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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[The Daily Grind: What existing game would you like to see on a console?]]></title><link>http://massively.joystiq.com/2011/08/07/the-daily-grind-what-existing-game-would-you-like-to-see-on-a-c/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/07/the-daily-grind-what-existing-game-would-you-like-to-see-on-a-c/</guid><comments>http://massively.joystiq.com/2011/08/07/the-daily-grind-what-existing-game-would-you-like-to-see-on-a-c/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
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Console MMOs have always been a limited breed, due in no small part to the limited lifespan of consoles versus PCs. That hasn't stopped developers from trying, but somehow the games that are set to be ported to consoles later never quite make the transition -- <em><a href="http://massively.joystiq.com/category/Age-of-Conan/">Age of Conan</a></em> and <em><a href="http://massively.joystiq.com/category/Champions-Online/">Champions Online</a></em> both stand out as games that promised a console adaptation and then later reversed that promise. Most developers don't even promise that a game will eventually be on a console, either from lack of desire or lack of resources.<br />
<br />
Despite this, there are no shortage of games that prompt the thought of playing on a console. Action MMOs in particular frequently focus on a control scheme that would feel natural on a gamepad, even if the game isn't intended for play on your television. So today we ask you -- what currently-active MMO would you like to see available on consoles as well, even if the odds of that happening are somewhere around nil?<br />
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<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/07/the-daily-grind-what-existing-game-would-you-like-to-see-on-a-c/">The Daily Grind: What existing game would you like to see on a console?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 07 Aug 2011 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/07/the-daily-grind-what-existing-game-would-you-like-to-see-on-a-c/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20010963/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/07/the-daily-grind-what-existing-game-would-you-like-to-see-on-a-c/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>console-gaming</category><category>console-mmos</category><category>console-play</category><category>console-versions</category><category>consoles</category><category>cross-platform</category><category>opinion</category><category>platforms</category><category>tdg</category><category>the-daily-grind</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sun, 07 Aug 2011 08:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Do you want more console MMOs?]]></title><link>http://massively.joystiq.com/2008/12/13/the-daily-grind-do-you-want-more-console-mmos/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/12/13/the-daily-grind-do-you-want-more-console-mmos/</guid><comments>http://massively.joystiq.com/2008/12/13/the-daily-grind-do-you-want-more-console-mmos/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><div align="center"><a href="http://massively.joystiq.com/category/the-daily-grind/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/12/ffxi-tdg.jpg"  alt="" /></a><br /></div>
MMOs are primarly a PC business.  They started here, and they're certainly <a href="http://massively.joystiq.com/2008/05/23/mmos-in-the-top-five-game-sales-worldwide-this-week/">dominating the PC gaming industry</a>, one hard drive at a time.  But why must we limit the MMO to simply the PC machine?  What about the untouched masses of the console market?  Why must we keep our games to ourselves when we should share freely with the others?<br /><br />Ok, ok, controller vs. keyboard issues aside, what do all of you think about console MMOs?  We already have <em><a href="http://www.playonline.com">Final Fantasy XI</a> </em>and <a href="http://phantasystaruniverse.com/"><em>Phantasy Star Universe</em></a> on the Xbox 360 and PS2.  We also have <a href="http://theagency.station.sony.com/"><em>The Agency</em></a> eventually making <a href="http://www.ps3fanboy.com/2008/11/18/soe-dispels-rumors-the-agency-isnt-canceled/">a debut on the PS3</a> and the rumored <a href="http://www.ageofconan.com/"><em>Age of Conan</em></a> release <a href="http://massively.joystiq.com/2008/12/02/funcom-reaffirms-commitment-to-aoc-on-pc-and-xbox-360-following/">on the Xbox 360</a>, but 4 MMO games is nowhere near the many many games we have on our PCs.<br /><br />Do you want to log into <a href="http://www.xbox.com/live">Xbox Live</a> or <a href="http://www.us.playstation.com/PSN">PlayStation Network</a> and boot up your favorite MMO?  