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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[The Mog Log: The Legacy rewards and what they mean]]></title><link>http://massively.joystiq.com/2012/05/26/the-mog-log-the-legacy-rewards-and-what-they-mean/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/26/the-mog-log-the-legacy-rewards-and-what-they-mean/</guid><comments>http://massively.joystiq.com/2012/05/26/the-mog-log-the-legacy-rewards-and-what-they-mean/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a>, <a href="http://massively.joystiq.com/category/the-mog-log/" rel="tag">The Mog Log</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/26/the-mog-log-the-legacy-rewards-and-what-they-mean/"><img alt="The Mog Log header by A. Fienemann" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/ffxiv-moglog-1337895250.jpg" /></a></div>
So, who here remembers the <a href="http://www.finalfantasyxiv.com"><em>Final Fantasy XIV</em></a> launch? I certainly do; I was there and I've been here since, after all. And who here remembers how the game launched to critical acclaim and overwhelming popularity?<br />
<br />
Yeah, okay. I liked the game at launch, but that was more because of the underlying philosophies and approaches, not because the whole thing was polished to a fine shine. It was almost two years ago now, and the game has had to go through a lot of growing pains in that time, fixing a lot of elements that didn't work and adjusting stuff that was almost there but not quite. It's been a long process of hammering out fixes and improvements, one that included a long stretch of no subscription fee as the game cleaned itself up.<br />
<br />
We're nearly at the end of that process now, but <a href="http://massively.joystiq.com/tag/Square-Enix/">Square-Enix</a> is trying to show everyone that the company appreciates players who have been around during the game's teething troubles. That's the Legacy program in a nutshell -- a chance for players to signify having been around for an extended period of time. A badge of honor, a show of loyalty, and arguably another little bit of bait to get people to subscribe now instead of later.<p><a href="http://massively.joystiq.com/2012/05/26/the-mog-log-the-legacy-rewards-and-what-they-mean/" rel="bookmark">Continue reading <em>The Mog Log: The Legacy rewards and what they mean</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/26/the-mog-log-the-legacy-rewards-and-what-they-mean/">The Mog Log: The Legacy rewards and what they mean</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 26 May 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/26/the-mog-log-the-legacy-rewards-and-what-they-mean/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20244768/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/26/the-mog-log-the-legacy-rewards-and-what-they-mean/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>console</category><category>consoles</category><category>culture</category><category>customer-loyalty</category><category>customers</category><category>fantasy</category><category>featured</category><category>ff</category><category>ff14</category><category>ffxiv</category><category>final-fantasy</category><category>final-fantasy-14</category><category>final-fantasy-xiv</category><category>legacy</category><category>legacy-campaign</category><category>mog-log</category><category>opinion</category><category>rewards</category><category>square</category><category>square-enix</category><category>squenix</category><category>subscriber-rewards</category><category>the-mog-log</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 26 May 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[DC Universe Online expanding Legends PvP with Last Laugh DLC]]></title><link>http://massively.joystiq.com/2012/05/24/dc-universe-online-expanding-legends-pvp-with-last-laugh-dlc/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/24/dc-universe-online-expanding-legends-pvp-with-last-laugh-dlc/</guid><comments>http://massively.joystiq.com/2012/05/24/dc-universe-online-expanding-legends-pvp-with-last-laugh-dlc/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/dc-universe-online/" rel="tag">DC Universe Online</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/24/dc-universe-online-expanding-legends-pvp-with-last-laugh-dlc/"><img alt="DC Universe Online - Power Girl in the Fortress of Solitude" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/dcuopowergirl.jpg" /></a></div>
<a href="http://massively.joystiq.com/category/dc-universe-online"><em>DC Universe Online's</em></a> fourth DLC pack is on the way. As you're probably aware, it's called <a href="http://massively.joystiq.com/tag/last-laugh">Last Laugh</a>, but what you may not know is that it's focused on PvP. New iconic characters are making their way to the game's Legends mode, including DC stalwarts like Power Girl and Amon Sur.<br />
<br />
Up to this point, much of Legends PvP has focused on what creative director <a href="http://massively.joystiq.com/tag/jens-andersen">Jens Andersen</a> terms the Bat family. Characters like Batman, Bane, Two-Face, Robin, and the Joker are all mainstays. Now, though, players can step into the tights of both Kryptonian and Lantern heroes, and they can do so on the new Fortress of Solitude Legends map. That's not all, of course, but you'll need to head to Games Radar for more details plus a nifty video.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/24/dc-universe-online-expanding-legends-pvp-with-last-laugh-dlc/">DC Universe Online expanding Legends PvP with Last Laugh DLC</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 24 May 2012 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/24/dc-universe-online-expanding-legends-pvp-with-last-laugh-dlc/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20244831/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/24/dc-universe-online-expanding-legends-pvp-with-last-laugh-dlc/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>console</category><category>consoles</category><category>dc-universe</category><category>dc-universe-online</category><category>dcuo</category><category>f2p</category><category>free-to-play</category><category>jens-andersen</category><category>kryptonians</category><category>lanterns</category><category>last-laugh</category><category>legends</category><category>legends-pvp</category><category>playstation-3</category><category>playstation3</category><category>ps3</category><category>pvp</category><category>soe</category><category>sony-online-entertainment</category><category>superhero</category><category>superheroes</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 24 May 2012 19:30:00 EST</pubDate></item><item><title><![CDATA[CCP releases Welcome to New Eden video for DUST 514]]></title><link>http://massively.joystiq.com/2012/05/22/ccp-releases-welcome-to-new-eden-video-for-dust-514/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/22/ccp-releases-welcome-to-new-eden-video-for-dust-514/</guid><comments>http://massively.joystiq.com/2012/05/22/ccp-releases-welcome-to-new-eden-video-for-dust-514/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/dust-514/" rel="tag">DUST 514</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/22/ccp-releases-welcome-to-new-eden-video-for-dust-514/"><img alt="DUST 514 - one universe, one war" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/33e4cdust-514-future-proof-ps4.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/ccp">CCP</a> has released a new <a href="http://massively.joystiq.com/category/dust-514"><em>DUST 514</em></a>-focused developer video. The clip is titled Welcome to New Eden, so if you're looking for any new tidbits about the upcoming sci-fi MMOFPS, you probably won't find them here.<br />
<br />
If you're a <em>DUST</em> newb, on the other hand, this one's for you, as it gives you a rundown on what sets the game apart from its legions of FPS competitors. In a nutshell, the difference-maker is <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online</em></a> and the way that <em>DUST</em> integrates with a pre-existing game, economy, and playerbase on a scale that is basically unheard of.<br />
<br />
As producer <a href="http://massively.joystiq.com/tag/thomas-farrer">Thomas Farrer</a> puts it, "<em>DUST</em> is different pretty much by virtue of what it really is. <em>DUST</em> is a persistent FPS on PlayStation 3. Not only is it directly linked to <em>EVE Online</em>, a PC MMO, it's set directly within the <em>EVE Online</em> universe." Warp past the cut for a look at the full clip.<p><a href="http://massively.joystiq.com/2012/05/22/ccp-releases-welcome-to-new-eden-video-for-dust-514/" rel="bookmark">Continue reading <em>CCP releases Welcome to New Eden video for DUST 514</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/22/ccp-releases-welcome-to-new-eden-video-for-dust-514/">CCP releases Welcome to New Eden video for DUST 514</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 22 May 2012 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/22/ccp-releases-welcome-to-new-eden-video-for-dust-514/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20242741/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/22/ccp-releases-welcome-to-new-eden-video-for-dust-514/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-games</category><category>console</category><category>dust</category><category>dust-514</category><category>eve</category><category>eve-online</category><category>fps</category><category>internet-spaceships</category><category>mmofps</category><category>playstation</category><category>playstation-3</category><category>ps3</category><category>sandbox</category><category>sci-fi</category><category>shooter</category><category>thomas-farrer</category><category>welcome-to-new-eden</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 22 May 2012 13:00:00 EST</pubDate></item><item><title><![CDATA[The Mog Log: A decade of Final Fantasy XI]]></title><link>http://massively.joystiq.com/2012/05/19/the-mog-log-a-decade-of-final-fantasy-xi/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/19/the-mog-log-a-decade-of-final-fantasy-xi/</guid><comments>http://massively.joystiq.com/2012/05/19/the-mog-log-a-decade-of-final-fantasy-xi/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xi/" rel="tag">Final Fantasy XI</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/the-mog-log/" rel="tag">The Mog Log</a>, <a href="http://massively.joystiq.com/category/anniversary/" rel="tag">Anniversary</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/19/the-mog-log-a-decade-of-final-fantasy-xi/"><img alt="The Mog Log header by A. Fienemann" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/ffxi-moglog-1337271330.jpg" /></a></div>
Generally speaking, when I celebrate anniversaries, I celebrate the point when the game actually came out in a language that I could play it. This is relevant in the case of <a href="http://www.playonline.com"><em>Final Fantasy XI</em></a>, since the game took a year and a half to reach the shores of America (also known as "the place I live"). I learned my lesson about trying to learn a language just to muddle through a game back with <em>Final Fantasy III</em>.<br />
<br />
However, when one of our eagle-eyed readers pointed out to me the milestone that the game had hit, that made an impact because even if I couldn't understand any of the game's text back when it launched, a decade is a long time for continuous operation of <em>anything</em>. So rather than talking about the Legacy campaign as I'd planned, I think I'd rather talk about the legacy of <em><a href="http://massively.joystiq.com/category/Final-Fantasy-XI/">Final Fantasy XI</a></em> this week, including where the game has gone from its state at launch. You know, when a Black Mage could make the entire world bow and you still got attacked when riding a chocobo.<p><a href="http://massively.joystiq.com/2012/05/19/the-mog-log-a-decade-of-final-fantasy-xi/" rel="bookmark">Continue reading <em>The Mog Log: A decade of Final Fantasy XI</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/19/the-mog-log-a-decade-of-final-fantasy-xi/">The Mog Log: A decade of Final Fantasy XI</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 19 May 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/19/the-mog-log-a-decade-of-final-fantasy-xi/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20240128/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/19/the-mog-log-a-decade-of-final-fantasy-xi/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anniversary</category><category>console</category><category>consoles</category><category>decade</category><category>design</category><category>development</category><category>fantasy</category><category>featured</category><category>ff</category><category>ff11</category><category>ffxi</category><category>final-fantasy</category><category>final-fantasy-11</category><category>final-fantasy-xi</category><category>launch-anniversary</category><category>mog-log</category><category>opinion</category><category>retrospective</category><category>square</category><category>square-enix</category><category>squenix</category><category>the-mog-log</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 19 May 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[DC Universe Online shows off the new Shield weapon]]></title><link>http://massively.joystiq.com/2012/05/17/dc-universe-online-shows-off-the-new-shield-weapon/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/17/dc-universe-online-shows-off-the-new-shield-weapon/</guid><comments>http://massively.joystiq.com/2012/05/17/dc-universe-online-shows-off-the-new-shield-weapon/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/dc-universe-online/" rel="tag">DC Universe Online</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/17/dc-universe-online-shows-off-the-new-shield-weapon/"><img alt="Based off of a Kirby character who was based off of another Kirby character owned by a competing company." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/dcuo-shield-epl-517.jpg" /></a></div>
Shields generally aren't thought of as a weapon; they're usually seen as the exact <em>opposite</em> of a weapon. But in the superheroic milieu, all that changes. A shield is something to be used offensively, and in <em><a href="http://massively.joystiq.com/category/DC-Universe-Online/">DC Universe Online</a></em>'s next major update, players will begin wielding the shield for their own superheroic (or villainous) capers. <a href="http://www.pcgamer.com/2012/05/17/exclusive-behind-the-scenes-look-at-dc-universe-onlines-next-weapon-type-the-shield/">A recent interview</a> with creative director <a href="http://massively.joystiq.com/tag/Jens-Andersen/">Jens Andersen</a> discusses the intended role of the shield in combat.<br />
<br />
Andersen explains that while the new weapon comes along in a very PvP-centered update, it's not meant to be used specifically for PvP; the team just wants to have something new for players to enjoy no matter what. In play, shields are similar to a staff weapon, but unlike most other weapons, the shield can continue to build a combo after a heavy strike by moving back to light strikes. That should make the shield a very aggressive option -- perhaps odd for something that's <a href="http://www.pcgamer.com/2012/05/17/exclusive-behind-the-scenes-look-at-dc-universe-onlines-next-weapon-type-the-shield/">not generally thought of as a weapon</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/17/dc-universe-online-shows-off-the-new-shield-weapon/">DC Universe Online shows off the new Shield weapon</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 17 May 2012 23:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/17/dc-universe-online-shows-off-the-new-shield-weapon/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20240474/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/17/dc-universe-online-shows-off-the-new-shield-weapon/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>combat</category><category>console</category><category>consoles</category><category>dc-universe</category><category>dc-universe-online</category><category>dcuo</category><category>dlc</category><category>f2p</category><category>free-to-play</category><category>interview</category><category>new-abilities</category><category>new-content</category><category>new-weapons</category><category>patches</category><category>playstation-3</category><category>playstation3</category><category>ps3</category><category>shield</category><category>shields</category><category>soe</category><category>sony-online-entertainment</category><category>superhero</category><category>superheroes</category><category>the-last-laugh</category><category>updates</category><category>weapon</category><category>weapons</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Thu, 17 May 2012 23:00:00 EST</pubDate></item><item><title><![CDATA[DUST 514 handing out first beta keys tomorrow [Updated]]]></title><link>http://massively.joystiq.com/2012/05/17/dust-514-handing-out-first-beta-keys-tomorrow/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/17/dust-514-handing-out-first-beta-keys-tomorrow/</guid><comments>http://massively.joystiq.com/2012/05/17/dust-514-handing-out-first-beta-keys-tomorrow/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/dust-514/" rel="tag">DUST 514</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/17/dust-514-handing-out-first-beta-keys-tomorrow/"><img alt="DUST 514" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/dust.jpg" /></a></div>
Did you drop your name into <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games'</a> hat as a potential tester for <a href="http://massively.joystiq.com/category/dust-514/"><em>DUST 514</em></a>? Then tomorrow might be a lovely day for you, as the studio is emailing out the first round of closed beta keys for registered participants after a short delay from its original key-handing-out schedule.<br />
<br />
It is unknown how many keys will be sent out and to whom. Last month, CCP told <a href="http://massively.joystiq.com/tag/eve-fanfest-2012">Fanfest </a>attendees <a href="http://massively.joystiq.com/2012/04/27/redeem-your-eve-fanfest-code-for-dust-514-beta-access/">that they would be among the first to test</a> the anticipated MMOFPS. <a href="http://www.dust514.com/en/news/article/72271/psn-voucher-distribution-announcement">The <em>DUST 514</em> website states</a> that the studio is sending out Fanfest keys first and keys to standard registered players "soon after."<br />
<br />
