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Posts tagged construction

Fallen Earth readies the land for farms

Fallen Earth's latest state of the game is as country as one can get. The title is currently testing out farms, which should go live in the game sometime in December. Farms are a branch of the construction crafting set, which can grow plants and animals. That's right: Through the magic of clon...

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8BitMMO adds zombies, mega map, and more

What's better than 2-D massively multiplayer sandbox action? Why, 2-D massively multiplayer sandbox action with zombies, of course! 8bitMMO has updated with the brand-new S8 patch, which brings lots of new features to the retro indie construction game. Chief among said new features are a playa...

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Wings Over Atreia: An interview sheds light on the new BlackCloud

Information is like gold 'round these parts, and I've been out prospecting, sifting, and searching in the hopes of at least finding a few flakes if not hitting pay dirt. But even with Aion Ascension just around the corner, finding many nuggets of information on the new BlackCloud Marketplace hasn...

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Some Assembly Required: Revisiting Origins of Malu

Many moons ago when the air just started to cool from summer's heat (aka, last September), Some Assembly Required had the opportunity to talk shop with a new outfit that is developing a promising new sandbox MMORPG, Origins of Malu. And you know me: Sandbox is the magic word! As skeptical as I kn...

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Pathfinder Online measures up player housing

To live up to the claim of being an extensively player-built game world is a significant challenge for the Pathfinder Online team, but to the devs' credit, it seems as if they have a few elegant ideas to make it work. In the latest developer blog post, CEO Ryan Dancey discusses how the team is ap...

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Wasteland Diaries: Apocalypse DIY

A few weeks back I did a piece on crafting, covering the basics of Fallen Earth's crafting system. In this article I want to focus on the early part of a crafter's career. If you only play one clone, I strongly suggest you make that clone a crafter. If you are an altaholic like I am, you should h...

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ArcheAge housing, ship construction, labor system detailed

New details regarding ArcheAge's extensive non-combat gameplay have emerged, and AAportal.net has a three-part breakdown of the game's labor system, ship-building, and house construction mechanics. The labor system ties ArcheAge's various crafting, gathering, and construction sub-systems together...

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A sneak peek at Fallen Earth's Progress Towns

Coming soon to a public test server near Fallen Earth is one of the more exciting pieces of content the game has seen: Progress Towns! Icarus Studios wanted to take the concept of a player-built town and make it something truly special. Progress Towns are the next iteration of Fallen Earth's a...

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Fallen Earth drops preview patch notes for new tradeskill, gambling and more

Even though most Fallen Earth fans knew these features were coming, it's still great to see them in writing. In a patch note preview post in the forums yesterday, the Fallen Earth team announced that their much-anticipated Construction tradeskill and gambling taverns will be entering the game thi...

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GameX 2009: Massively talks with Lee Hammock on what's next for Fallen Earth

Content, community, and epic beards ahead fair readers! When lead game designer Lee Hammock walked into the media room at GameX 2009, we immediately tackled him into a chair and demanded he answer our many questions on what's coming up for Fallen Earth. What we got (after he figured out that we wan...

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