Would you rather sit on your couch and raid instead of your computer chair?  Can <a href="http://www.youtube.com/watch?v=w91-GMc3j7I">cats and dogs live together</a> in harmony?  Readers, we need your opinions!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/12/13/the-daily-grind-do-you-want-more-console-mmos/">The Daily Grind: Do you want more console MMOs?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 13 Dec 2008 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/12/13/the-daily-grind-do-you-want-more-console-mmos/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1399113/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/13/the-daily-grind-do-you-want-more-console-mmos/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>console</category><category>console-gaming</category><category>console-mmo</category><category>ffxi</category><category>final-fantasy-xi</category><category>pc-gaming</category><category>phantasy-star-universe</category><category>playstation-network</category><category>psn</category><category>psu</category><category>square-enix</category><category>the-daily-grind</category><category>xbl</category><category>xbox-live</category><category>xbox360</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Sat, 13 Dec 2008 08:00:00 EST</pubDate></item><item><title><![CDATA[What the Nintendo DSi, PSP 3000, and iPhone mean for MMOs]]></title><link>http://massively.joystiq.com/2008/10/02/what-the-nintendo-dsi-psp-3000-and-iphone-mean-for-mmos/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/02/what-the-nintendo-dsi-psp-3000-and-iphone-mean-for-mmos/</guid><comments>http://massively.joystiq.com/2008/10/02/what-the-nintendo-dsi-psp-3000-and-iphone-mean-for-mmos/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a></p><div align="center"><a href="http://www.joystiq.com/2008/10/02/nintendo-dsi-vs-psp-3000-vs-ipod-touch-v1-0/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/dsvspspvsiphonemmoheader.jpg" alt="" /></a><br /></div>
<span style="float: left; margin-right: 10px; margin-top: 7px;"> <script> var digg_url = 'http://digg.com/gaming_news/MMOs_on_the_iPhone_the_DSi_and_the_PSP_3000'; </script> <script src="http://digg.com/api/diggthis.js"></script></span>Last night, on the other side of the world, Nintendo announced its intention to <a href="http://www.joystiq.com/2008/10/02/nintendo-officially-unveils-nintendo-dsi/">step up the battle between Sony and Apple for the soul of the handheld gamer</a>. We talk semi-regularly on Massively about the hardcore console battle, with games like <em><a href="http://community.ageofconan.com">Age of Conan</a></em> and <em><a href="http://www.championsonline.com">Champions Online</a></em> heading for the 360 and <a href="http://massively.joystiq.com/tag/sony-online-entertainment">SOE</a>'s stable of new titles (<em><a href="http://massively.joystiq.com/category/dc-universe-online">DCUO</a></em>, <em><a href="http://massively.joystiq.com/category/the-agency">The Agency</a></em>, <em><a href="http://massively.joystiq.com/category/free-realms">Free Realms</a></em>) heading for the PlayStation 3. The handheld battle hardly ever gets discussed here on the site, though, and that's a shame. The modern ubiquity of handheld gaming is really the future of 'console' gaming, and with all three handheld platforms featuring built-in internet connectivity the age of "MMOs on the go" is inevitable.<br /><br />Join us as we walk through each of the three handheld platforms, discussing what their potential is for playing MMOs and what we currently know about MMO plans for the platform. Even though they're pretty quiet, there are more than you think. Who knows, perhaps the <a href="http://www.wowinsider.com"><em>WoW</em> nation</a> of today will be tapping out messages to each other on their DS handhelds five years from now?<br /><br />
<div class="gButton">
<div align="center"><a class="gButtonLink" href="http://massively.joystiq.com/photos/what-the-handheld-war-means-for-mmos/1070171/">Get prepped on Mobile MMOs &gt;&gt;</a></div>
</div>
<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/what-the-handheld-war-means-for-mmos/">What the Handheld War means for MMOs</a></strong></p><a href="http://massively.joystiq.com/photos/what-the-handheld-war-means-for-mmos/#1070171"><img src="http://www.blogcdn.com/www.massively.com/media/2008/10/threeway1010_thumbnail.jpg" alt="MMObile Potential" title="MMObile Potential" /></a><a href="http://massively.joystiq.com/photos/what-the-handheld-war-means-for-mmos/#1070172"><img src="http://www.blogcdn.com/www.massively.com/media/2008/10/dsi308_thumbnail.jpg" alt="Nintendo DSi" title="Nintendo DSi" /></a><a href="http://massively.joystiq.com/photos/what-the-handheld-war-means-for-mmos/#1070174"><img