To celebrate the release of the closed beta keys, <a href="http://www.dust514.com/en/news/article/72332/dust-514-psn-code-distribution-delayed">CCP is holding a "special event"</a> over the weekend. The details of this event are forthcoming.<br />
<br />
<strong>[Update: CCP has confirmed that beta registration <a href="http://www.dust514.com/beta">has begun today</a> and that <em>EVE</em> players and Fanfest attendees will get first pick.]</strong><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/17/dust-514-handing-out-first-beta-keys-tomorrow/">DUST 514 handing out first beta keys tomorrow [Updated]</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 17 May 2012 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/17/dust-514-handing-out-first-beta-keys-tomorrow/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20239942/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/17/dust-514-handing-out-first-beta-keys-tomorrow/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>beta-key</category><category>beta-keys</category><category>ccp</category><category>ccp-games</category><category>closed-beta</category><category>console</category><category>dust</category><category>dust-514</category><category>eve</category><category>eve-online</category><category>event</category><category>fanfest</category><category>fanfest-2012</category><category>fps</category><category>in-game-event</category><category>mmofps</category><category>playstation</category><category>playstation-3</category><category>ps3</category><category>shooter</category><category>weekend-event</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 17 May 2012 09:00:00 EST</pubDate></item><item><title><![CDATA[Amazon to offer special limited-time deals on TERA, RIFT, others [Updated]]]></title><link>http://massively.joystiq.com/2012/05/17/amazon-to-offer-special-limited-time-deals-on-tera-rift-others/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/17/amazon-to-offer-special-limited-time-deals-on-tera-rift-others/</guid><comments>http://massively.joystiq.com/2012/05/17/amazon-to-offer-special-limited-time-deals-on-tera-rift-others/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/real-life/" rel="tag">Real life</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xi/" rel="tag">Final Fantasy XI</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a>, <a href="http://massively.joystiq.com/category/tera/" rel="tag">TERA</a>, <a href="http://massively.joystiq.com/category/need-for-speed-world/" rel="tag">Need for Speed World</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/17/amazon-to-offer-special-limited-time-deals-on-tera-rift-others/"><img alt="TERA screenshot" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/deal-header.jpg" /></a></div>
Have you been watching <a href="http://massively.joystiq.com/category/TERA/"><em>TERA</em></a> via <a href="http://massively.joystiq.com/category/mv-guide/">livestreams</a> and wistfully wishing you could jump in and join but you haven't wanted to plunk down the cash at launch? Well as long as you don't mind not having a box to display on your shelf, your waiting has actually paid off! <a href="http://massively.joystiq.com/tag/amazon/">Amazon</a> is kicking off a 12-day <a href="http://www.amazon.com/gp/feature.html/?docId=1000800391">digital "MAYhem" sale</a> today and offering select MMO titles at a significant discount on specific days. Those deals are as follows:<br />
<ul>
	<li>
		<em>TERA</em>: <strong>May 19th and May 26th</strong>, both the <a href="http://www.amazon.com/Masse-Entertainment-Inc-41005ors-Edition1/dp/B007RZT7NC/">standard</a> and <a href="http://www.amazon.com/Masse-Entertainment-Inc-41005ors-Edition1/dp/B007RZT7NC/">collector's editions</a> will be 50% off, priced at $24.99 and $29.99 respectively.</li>
	<li>
		<a href="http://www.amazon.com/Square-Enix-40883Fantasy-XIV1-Download/dp/B006IUVDOS/ref=sr_1_1?s=videogames-download&amp;ie=UTF8&amp;qid=1337205616&amp;sr=1-1"><em>Final Fantasy XIV</em></a>: <strong>May 17th to 20th and 26th</strong>.</li>
	<li>
		<a href="http://www.amazon.com/Final-Fantasy-XI-Ultimate-Collection/dp/B004V9QC80/ref=sr_1_2?s=videogames-download&amp;ie=UTF8&amp;qid=1337205616&amp;sr=1-2"><em>Final Fantasy XI: Ultimate Collection Abyssea Edition</em></a>: <strong>May 17th to 20th and 26th</strong>.</li>
	<li>
		<a href="http://massively.joystiq.com/category/need-for-speed-world/"><em>Need for Speed</em></a>: <strong>May 18th to 20th</strong> all three starter packs will be on sale, the <a href="http://www.amazon.com/dp/B007JPKGH6">bronze</a> for $7.49, the <a href="http://www.amazon.com/dp/B007JPKH16">silver</a> for $11.24, and the <a href="http://www.amazon.com/dp/B007JPKHIE">gold</a> for $14.99.</li>
	<li>
		<a href="http://www.amazon.com/dp/B005TOGCWC"><em>RIFT Ashes of History Edition</em></a>: <strong>May 24th</strong> only the game will be $11.99.</li>
</ul>
Mark your calendar if you don't want to miss these offers.<br />
<br />
<strong>[Update: We've added in the <em>TERA</em> sale on May 26th as well.]</strong><br />
<br />
[Source: Amazon press release]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/17/amazon-to-offer-special-limited-time-deals-on-tera-rift-others/">Amazon to offer special limited-time deals on TERA, RIFT, others [Updated]</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 17 May 2012 07:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/17/amazon-to-offer-special-limited-time-deals-on-tera-rift-others/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20239818/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/17/amazon-to-offer-special-limited-time-deals-on-tera-rift-others/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>amazon</category><category>amazon.com</category><category>bluehole</category><category>bluehole-studios</category><category>console</category><category>consoles</category><category>en-masse</category><category>en-masse-entertainment</category><category>fantasy</category><category>ff</category><category>ff11</category><category>ff14</category><category>ffxi</category><category>ffxiv</category><category>final-fantasy</category><category>final-fantasy-11</category><category>final-fantasy-14</category><category>final-fantasy-xi</category><category>final-fantasy-xiv</category><category>rift</category><category>rift-lite</category><category>rift-planes-of-telara</category><category>rvr</category><category>square</category><category>square-enix</category><category>tera</category><category>three-faction-pvp</category><category>trion</category><category>trion-worlds</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Thu, 17 May 2012 07:00:00 EST</pubDate></item><item><title><![CDATA[DCUO's Last Laugh features Hamill as the Joker, lots of new content]]></title><link>http://massively.joystiq.com/2012/05/16/dcuos-last-laugh-features-hamill-as-the-joker-lots-of-new-cont/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/16/dcuos-last-laugh-features-hamill-as-the-joker-lots-of-new-cont/</guid><comments>http://massively.joystiq.com/2012/05/16/dcuos-last-laugh-features-hamill-as-the-joker-lots-of-new-cont/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/dc-universe-online/" rel="tag">DC Universe Online</a>, <a href="http://massively.joystiq.com/category/dungeons/" rel="tag">Dungeons</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/16/dcuos-last-laugh-features-hamill-as-the-joker-lots-of-new-cont/"><img alt="DC Universe Online - The Joker cutscene still" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/dcscrcutscenedc0600jokerjoker03.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/soe">Sony Online Entertainment</a> is bringing out the big guns for its next <a href="http://massively.joystiq.com/category/dc-universe-online"><em>DC Universe Online</em></a> content patch. As we reported <a href="http://massively.joystiq.com/2012/05/08/the-joker-returns-to-dc-universe-online-in-upcoming-dlc-the-las/">last week</a>, the Joker is set to return for The Last Laugh, and fortunately for everyone, his voiceover duties will be handled by none other than Mark Hamill.<br />
<br />
Hamill is joined by DC stalwart Arleen Sorkin (that's Harley Quinn to you, mistah), and Adam Baldwin returns to the role of Superman for the first time since <em>DCUO's</em> launch. The Last Laugh also features a new shield weapon, four new safe house battles, and 8v8 throw-downs in both the Watchtower and the Hall of Doom.<br />
<br />
The Last Laugh will be freely available to legendary <em>DCUO</em> members, while free and premium players can purchase it via the in-game marketplace, the official website, or the PlayStation Network.<br />
<br />
[Source: SOE press release]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/16/dcuos-last-laugh-features-hamill-as-the-joker-lots-of-new-cont/">DCUO's Last Laugh features Hamill as the Joker, lots of new content</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 16 May 2012 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/16/dcuos-last-laugh-features-hamill-as-the-joker-lots-of-new-cont/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20239449/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/16/dcuos-last-laugh-features-hamill-as-the-joker-lots-of-new-cont/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adam-baldwin</category><category>arleen-sorkin</category><category>console</category><category>consoles</category><category>dc-universe</category><category>dc-universe-online</category><category>dcuo</category><category>dcuo-last-laugh</category><category>dcuo-shield-power</category><category>f2p</category><category>free-to-play</category><category>harley-quinn</category><category>last-laugh</category><category>mark-hamill</category><category>patches</category><category>playstation-3</category><category>playstation3</category><category>ps3</category><category>soe</category><category>sony-online-entertainment</category><category>superhero</category><category>superheroes</category><category>the-joker</category><category>the-last-laugh</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 16 May 2012 14:00:00 EST</pubDate></item><item><title><![CDATA[The Mog Log: A look forward to Final Fantasy XIV pets]]></title><link>http://massively.joystiq.com/2012/05/12/the-mog-log-a-look-forward-to-final-fantasy-xiv-pets/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/12/the-mog-log-a-look-forward-to-final-fantasy-xiv-pets/</guid><comments>http://massively.joystiq.com/2012/05/12/the-mog-log-a-look-forward-to-final-fantasy-xiv-pets/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a>, <a href="http://massively.joystiq.com/category/the-mog-log/" rel="tag">The Mog Log</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/12/the-mog-log-a-look-forward-to-final-fantasy-xiv-pets/"><img alt="The Mog Log header by A. Fienemann" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/ffxiv-moglog.jpg" /></a></div>
Pet classes and I have an odd relationship. I don't generally like them, but I like having them there, and when they're done right, I'm very fond of the option. <a href="http://www.finalfantasyxiv.com"><em>Final Fantasy XIV</em></a> currently has a grand total of none of them; we have not even a summoner or beastmaster to call our own, but we've been told that this is all changing in version 2.0. And with November just half a year away, it's time to start thinking about what form these pets are going to take.<br />
<br />
Of course, this isn't virgin territory for the game series. <a href="http://www.playonline.com"><em>Final Fantasy XI</em></a> featured four different pet classes, which have had differing levels of success over time. And even though <em><a href="http://massively.joystiq.com/category/Final-Fantasy-XIV/">Final Fantasy XIV</a></em> isn't meant to be <em><a href="http://massively.joystiq.com/category/Final-Fantasy-XI/">Final Fantasy XI</a></em> in a new skin, the game can certainly take some inspiration from its predecessor even while forging a unique legacy. And hey, we've got at least three of the four pets from the previous game in Eorzea at this point. So let's talk about the past set of pets, where we are in the present game, and how those systems might make it into the main game.<p><a href="http://massively.joystiq.com/2012/05/12/the-mog-log-a-look-forward-to-final-fantasy-xiv-pets/" rel="bookmark">Continue reading <em>The Mog Log: A look forward to Final Fantasy XIV pets</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/12/the-mog-log-a-look-forward-to-final-fantasy-xiv-pets/">The Mog Log: A look forward to Final Fantasy XIV pets</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 12 May 2012 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/12/the-mog-log-a-look-forward-to-final-fantasy-xiv-pets/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20235903/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/12/the-mog-log-a-look-forward-to-final-fantasy-xiv-pets/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>abilities</category><category>coming-updates</category><category>console</category><category>consoles</category><category>fantasy</category><category>featured</category><category>ff</category><category>ff14</category><category>ffxiv</category><category>ffxiv-version-2.0</category><category>final-fantasy</category><category>final-fantasy-14</category><category>final-fantasy-xiv</category><category>final-fantasy-xiv-2.0</category><category>mog-log</category><category>opinion</category><category>pet-classes</category><category>pets</category><category>square</category><category>square-enix</category><category>squenix</category><category>suggestions</category><category>the-mog-log</category><category>updates</category><category>version-2.0</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 12 May 2012 16:00:00 EST</pubDate></item><item><title><![CDATA[The Joker returns to DC Universe Online in upcoming DLC, The Last Laugh]]></title><link>http://massively.joystiq.com/2012/05/08/the-joker-returns-to-dc-universe-online-in-upcoming-dlc-the-las/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/08/the-joker-returns-to-dc-universe-online-in-upcoming-dlc-the-las/</guid><comments>http://massively.joystiq.com/2012/05/08/the-joker-returns-to-dc-universe-online-in-upcoming-dlc-the-las/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/dc-universe-online/" rel="tag">DC Universe Online</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/08/the-joker-returns-to-dc-universe-online-in-upcoming-dlc-the-las/"><img alt="Screenshot -- DC Universe Online" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/dcuo.jpg" /></a></div>
<div>
	<em><a href="http://www.massively.com/category/dc-universe-online">DC Universe Online</a></em> players, prepare yourselves: The Joker's back, and he wants to put a smile on your face. The Clown Prince of Crime is making his grand return to <em>DCUO</em> in the game's upcoming DLC pack, The Last Laugh. Not to be confused with the renowned crossover comic story arc, <em>DCUO</em>'s The Last Laugh "will pit players against each other in high-intensity multiplayer brawls, feature an all-new weapon, and introduce new Light-Powered Legends PvP characters." The new weapon in question isn't much of a weapon at all, but if Captain America has taught us anything, it's that even a shield can be lethal in the right hands. Now players will be able to slam, bash, and <a href="http://superdickery.com/images/stories/seduction/wank.jpg">wank</a> to their hearts' content with the new shield weapon type.<br />
	<br />
	And players will need every trick they can get to succeed in the new Safe House Battles, which are 4v4 PvP brawls that involve players invading one anothers' safe houses in order to complete a number of objectives. So much for safe houses being... well, safe. Players thirsting for larger-scale combat will be at home in the new Headquarter Battles, which see eight heroes squaring off against eight villains as they try to take control of the Hall of Doom and the Watchtower, respectively. And finally, the game's first light-powered Legend characters will be making an appearance in The Last Laugh, allowing players to take control of the Green Lanterns' Kilowog and Sinestro Corps' Amon Sur.<br />
	<br />
	The Last Laugh will be available in June for free to Legendary members and for purchase on the market for Free and Premium players. For the full details, check out the official announcement at the <em>DCUO</em> site.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/08/the-joker-returns-to-dc-universe-online-in-upcoming-dlc-the-las/">The Joker returns to DC Universe Online in upcoming DLC, The Last Laugh</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 08 May 2012 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/08/the-joker-returns-to-dc-universe-online-in-upcoming-dlc-the-las/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20233935/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/08/the-joker-returns-to-dc-universe-online-in-upcoming-dlc-the-las/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>console</category><category>consoles</category><category>dc-universe</category><category>dc-universe-online</category><category>dcuo</category><category>dlc</category><category>dlc-pack</category><category>downloadable-content</category><category>f2p</category><category>free-to-play</category><category>headquarter-battles</category><category>player-vs-player</category><category>playstation-3</category><category>playstation3</category><category>ps3</category><category>pvp</category><category>safe-house-battles</category><category>shield</category><category>shields</category><category>soe</category><category>sony-online-entertainment</category><category>superhero</category><category>superheroes</category><category>the-joker</category><category>the-last-laugh</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Tue, 08 May 2012 14:30:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Nine years of EVE Online]]></title><link>http://massively.joystiq.com/2012/05/06/eve-evolved-nine-years-of-eve-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/06/eve-evolved-nine-years-of-eve-online/</guid><comments>http://massively.joystiq.com/2012/05/06/eve-evolved-nine-years-of-eve-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a>, <a href="http://massively.joystiq.com/category/dust-514/" rel="tag">DUST 514</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/anniversary/" rel="tag">Anniversary</a></p><div style="text-align: center">
	<a href="http://massively.joystiq.com/2012/05/06/eve-evolved-nine-years-of-eve-online/"><img alt="EVE Evolved title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/nineyears.jpg" style="border-bottom: 0px solid; border-left: 0px solid; margin: 4px; border-top: 0px solid; border-right: 0px solid" /></a></div>
