Posts tagged construction 
Wings Over Atreia: An interview sheds light on the new BlackCloud
Information is like gold 'round these parts, and I've been out prospecting, sifting, and searching in the hopes of at least finding a few flakes if not hitting pay dirt. But even with Aion Ascension just around the corner, finding many nuggets of information on the new BlackCloud Marketplace ...
Some Assembly Required: Revisiting Origins of Malu
Many moons ago when the air just started to cool from summer's heat (aka, last September), Some Assembly Required had the opportunity to talk shop with a new outfit that is developing a promising new sandbox MMORPG, Origins of Malu. And you know me: Sandbox is the magic word! As skeptical as I ...
Pathfinder Online measures up player housing
To live up to the claim of being an extensively player-built game world is a significant challenge for the Pathfinder Online team, but to the devs' credit, it seems as if they have a few elegant ideas to make it work. In the latest developer blog post, CEO Ryan Dancey discusses how the team is ...
Wasteland Diaries: Apocalypse DIY
A few weeks back I did a piece on crafting, covering the basics of Fallen Earth's crafting system. In this article I want to focus on the early part of a crafter's career. If you only play one clone, I strongly suggest you make that clone a crafter. If you are an altaholic like I am, you should ...
ArcheAge housing, ship construction, labor system detailed
New details regarding ArcheAge's extensive non-combat gameplay have emerged, and AAportal.net has a three-part breakdown of the game's labor system, ship-building, and house construction mechanics. The labor system ties ArcheAge's various crafting, gathering, and construction sub-systems together ...
A sneak peek at Fallen Earth's Progress Towns
Coming soon to a public test server near Fallen Earth is one of the more exciting pieces of content the game has seen: Progress Towns! Icarus Studios wanted to take the concept of a player-built town and make it something truly special. Progress Towns are the next iteration of Fallen Earth's ...
Fallen Earth drops preview patch notes for new tradeskill, gambling and more
Even though most Fallen Earth fans knew these features were coming, it's still great to see them in writing. In a patch note preview post in the forums yesterday, the Fallen Earth team announced that their much-anticipated Construction tradeskill and gambling taverns will be entering the game ...
GameX 2009: Massively talks with Lee Hammock on what's next for Fallen Earth
Content, community, and epic beards ahead fair readers! When lead game designer Lee Hammock walked into the media room at GameX 2009, we immediately tackled him into a chair and demanded he answer our many questions on what's coming up for Fallen Earth. What we got (after he figured out that we ...
Raph Koster's Penny Arcade Construction MMO
I'm tempted to append "Electric Boogaloo" to the end of that title. Regardless, Wednesday's Penny Arcade featured a guest post by Raph Koster, wherein he talks about a challenge that Tycho set up for him to solve: Create a construction-based MMO. So, Raph gets to it, and damned if it doesn't sound ...