src="http://www.blogcdn.com/www.massively.com/media/2008/10/gu32122_thumbnail.jpg" alt="The 'mini' Massively Multiplayer Online Game" title="The 'mini' Massively Multiplayer Online Game" /></a><a href="http://massively.joystiq.com/photos/what-the-handheld-war-means-for-mmos/#1070176"><img src="http://www.blogcdn.com/www.massively.com/media/2008/10/dndtiniesgallerypic_thumbnail.jpg" alt="Future social MMOs find their home" title="Future social MMOs find their home" /></a><a href="http://massively.joystiq.com/photos/what-the-handheld-war-means-for-mmos/#1070179"><img src="http://www.blogcdn.com/www.massively.com/media/2008/10/puzzlepiratesjanepeg6-1_thumbnail.png" alt="Crafter's Paradise" title="Crafter's Paradise" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/02/what-the-nintendo-dsi-psp-3000-and-iphone-mean-for-mmos/">What the Nintendo DSi, PSP 3000, and iPhone mean for MMOs</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 02 Oct 2008 07:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/10/02/what-the-nintendo-dsi-psp-3000-and-iphone-mean-for-mmos/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1330947/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/02/what-the-nintendo-dsi-psp-3000-and-iphone-mean-for-mmos/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apple-iphone</category><category>console-gaming</category><category>ds</category><category>dsi</category><category>featured</category><category>iphone</category><category>joystiqfeatures</category><category>mmos</category><category>mobile</category><category>mobile-gaming</category><category>nintendo-ds</category><category>nintendo-dsi</category><category>psp</category><category>psp-3000</category><dc:creator><![CDATA[Michael Zenke]]></dc:creator><pubDate>Thu, 02 Oct 2008 07:45:00 EST</pubDate></item><item><title><![CDATA[Green is mean?]]></title><link>http://massively.joystiq.com/2008/04/02/green-is-mean/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/04/02/green-is-mean/</guid><comments>http://massively.joystiq.com/2008/04/02/green-is-mean/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><a href="http://www.spartantailgate.com/forums/msu-red-cedar-message-board/299569-new-dollar-coins.html"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/pound_coin_pile-(225-x-167).jpg" /></a>Gaming industry behemoth <a href="http://massively.joystiq.com/tag/peter-molyneux">Peter Molyneux</a> recently sat down to discuss his views on innovation in the MMO universe. <a href="http://massively.joystiq.com/2008/02/20/molyneux-laments-the-state-of-pc-gaming-blames-wow-and-the-sims/">Molyneux believes 'innovation is much more difficult</a> when a lot of money is on the line.' Massively has touched upon this subject before which means that...it's happening? Oh no! Our multiplying subscriptions are all going to kill off our own content! I should have never given away my Xbox to focus on <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a>! Take a deep breath because before we all panic, there are some important things to consider.<br /><br />With the MMO industry seeing astronomical numbers tossed their way for funding, perhaps he is correct. Much of the criticism around the early release of games like <a href="http://massively.joystiq.com/category/star-wars-galaxies"><em>SWG</em> </a>was blamed on the desire to make returns on the huge investments put into the cost of development and production. When ten, twenty, or more recently, <a href="http://massively.joystiq.com/2008/03/31/realtime-worlds-grabs-50-million/">Real Time Worlds' fifty million dollars</a>, is on the line, the wallet will become a huge factor towards the development and timetable of any game.<br /><br />On the other hand, that massive amount of money we all wish we had is drawing in designers, producers, investors, and of course, gamers. As <a href="http://www.extremetech.com/article2/0,1697,2277507,00.asp">Alex St. John</a> pointed out in a recent interview, 'the PC is the home of the most profitable game in history, generating more revenue than the top 10 console games combined.' <a href="http://massively.joystiq.com/tag/alex-st-john">St. John</a> is certainly right about one thing, (US)$1.2 billion is certainly a way of attracting attention. But <a href="http://massively.joystiq.com/category/world-of-warcraft"><em>WoW </em></a>is only one of many successful MMOs. The list keeps growing and with each success story comes more interest in creating new and innovative experiences.<br /><br />So where will this new found fortune take the MMO industry? Will the interest generated by new financial resources force developers to focus on profitable returns? Or will that funding bring with it more players, more attention, and more dedication to generating exciting worlds?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/04/02/green-is-mean/">Green is mean?