Last week I celebrated <a href="http://massively.joystiq.com/2012/04/29/eve-evolved-four-years-of-eve-evolved/">the fourth anniversary</a> of the <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a> column with a competition to win one of two 30-day pilot's licenses. Congratulations to winners Dong Yi and Atrameides Denard, whose prizes have been contracted in-game. Today <a href="http://www.eve-online.com/"><em>EVE Online</em></a> itself <a href="http://massively.joystiq.com/2012/04/30/eve-online-celebrates-nine-years-of-internet-spaceships/">turns nine years old</a>, and so this week's EVE Evolved column takes a look back at the top <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a> stories of the year. It's been a rollercoaster of a year for <a href="http://massively.joystiq.com/tag/ccp-games">CCP</a>, with the infamous monoclegate scandal hitting subscriptions hard during the summer and only recently starting to recover.<br />
<br />
The drama kicked off as the much-touted <a href="http://massively.joystiq.com/tag/incarna"><em>Incarna</em></a> expansion drew close and CCP revealed that it would contain no multiplayer elements and <a href="http://massively.joystiq.com/2011/05/27/ccp-bringing-vanity-item-store-new-currency-to-eve/">would introduce a microtransaction store</a> for vanity items. Players didn't seem to mind the cash shop as long as it contained only vanity items, and CCP had previously promised that microtransactions would be limited to those types of items. When the <em>Incarna</em> expansion finally launched and players got a first-hand look at the cash shop, however, it became apparent that something was fundamentally wrong.<br />
<br />
In this week's EVE Evolved, I look back at the top <em>EVE</em> stories of the year, from the incredible videos and scams to the story of how CCP brought <em>EVE Online</em> back from the brink of disaster.<p><a href="http://massively.joystiq.com/2012/05/06/eve-evolved-nine-years-of-eve-online/" rel="bookmark">Continue reading <em>EVE Evolved: Nine years of EVE Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/06/eve-evolved-nine-years-of-eve-online/">EVE Evolved: Nine years of EVE Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 06 May 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/06/eve-evolved-nine-years-of-eve-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20230589/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/06/eve-evolved-nine-years-of-eve-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anniversary</category><category>birthday</category><category>ccp</category><category>ccp-games</category><category>console</category><category>crucible</category><category>dust</category><category>dust-514</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>featured</category><category>fps</category><category>incarna</category><category>inferno</category><category>mmofps</category><category>nine-year</category><category>nine-year-old</category><category>nine-years</category><category>playstation</category><category>playstation-3</category><category>ps3</category><category>sandbox</category><category>sci-fi</category><category>shooter</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 06 May 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[The Mog Log: The calcification of Final Fantasy XI]]></title><link>http://massively.joystiq.com/2012/05/05/the-mog-log-the-calcification-of-final-fantasy-xi/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/05/the-mog-log-the-calcification-of-final-fantasy-xi/</guid><comments>http://massively.joystiq.com/2012/05/05/the-mog-log-the-calcification-of-final-fantasy-xi/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xi/" rel="tag">Final Fantasy XI</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/the-mog-log/" rel="tag">The Mog Log</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/05/the-mog-log-the-calcification-of-final-fantasy-xi/"><img alt="The Mog Log header by A. Fienemann" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/ffxi-moglog.jpg" /></a></div>
Over the last couple of months, I've been trying something different. As I mentioned back in <a href="http://massively.joystiq.com/2012/02/04/the-mog-log-one-year-two-courses/">my anniversary column</a>, I spent a year trying out a strictly alternating format for <a href="http://www.playonline.com"><em>Final Fantasy XI </em></a>and <a href="http://www.finalfantasyxiv.com"><em>Final Fantasy XIV</em></a>, but it wasn't working out to my satisfaction for a number of reasons. Backing off and focusing on the game with more activity seems to be working quite well (from my perspective, anyway), but it also means that I haven't really been discussing <em><a href="http://massively.joystiq.com/category/Final-Fantasy-XI/">Final Fantasy XI</a></em> much.<br />
<br />
This isn't entirely by coincidence, as the game itself hasn't changed much over the past several months. In an earlier column, I had mentioned that the roadmap made it pretty clear that if change was on the horizon, we wouldn't be seeing it until the new roadmap finally came out. And here we are, one new roadmap later. So what do I think? Is this the promised vision of the future, the prophecy to lead us all into a new era of joy and light across the game's continents?<p><a href="http://massively.joystiq.com/2012/05/05/the-mog-log-the-calcification-of-final-fantasy-xi/" rel="bookmark">Continue reading <em>The Mog Log: The calcification of Final Fantasy XI</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/05/the-mog-log-the-calcification-of-final-fantasy-xi/">The Mog Log: The calcification of Final Fantasy XI</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 05 May 2012 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/05/the-mog-log-the-calcification-of-final-fantasy-xi/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20230567/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/05/the-mog-log-the-calcification-of-final-fantasy-xi/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>console</category><category>consoles</category><category>development</category><category>fantasy</category><category>featured</category><category>ff</category><category>ff11</category><category>ffxi</category><category>final-fantasy</category><category>final-fantasy-11</category><category>final-fantasy-xi</category><category>future-patches</category><category>mog-log</category><category>opinion</category><category>patches</category><category>road-ahead</category><category>roadmap</category><category>square</category><category>square-enix</category><category>squenix</category><category>the-mog-log</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 05 May 2012 16:00:00 EST</pubDate></item><item><title><![CDATA[EVE producer: F2P converts were 'failing,' subs still viable]]></title><link>http://massively.joystiq.com/2012/05/03/eve-producer-f2p-converts-were-failing-subs-still-viable/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/03/eve-producer-f2p-converts-were-failing-subs-still-viable/</guid><comments>http://massively.joystiq.com/2012/05/03/eve-producer-f2p-converts-were-failing-subs-still-viable/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/dust-514/" rel="tag">DUST 514</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/03/eve-producer-f2p-converts-were-failing-subs-still-viable/"><img alt="EVE Online - ship trio" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/evetrio.jpg" /></a></div>
The death of the subscription model has been greatly exaggerated, according to <a href="http://massively.joystiq.com/tag/ccp">CCP</a>. This view isn't terribly surprising if you consider the fact that the company's fortunes ebb and flow with sub-based <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online</em></a>. What is somewhat surprising is the frankness with which <em>EVE</em> producer <a href="http://massively.joystiq.com/tag/jon-lander">Jon Lander</a> talks about the free-to-play mania that's gripped western dev studios in recent years.<br />
<br />
"You look at the companies who did go free-to-play. They retrofitted it on, and that was because their games were failing. They didn't care about the tiny nugget of players who were still playing, because they knew they would get a huge number of other players and it would be more profitable," Lander told <a href="http://www.pcgamer.com/2012/05/03/ccp-on-the-death-of-subscription-mmos-its-simply-not-the-case/">PC Gamer</a>, before going on to explain how such a retrofit would kill <em>EVE's</em> essence.<br />
<br />
Overall quality and the desire for long-term play also factor into a title's business model, Lander says. "If you have a really good game [...] and people want to spend a long time playing it, not like a month or two but like <em>EVE</em> players for years at a time, they're prepared to pay a subscription fee for a good quality gaming experience."<br />
<br />
He also mentions <em>EVE's</em> PLEX system, which allows for real-world money to be injected into the <em>EVE</em> economy sans shady third-party brokers. And of course, CCP is experimenting with free-to-play via its new <a href="http://massively.joystiq.com/category/dust-514"><em>DUST 514</em></a> shooter, which Lander says was built from the ground up for the new business model. It's not necessarily the future, though. "People say the subscription MMO is dead. I fundamentally disagree with that. It's simply not the case," he says. Hit the jump for video excerpts from the interview.<p><a href="http://massively.joystiq.com/2012/05/03/eve-producer-f2p-converts-were-failing-subs-still-viable/" rel="bookmark">Continue reading <em>EVE producer: F2P converts were 'failing,' subs still viable</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/03/eve-producer-f2p-converts-were-failing-subs-still-viable/">EVE producer: F2P converts were 'failing,' subs still viable</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 03 May 2012 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/03/eve-producer-f2p-converts-were-failing-subs-still-viable/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20230078/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/03/eve-producer-f2p-converts-were-failing-subs-still-viable/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>business-models</category><category>ccp</category><category>ccp-games</category><category>console</category><category>dust</category><category>dust-514</category><category>eve</category><category>eve-online</category><category>fps</category><category>internet-spaceships</category><category>interviews</category><category>jon-lander</category><category>mmofps</category><category>playstation</category><category>playstation-3</category><category>ps3</category><category>sandbox</category><category>sci-fi</category><category>shooter</category><category>spreadsheets-online</category><category>video</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 03 May 2012 13:00:00 EST</pubDate></item><item><title><![CDATA[New CCP interview recaps recent EVE turmoil, looks forward]]></title><link>http://massively.joystiq.com/2012/05/03/new-ccp-interview-recaps-recent-eve-turmoil-looks-forward/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/03/new-ccp-interview-recaps-recent-eve-turmoil-looks-forward/</guid><comments>http://massively.joystiq.com/2012/05/03/new-ccp-interview-recaps-recent-eve-turmoil-looks-forward/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/dust-514/" rel="tag">DUST 514</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/03/new-ccp-interview-recaps-recent-eve-turmoil-looks-forward/"><img alt="EVE Online - battlecruiser at warp gate" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/evebcgate.jpg" /></a></div>
"It's not our game," says <a href="http://massively.joystiq.com/tag/ccp">CCP's</a> <a href="http://massively.joystiq.com/tag/jon-lander">Jon Lander</a>. He's talking about <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online</em></a>, and he makes no bones about the firm's role in the ongoing internet spaceship drama that is New Eden. "We're the janitors of it; we sweep up and make sure the power's still running and whatever, but it's their game. <em>EVE</em> is the sum history of their personal interactions, and we don't own that. We just look after it."<br />
<br />
The "their" Lander refers to is the game's playerbase, of course, and he tells <a href="http://www.gamesindustry.biz/articles/2012-05-03-ccp-games-embracing-the-law-of-unintended-consequences">GamesIndustry.biz</a> that despite the turmoil of the last 12 months, the <em>EVE</em> property is none the worse for wear (and in fact it may be getting stronger due to a design re-focus and the imminent arrival of <a href="http://massively.joystiq.com/category/dust-514"><em>DUST 514</em></a>).<br />
<br />
Ultimately the interview brings no new information to the table, but it does serve as a handy recap of recent <em>EVE</em> events. It also offers up more than a few juicy quotes from both Lander and lead game designer Kristoffer "<a href="http://massively.joystiq.com/tag/ccp-soundwave">CCP Soundwave</a>" Touborg.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/03/new-ccp-interview-recaps-recent-eve-turmoil-looks-forward/">New CCP interview recaps recent EVE turmoil, looks forward</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 03 May 2012 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/03/new-ccp-interview-recaps-recent-eve-turmoil-looks-forward/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20229896/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/03/new-ccp-interview-recaps-recent-eve-turmoil-looks-forward/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-games</category><category>ccp-soundwave</category><category>console</category><category>dust</category><category>dust-514</category><category>eve</category><category>eve-online</category><category>fps</category><category>internet-spaceships</category><category>interview</category><category>jon-lander</category><category>kristoffer-touborg</category><category>mmofps</category><category>playstation</category><category>playstation-3</category><category>ps3</category><category>sandbox</category><category>sci-fi</category><category>shooter</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 03 May 2012 10:00:00 EST</pubDate></item><item><title><![CDATA[Red 5 Studios CEO denounces consoles and publishers]]></title><link>http://massively.joystiq.com/2012/05/03/red-5-studios-ceo-denounces-consoles-and-publishers/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/03/red-5-studios-ceo-denounces-consoles-and-publishers/</guid><comments>http://massively.joystiq.com/2012/05/03/red-5-studios-ceo-denounces-consoles-and-publishers/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/firefall/" rel="tag">Firefall</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/03/red-5-studios-ceo-denounces-consoles-and-publishers/"><img alt="Firefall" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/firefall.jpg" /></a></div>
"Who needs publishers any more? I certainly don't. I couldn't care less about them at this stage," said <a href="http://massively.joystiq.com/tag/red-5-studios/">Red 5 Studios</a> CEO <a href="http://massively.joystiq.com/tag/Mark-Kern/">Mark Kern</a>. <a href="http://www.eurogamer.net/articles/2012-05-02-firefall-developer-consoles-i-believe-are-dead">In a candid interview with Eurogamer</a>, Kern ripped into both consoles and publisher-led models as relics on their way out the door.<br />
<br />
Kern said that the pressure that publishers put on studios are death to the industry, resulting in either "an indie game or... a massive AAA, IP-backed sequel with derivative gameplay." He thinks that there's no middle ground, and it disturbs him how many studios fire staff right after a game launches.<br />
<br />
Instead, the man behind <a href="http://massively.joystiq.com/tag/firefall/"><em>Firefall</em></a> believes that the free-to-play model puts the power back in the hands of the developers who then can concentrate on making games without having to kowtow to the publishers and distributors. "Look at <a href="http://massively.joystiq.com/tag/riot-games/">Riot Games</a> and <a href="http://massively.joystiq.com/tag/league-of-legends/"><em>League of Legends</em></a>. They have more users than <a href="http://massively.joystiq.com/category/world-of-warcraft"><em>World of Warcraft</em></a> does. That's crazy. And they don't have a publisher," Kern said.<br />
<br />
Citing the expense and sluggish reaction of console development, Kern also predicts that mobile and PC gaming are on their way to take over the field. "Something has to change," he concludes. "Consoles, I believe, are dead."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/03/red-5-studios-ceo-denounces-consoles-and-publishers/">Red 5 Studios CEO denounces consoles and publishers</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 03 May 2012 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/03/red-5-studios-ceo-denounces-consoles-and-publishers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20229875/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/03/red-5-studios-ceo-denounces-consoles-and-publishers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision</category><category>blizzard</category><category>blizzard-entertainment</category><category>business-model</category><category>console</category><category>consoles-are-dead</category><category>distributor</category><category>distributors</category><category>dota</category><category>e-sport</category><category>esport</category><category>eurogamer</category><category>f2p</category><category>fantasy</category><category>firefall</category><category>first-person-shooter</category><category>fps</category><category>free-to-play</category><category>interview</category><category>league</category><category>league-of-legends</category><category>lol</category><category>mark-kern</category><category>mmo-shooter</category><category>mmofps</category><category>moba</category><category>publisher</category><category>publishers</category><category>pvp</category><category>red-5</category><category>red-5-studios</category><category>riot</category><category>riot-games</category><category>sci-fi</category><category>shooter</category><category>war</category><category>warcraft</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 03 May 2012 09:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Four years of EVE Evolved]]></title><link>http://massively.joystiq.com/2012/04/29/eve-evolved-four-years-of-eve-evolved/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/29/eve-evolved-four-years-of-eve-evolved/</guid><comments>http://massively.joystiq.com/2012/04/29/eve-evolved-four-years-of-eve-evolved/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/contests/" rel="tag">Contests</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a>, <a href="http://massively.joystiq.com/category/dust-514/" rel="tag">DUST 514</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/anniversary/" rel="tag">Anniversary</a></p><div style="text-align: center">
