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WildStar previews the zones of the Strain drop

The first major update for WildStar is due out in early July, and it's bringing plenty of content along with it including two zones for players to explore. Blighthaven and the Northern Wastes are being unveiled in more detail today, both of which contain plenty of opportunities for adventurers to...

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E3 2014: The Division gives you high-tech tools and upgradable bases to save NYC

Ubisoft interviewed... itself, we guess, by chatting up The Division Game Director Ryan Barnard about some of the high-tech gadgets and interesting locales that players will encounter. The team's been showing off the ECHO function, a way to gather intel by projecting a colorful holographic...

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Dungeons & Dragons Online launches Update 22

Are you ready to buckle your swash? Has your swash been buckled in anticipation? Do you own a variety of buckles and swashes? Because Dungeons & Dragons Online has just released Update 22 onto the live servers, and that means that Bards will have plenty of buckleswashing to do with the addition...

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E3 2014: The Division will get content updates on Xbox One first

While The Division has been delayed until next year, players will have their choice of platforms on which to play it. Unless, of course, those players really want to have the newest updates every time, in which case they're going to need to play on the Xbox One. At Microsoft's E3 opening...

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The Mog Log: No one likes FFXIV's Pharos Sirius

Every night, I sit down at my computer and I play the high-level roulette game in Final Fantasy XIV. There are five possible results. Amdapor Keep and Wanderer's Palace are the "win" results, the super-easy runs that can't even scrape dents into my armor. Copperbell Mines and Haukke Manor take a...

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The Daily Grind: Would you prefer new story content or new features?

Say there's a big content update coming for your favorite MMO in the next month and a developer calls your phone, beseeching you to make a decision. The team doesn't have enough resources to deliver both new story content and new features, the dev explains, so would you kindly choose one of those...

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The Daily Grind: How patient are you with explanations?

I run a lot of random dungeons in Final Fantasy XIV. It's not uncommon to wind up grouped with someone who hasn't seen one of the newer dungeons, or even someone who just happened to forget the mechanics in a lower-level fight. That's fine, and I have no problem explaining the fight in detail to...

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The Daily Grind: Is there an ideal patch schedule for games?

Guild Wars 2 is very proud of its every-two-week patches, but I find that those frequent patches wind up being so small that they're not really engaging. This is no fault of the developers, really; two weeks is not much time to design anything substantial. It's fast, but is that enough? By...

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The Soapbox: There's nothing wrong with easy

The word "easy" gets a really bad reputation in gaming, an unfair reputation, at that, because there's absolutely nothing wrong with something's being easy. A while back, we hosted a great column about how we tend to call things easy when they really aren't. (Seriously, go read that.) That's all...

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Dungeons & Dragons Online looks back at 2013 and forward to 2014

December isn't just a month for frenzied consumerism; it's almost the end of the year and time to start reflecting on what went well, what went badly, and what needs to change. So it's appropriate that the latest producer's letter for Dungeons & Dragons Online focuses on precisely that, looking...

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