Posts tagged consequences 
Star Citizen's death mechanics to create 'a sense of mortality and history'
Chris Roberts has revealed the death mechanic for his upcoming Star Citizen sandbox. In a lengthy missive on the game's official site, he outlines his plans for "a universe where time progresses, characters die, and new ones come to the front." He also talks at length about the the sense of ...
The Daily Grind: Would you play an MMO where you might go to jail?
While plenty of sandbox titles give players total freedom, ArcheAge is taking the concept a step further by offering actual in-game consequences for choosing a life of crime. We're very interested to see if XLGAMES can manage to keep griefers in check while providing fun gameplay for both ...
ArcheAge criminal system features jail time, player juries, and more
Bad behavior in free-form sandbox games is inevitable, but ArcheAge is adding an interesting wrinkle in the form of a criminal system which includes trials, prison time, and pirate status for repeat offenders. When you steal from protected property or kill a faction member, you leave behind ...
The Firing Line: Star Citizen shouldn't be EVE with joysticks
I've been spending a lot of time on Star Citizen's forums of late. And when I'm not doing that, I'm replaying Wing Commander, Wing Commander II, and Privateer (thanks GoG) and generally wetting myself with excitement for Chris Roberts' newest space sim. The one thing that gives me pause, though, ...
EVE Evolved: Bounty hunting and revenge
Last week I looked into the major PvP changes coming in EVE Online's upcoming Retribution expansion, from the piracy revamp to a new global flagging system that puts players in the driving seat of justice. This week CCP Games revealed full details of the upcoming bounty hunting system revamp, and ...
The Secret World's July content patch teased, world-altering changes discussed
Don't look now, but it's another article about The Secret World. Shock! Awe! Raaaaage! OK, seriously. Rock, Paper Shotgun has been looking at Funcom's private parts, specifically the parts coming in the newly released game's first major update. Earlier this week Funcom posted its plans for ...
The Soapbox: Why MMO combat sucks, and how BioWare could've made it suck less
Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. I hate MMORPG combat. It's not because I'm a carebear. It's ...
Gamescom 2011: Paradox releases new Salem teaser
A couple of months ago, we were treated to a sneak peek of Salem, the new browser-based MMO from Paradox Interactive. Aside from its colonial America setting and Salem witch trial underpinnings, the defining feature of this odd MMORPG is permadeath. Today, Paradox has a released a new trailer ...
TERA E3 recap video explains political system
E3 2011 is a distant memory, but En Masse is still getting a bit of mileage out of the event thanks to a newly released TERA video compilation. The trailer shows off portions of the closed-doors media presentation from this month's trade show, and the footage is heavy on action combat and lush ...
The Soapbox: Sandboxes and the cop-out of FFA PvP
Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. Last week, our own Jef Reahard mounted the Massively Soapbox ...