	<a href="http://massively.joystiq.com/2012/04/29/eve-evolved-four-years-of-eve-evolved/"><img alt="EVE Evolved title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/fouryears-title.jpg" style="border-bottom: 0px solid; border-left: 0px solid; margin: 4px; border-top: 0px solid; border-right: 0px solid" /></a></div>
On <a href="http://massively.joystiq.com/2008/04/27/eve-evolved-controversy-over-removal-of-shuttles/">April 27th, 2008</a>, I joined the Massively crew and published the first edition of a new weekly column dedicated to the world of <a href="http://www.eve-online.com/"><em>EVE Online</em></a>. It's hard to believe that the <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a> column is now <a href="http://massively.joystiq.com/2011/04/24/eve-evolved-three-years-of-eve-evolved/">four</a> <a href="http://massively.joystiq.com/2010/04/18/eve-evolved-two-year-anniversary/">years</a> <a href="http://massively.joystiq.com/2009/04/20/eve-evolved-a-year-of-eve-evolved-5-most-popular-articles/">old</a>, spanning nine major expansions and predating <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a>' transformation into an industry giant with three games in development. Since the column's first crude scribbling about shuttles, I've written over 200 in-depth articles, guides, stories, and opinion pieces. With its free expansions and iterative updates, <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a> is a rapidly changing game that provides a constant supply of things to write about.<br />
<br />
To celebrate the fourth anniversary of the column, I'm giving away two <a href="http://wiki.eveonline.com/en/wiki/30_days_Concord_Pilot_License_Extension">30-day Pilot's License EXtensions</a> to two lucky readers. To enter the competition, leave a comment stating which EVE Evolved article from this year is your favourite, and why it's your favorite, and what topic you'd like to see covered in the coming year. You will need an active <em>EVE</em> account to claim the prize, so be sure to include a character name with your comment if you want to be able to win a prize. If you're not comfortable with giving out your character name, use an alternate character or sign up a new trial account. The winners' names will be revealed in next week's column.<br />
<br />
In this week's EVE Evolved, I look back at some of the highlights from the column's fourth year.<p><a href="http://massively.joystiq.com/2012/04/29/eve-evolved-four-years-of-eve-evolved/" rel="bookmark">Continue reading <em>EVE Evolved: Four years of EVE Evolved</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/29/eve-evolved-four-years-of-eve-evolved/">EVE Evolved: Four years of EVE Evolved</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 29 Apr 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/29/eve-evolved-four-years-of-eve-evolved/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20226392/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/29/eve-evolved-four-years-of-eve-evolved/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anniversary</category><category>apocrypha</category><category>ccp</category><category>ccp-games</category><category>column</category><category>console</category><category>contest</category><category>crucible</category><category>dust</category><category>dust-514</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>featured</category><category>four-year</category><category>four-year-anniversary</category><category>four-years</category><category>fps</category><category>incarna</category><category>inferno</category><category>mmofps</category><category>nyphur</category><category>playstation</category><category>playstation-3</category><category>plex</category><category>ps3</category><category>sandbox</category><category>sci-fi</category><category>shooter</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 29 Apr 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[Free Realms throws itself a nice big birthday bash]]></title><link>http://massively.joystiq.com/2012/04/28/free-realms-throws-itself-a-nice-big-birthday-bash/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/28/free-realms-throws-itself-a-nice-big-birthday-bash/</guid><comments>http://massively.joystiq.com/2012/04/28/free-realms-throws-itself-a-nice-big-birthday-bash/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/free-realms/" rel="tag">Free Realms</a>, <a href="http://massively.joystiq.com/category/family/" rel="tag">Family</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/28/free-realms-throws-itself-a-nice-big-birthday-bash/"><img alt="This is useful for times when you're tempted to say that you'll eat your hat." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/fr-birthday-epl-428.jpg" /></a></div>
MMO birthdays are the best celebrations. Instead of getting your favorite game a lot of presents to celebrate its age, most games give the players presents. So it is in <em><a href="http://massively.joystiq.com/category/Free-Realms/">Free Realms</a></em>, which celebrates its third year of operation today with <a href="http://www.freerealms.com/article/detail.action?articleId=2580">a number of events and rewards for players</a>. The most basic rewards don't require any real effort on the part of players; just logging in today nets you a Birthday Cake hat, and you can enjoy <a href="http://www.freerealms.com/article/detail.action?articleId=2578">triple Station Cash for the rest of the day</a>.<br />
<br />
There's more to the party, however: The game's offering a number of daily quests to help Queen Valerian produce the best birthday party ever. There's also the dread monster Cakenstein, a beast assembled from... well, you can probably guess from the name. The extended events will be running until May 24th, but the Station Cash promotion and the hat are only for today. So if you're a fan of <em>Free Realms</em>, log in and <a href="http://www.freerealms.com/article/detail.action?articleId=2580">start enjoying the festivities today</a>!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/28/free-realms-throws-itself-a-nice-big-birthday-bash/">Free Realms throws itself a nice big birthday bash</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 28 Apr 2012 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/28/free-realms-throws-itself-a-nice-big-birthday-bash/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20226623/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/28/free-realms-throws-itself-a-nice-big-birthday-bash/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anniversary</category><category>anniversary-event</category><category>browser</category><category>browser-based</category><category>console</category><category>consoles</category><category>f2p</category><category>fr</category><category>free-realms</category><category>free-to-play</category><category>in-game-event</category><category>kid-friendly</category><category>kids</category><category>kids-mmo</category><category>playstation-3</category><category>playstation3</category><category>promotions</category><category>ps3</category><category>soe</category><category>sony</category><category>sony-online-entertainment</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 28 Apr 2012 20:00:00 EST</pubDate></item><item><title><![CDATA[The Mog Log: Blindsided by FFXIV's patch 1.22]]></title><link>http://massively.joystiq.com/2012/04/28/the-mog-log-blindsided-by-ffxivs-patch-1-22/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/28/the-mog-log-blindsided-by-ffxivs-patch-1-22/</guid><comments>http://massively.joystiq.com/2012/04/28/the-mog-log-blindsided-by-ffxivs-patch-1-22/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a>, <a href="http://massively.joystiq.com/category/the-mog-log/" rel="tag">The Mog Log</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/28/the-mog-log-blindsided-by-ffxivs-patch-1-22"><img alt="The Mog Log header by A. Fienemann" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/ffxiv-moglog-1335479944.jpg" /></a></div>
I had different plans for this week's column until I realized that <a href="http://www.finalfantasyxiv.com"><em>Final Fantasy XIV</em></a>'s <a href="http://massively.joystiq.com/tag/ffxiv-patch-1.22/">patch 1.22</a> had sneaked up on me like the monster in a slasher film, except instead of stabbing me and laughing, it just brought a bunch of new content, so the metaphor doesn't really work. I'm not sure exactly how I missed the patch's coming so quickly, but I'm happy to see it's finally on the live servers.<br />
<br />
Of course, in a lot of ways, this patch is smaller than its predecessors, though not in terms of content, obviously. No, it's a smaller patch by virtue of the fact that it's a pure content patch. New systems are in short supply, but new things to do are in abundance. It's a focus patch, in other words. Recent patches have vehemently focused on trimming up the mechanics and making sure that the game plays nicely with all sorts of content; this patch focuses instead on what you can do with all of your shiny abilities and classes and so forth. And aside from a couple of missed opportunities, it succeeds at that beautifully.<p><a href="http://massively.joystiq.com/2012/04/28/the-mog-log-blindsided-by-ffxivs-patch-1-22/" rel="bookmark">Continue reading <em>The Mog Log: Blindsided by FFXIV's patch 1.22</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/28/the-mog-log-blindsided-by-ffxivs-patch-1-22/">The Mog Log: Blindsided by FFXIV's patch 1.22</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 28 Apr 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/28/the-mog-log-blindsided-by-ffxivs-patch-1-22/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20225394/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/28/the-mog-log-blindsided-by-ffxivs-patch-1-22/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>console</category><category>consoles</category><category>fantasy</category><category>featured</category><category>ff</category><category>ff14</category><category>ffxiv</category><category>ffxiv-patch-1.22</category><category>final-fantasy</category><category>final-fantasy-14</category><category>final-fantasy-xiv</category><category>grand-companies</category><category>hamlet-defense</category><category>mog-log</category><category>opinion</category><category>patch</category><category>patches</category><category>square</category><category>square-enix</category><category>squenix</category><category>the-mog-log</category><category>updates</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 28 Apr 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[The Firing Line: Five reasons to love Tribes: Ascend]]></title><link>http://massively.joystiq.com/2012/04/27/the-firing-line-five-reasons-to-love-tribes-ascend/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/27/the-firing-line-five-reasons-to-love-tribes-ascend/</guid><comments>http://massively.joystiq.com/2012/04/27/the-firing-line-five-reasons-to-love-tribes-ascend/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/historical/" rel="tag">Historical</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/war/" rel="tag">War</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/dust-514/" rel="tag">DUST 514</a>, <a href="http://massively.joystiq.com/category/world-of-warplanes/" rel="tag">World of Warplanes</a>, <a href="http://massively.joystiq.com/category/the-firing-line/" rel="tag">The Firing Line</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/27/the-firing-line-five-reasons-to-love-tribes-ascend/"><img alt="The Firing Line - Five reasons to love Tribes: Ascend" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/reasonstolovetribes.jpg" /></a></div>
Oh, <a href="http://www.tribesascend.com"><em>Tribes: Ascend</em></a>, if only you were an MMO.<br />
<br />
Actually, wait a minute. When I think on it, if <a href="http://www.hirezstudios.com">Hi-Rez Studios</a>' new free-to-play sci-fi shooter were an MMO, I probably wouldn't like it as much. There's something to be said for frequent updates and instant gameplay gratification, and <a href="http://massively.joystiq.com/tag/tribes-ascend"><em>Tribes</em></a> provides those things (and more) in spades.<p><a href="http://massively.joystiq.com/2012/04/27/the-firing-line-five-reasons-to-love-tribes-ascend/" rel="bookmark">Continue reading <em>The Firing Line: Five reasons to love Tribes: Ascend</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/27/the-firing-line-five-reasons-to-love-tribes-ascend/">The Firing Line: Five reasons to love Tribes: Ascend</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 27 Apr 2012 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/27/the-firing-line-five-reasons-to-love-tribes-ascend/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20221361/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/27/the-firing-line-five-reasons-to-love-tribes-ascend/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ascend</category><category>ccp</category><category>ccp-games</category><category>console</category><category>custom-servers</category><category>custom-shard</category><category>dust</category><category>dust-514</category><category>e-sport</category><category>esport</category><category>eve</category><category>eve-online</category><category>f2p</category><category>featured</category><category>firing-line</category><category>first-person-shooter</category><category>fps</category><category>free-to-play</category><category>hi-rez</category><category>hi-rez-studios</category><category>historical</category><category>mmofps</category><category>opinion</category><category>plane</category><category>planes</category><category>playstation</category><category>playstation-3</category><category>private-server</category><category>private-servers</category><category>private-shards</category><category>ps3</category><category>pvp</category><category>raid-and-pillage</category><category>shooter</category><category>tank</category><category>tanks</category><category>tfl</category><category>the-firing-line</category><category>third-person-shooter</category><category>tps</category><category>tribes</category><category>tribes-ascend</category><category>tribes-ascend-raid-and-pillage</category><category>tribes-clan-server</category><category>tribes-custom-server</category><category>tribes-mmo</category><category>tribes-private-server</category><category>tribes-raid-and-pillage</category><category>tribes-universe</category><category>war</category><category>wargaming.net</category><category>warplane</category><category>warplanes</category><category>world-of-tanks</category><category>world-of-warplanes</category><category>wot</category><category>wowp</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 27 Apr 2012 13:00:00 EST</pubDate></item><item><title><![CDATA[Redeem your EVE Fanfest code for DUST 514 beta access]]></title><link>http://massively.joystiq.com/2012/04/27/redeem-your-eve-fanfest-code-for-dust-514-beta-access/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/27/redeem-your-eve-fanfest-code-for-dust-514-beta-access/</guid><comments>http://massively.joystiq.com/2012/04/27/redeem-your-eve-fanfest-code-for-dust-514-beta-access/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/dust-514/" rel="tag">DUST 514</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/27/redeem-your-eve-fanfest-code-for-dust-514-beta-access/"><img alt="DUST 514 - battlefield concept art" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/devblogdynamic2.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/ccp">CCP</a> is being rather selective with its invites to <a href="http://massively.joystiq.com/category/dust-514"><em>DUST 514's</em></a> ongoing beta test. That said, if you attended Fanfest 2012 last month, you can now redeem a closed beta voucher code and get on with the sci-fi sandbox fragging.<br />
<br />
You'll need one of the code cards given out at Fanfest, and you'll need to enter the numbers on the new <a href="http://www.dust514.com/redeem">redeem page</a> at the <em>DUST 514</em> website. Once you've done so, you'll be placed in a queue to receive your actual beta code via email. CCP says it will begin sending out said codes "very soon, hopefully as early as the week of May 7, 2012."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/27/redeem-your-eve-fanfest-code-for-dust-514-beta-access/">Redeem your EVE Fanfest code for DUST 514 beta access</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 27 Apr 2012 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/27/redeem-your-eve-fanfest-code-for-dust-514-beta-access/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20225755/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/27/redeem-your-eve-fanfest-code-for-dust-514-beta-access/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-games</category><category>console</category><category>dust</category><category>dust-514</category><category>dust-514-beta</category><category>dust-514-beta-codes</category><category>dust-beta</category><category>dust-closed-beta</category><category>eve</category><category>eve-online</category><category>fps</category><category>mmofps</category><category>playstation</category><category>playstation-3</category><category>ps3</category><category>redeem-dust-beta-code</category><category>sandbox</category><category>shooter</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 27 Apr 2012 10:30:00 EST</pubDate></item><item><title><![CDATA[DC Universe Online producer's letter explores the future of PvP]]></title><link>http://massively.joystiq.com/2012/04/26/dc-universe-online-producers-letter-explores-the-future-of-pvp/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/26/dc-universe-online-producers-letter-explores-the-future-of-pvp/</guid><comments>http://massively.joystiq.com/2012/04/26/dc-universe-online-producers-letter-explores-the-future-of-pvp/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/dc-universe-online/" rel="tag">DC Universe Online</a></p><div style="text-align: center; ">
</div>
<div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/04/26/dc-universe-online-producers-letter-explores-the-future-of-pvp/"><img alt="BONK!" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/dcuo.jpg" /></a></div>
<div>
