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Posts tagged conquest

EVE Online dev blog outlines major long-term changes

A couple of weeks ago, we told you about an EVE Online initiative to bring about substantial changes to the game's nullsec regions. Yesterday, CCP expanded on the initial concept via a lengthy new post that should banish any doubts as to whether or not the devs expect the game to be around in the ...

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Planet War browser game to feature galactic conquest and alien foreign policy

Here at Massively we get dozens of game-related press releases on an hourly basis. Rarely, though, does a blurb say something like "players build aircraft carriers to navigate the stars and Milky Way to explore and learn of ancient civilizations." The release for YooGames' new browser-based ...

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The Anvil of Crom: Ranting ranger is ranty (oh and some opinions on the dev update)

Yes, it's that time of the month again: It's time for another analysis of a Funcom development update. This time around, there's the added bonus of a new patch (2.0.7) to discuss, but for the most part I'll spend today rant... er, talking about Craig Morrison's latest monthly roadmap for Age of ...

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Age of Conan adding Conquest game mode, new PvP minigame

Age of Conan's Craig Morrison has been a busy man of late. When he's not generating discussion fodder on his personal blog or overseeing the setup of Funcom's new production studio in Montreal, he's finding time to chat up the AoC community on the forthcoming additions to the game via his monthly ...

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Forsaken World readies first closed beta test

Perfect World Entertainment, the prolific publisher behind free-to-play games such as Battle of the Immortals, Jade Dynasty, and Perfect World International, is adding another title to its all-star roster in the form of Forsaken World. Formally known as Project EM, Forsaken World is ready for its ...

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Dawntide opens up Conquest design to player community

If you've ever wanted a say in the design of a sandbox MMORPG, the developers at Working as Intended have come to your rescue. The indie team behind Dawntide has opened up a forum post soliciting player submissions for a game system called Conquest. You're probably wondering: what is Conquest? ...

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A look at the big changes in Global Agenda's 1.3 patch

The team over at Hi-Rez Studios may have bitten off just a touch more than they could chew with the 1.3 patch for Global Agenda. It's not that the patch is bad, just that they turned out to not quite be able to push some of the originally promised features through at the same time as the main ...

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Global Agenda extends free time from launch, commits to new features in coming months

"We want to earn your subscription." Those are the words spoken by Todd Harris in today's Global Agenda newsletter just before he revealed the upcoming features and additions being made to the action-based MMORTS shooter... game... hybrid... thing. To show their commitment, the studio will be ...

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We have an agenda: Global Agenda launch day coverage and play with Massively event

The cat's out of the bag! Or perhaps the spies are out of their hexes? Either way, Global Agenda has gone into official launch mode today! We here at Massively can't help to celebrate by looking back at our past coverage of Global Agenda, as we watched the game go from a little team-based TPS to ...

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Global Agenda video diary details AvA battles

Hi-Rez Studios released a new Global Agenda video developer diary today, and Senior Game Designer Scott Zier promises that it's the first in a series all about Conquest. This first video serves as an introduction to the concept of Conquest and Agency vs. Agency battles. Zier narrates the video, ...

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