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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Engaging the brain: Funcom talks about the immersiveness of story in The Secret World]]></title><link>http://massively.joystiq.com/2011/05/27/engaging-the-brain-funcom-talks-about-the-immersiveness-of-stor/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/05/27/engaging-the-brain-funcom-talks-about-the-immersiveness-of-stor/</guid><comments>http://massively.joystiq.com/2011/05/27/engaging-the-brain-funcom-talks-about-the-immersiveness-of-stor/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/the-secret-world/" rel="tag">The Secret World</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;">
	<a href="http://www.thesecretworld.com/news/new_video_the_secret_world_developer_diary_story_and_missions"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/tsw-1306502688.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
<em>"No designer could ask for more to draw upon,"</em> <a href="http://www.thesecretworld.com"><em>The Secret World's</em></a> <a href="http://massively.joystiq.com/tag/joel-bylos/">Joel Bylos</a> says. <em>"This world, our world, is the greatest resource of them all."</em><br />
<br />
And so begins <a href="http://www.thesecretworld.com/news/new_video_the_secret_world_developer_diary_story_and_missions">a fascinating trip down the dark alleys of storytelling</a> in <a href="http://www.massively.com/tag/funcom">Funcom's</a> upcoming MMO. In a dev diary <a href="http://www.mmorpg.com/gamelist.cfm/view/videos/gameID/404/videoId/1971">posted at MMORPG.com</a>, <a href="http://massively.joystiq.com/category/the-secret-world"><em>The Secret World</em></a> team suggests it's more interesting to set the game in our world instead of in rehashed fantasy lands. By embracing the concept of "everything is true," the writers open the door to every conspiracy theory, every urban legend, and every branch of pseudoscience known to man.<br />
<br />
<em>"The story is exploration. The story is discovery,"</em> Bylos promises. He says that the ultimate goal of the storytelling team is to get players to stop mindlessly clicking and to start engaging the story on a conscious level. This includes investigating events, hunting for clues and solving puzzles. No, this isn't <em>Scooby-Doo Online</em> (although that would be <em>awesome</em>).<br />
<br />
It's also interesting to note that every character in the game has full voice-over and motion capture as a way to pull you into the story instead of jolt you out of it. Bylos also outlines the different types of missions, which include stealth and infiltration, action, investigation, and story.<br />
<br />
[Thanks Even!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/05/27/engaging-the-brain-funcom-talks-about-the-immersiveness-of-stor/">Engaging the brain: Funcom talks about the immersiveness of story in The Secret World</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 27 May 2011 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/05/27/engaging-the-brain-funcom-talks-about-the-immersiveness-of-stor/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19951910/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/05/27/engaging-the-brain-funcom-talks-about-the-immersiveness-of-stor/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>conspiracies</category><category>conspiracy</category><category>conspiracy-theories</category><category>dev-diary</category><category>developer-diary</category><category>horror</category><category>immersion</category><category>immersiveness</category><category>investigation</category><category>joel-bylos</category><category>mmorpg.com</category><category>psuedoscience</category><category>puzzles</category><category>Ragnar-Tornquist</category><category>scooby-doo-online</category><category>stories</category><category>story</category><category>storytelling</category><category>the-secret-world</category><category>tsw</category><category>urban-legends</category><category>video</category><category>writing</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Fri, 27 May 2011 10:00:00 EST</pubDate></item><item><title><![CDATA[Funcom hints at Secret World death penalty, sabotage missions]]></title><link>http://massively.joystiq.com/2011/04/05/funcom-hints-at-secret-world-death-penalty-sabotage-missions/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/04/05/funcom-hints-at-secret-world-death-penalty-sabotage-missions/</guid><comments>http://massively.joystiq.com/2011/04/05/funcom-hints-at-secret-world-death-penalty-sabotage-missions/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/the-secret-world/" rel="tag">The Secret World</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://gamesnafu.com/readarticle.php?ArticleID=516"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/tswgdc20117.jpg" vspace="4" /></a></div>
All is very hush hush around <a href="http://funcom.com">Funcom's</a> <a href="http://www.thesecretworld.com/"><em>The Secret World</em></a>. While a good bit of new info surfaced at last month's <a href="http://massively.joystiq.com/2011/03/10/gdc-2011-funcom-talks-the-secret-worlds-pve-pvp-and-arg/">GDC</a>, there are still more questions than answers regarding the firm's followup to <a href="http://ageofconan.com"><em>Age of Conan</em></a>.<br />
<br />