	Another month is on its way out, and that means it's time for another <em><a href="http://www.massively.com/category/dc-universe-online">DC Universe Online</a></em> monthly producer's letter. This one is particularly special, though, because it's the first official producer's letter written by the game's new producer, <a href="http://www.massively.com/tag/larry-liberty">Larry Liberty</a>. Liberty takes a moment to introduce himself as a 16-year veteran of the industry who has worked on title such as <em>Fallout: New Vegas</em>, <em>The Witcher</em>, <em>Neverwinter Nights 2</em>, and <em>Tony Hawk 4</em>.<br />
	<br />
	The remainder of the letter pertains almost entirely to PvP and some of the recent changes made to it. One of the major changes is that the studio has "basically reduced the ceiling on how much damage output a crit can deliver," claiming that the team wants "to reduce the importance of luck and the importance of a good virtual dice roll in combat, and increase the importance of skill." Liberty then goes on to explain the team's philosophy behind the changes, stating that "the overarching goal for [the studio's] PvP system changes is to emphasize intelligent tactics and skillful play over lucky die rolls and raw stats." The post is rounded out by a list of some of the PvP features that are planned for game updates 13 and 14, showing players what they can expect for the future of <em>DCUO</em>'s PvP. For the full, tasty details, go check out the full post at the game's official site.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/26/dc-universe-online-producers-letter-explores-the-future-of-pvp/">DC Universe Online producer's letter explores the future of PvP</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 26 Apr 2012 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/26/dc-universe-online-producers-letter-explores-the-future-of-pvp/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20225354/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/26/dc-universe-online-producers-letter-explores-the-future-of-pvp/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>april</category><category>april-producers-letter</category><category>console</category><category>consoles</category><category>dc-universe</category><category>dc-universe-online</category><category>dcuo</category><category>f2p</category><category>free-to-play</category><category>larry-liberty</category><category>player-vs-player</category><category>playstation-3</category><category>playstation3</category><category>producers-letter</category><category>ps3</category><category>pvp</category><category>soe</category><category>sony-online-entertainment</category><category>superhero</category><category>superheroes</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Thu, 26 Apr 2012 18:30:00 EST</pubDate></item><item><title><![CDATA[DUST 514 dev blog outlines dynamic battlefield mechanics]]></title><link>http://massively.joystiq.com/2012/04/26/dust-514-dev-blog-outlines-dynamic-battlefield-mechanics/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/26/dust-514-dev-blog-outlines-dynamic-battlefield-mechanics/</guid><comments>http://massively.joystiq.com/2012/04/26/dust-514-dev-blog-outlines-dynamic-battlefield-mechanics/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/dust-514/" rel="tag">DUST 514</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/26/dust-514-dev-blog-outlines-dynamic-battlefield-mechanics/"><img alt="DUST 514 - Battlefield long shot" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/711280499562457fd140z.jpg" /></a></div>
Most FPS titles feature static mission areas, says <a href="http://massively.joystiq.com/tag/ccp">CCP's</a> <a href="http://massively.joystiq.com/tag/cmdrwang">CmdrWang</a>. Over time, players memorize layouts, spawn locations, and objectives because nothing ever changes. Not so in <a href="http://massively.joystiq.com/category/dust-514"><em>DUST 514</em></a>, the upcoming <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online</em></a>-based MMOFPS.<br />
<br />
CCP is bringing its sci-fi sandbox design chops to the shooter space, and the company has broken down its dynamic battlefield concept in a new <em>DUST</em> <a href="http://blog.us.playstation.com/2012/04/26/how-dynamic-battlefields-take-shape-in-dust-514/">dev blog</a>. Each <em>DUST</em> planet will be divided into separate districts, which are basically large territories that contain resources and infrastructure needed to control the world. While planetary landscapes remain static, these districts can vary quite a bit from one deployment to the next based on what has happened in previous engagements and based on player placement decisions in regard to battlefield equipment.<br />
<br />
Memorizing the maps won't give you a huge advantage, CmdrWang says, because you may find a new choke point or structure clogging up your previous short-cut. Read more about <em>DUST's</em> emergent battlefield play at the official PlayStation blog.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/26/dust-514-dev-blog-outlines-dynamic-battlefield-mechanics/">DUST 514 dev blog outlines dynamic battlefield mechanics</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 26 Apr 2012 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/26/dust-514-dev-blog-outlines-dynamic-battlefield-mechanics/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20224889/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/26/dust-514-dev-blog-outlines-dynamic-battlefield-mechanics/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-cmdr-wang</category><category>ccp-games</category><category>cmdr-wang</category><category>cmdrwang</category><category>console</category><category>dust</category><category>dust-514</category><category>dust-battlefield-dynamics</category><category>dust-dev-blog</category><category>dust-dev-diary</category><category>dynamic-battlefields</category><category>eve</category><category>eve-online</category><category>fps</category><category>mmofps</category><category>playstation</category><category>playstation-3</category><category>ps3</category><category>shooter</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 26 Apr 2012 11:30:00 EST</pubDate></item><item><title><![CDATA[Final Fantasy XIV launches patch 1.22]]></title><link>http://massively.joystiq.com/2012/04/25/final-fantasy-xiv-launches-patch-1-22/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/25/final-fantasy-xiv-launches-patch-1-22/</guid><comments>http://massively.joystiq.com/2012/04/25/final-fantasy-xiv-launches-patch-1-22/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/25/final-fantasy-xiv-launches-patch-1-22/"><img alt="A man with a plan.  Also a sword." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/ffxiv-patch122-epl-425-1335389211.jpg" /></a></div>
Feel as if the last major <em><a href="http://massively.joystiq.com/category/Final-Fantasy-XIV/">Final Fantasy XIV</a></em> patch just had too much to absorb at once? Well, you're going to be a bit stuck today if that's the case because <a href="http://forum.square-enix.com/ffxiv/threads/43599">patch 1.22 has just gone live</a> and brought with it another host of improvements, updates, and changes. The good news is that this patch doesn't contain the same number of system changes as the previous patch, but that's because of the sheer amount of new content included.<br />
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The patch adds another four ranks to the Grand Companies, another set of quests, the new Garuda battle, the first of the hamlet defense points, and more besides. Players will also be able to obtain new items from crafting, gathering, and victory in the Garuda fight, and they'll be able to see the first hints of what will happen to the world as the era draws to a close. Servers are expected to be back online later tonight, and players will no doubt <a href="http://forum.square-enix.com/ffxiv/threads/43599">have plenty to explore</a> once they can log in again.<br />
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[Thanks to Alex for the tip!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/25/final-fantasy-xiv-launches-patch-1-22/">Final Fantasy XIV launches patch 1.22</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 25 Apr 2012 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/25/final-fantasy-xiv-launches-patch-1-22/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20224345/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/25/final-fantasy-xiv-launches-patch-1-22/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>console</category><category>consoles</category><category>fantasy</category><category>ff</category><category>ff14</category><category>ffxiv</category><category>ffxiv-patch-1.22</category><category>final-fantasy</category><category>final-fantasy-14</category><category>final-fantasy-xiv</category><category>game-updates</category><category>major-patches</category><category>major-updates</category><category>news</category><category>patch</category><category>patch-1.22</category><category>patch-day</category><category>patches</category><category>square</category><category>square-enix</category><category>updates</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 25 Apr 2012 19:00:00 EST</pubDate></item><item><title><![CDATA[New preview available for Final Fantasy XIV's Garuda fight]]></title><link>http://massively.joystiq.com/2012/04/24/new-preview-available-for-final-fantasy-xivs-garuda-fight/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/24/new-preview-available-for-final-fantasy-xivs-garuda-fight/</guid><comments>http://massively.joystiq.com/2012/04/24/new-preview-available-for-final-fantasy-xivs-garuda-fight/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/24/new-preview-available-for-final-fantasy-xivs-garuda-fight/"><img alt="Many-winged angel." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/ffxiv-garuda-epl-424.jpg" /></a></div>
The primals are among the greatest forces within Eorzea, something that <em><a href="http://massively.joystiq.com/category/Final-Fantasy-XIV/">Final Fantasy XIV</a></em> players are no doubt acutely aware of after the clash with Ifrit. The second primal battle is coming, pitting players against Garuda, deity of the Ixali. That means another pitched battle against a superior foe in the Howling Eye, a battle which the official site has <a href="http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=2db6ff94d8971fb061085efefc0bcefe4ae333c8">just recently previewed</a> with a video of the fight in hard mode and a video preview of the new weapon rewards.<br />
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According to the lore, the Ixali revere Garuda as the Empress of Birds, a soaring deity who maintains an appetite for the flesh of land-dwelling creatures. She is the incarnate strength of the bird-men as well as a source of great terror. But just as with Ifrit, players who defeat her can expect to have a variety of fantastic weapons, as illustrated in the video just past the break. Just be careful -- if you aren't on the ball when you fight her, you could find yourself <a href="http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=2db6ff94d8971fb061085efefc0bcefe4ae333c8">completely blown away</a>.<br />
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[Thanks to Alex for the tip!]<p><a href="http://massively.joystiq.com/2012/04/24/new-preview-available-for-final-fantasy-xivs-garuda-fight/" rel="bookmark">Continue reading <em>New preview available for Final Fantasy XIV's Garuda fight</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/24/new-preview-available-for-final-fantasy-xivs-garuda-fight/">New preview available for Final Fantasy XIV's Garuda fight</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 24 Apr 2012 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/24/new-preview-available-for-final-fantasy-xivs-garuda-fight/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20223393/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/24/new-preview-available-for-final-fantasy-xivs-garuda-fight/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>boss-battles</category><category>console</category><category>consoles</category><category>endgame</category><category>fantasy</category><category>ff</category><category>ff14</category><category>ffxiv</category><category>final-fantasy</category><category>final-fantasy-14</category><category>final-fantasy-xiv</category><category>garuda</category><category>lore</category><category>new-content</category><category>preview</category><category>primal</category><category>primals</category><category>square</category><category>square-enix</category><category>video</category><category>video-preview</category><category>videos</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Tue, 24 Apr 2012 20:00:00 EST</pubDate></item><item><title><![CDATA[The Mog Log: Giving a shotgun to a bear]]></title><link>http://massively.joystiq.com/2012/04/21/the-mog-log-giving-a-shotgun-to-a-bear/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/21/the-mog-log-giving-a-shotgun-to-a-bear/</guid><comments>http://massively.joystiq.com/2012/04/21/the-mog-log-giving-a-shotgun-to-a-bear/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a>, <a href="http://massively.joystiq.com/category/the-mog-log/" rel="tag">The Mog Log</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/21/the-mog-log-giving-a-shotgun-to-a-bear/"><img alt="The Mog Log header by A. Fienemann" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/ffxiv-moglog-1334873569.jpg" /></a></div>
<a href="http://www.playonline.com"><em>Final Fantasy XI</em></a> was my first MMORPG, and as such it's shaped a lot of my attitudes toward the genre as a whole. The problem was that inasmuch as one could be a typical player of the game, I was not. The details aren't relevant; what <em>is</em> relevant is that I would frequently look at patch notes, sort of squint a bit, and assume that any number of the features were aimed at the audience that I was not a part of. After all, there was no way the developers would add in a feature if literally no one in the game's community wanted it, right?<br />
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Time has made it clear that this was most definitely not the case. Maybe it's due to the difference between American and Japanese audiences, maybe it's something lost in the translation, or maybe it's just <a href="http://massively.joystiq.com/tag/Square-Enix/">Square</a>'s periodic bursts of insanity manifesting itself, but <a href="http://www.finalfantasyxiv.com"><em>Final Fantasy XIV</em></a> carries on in the proud decision of listening to players and taking entirely the wrong message away. I'm incredibly impressed by the vast majority of <a href="http://massively.joystiq.com/tag/Naoki-Yoshida/">Naoki Yoshida</a>'s work, but there are a lot of features that have been added or are being added that seem to have completely missed the point of player requests.<p><a href="http://massively.joystiq.com/2012/04/21/the-mog-log-giving-a-shotgun-to-a-bear/" rel="bookmark">Continue reading <em>The Mog Log: Giving a shotgun to a bear</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/21/the-mog-log-giving-a-shotgun-to-a-bear/">The Mog Log: Giving a shotgun to a bear</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 21 Apr 2012 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/21/the-mog-log-giving-a-shotgun-to-a-bear/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20219938/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/21/the-mog-log-giving-a-shotgun-to-a-bear/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>console</category><category>consoles</category><category>fantasy</category><category>featured</category><category>features</category><category>ff</category><category>ff14</category><category>ffxiv</category><category>final-fantasy</category><category>final-fantasy-14</category><category>final-fantasy-xiv</category><category>misaimed-features</category><category>mog-log</category><category>opinion</category><category>patch-features</category><category>patches</category><category>square</category><category>square-enix</category><category>squenix</category><category>the-mog-log</category><category>what-is-this-i-cant-even</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 21 Apr 2012 16:00:00 EST</pubDate></item><item><title><![CDATA[Final Fantasy XIV beckons former players with Legacy and Welcome Back campaigns]]></title><link>http://massively.joystiq.com/2012/04/20/final-fantasy-xiv-beckons-former-players-with-legacy-welcome-ba/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/20/final-fantasy-xiv-beckons-former-players-with-legacy-welcome-ba/</guid><comments>http://massively.joystiq.com/2012/04/20/final-fantasy-xiv-beckons-former-players-with-legacy-welcome-ba/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a>, <a href="http://massively.joystiq.com/category/promotions/" rel="tag">Promotions</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/20/final-fantasy-xiv-beckons-former-players-with-legacy-welcome-ba/"><img alt="Final Fantasy XIV - welcome back and legacy campaigns" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/img102.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/square-enix">Square-Enix</a> is rolling out the welcome mat for former players of its <a href="http://massively.joystiq.com/category/Final-Fantasy-XIV/"><em>Final Fantasy XIV</em></a> MMORPG.<br />
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The company has announced two new <a href="http://lodestone.finalfantasyxiv.com/pl/campaign/campaign.html">promotional campaigns</a>, the first of which is aimed at players who have paid for at least 90 days of sub time since January 6th, 2012. You should be getting an email from Square if you're eligible, and you'll receive a discount on your monthly sub ($9.99 for 30 days) as well as 40 playable character slots on your account (with a maximum of eight per world).<br />
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Legacy members will also get an exclusive chocobo mount with version 2.0 as well as the option to have their names listed in the update's credits.<br />
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Square's second announcement concerns the Welcome Back Campaign, which is intended to stoke the interest of former players with inactive service accounts. Eorzean ex-patriots can come back for free between May 9th and May 20th. During the 10-day trial, you can take part in the "once-in-a-lifetime" Seventh Umbral Era content and experience the new job system and inn room updates. Finally, <a href="http://massively.joystiq.com/tag/Naoki-Yoshida/">Naoki Yoshida</a> has published a new <a href="http://sqex.to/27en">producer's letter</a> that expounds on the campaigns as well as the game's future.<br />