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 02 Apr 2008 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.shacknews.com/onearticle.x/51823>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/02/green-is-mean/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1155226/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/02/green-is-mean/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alex-st-john</category><category>console-gaming</category><category>mmo</category><category>pc-gaming</category><category>peter-molyneux</category><category>subscriptions</category><category>world-of-warcraft</category><dc:creator><![CDATA[Andrew Russo]]></dc:creator><pubDate>Wed, 02 Apr 2008 13:00:00 EST</pubDate></item><item><title><![CDATA[IGN snubs MMOs in top 100 games of all time list]]></title><link>http://massively.joystiq.com/2007/12/02/ign-snubs-mmos-in-top-100-games-of-all-time-list/</link><guid isPermaLink="true">http://massively.joystiq.com/2007/12/02/ign-snubs-mmos-in-top-100-games-of-all-time-list/</guid><comments>http://massively.joystiq.com/2007/12/02/ign-snubs-mmos-in-top-100-games-of-all-time-list/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><div align="center"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2007/12/wowcomicvendortrash.jpg" alt="" /><br /></div>
<a href="http://massively.joystiq.com/2007/11/27/massivelys-top-5-sci-fi-mmos/">What is it with lists?</a> I recently harped on a G4 writer's most Epic Gaming Failures list; <a href="http://massively.joystiq.com/2007/11/28/g4-writer-every-mmog-since-wow-is-an-epic-failure/">at numero uno the writer picked every MMOG since <em>WoW</em></a>. IGN's list is also another huge disappointment. The only MMORPG that made the cut was of course, <em><a href="http://massively.joystiq.com/tag/world-of-warcraft/">World of Warcraft</a> </em>-- it ranks 83. Forget any of the pioneer MMOs that made it all possible, not even <a href="http://massively.joystiq.com/tag/ultima-online/"><em>Ultima Online</em></a> is found, nor is <a href="http://massively.joystiq.com/tag/everquest/"><em>EverQuest</em></a> recognized, which was the first graphical Diku-based MMOG to hit 500k subscriptions. Even great <a href="http://massively.joystiq.com/2007/11/07/an-elder-scrolls-mmo-should-they-or-shouldnt-they/">non-MMOGs</a> like <a href="http://massively.joystiq.com/2007/11/07/an-elder-scrolls-mmo-should-they-or-shouldnt-they/"><em>Morrowind </em>and <em>Oblivion</em></a> weren't invited to the party. At least <em>Mario Kart </em>made it, which is personally one of my all time favs...<br /><br />With so many games to choose from picking the cream of the crop is going to stir up some controversy. But from what I gather from the list, very few editors at IGN even play MMOs beyond <em>WoW</em>, which is their loss. What I really guffaw at are the trolls, the haters, the dolts who truly accost MMOs <a href="http://digg.com/gaming_news/IGN_s_Top_100_Games_of_All_Time_MMORPGs_a_No_Show">as seen in this Digg thread</a>. News flash: MMOGs aren't the only "waste-of-time." Anything entertainment based, or any hobby that isn't saving the real world from lava penguins (lolz) is considered as such, and can be a huge time sink if taken serious. Nick Yee, the research mastermind, <a href="http://www.nickyee.com/daedalus/archives/000891.php">has built-up quite a bit of empirical evidence</a> that the average MMOG player spends 20 hours a week and the national average for television watching is 28 hours a week. Our hobbies are merely switched around and invested elsewhere.<p><a href="http://massively.joystiq.com/2007/12/02/ign-snubs-mmos-in-top-100-games-of-all-time-list/" rel="bookmark">Continue reading <em>IGN snubs MMOs in top 100 games of all time list</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2007/12/02/ign-snubs-mmos-in-top-100-games-of-all-time-list/">IGN snubs MMOs in top 100 games of all time list</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 02 Dec 2007 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2007/12/02/ign-snubs-mmos-in-top-100-games-of-all-time-list/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1052846/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/12/02/ign-snubs-mmos-in-top-100-games-of-all-time-list/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>console-gaming</category><category>diku</category><category>everquest</category><category>ign</category><category>lists</category><category>mario-kart</category><category>mmo-industry</category><category>morrowind</category><category>oblivion</category><category>ultima-online</category><category>world-of-warcraft</category><category>xbox</category><dc:creator><![CDATA[Matt Warner]]></dc:creator><pubDate>Sun, 02 Dec 2007 20:30:00 EST</pubDate></item></channel></rss>