That said, occasionally the devs will dangle a tasty morsel, and in a new interview at <a href="http://gamesnafu.com/readarticle.php?ArticleID=516">Game Snafu</a>, Funcom designer <a href="http://www.massively.com/tag/martin-bruusgaard">Martin Bruusgaard</a> does just that with regard to <a href="http://massively.joystiq.com/category/the-secret-world"><em>TSW's</em></a> death penalty mechanics. "<em><span class="text">We will not implement a death system that can be exploited as a fast travel system, because dying in </span></em><span class="text">The Secret World</span><em><span class="text"> should be a sign of failure, and not optimization in any way. We don't want to punish the players in a form where they can lose stuff, neither items nor experience, but rather penalize on time</span></em>," he explains.<br />
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Designer <a href="http://www.massively.com/tag/joel-bylos">Joel Bylos</a> also chimes in with some interesting bits about the game's questing mechanics, chief among them a hint about new sabotage missions. "<span class="text"><em>These missions share a similar gameplay style to the original </em>Deus Ex<em> game -- avoiding security cameras, disabling traps and hacking computers, etc. Generally the traps are dynamic only in the sense that players can disable/enable them in the world. This becomes interesting when other players can accidentally trigger an alarm in the camp you are sneaking through</em>," Bylos says. Check out the <a href="http://gamesnafu.com/readarticle.php?ArticleID=516">full interview</a> at Game Snafu.</span><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/04/05/funcom-hints-at-secret-world-death-penalty-sabotage-missions/">Funcom hints at Secret World death penalty, sabotage missions</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 05 Apr 2011 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/04/05/funcom-hints-at-secret-world-death-penalty-sabotage-missions/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19903999/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/04/05/funcom-hints-at-secret-world-death-penalty-sabotage-missions/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>conspiracies</category><category>death</category><category>death-penalty</category><category>funcom</category><category>interview</category><category>joel-bylos</category><category>martin-bruusgaard</category><category>missions</category><category>sabotage</category><category>sabotage-missions</category><category>skill-based</category><category>the-secret-world</category><category>tsw</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 05 Apr 2011 20:00:00 EST</pubDate></item><item><title><![CDATA[Ragnar Tørnquist on what sets The Secret World apart]]></title><link>http://massively.joystiq.com/2009/10/23/ragnar-tornquist-on-what-sets-the-secret-world-apart/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/10/23/ragnar-tornquist-on-what-sets-the-secret-world-apart/</guid><comments>http://massively.joystiq.com/2009/10/23/ragnar-tornquist-on-what-sets-the-secret-world-apart/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/the-secret-world/" rel="tag">The Secret World</a></p><a href="http://massively.joystiq.com/category/the-secret-world"><img hspace="4" border="1" align="middle" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/10/tswdisputeovergasprices580.jpg" /></a><br />One of the games we've seen a lot of reader interest in at Massively is <a href="http://www.darkdaysarecoming.com"><em>The Secret World</em></a>, in development at <a href="http://massively.joystiq.com/tag/funcom">Funcom</a>. One of the key people behind the upcoming horror MMO is <a href="http://massively.joystiq.com/tag/ragnar-tornquist">Ragnar T&oslash;rnquist</a>, Producer and Director of <a href="http://massively.joystiq.com/category/the-secret-world"><em>The Secret World</em></a>. T&oslash;rnquist recently sat down for an interview with Vladimir "<a href="http://ugdb.com/user/evoker/">Evoker</a>" Georgiev from <a href="http://ugdb.com">UGDB.com</a> to discuss what will set <em>The Secret World</em> apart from other MMOs we've played. <br /><br />One of the refreshing aspects of the game is there are no levels or classes in <em>TSW</em>. T&oslash;rnquist tells UGDB, <em>"Our goal is to make sure that players can sit down and play this game and enjoy themselves from the very beginning. You don't start out fighting rats with a rusty sword. You get cool firearms, black magic, occult weapons from the outset -- and you're fighting demons and the undead, not wild boar or petty criminals."</em><p><a href="http://massively.joystiq.com/2009/10/23/ragnar-tornquist-on-what-sets-the-secret-world-apart/" rel="bookmark">Continue reading <em>Ragnar Tørnquist on what sets The Secret World apart</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/10/23/ragnar-tornquist-on-what-sets-the-secret-world-apart/">Ragnar Tørnquist on what sets The Secret World apart</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 23 Oct 2009 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://ugdb.com/article/view/interview-secret-world-the-pc>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/23/ragnar-tornquist-on-what-sets-the-secret-world-apart/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19206467/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/23/ragnar-tornquist-on-what-sets-the-secret-world-apart/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>conspiracies</category><category>cults</category><category>dragon</category><category>funcom</category><category>game-mechanics</category><category>horror</category><category>illuminati</category><category>interviews</category><category>lore</category><category>mysteries</category><category>new-titles</category><category>occult</category><category>open-world</category><category>open-world-pvp</category><category>pvp</category><category>ragnar-tornquist</category><category>secret-societies</category><category>templar</category><category>the-secret-world</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Fri, 23 Oct 2009 11:00:00 EST</pubDate></item></channel></rss>