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[Thanks to William for the tip!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/20/final-fantasy-xiv-beckons-former-players-with-legacy-welcome-ba/">Final Fantasy XIV beckons former players with Legacy and Welcome Back campaigns</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 20 Apr 2012 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/20/final-fantasy-xiv-beckons-former-players-with-legacy-welcome-ba/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20220475/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/20/final-fantasy-xiv-beckons-former-players-with-legacy-welcome-ba/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>console</category><category>consoles</category><category>eorzea</category><category>fantasy</category><category>ff</category><category>ff14</category><category>ffxiv</category><category>ffxiv-campaigns</category><category>ffxiv-legacy</category><category>ffxiv-welcome-back</category><category>final-fantasy</category><category>final-fantasy-14</category><category>final-fantasy-xiv</category><category>legacy-campaign</category><category>naoki-yoshida</category><category>square</category><category>square-enix</category><category>welcome-back-campaign</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 20 Apr 2012 12:00:00 EST</pubDate></item><item><title><![CDATA[SOE games down Monday for 24-hour maintenance]]></title><link>http://massively.joystiq.com/2012/04/20/soe-games-down-monday-for-24-hour-maintenance/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/20/soe-games-down-monday-for-24-hour-maintenance/</guid><comments>http://massively.joystiq.com/2012/04/20/soe-games-down-monday-for-24-hour-maintenance/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/everquest/" rel="tag">EverQuest</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/pirates-of-the-burning-sea/" rel="tag">Pirates of the Burning Sea</a>, <a href="http://massively.joystiq.com/category/planetside/" rel="tag">PlanetSide</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/vanguard/" rel="tag">Vanguard</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/free-realms/" rel="tag">Free Realms</a>, <a href="http://massively.joystiq.com/category/dc-universe-online/" rel="tag">DC Universe Online</a>, <a href="http://massively.joystiq.com/category/family/" rel="tag">Family</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/20/soe-games-down-monday-for-24-hour-maintenance/"><img alt="SOE logo" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/soelogowhite-1305417607.jpg" /></a></div>
We imagine that the word downtime makes <a href="http://massively.joystiq.com/tag/soe">Sony Online Entertainment</a> employees cringe, convulse, and eye-twitch for hours on end after last summer's disastrous hacker-induced <a href="http://massively.joystiq.com/tag/soe-hack">service outage</a>. Happily, though, the next service interruption is planned, and we've got plenty of notice.<br />
<br />
SOE will be <a href="http://www.everquest2.com/news/article?month=042012&amp;id=51202">performing maintenance</a> this Monday, April 23rd, and the firm says that all of its game services will be unavailable for approximately 24 hours. The downtime starts at 3:01 a.m. EDT. Commerce transactions and account management functionality will also be affected, so you might as well cross all of your SOE-related plans off Monday's calendar.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/20/soe-games-down-monday-for-24-hour-maintenance/">SOE games down Monday for 24-hour maintenance</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 20 Apr 2012 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/20/soe-games-down-monday-for-24-hour-maintenance/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20220346/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/20/soe-games-down-monday-for-24-hour-maintenance/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>browser</category><category>browser-based</category><category>classic-mmo</category><category>console</category><category>consoles</category><category>dc-universe</category><category>dc-universe-online</category><category>dcuo</category><category>eq</category><category>eq-2</category><category>eq-ii</category><category>eq1</category><category>eq2</category><category>eqii</category><category>everquest</category><category>everquest-2</category><category>everquest-ii</category><category>f2p</category><category>fantasy</category><category>fps</category><category>fr</category><category>free-realms</category><category>free-to-play</category><category>historical</category><category>kid-friendly</category><category>kids</category><category>kids-mmo</category><category>mmofps</category><category>pirates</category><category>pirates-of-the-burning-sea</category><category>planetside</category><category>playstation-3</category><category>playstation3</category><category>potbs</category><category>ps</category><category>ps1</category><category>ps3</category><category>sandbox</category><category>sci-fi</category><category>soe</category><category>soe-downtime</category><category>soe-maintenance</category><category>soe-planned-maintenance</category><category>soe-service-interruption</category><category>sony</category><category>sony-online-entertainment</category><category>superhero</category><category>superheroes</category><category>telon</category><category>vanguard</category><category>vanguard-saga-of-heroes</category><category>vg</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 20 Apr 2012 10:30:00 EST</pubDate></item><item><title><![CDATA[The Perfect Ten: Free-to-play holdouts]]></title><link>http://massively.joystiq.com/2012/04/19/the-perfect-ten-free-to-play-holdouts/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/19/the-perfect-ten-free-to-play-holdouts/</guid><comments>http://massively.joystiq.com/2012/04/19/the-perfect-ten-free-to-play-holdouts/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/asherons-call/" rel="tag">Asheron's Call</a>, <a href="http://massively.joystiq.com/category/dark-age-of-camelot/" rel="tag">Dark Age of Camelot</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xi/" rel="tag">Final Fantasy XI</a>, <a href="http://massively.joystiq.com/category/planetside/" rel="tag">PlanetSide</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/ultima-online/" rel="tag">Ultima Online</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a>, <a href="http://massively.joystiq.com/category/perfect-ten/" rel="tag">Perfect Ten</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/19/the-perfect-ten-free-to-play-holdouts/"><img alt="Perfect Ten" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/bots.jpg" /></a></div>
In the increasingly diminishing field of subscription-only MMOs, two distinct camps have formed. There is the Old Guard that has its established playerbase and is simply not interested in jumping on board the F2P train, and then there are the New Kids on the Block (which would make an <em>excellent </em>band name, by the way), who argue that their premium features and AAA content warrant a subscription in the F2P age.<br />
<br />
A few years ago, doing a list of the final few F2P holdouts would have been a ridiculous proposition, but now it's actually difficult to get to 10 of these. <a href="http://massively.joystiq.com/2011/11/09/free-for-all-explaining-the-free-to-play-hold-outs/">Each company has a different reason</a> that it hasn't given these games more flexible payment options (FPO should replace F2P; pass it on!), and while some have addressed this publicly, others say nothing and leave us to speculate on it.<br />
<br />
For today's Perfect Ten, we're going to look at the 10 biggest current F2P holdouts in the industry and muse about what's going on behind the scenes. Will this list be impossible to do in a few years or will subscription-only titles come back in a big way? Hey, I don't predict things; I just make lists.<p><a href="http://massively.joystiq.com/2012/04/19/the-perfect-ten-free-to-play-holdouts/" rel="bookmark">Continue reading <em>The Perfect Ten: Free-to-play holdouts</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/19/the-perfect-ten-free-to-play-holdouts/">The Perfect Ten: Free-to-play holdouts</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 19 Apr 2012 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/19/the-perfect-ten-free-to-play-holdouts/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20216587/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/19/the-perfect-ten-free-to-play-holdouts/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ac</category><category>activision</category><category>Andy-Cataldo</category><category>asherons-call</category><category>bioware</category><category>blizzard</category><category>blizzard-entertainment</category><category>camelot</category><category>ccp</category><category>ccp-games</category><category>classic-mmo</category><category>console</category><category>consoles</category><category>daoc</category><category>dark-age-of-camelot</category><category>ea</category><category>electronic-arts</category><category>endless-trial</category><category>eve</category><category>eve-online</category><category>f2p</category><category>fantasy</category><category>featured</category><category>ff</category><category>ff11</category><category>ff14</category><category>ffxi</category><category>ffxiv</category><category>final-fantasy</category><category>final-fantasy-11</category><category>final-fantasy-14</category><category>final-fantasy-xi</category><category>final-fantasy-xiv</category><category>fps</category><category>free-to-play</category><category>humor</category><category>internet-spaceships</category><category>Kai-Schober</category><category>lord-british</category><category>lucasarts</category><category>mmofps</category><category>mythic</category><category>mythic-entertainment</category><category>mythology</category><category>opinion</category><category>p10</category><category>perfect-10</category><category>perfect-ten</category><category>planetside</category><category>ps</category><category>ps1</category><category>pvp</category><category>rift</category><category>rift-lite</category><category>rift-planes-of-telara</category><category>roundup</category><category>rvr</category><category>sandbox</category><category>sci-fi</category><category>scott-hartsman</category><category>soe</category><category>sony-online-entertainment</category><category>spreadsheets-online</category><category>square</category><category>square-enix</category><category>star-wars</category><category>star-wars-the-old-republic</category><category>sub</category><category>subscription-fee</category><category>swtor</category><category>the-old-republic</category><category>the-perfect-10</category><category>the-perfect-ten</category><category>top-10</category><category>top-10-list</category><category>top-ten</category><category>top-ten-list</category><category>tor</category><category>trion</category><category>trion-worlds</category><category>turbine</category><category>turbine-entertainment</category><category>ultima</category><category>ultima online</category><category>uo</category><category>war</category><category>warcraft</category><category>warhammer</category><category>warhammer-online</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 19 Apr 2012 13:00:00 EST</pubDate></item><item><title><![CDATA[CCP shows off seven years of DUST 514 skill training]]></title><link>http://massively.joystiq.com/2012/04/19/ccp-shows-off-seven-years-of-dust-514-skill-training/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/19/ccp-shows-off-seven-years-of-dust-514-skill-training/</guid><comments>http://massively.joystiq.com/2012/04/19/ccp-shows-off-seven-years-of-dust-514-skill-training/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/dust-514/" rel="tag">DUST 514</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/19/ccp-shows-off-seven-years-of-dust-514-skill-training/"><img alt="DUST 514 - skill page" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/dust514skill1t.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/ccp">CCP</a> recently said that it would take seven years to max out every skill in its <a href="http://massively.joystiq.com/category/dust-514"><em>DUST 514</em></a> MMOFPS. If you want to see what that improbable feat looks like on a <em>DUST</em> character screen, head to fansite <a href="http://www.dust514.org/home/item/dust514-character-sheet-skills-and-market-dissection">DUST514.org</a> (or check out the video clip behind the cut).<br />
<br />
"Much like in real life, and in <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online</em></a>, we don't expect that a player will master all of these skills," explains CCP marketing guru <a href="http://massively.joystiq.com/tag/david-reid">David Reid</a>. Specialization is the name of <em>DUST 514's</em> skill game, and Reid says that most players will probably choose a few skills and "get really, really good at them."<br />
<br />
<em>DUST</em> isn't just about skills, though. It's an MMO, and an MMO means gear, so the game will launch with upwards of a thousand items (the vast majority of which can be lost in battle). How do you manage and equip these items? Through the fitting screen, of course, and today's video gives us a good look at the system in action.<p><a href="http://massively.joystiq.com/2012/04/19/ccp-shows-off-seven-years-of-dust-514-skill-training/" rel="bookmark">Continue reading <em>CCP shows off seven years of DUST 514 skill training</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/19/ccp-shows-off-seven-years-of-dust-514-skill-training/">CCP shows off seven years of DUST 514 skill training</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 19 Apr 2012 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/19/ccp-shows-off-seven-years-of-dust-514-skill-training/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20219323/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/19/ccp-shows-off-seven-years-of-dust-514-skill-training/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-games</category><category>console</category><category>david-reid</category><category>dust</category><category>dust-514</category><category>dust-514-character-skills-video</category><category>dust-514-video</category><category>dust-character-skills</category><category>dust-fitting-screen</category><category>dust-video</category><category>eve</category><category>eve-online</category><category>fps</category><category>mmofps</category><category>playstation</category><category>playstation-3</category><category>ps3</category><category>shooter</category><category>video</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 19 Apr 2012 11:00:00 EST</pubDate></item><item><title><![CDATA[Choose My Adventure: Ultimate road trip edition]]></title><link>http://massively.joystiq.com/2012/04/18/choose-my-adventure-ultimate-road-trip-edition/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/18/choose-my-adventure-ultimate-road-trip-edition/</guid><comments>http://massively.joystiq.com/2012/04/18/choose-my-adventure-ultimate-road-trip-edition/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/polls/" rel="tag">Polls</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/choose-my-adventure/" rel="tag">Choose My Adventure</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/18/choose-my-adventure-ultimate-road-trip-edition/"><img alt="Choose My Adventure" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/cma-road-trip.jpg" /></a></div>
Let's go for another spin!<br />
<br />
Just like Mikey of Life cereal fame, <a href="http://massively.joystiq.com/2011/02/23/choose-my-adventure-to-boldly-go-where-no-cma-has-gone-before-e/">I ventured</a> into the realm of <a href="http://massively.joystiq.com/category/choose-my-adventure/">Choose My Adventure</a> once before, and I liked it! Grand adventures, camaraderie with readers, exploring the unknown... what more could I ask for? More time, obviously!<br />
<br />
<a href="http://massively.joystiq.com/tag/choose-my-adventure-xsyon/">It ended</a> all too soon. I was totally revved up and ready to jump right back in, but unfortunately neither pleading nor bribery worked to continue my stint as your plucky puppet (and locking the other staff members in a dark closet didn't pan out either -- they escaped), so I had to park it and wait my turn. It took much too long, but finally my time has come again. *<a href="http://www.youtube.com/watch?v=zS1cLOIxsQ8">happy dance</a>*<br />
<br />
