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Posts tagged consequences

The Soapbox: Why MMO combat sucks, and how BioWare could've made it suck less

Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. I hate MMORPG combat. It's not because I'm a carebear. It's ...

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Gamescom 2011: Paradox releases new Salem teaser

A couple of months ago, we were treated to a sneak peek of Salem, the new browser-based MMO from Paradox Interactive. Aside from its colonial America setting and Salem witch trial underpinnings, the defining feature of this odd MMORPG is permadeath. Today, Paradox has a released a new trailer ...

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TERA E3 recap video explains political system

E3 2011 is a distant memory, but En Masse is still getting a bit of mileage out of the event thanks to a newly released TERA video compilation. The trailer shows off portions of the closed-doors media presentation from this month's trade show, and the footage is heavy on action combat and lush ...

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The Soapbox: Sandboxes and the cop-out of FFA PvP

Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. Last week, our own Jef Reahard mounted the Massively Soapbox ...

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Jagex offering fans a chance to shape the future of RuneScape

Outspoken fans of RuneScape (and more specifically, the game's former Wilderness implementation) are being given a unique opportunity to shape the future of the title. Jagex has just announced a public vote to determine whether the old mechanics will be restored. "We have released a host of new ...

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The Daily Grind: What's the most difficult choice you've had to make in MMOs?

How many choices do we make every day? It's almost impossible to count, when you think about it. Even the smallest choice may have the largest consequence, like the day that I took oatmeal out of the microwave without protecting my hands and ended up giving myself second-degree burns. That is not a ...

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The Daily Grind: Truth or Consequences

Today's The Daily Grind is a bit of a personal pet peeve of mine, as I've been seeing this happen more frequently in the world of gaming journalism. I'm speaking of the growing practice of breaking NDAs. Not only is this something practiced by beta testers more and more frequently, as Johnny ...

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CCP Games lead economist on social structures in EVE Online

Phil Elliott from Gamesindustry.biz recently conducted an interview with CCP Games Lead Economist Dr. Eyjólfur Guðmundsson (known as CCP Dr. EyjoG) titled "Star Bucks." While the interview discussed the importance of social structures in EVE Online given the game's single-shard nature and ...

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What draws players to EVE while keeping others away?

EVE Online is the type of game that doesn't have the broad appeal of fantasy that titles like World of Warcraft. Certainly, it attracts a number of players who are looking for an edgier game experience where actions have consequences. For some, the consequences can be steep, causing those gamers to ...

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Player vs. Everything: Factions should matter

Yesterday's Daily Grind asked an interesting question: Should reputation matter? In the post, Akela discusses how you often have to grind for reputation in World of Warcraft in order to purchase some items, weapons, and armor that are specific to that faction. He points out that there's no real ...

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