guid><comments>http://massively.joystiq.com/2008/09/10/tealc-visits-stargate-worlds/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/stargate-worlds/" rel="tag">Stargate Worlds</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div align="center"><a href="http://community.stargateworlds.com/gallery/22/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/chris_judge_425.jpg" /></a><br />
<div align="left"><a href="http://stargate.mgm.com/"><em>Stargate SG-1</em></a> actor <a href="http://www.imdb.com/name/nm0431895/">Christopher Judge</a> <a href="http://community.stargateworlds.com/news/4/1140/">visited Cheyenne Mountain Entertainment's game development studio</a> to check out <a href="http://www.stargateworlds.com"><em>Stargate Worlds</em></a> last week. Judge played the part of Teal'c -- the Jaffa warrior on the SG-1 team -- for the entire run of the TV series and in the movies <a href="http://www.imdb.com/title/tt0942903/"><em>The Ark of Truth</em></a> and <a href="http://www.imdb.com/title/tt0929629/"><em>Continuum</em></a>, and has appeared on <a href="http://www.scifi.com/atlantis/"><em>Stargate Atlantis</em></a> as well.<br /><br />Members of the development teamed gushed about how awesome he was <a href="http://community.stargateworlds.com/news/4/1140/">on the <em>Stargate Worlds</em> community site.</a> "I wouldn't have thought I was the type to get embarrassed and feel like a blushing teenage girl (no offense to blushing teenage girls) when meeting a star like Christopher Judge but apparently I totally am," said one of the team members. The team got the impression that Judge was "SUPER excited" about the game.<br /><br /><a href="http://www.cheyenneme.com">CME</a>/<a href="http://www.firesky.com">FireSky</a> put up a g<a href="http://community.stargateworlds.com/gallery/22/">allery of pictures from the visit.</a> The studio was also <a href="http://community.stargateworlds.com/news/4/1168/">visited by Formula1 race car driver Jonathan Summerton</a>, which seems kind of random. If you want pics of that event, <a href="http://community.stargateworlds.com/gallery/23/">there's a gallery for that too.</a></div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/09/10/tealc-visits-stargate-worlds/">Teal'c visits Stargate Worlds</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 10 Sep 2008 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://community.stargateworlds.com/news/4/1140/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/10/tealc-visits-stargate-worlds/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1309866/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/10/tealc-visits-stargate-worlds/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cheyenne</category><category>cheyenne-mountain</category><category>cheyenne-mountain-entertainment</category><category>christopher-judge</category><category>cme</category><category>continuum</category><category>firesky</category><category>gallery</category><category>jaffa</category><category>photos</category><category>sg-1</category><category>stargate</category><category>stargate-atlantis</category><category>stargate-sg-1</category><category>stargate-worlds</category><category>tealc</category><category>the-ark-of-truth</category><category>visit</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Wed, 10 Sep 2008 20:00:00 EST</pubDate></item><item><title><![CDATA[Expansion release schedule versus quality]]></title><link>http://massively.joystiq.com/2007/12/13/expansion-release-schedule-versus-quality/</link><guid isPermaLink="true">http://massively.joystiq.com/2007/12/13/expansion-release-schedule-versus-quality/</guid><comments>http://massively.joystiq.com/2007/12/13/expansion-release-schedule-versus-quality/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2007/12/eqii_rok_fob_100107_jpg_jpgcopy.jpg" alt="" />Relmstein has posted a great analysis of <a href="http://relmstein.blogspot.com/2007/12/how-fast-should-mmo-expansions-be.html">how to do expansions right</a>-- he looks at the history of major MMO expansion releases, and grades their qualities on three criteria: timing of release, cost at retail, and quality of content. In essence, he sets up a quick continuum that proves the old theory: "Good, fast, or cheap. Choose two."<br /><br />A game like <a href="http://massively.joystiq.com/category/world-of-warcraft"><em>World of Warcraft</em></a> has released one terriffic quality expansion, but as Relmstein says, it was a long time coming. And <a href="http://massively.joystiq.com/category/star-wars-galaxies"><em>Star Wars Galaxies</em></a> released huge updates one after another, but we all know <a href="http://www.wired.com/gaming/gamingreviews/news/2005/12/69816">how well that worked out</a>. Relmstein lists <a href="http://massively.joystiq.com/category/guild-wars"></a><a href="http://massively.joystiq.com/category/everquest-2"><em>Everquest 2</em></a> as the best of all worlds-- they've <a href="http://massively.joystiq.com/2007/11/16/eq2s-producer-responds-to-expansion-grouping-concerns/">released expansions fairly often</a> (every 12 months regualrly), at fairly cheap prices (the fact that the original game content comes with every expansion doesn't hurt), and the quality has been done fairly well.<br /><br />It's an interesting balance. Of course expansion packs aren't an MMO-only phenomenon, but the idea of constantly pushing out new game content is something that lends itself very well to a persistent massively multiplayer world. You'd think that there has to be some rate out there at which players are getting their content too fast, but according to Relmstein, we haven't even <a href="http://www.tentonhammer.com/node/559">reached the ideal rate</a> yet-- it's still taking developers too long to cook up polished expansion content for hungry players.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2007/12/13/expansion-release-schedule-versus-quality/">Expansion release schedule versus quality</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 13 Dec 2007 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://relmstein.blogspot.com/2007/12/how-fast-should-mmo-expansions-be.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/12/13/expansion-release-schedule-versus-quality/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1061583/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/12/13/expansion-release-schedule-versus-quality/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>analysis</category><category>content</category><category>continuum</category><category>expansion</category><category>quality</category><category>release</category><category>relmstein</category><category>schedule</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Thu, 13 Dec 2007 10:00:00 EST</pubDate></item></channel></rss>