Now the boss may have handed me the keys, but you will be the ones driving. The top is down, and I've got snacks and shades; all that is left to begin our adventure for the next six weeks is to pick which direction to head and floor it. Although a lot of good places have already been visited, there are plenty more to choose from. In the mood for fantasy? Capes? Nebulas? Heavy artillery? Cast your votes by Sunday, April 22nd, 2012, at 11:59 p.m. EDT for your chance to steer me to the world of your choice. Our possible destinations (in no particular order) are...<p><a href="http://massively.joystiq.com/2012/04/18/choose-my-adventure-ultimate-road-trip-edition/" rel="bookmark">Continue reading <em>Choose My Adventure: Ultimate road trip edition</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/18/choose-my-adventure-ultimate-road-trip-edition/">Choose My Adventure: Ultimate road trip edition</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 18 Apr 2012 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/18/choose-my-adventure-ultimate-road-trip-edition/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20216410/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/18/choose-my-adventure-ultimate-road-trip-edition/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ac</category><category>aeria</category><category>aeria-games</category><category>age-of-conan</category><category>age-of-conan-unchained</category><category>anarchy-online</category><category>ao</category><category>aoc</category><category>aoc-unchained</category><category>asherons-call</category><category>champions</category><category>champions-online</category><category>champs</category><category>choose-my-adventure</category><category>choose-my-adventure-mj-guthrie</category><category>city-of-heroes</category><category>city-of-villains</category><category>classic-mmo</category><category>cma</category><category>co</category><category>coh</category><category>conan</category><category>console</category><category>consoles</category><category>cov</category><category>cox</category><category>cryptic</category><category>cryptic-studios</category><category>dc-universe</category><category>dc-universe-online</category><category>dcuo</category><category>eden-eternal</category><category>f2p</category><category>fantasy</category><category>featured</category><category>free-to-play</category><category>freedom</category><category>funcom</category><category>hands-on</category><category>historical</category><category>hyboria</category><category>ncsoft</category><category>opinion</category><category>paragon</category><category>paragon-studios</category><category>perfect-world</category><category>perfect-world-entertainment</category><category>playstation-3</category><category>playstation3</category><category>poll</category><category>polls</category><category>ps3</category><category>pvp</category><category>pwe</category><category>readers-choice</category><category>sandbox</category><category>sci-fi</category><category>soe</category><category>sony-online-entertainment</category><category>star-trek</category><category>star-trek-mmo</category><category>star-trek-online</category><category>sto</category><category>superhero</category><category>superheroes</category><category>tank</category><category>tanks</category><category>turbine</category><category>turbine-entertainment</category><category>unchained</category><category>vote</category><category>voting</category><category>war</category><category>wargaming.net</category><category>world-of-tanks</category><category>wot</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Wed, 18 Apr 2012 15:00:00 EST</pubDate></item><item><title><![CDATA[DC Universe Online releases Game Update 12 [Updated]]]></title><link>http://massively.joystiq.com/2012/04/18/dc-universe-online-releases-game-update-12/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/18/dc-universe-online-releases-game-update-12/</guid><comments>http://massively.joystiq.com/2012/04/18/dc-universe-online-releases-game-update-12/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/dc-universe-online/" rel="tag">DC Universe Online</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/18/dc-universe-online-releases-game-update-12/"><img alt="DCUO" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/dc.jpg" /></a></div>
It's super-patch day for the folks over at <a href="http://massively.joystiq.com/category/dc-universe-online"><em>DC Universe Online</em></a>, as <a href="http://massively.joystiq.com/tag/Sony-Online-Entertainment/">SOE</a> is bringing <a href="http://forums.station.sony.com/dcuops3/posts/list.m?topic_id=50421">Game Update 12</a> to the live servers. The patch's biggest addition to the game is an overhaul of the bank UI. Now the bank will be easier to use, be clearer to understand, and have a separate area for shared inventory.<br />
<br />
Game Update 12 is definitely about convenience. SOE's adding the option to purchase additional character slots for those players whose altoholic nature has pushed the limits of the character select screen as far as it'll go. The update is also adding teleporters to give players an additional 15 seconds of leeway when trying to get into a Boss Alert after the door closes.<br />
<br />
As expected with any big update, this patch has plenty of bug and balance fixes as well. SOE is anticipating a four-hour downtime to deploy GU12 to the servers.<br />
<br />
<strong>[Update: SOE has revealed that it is <a href="http://www.facebook.com/DCUniverseOnline/posts/10150717127028472">postponing GU12</a> "due to a serious technical issue." The post states that the team hopes to release the patch tomorrow.']</strong><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/18/dc-universe-online-releases-game-update-12/">DC Universe Online releases Game Update 12 [Updated]</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 18 Apr 2012 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/18/dc-universe-online-releases-game-update-12/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20218343/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/18/dc-universe-online-releases-game-update-12/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alert</category><category>alert-teleporter</category><category>bank-ui</category><category>character-slot</category><category>console</category><category>consoles</category><category>dc-universe</category><category>dc-universe-online</category><category>dcuo</category><category>f2p</category><category>free-to-play</category><category>game-update-12</category><category>gu12</category><category>patch</category><category>patch-notes</category><category>playstation-3</category><category>playstation3</category><category>ps3</category><category>soe</category><category>sony-online-entertainment</category><category>superhero</category><category>superheroes</category><category>ui</category><category>update</category><category>update-notes</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 18 Apr 2012 09:00:00 EST</pubDate></item><item><title><![CDATA[Fansite details DUST 514 newbie experience]]></title><link>http://massively.joystiq.com/2012/04/17/fansite-details-dust-514-newbie-experience/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/17/fansite-details-dust-514-newbie-experience/</guid><comments>http://massively.joystiq.com/2012/04/17/fansite-details-dust-514-newbie-experience/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/dust-514/" rel="tag">DUST 514</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/17/fansite-details-dust-514-newbie-experience/"><img alt="DUST 514 - merc battlefield concept art" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/dust514start4.jpg" /></a></div>
Fansite DUST514.org has the best <a href="http://www.dust514.org/home/item/your-first-steps-in-dust-514">introductory info dump</a> we've seen to date regarding <a href="http://massively.joystiq.com/tag/ccp">CCP's</a> upcoming <a href="http://massively.joystiq.com/category/dust-514"><em>DUST 514</em></a> MMOFPS.<br />
<br />
The sci-fi shooter is, of course, set in <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online's</em></a> New Eden universe, but how exactly does the new player experience look and feel? That question is answered at length on the site's latest blog post. Dropsuits and dropsuit fittings are covered in detail, as is <em>DUST's</em> complex skill system.<br />
<br />
Also noteworthy are the tidbits relating to missions and PvP. <em>DUST</em>, like <em>EVE</em>, starts newbs off in high-security space, where there are plenty of NPC corporations willing to hand out mercenary contracts. These aren't just bot matches, though, as you'll go up against other players who have chosen to work for competing corporations. The blog also delves into <em>DUST's</em> version of blueprint originals and blueprint copies as they relate to gear acquisition, not to mention a host of other interesting topics.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/17/fansite-details-dust-514-newbie-experience/">Fansite details DUST 514 newbie experience</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 17 Apr 2012 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/17/fansite-details-dust-514-newbie-experience/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20217594/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/17/fansite-details-dust-514-newbie-experience/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-games</category><category>console</category><category>dust</category><category>dust-514</category><category>dust-514-new-player-experience</category><category>dust-new-player-experience</category><category>dust-newbie</category><category>dust-newbs</category><category>eve</category><category>eve-online</category><category>fps</category><category>mmofps</category><category>playstation</category><category>playstation-3</category><category>ps3</category><category>sandbox</category><category>shooter</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 17 Apr 2012 12:30:00 EST</pubDate></item><item><title><![CDATA[The Mog Log: Ain't what she used to be]]></title><link>http://massively.joystiq.com/2012/04/14/the-mog-log-aint-what-she-used-to-be/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/14/the-mog-log-aint-what-she-used-to-be/</guid><comments>http://massively.joystiq.com/2012/04/14/the-mog-log-aint-what-she-used-to-be/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a>, <a href="http://massively.joystiq.com/category/the-mog-log/" rel="tag">The Mog Log</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/14/the-mog-log-aint-what-she-used-to-be/"><img alt="The Mog Log header by A. Fienemann" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/ffxiv-moglog-1334271056.jpg" /></a></div>
<a href="http://www.finalfantasyxiv.com"><em>Final Fantasy XIV</em></a> has changed a lot since launch. That's kind of the thing you say about every game, but usually you can see most of the telltale signs of where the game <em>had</em> been. That's not quite the case with the huge, sweeping changes that Eorzea has undergone. You can see some of the comparisons, but a lot of mechanics have been widely overhauled and altered so that it barely even feels like the same game.<br />
<br />
This, of course, is not stuff you catch as a casual observer. Heck, there are things <em>I</em> don't notice because I'm knee-deep in <em><a href="http://massively.joystiq.com/category/Final-Fantasy-XIV/">Final Fantasy XIV</a></em> and have gotten more accustomed to the changed version over the new version. So I thought this would be a good week to try taking a step back and looking at all of the things that have changed in the game since launch... or at least the major points that you might not have caught.<p><a href="http://massively.joystiq.com/2012/04/14/the-mog-log-aint-what-she-used-to-be/" rel="bookmark">Continue reading <em>The Mog Log: Ain't what she used to be</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/14/the-mog-log-aint-what-she-used-to-be/">The Mog Log: Ain't what she used to be</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 14 Apr 2012 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/14/the-mog-log-aint-what-she-used-to-be/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20214745/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/14/the-mog-log-aint-what-she-used-to-be/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>changes</category><category>console</category><category>consoles</category><category>fantasy</category><category>featured</category><category>ff</category><category>ff14</category><category>ffxiv</category><category>final-fantasy</category><category>final-fantasy-14</category><category>final-fantasy-xiv</category><category>game-mechanics</category><category>mog-log</category><category>opinion</category><category>patches</category><category>square</category><category>square-enix</category><category>squenix</category><category>the-mog-log</category><category>updates</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 14 Apr 2012 16:00:00 EST</pubDate></item><item><title><![CDATA[The Firing Line: Firefall, Defiance, John Romero, and more]]></title><link>http://massively.joystiq.com/2012/04/13/the-firing-line-firefall-defiance-john-romero-and-more/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/13/the-firing-line-firefall-defiance-john-romero-and-more/</guid><comments>http://massively.joystiq.com/2012/04/13/the-firing-line-firefall-defiance-john-romero-and-more/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/dust-514/" rel="tag">DUST 514</a>, <a href="http://massively.joystiq.com/category/the-firing-line/" rel="tag">The Firing Line</a>, <a href="http://massively.joystiq.com/category/defiance/" rel="tag">Defiance</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/13/the-firing-line-firefall-defiance-john-romero-and-more/"><img alt="The Firing Line - Shooter news roundup" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/tflnews.jpg" /></a></div>
Dude, there was a ton of big shooter news this week!<br />
<br />
I mean, this isn't terribly unusual, particularly since the genre is expanding at a rapid rate, but when I've got to cut interesting items out of this column for length reasons, you know it's been an eventful few days.<br />
<br />
Join me after the break for a recap on everything from <a href="http://www.firefallthegame.com"><em>Firefall</em></a> to <em><a href="http://www.defiance.com/en/">Defiance</a></em> to <a href="http://massively.joystiq.com/tag/john-romero">John Romero</a> and beyond.<p><a href="http://massively.joystiq.com/2012/04/13/the-firing-line-firefall-defiance-john-romero-and-more/" rel="bookmark">Continue reading <em>The Firing Line: Firefall, Defiance, John Romero, and more</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/13/the-firing-line-firefall-defiance-john-romero-and-more/">The Firing Line: Firefall, Defiance, John Romero, and more</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 13 Apr 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/13/the-firing-line-firefall-defiance-john-romero-and-more/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20209844/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/13/the-firing-line-firefall-defiance-john-romero-and-more/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-games</category><category>con</category><category>console</category><category>convention</category><category>counter-strike-online-2</category><category>cso2</category><category>defiance</category><category>defiance-trailer</category><category>dust</category><category>dust-514</category><category>eve</category><category>eve-online</category><category>expo</category><category>f2p</category><category>featured</category><category>firefall</category><category>firefall-cinematic</category><category>firefall-opening-cinematic</category><category>firing-line</category><category>first-person-shooter</category><category>fps</category><category>free-to-play</category><category>halldor-fannar</category><category>john-romero</category><category>mmo-shooter</category><category>mmofps</category><category>news-roundup</category><category>opinion</category><category>pax</category><category>pax-2012</category><category>pax-east</category><category>pax-east-2012</category><category>penny-arcade-expo</category><category>playstation</category><category>playstation-3</category><category>ps3</category><category>pvp</category><category>red-5</category><category>red-5-studios</category><category>roundup</category><category>sci-fi</category><category>shooter</category><category>shooter-news-roundup</category><category>shooter-roundup</category><category>tfl</category><category>the-firing-line</category><category>third-person-shooter</category><category>tps</category><category>trion</category><category>trion-worlds</category><category>war</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 13 Apr 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[The Mog Log: Head of the newer class]]></title><link>http://massively.joystiq.com/2012/04/07/the-mog-log-head-of-the-newer-class/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/07/the-mog-log-head-of-the-newer-class/</guid><comments>http://massively.joystiq.com/2012/04/07/the-mog-log-head-of-the-newer-class/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a>, <a href="http://massively.joystiq.com/category/the-mog-log/" rel="tag">The Mog Log</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/07/the-mog-log-head-of-the-newer-class/"><img alt="The Mog Log header by A. Fienemann" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/ffxiv-moglog.jpg" /></a></div>
The Final Fantasy series, particularly the online installments, is all about class. This is not entirely surprising, since the series has built up a series of character types that, while sometimes kind of random, are beloved just the same. The jumping spear-wielding Dragoons, dual-wielding and sword-throwing Ninjas, the ubiquitous Summoners... if these concepts don't exist in some form within a game, it raises some eyebrows. It's a symptom of the linking the games by certain broad pseudo-mythological concepts rather than by any actual continuity.<br />
<br />
We've gotten our Job system in <em><a href="http://massively.joystiq.com/category/Final-Fantasy-XIV/">Final Fantasy XIV</a></em>, we've got our classes to the point that they're at least somewhat balanced, and we've got a new version on the horizon. The question, then, is what we're getting <em>next</em>. What new classes or jobs can we look forward to? What do we need? What gaps are obvious within the Final Fantasy pantheon, and what is just lacking in terms of a traditional MMO setup?<p><a href="http://massively.joystiq.com/2012/04/07/the-mog-log-head-of-the-newer-class/" rel="bookmark">Continue reading <em>The Mog Log: Head of the newer class</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/07/the-mog-log-head-of-the-newer-class/">The Mog Log: Head of the newer class</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 07 Apr 2012 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/07/the-mog-log-head-of-the-newer-class/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20207956/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/07/the-mog-log-head-of-the-newer-class/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>class</category><category>classes</category><category>console</category><category>consoles</category><category>fantasy</category><category>featured</category><category>ff</category><category>ff14</category><category>ffxiv</category><category>final-fantasy</category><category>final-fantasy-14</category><category>final-fantasy-xiv</category><category>job</category><category>jobs</category><category>mog-log</category><category>new-classes</category><category>new-jobs</category><category>opinion</category><category>speculation</category><category>square</category><category>square-enix</category><category>squenix</category><category>the-mog-log</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 07 Apr 2012 21:00:00 EST</pubDate></item><item><title><![CDATA[DUST 514 dev blog details vehicle roles]]></title><link>http://massively.joystiq.com/2012/04/06/dust-514-dev-blog-details-vehicle-roles/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/06/dust-514-dev-blog-details-vehicle-roles/</guid><comments>http://massively.joystiq.com/2012/04/06/dust-514-dev-blog-details-vehicle-roles/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/dust-514/" rel="tag">DUST 514</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/06/dust-514-dev-blog-details-vehicle-roles/"><img alt="DUST 514 - Jef's Gallente dropship, and no, you can't have one" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/gadropship.jpg" /></a></div>
<a href="http://massively.joystiq.com/category/dust-514"><em>DUST 514</em></a> isn't at PAX this weekend, which probably explains <a href="http://massively.joystiq.com/tag/ccp">CCP's</a> strategic reveal of a <a href="http://www.dust514.com/en/news/?article=9170">new dev blog</a> earlier this afternoon. We knew that the MMOFPS will boast a number of similarities to its <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online</em></a> sibling (like the fitting screens, factions, and lore); one thing we didn't know, though, was that <em>DUST</em> will also repurpose vehicle hulls in a decidedly <em>EVE</em>-like way.<br />
<br />
Many <em>EVE</em> ships share the same hull visuals despite having radically different performance envelopes and combat roles, and <em>DUST</em> vehicles will definitely follow that trend, according to CCP's <a href="http://massively.joystiq.com/tag/cmdr-wang">Cmdr Wang</a>.<br />
<br />
<em>DUST</em> vehicles will also be powered by a capacitor (which should seem awfully familiar to you capsuleer types). Cap management will therefore play a vital role in the new game just as it does in the old. Finally, <em>DUST's</em> vehicle skill system also takes a page out of <em>EVE's</em> book. Today's dev blog finishes up with a look at a couple of high-level vehicle skills as well as some verbiage on module customization.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/06/dust-514-dev-blog-details-vehicle-roles/">DUST 514 dev blog details vehicle roles</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 06 Apr 2012 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/06/dust-514-dev-blog-details-vehicle-roles/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20210424/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/06/dust-514-dev-blog-details-vehicle-roles/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cap-management</category><category>capacitor-management</category><category>ccp</category><category>ccp-games</category><category>cmdr-wang</category><category>console</category><category>dust</category><category>dust-514</category><category>dust-vehicle-customization</category><category>dust-vehicles</category><category>eve</category><category>eve-online</category><category>fps</category><category>internet-spaceships</category><category>mmofps</category><category>playstation</category><category>playstation-3</category><category>ps3</category><category>sandbox</category><category>sci-fi</category><category>shooter</category><category>vehicle-roles</category><category>vehicles</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 06 Apr 2012 16:30:00 EST</pubDate></item><item><title><![CDATA[The Firing Line: Can you hate EVE and love DUST?]]></title><link>http://massively.joystiq.com/2012/04/06/the-firing-line-can-you-hate-eve-and-love-dust/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/06/the-firing-line-can-you-hate-eve-and-love-dust/</guid><comments>http://massively.joystiq.com/2012/04/06/the-firing-line-can-you-hate-eve-and-love-dust/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/dust-514/" rel="tag">DUST 514</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/the-firing-line/" rel="tag">The Firing Line</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/06/the-firing-line-can-you-hate-eve-and-love-dust/"><img alt="The Firing Line - Can you hate EVE and love DUST?" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/tflcyberbully-1333471457.jpg" style="margin: 4px; width: 530px; height: 302px;" /></a></div>
Hoo boy, <a href="http://www.ccpgames.com">CCP</a> and <a href="http://www.eveonline.com"><em>EVE Online</em></a>.<br />
<br />
Wait, what? Isn't this Massively's shooter column? Well, yes, yes it is, and if you weren't already aware, <a href="http://massively.joystiq.com/tag/ccp">CCP</a> has made a shooter called <a href="http://www.dust514.com"><em>DUST 514</em></a> set in the <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a> universe. I bring this up for two reasons. One, I'm really looking forward to the game (as I might have mentioned <a href="http://massively.joystiq.com/2012/03/30/the-firing-line-dust-514-newsplosion-edition/">last time</a>). Two, CCP has taken some lumps in the PR department over the past couple of weeks primarily because of its annual alcohol-fueled <a href="http://massively.joystiq.com/2012/03/28/the-mittani-gets-hit-with-ban-and-resigns-in-wake-of-eve-online/">sausage-fest</a>.<br />
<br />
I'm not going to rehash cyber-bully scandals today, but since e-thug players will undoubtedly have some sort of <a href="http://massively.joystiq.com/category/dust-514"><em>DUST</em></a> presence, and since <em>DUST</em> shares certain unforgiving gameplay tenets with its sister title, should those of you who love sandbox shooters but hate <em>EVE Online</em> even bother with the game?<p><a href="http://massively.joystiq.com/2012/04/06/the-firing-line-can-you-hate-eve-and-love-dust/" rel="bookmark">Continue reading <em>The Firing Line: Can you hate EVE and love DUST?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/06/the-firing-line-can-you-hate-eve-and-love-dust/">The Firing Line: Can you hate EVE and love DUST?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 06 Apr 2012 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/06/the-firing-line-can-you-hate-eve-and-love-dust/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20206350/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/06/the-firing-line-can-you-hate-eve-and-love-dust/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-games</category><category>console</category><category>cyber-bully</category><category>dust</category><category>dust-514</category><category>eve</category><category>eve-fanfest-2012</category><category>eve-online</category><category>featured</category><category>firing-line</category><category>fps</category><category>internet-spaceships</category><category>mittani</category><category>mittani-cyber-bully</category><category>mmofps</category><category>opinion</category><category>playstation</category><category>playstation-3</category><category>ps3</category><category>pvp</category><category>sandbox</category><category>sci-fi</category><category>shooter</category><category>sociopaths-in-space</category><category>tfl</category><category>the-firing-line</category><category>the-mittani</category><category>third-person-shooter</category><category>tps</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 06 Apr 2012 11:00:00 EST</pubDate></item><item><title><![CDATA[CCP reiterates anti-pay-to-win stance for EVE microtransactions]]></title><link>http://massively.joystiq.com/2012/04/03/ccp-reiterates-anti-pay-to-win-stance-for-eve-microtransactions/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/03/ccp-reiterates-anti-pay-to-win-stance-for-eve-microtransactions/</guid><comments>http://massively.joystiq.com/2012/04/03/ccp-reiterates-anti-pay-to-win-stance-for-eve-microtransactions/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/dust-514/" rel="tag">DUST 514</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/03/ccp-reiterates-anti-pay-to-win-stance-for-eve-microtransactions/"><img alt="CCP's Tori Frans Olafsson" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/torifrans.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/ccp">CCP</a> has been pretty quiet on the subject of microtransactions since last summer's <a href="http://massively.joystiq.com/tag/monoclegate">monoclegate</a> and the ensuing Jita protests. <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online</em></a> creative director <a href="http://massively.joystiq.com/tag/torfi-frans-olafsson">Torfi Frans Olafsson</a> recently spoke up about the trendy new business model, and while he acknowledged that it is popular, he also said that CCP is "very reluctant to do that in <em>EVE</em> because it's so established. It's like changing the DNA of a living organism after it's born. That didn't work in Blade Runner," he tells <a href="http://www.pcgamer.com/2012/04/02/eve-online-creative-director-on-microtransactions-i-personally-think-we-shouldnt-be-doing-it-in-the-near-future/">PC Gamer</a>.<br />
<br />
Olafsson also repeats the anti-pay-to-win mantra that comes standard in just about every developer interview these days. He says that CCP will sell cosmetic items in <em>EVE</em>, including makeovers for your avatar, ship, and starbase. Given the fact that players will be purchasing weapons and gear in <a href="http://massively.joystiq.com/category/dust-514"><em>DUST 514</em></a> (which will interface directly with <em>EVE's</em> pre-existing economy), we've no doubt it will be interesting to see how CCP maintains that delicate balance.<br />
<br />
"I think we have to be very careful in introducing such mechanics into <em>EVE</em>. And I personally think that we shouldn't be doing it in the near future," Olafsson says, "because it's such a vulnerable little flower in a vulnerable little ecosystem. You make minor changes to an ecosystem and you can introduce hostile things and the whole system breaks down."<br />
<br />
Check out the video interview after the cut.<p><a href="http://massively.joystiq.com/2012/04/03/ccp-reiterates-anti-pay-to-win-stance-for-eve-microtransactions/" rel="bookmark">Continue reading <em>CCP reiterates anti-pay-to-win stance for EVE microtransactions</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/03/ccp-reiterates-anti-pay-to-win-stance-for-eve-microtransactions/">CCP reiterates anti-pay-to-win stance for EVE microtransactions</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 03 Apr 2012 08:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/03/ccp-reiterates-anti-pay-to-win-stance-for-eve-microtransactions/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20207260/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/03/ccp-reiterates-anti-pay-to-win-stance-for-eve-microtransactions/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-games</category><category>ccp-torfifrans</category><category>console</category><category>dust</category><category>dust-514</category><category>economy</category><category>eve</category><category>eve-fanfest</category><category>eve-fanfest-2012</category><category>eve-microtransactions</category><category>eve-online</category><category>eve-rmt</category><category>fanfest-2012</category><category>fps</category><category>internet-spaceships</category><category>interview</category><category>microtransactions</category><category>mmofps</category><category>new-eden</category><category>playstation</category><category>playstation-3</category><category>ps3</category><category>sandbox</category><category>sci-fi</category><category>shooter</category><category>torfi-frans-olafsson</category><category>video</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 03 Apr 2012 08:30:00 EST</pubDate></item><item><title><![CDATA[April Fool's jokes streak across the MMO community]]></title><link>http://massively.joystiq.com/2012/04/01/april-fools-jokes-streak-across-the-mmo-community/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/01/april-fools-jokes-streak-across-the-mmo-community/</guid><comments>http://massively.joystiq.com/2012/04/01/april-fools-jokes-streak-across-the-mmo-community/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/guild-wars/" rel="tag">Guild Wars</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/free-realms/" rel="tag">Free Realms</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/01/april-fools-jokes-streak-across-the-mmo-community/"><img alt="SWTOR" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/window.jpg" /></a></div>
It may be the weekend, but that's never stopped pranksters in the past from pulling off truly epic <a href="http://massively.joystiq.com/tag/april-fools/">April Fool's</a> jokes. Many MMO studios, bloggers, and fan site operators <a href="http://biobreak.wordpress.com/2012/04/01/april-fools-mmo-roundup/">are lining up to take a shot at the jester's crown today</a>, hoping that their blatant (and entertaining) lies will at least amuse, if not trick, players.<br />
<br />
It would be fool-hardy (har har) to try to round them all up, so suffice it to say that office clowns have been quite busy thus far. From <a href="http://www.swtor.com/news/news-article/20120401"><em>Star Wars: The Old Republic's</em></a> announcement of playable ship droids and <em><a href="http://na.cityofheroes.com/en/news/news_archive/featured_items_at_the_paragon_market_-_4112.php">City of Heroes'</a> </em>offer of ludicrous marketplace sales to <a href="http://us.blizzard.com/en-us/games/blizzkidzz/">Blizzard's</a> focus on educational kids games and <a href="http://us.blizzard.com/en-us/games/supplydepot/"><em>StarCraft 2's</em></a> playable supply depots to <a href="http://www.youtube.com/watch?v=FQ-5by2ZJ0U&amp;feature=youtu.be">SOE</a> scaring visitors with Chatdy, the gags are flying fast and furious. We might be the most impressed with a deeply detailed wiki entry for a <a href="http://massively.joystiq.com/category/guild-wars"><em>Guild Wars</em></a> mission called <a href="http://wiki.guildwars.com/wiki/Annihilator_2:_Searing_Day">Annihilator 2: Searing Day</a>, during which players are sent into the past to save Gwen from the G-1000.<br />
<br />
If you've spotted any other pranks, please share them in the comments!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/01/april-fools-jokes-streak-across-the-mmo-community/">April Fool's jokes streak across the MMO community</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 01 Apr 2012 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/01/april-fools-jokes-streak-across-the-mmo-community/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20206005/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/01/april-fools-jokes-streak-across-the-mmo-community/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>april-fools</category><category>april-fools-day</category><category>april-fools-day-2012</category><category>arenanet</category><category>bioware</category><category>browser</category><category>browser-based</category><category>city-of-heroes</category><category>city-of-villains</category><category>coh</category><category>console</category><category>consoles</category><category>cov</category><category>cox</category><category>ea</category><category>electronic-arts</category><category>f2p</category><category>fantasy</category><category>fr</category><category>free-realms</category><category>free-to-play</category><category>freedom</category><category>gags</category><category>guild-wars</category><category>gw</category><category>humor</category><category>jokes</category><category>kid-friendly</category><category>kids</category><category>kids-mmo</category><category>lucasarts</category><category>ncsoft</category><category>paragon</category><category>paragon-studios</category><category>playstation-3</category><category>playstation3</category><category>pranks</category><category>ps3</category><category>sci-fi</category><category>soe</category><category>sony</category><category>sony-online-entertainment</category><category>star-wars</category><category>star-wars-the-old-republic</category><category>sub</category><category>subscription-fee</category><category>superhero</category><category>superheroes</category><category>swtor</category><category>the-old-republic</category><category>tor</category><category>tricks</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Sun, 01 Apr 2012 15:00:00 EST</pubDate></item><item><title><![CDATA[The Mog Log: Ishgardbul, not Ala Mhigonople]]></title><link>http://massively.joystiq.com/2012/03/31/the-mog-log-ishgardbul-not-ala-mhigonople/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/31/the-mog-log-ishgardbul-not-ala-mhigonople/</guid><comments>http://massively.joystiq.com/2012/03/31/the-mog-log-ishgardbul-not-ala-mhigonople/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a>, <a href="http://massively.joystiq.com/category/the-mog-log/" rel="tag">The Mog Log</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/31/the-mog-log-ishgardbul-not-ala-mhigonople/"><img alt="The Mog Log header by A. Fienemann" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/ffxiv-moglog-1333060855.jpg" /></a></div>
There are three cities that players can select to call home in <a href="http://www.finalfantasyxiv.com"><em>Final Fantasy XIV</em></a>, but there are five cities of importance. Over the past few weeks I've looked at the former group, but that leaves two important places to be covered. At the same time, those cities are by necessity harder to talk about because we haven't set foot in either. Everything we know about them is secondhand, via quests and inference and in one case the ability to longingly gaze over an ornate stone bridge.<br />
<br />
Ishgard and Ala Mhigo both cast long shadows over Eorzea, but neither one is accessible to players. There are details about both swimming through the game, but it's always secondhand, always with one or two pieces gleaned from outside sources. In its own way, this makes both cities more alluring -- because one we know to be the heart of darkness and the other could be almost anything when the gates finally swing open. If, in fact, they ever do.<p><a href="http://massively.joystiq.com/2012/03/31/the-mog-log-ishgardbul-not-ala-mhigonople/" rel="bookmark">Continue reading <em>The Mog Log: Ishgardbul, not Ala Mhigonople</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/31/the-mog-log-ishgardbul-not-ala-mhigonople/">The Mog Log: Ishgardbul, not Ala Mhigonople</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 31 Mar 2012 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/31/the-mog-log-ishgardbul-not-ala-mhigonople/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20204405/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/31/the-mog-log-ishgardbul-not-ala-mhigonople/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ala-mhigo</category><category>backstory</category><category>cities</category><category>console</category><category>consoles</category><category>fantasy</category><category>featured</category><category>ff</category><category>ff14</category><category>ffxiv</category><category>final-fantasy</category><category>final-fantasy-14</category><category>final-fantasy-xiv</category><category>ishgard</category><category>lore</category><category>mog-log</category><category>opinion</category><category>setting</category><category>square</category><category>square-enix</category><category>squenix</category><category>the-mog-log</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 31 Mar 2012 16:00:00 EST</pubDate></item></channel></rss>
